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post Apr 21 2014, 20:48
Post #47681
Owyn



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Just saw all those elemental maging abilities giving =>4.5+ damage, - so it multiplies damage by ~5 or what?
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post Apr 21 2014, 21:04
Post #47682
simrock87



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QUOTE(malkatmp @ Apr 21 2014, 20:37) *

just tried "End of Day" @PF and lasted til rd 107, ran out of potions & low on spirit then died. i feel like i'm pretty close.

though, going in with 0-4% cold/holy/dark mitigation seems to be my downfall. should i just spam silence &/or weaken on SG? also, go in with 20%+ in all elemental mitigation?

I just bruteforced my way through there (IMG:[invalid] style_emoticons/default/biggrin.gif)

Preparation:
Requires OFC, 1h Style with Rapier
Holy + Dark + Void strike on weapon, Featherweight on Shield to lower burden and interference.
9 Mana + 6 Spirit potions

Active Buffs:
Haste, Protection, Spirit Shield, Heartseeker, Regen


Round 1-54:
- Try to conserve SP & MP, try not to use more than one potion each.
- Since they're only in groups of 3, just bash them with normal melee hits.

Round 55-109:
- We'll heavily use OFC here to shorten the time normal mobs have a chance to hit us.
- We'll try to enter every round with OFC cooldown finished or close to finished and OC at 230+
- First thing to do is stack PA to 3 on the current School Girl, then cast OFC. This way most of the normal mobs die before they can cast and deal about double OFC damage to the current SG.
-- If you can't stack PA to 3 within the first 5-6 Turns just fire the OFC to keep damage taken down.
-- If the current SG is Konata, OFC often won't finish in time for the next round. You can to multiple things to alleviate this problem:
--- If the normal mobs have relatively low life, just kill them with Spirit Stance melee hits and strike Konata with Shield Bash -> Vital Strike
--- Focus or defend at the end of the round until OFC cooldown comes close to finished.
--- Just go for it anyway and hope the next round doesn't have too many strong mobs (IMG:[invalid] style_emoticons/default/wink.gif)
- After the normal mobs have been taken care of, melee the SG until it has 300-400k life left and switch Spirit Stance off to regen OC
-- YMMV depending on how much damage you deal, the goal is to enter the next round with ~230-250 OC and OFC cooldown at 0-5 turns left.
- Spirit Shield deals with most of the SG's skills. Since they seem pretty slow compared to other mobs, they won't deal much damage overall to you, so it's fine to let Regen run out for a little bit more MP conservation.
-- Recast Regen once you drop below 60% HP or you're nearing a round with a lot of normal mobs that could damage you.

Round 110:
- Last round, yay (IMG:[invalid] style_emoticons/default/biggrin.gif)
- Cast OFC asap to thin the field, then mop up any normal monsters left over
- If neccessary cast Silence/Weaken on clumped SG/Boss monsters, or just activate SoL.
- Kill the monsters in the following Order: Boss -> Konata -> rest of SG's


At least that's what worked for me so far (IMG:[invalid] style_emoticons/default/unsure.gif)

// --- edit:
formed proper sentences and did a bit of reformatting (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by simrock87: Apr 21 2014, 21:35
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post Apr 21 2014, 21:09
Post #47683
simrock87



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QUOTE(Owyn @ Apr 21 2014, 20:48) *

Just saw all those elemental maging abilities giving =>4.5+ damage, - so it multiplies damage by ~5 or what?

Afaik it works the same as with Melee/Armor Abilities.
That value is multiplied with your elemental proficiency and added as spell damage.
So with a 4.5 damage ability multiplier and 100 prof is +450 damage, 200 prof is +900 damage.

Spell Damage bonus from phase is an actual multiplier, so i.e. +100 holy damage from phase gear or staff is basically (base-damage + 100% * base-damage = 2x base damage).
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post Apr 21 2014, 21:13
Post #47684
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QUOTE(simrock87 @ Apr 21 2014, 21:04) *

I just bruteforced my way through there (IMG:[invalid] style_emoticons/default/biggrin.gif)

Holy + Dark + Void strike on weapon, Featherweight on shield, still just below 70 burden that way.
Try to conserve sp & mp up till the first SG (round 55) that's when the real fun started.

Stack PA to 3 on SG before OFC to get double damage, then mop up normal mobs and bash the School Girl.
If you have Konata, OFC probably won't be ready in the next round, so either use Shield Bash -> Vital Strike (i don't use Merciful Bash because it costs too much imho) on Konata or in the next round.
When the current SG has 300-400k hp left, switch spirit stance off and regen OC. You'll want to enter the next round with OFC cooldown close to finished (0-5 turns left) and 230-250 OC (200 isn't so bad either, since you'll be beating them for the PA stacking, but better safe than sorry).

With Spirit Shield up, the School Girls don't deal that much damage since they're relatively slow compared to normal mobs, so i often let Regen run out until i drop to below 60% HP, or the next rounds has a lot of mobs, and then recast it. Over the course of the whole arena it saves quite a bit of mana.

In the end i finished with 1 Mana and 1 Spirit potion left over (from originally 9 Mana + 6 Spirit).

I don't think i used any deprecating spells at all, except a silence in the last round (IMG:[invalid] style_emoticons/default/unsure.gif)
At least that's what worked for me


thanks. i'll give it another go when i've time. it's still an hr+ run for me. also, thanks for the OFC trick. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 21 2014, 21:17
Post #47685
Owyn



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QUOTE(simrock87 @ Apr 21 2014, 23:09) *

Afaik it works the same as with Melee/Armor Abilities.
That value is multiplied with your elemental proficiency and added as spell damage.
So with a 4.5 damage ability multiplier and 100 prof is +450 damage, 200 prof is +900 damage.

Spell Damage bonus from phase is an actual multiplier, so i.e. +100 holy damage from phase gear or staff is basically (base-damage + 100% * base-damage = 2x base damage).

doesn't that make elemental spells way more powerfull than holy\dark ones without such ability?
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post Apr 21 2014, 21:19
Post #47686
kos9494



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Not sure if it is just my imagination but it seems to me that mobs have a drastic accuracy & anti-parry boost recently. (IMG:[invalid] style_emoticons/default/faint.gif)

I could parry/evade attacks from like ~8 out of 10 mobs (IMG:[invalid] style_emoticons/default/cool2.gif) days ago and now I can't even do that on more than 4 mobs anymore. (IMG:[invalid] style_emoticons/default/sad.gif)

Is that a part of the update too if there's any? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Apr 21 2014, 21:45
Post #47687
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When using the Niten style, are you able to use the melee skills given by the dual wielding and 2H proficiencies or just the single skill (to my knowledge) granted by the Niten?
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post Apr 21 2014, 21:46
Post #47688
Usagi =



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Too lazy to search so I'll just ask here:

Will I get a bigger signature or avatar if my post count reaches a certain threshold?
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post Apr 21 2014, 21:52
Post #47689
simrock87



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QUOTE(Owyn @ Apr 21 2014, 21:17) *

doesn't that make elemental spells way more powerfull than holy\dark ones without such ability?

Holy/Dark on the other hand get the damage over time (Burning Soul/Ripened Soul) as well as the correlating Drain ability to regen MP/SP. Holy also gets a bonus to cure.
I bet someone has done the math regarding if it equals out (IMG:[invalid] style_emoticons/default/wink.gif)

QUOTE(kos9494 @ Apr 21 2014, 21:19) *

Not sure if it is just my imagination but it seems to me that mobs have a drastic accuracy & anti-parry boost recently. (IMG:[invalid] style_emoticons/default/faint.gif)

I could parry/evade attacks from like ~8 out of 10 mobs (IMG:[invalid] style_emoticons/default/cool2.gif) days ago and now I can't even do that on more than 4 mobs anymore. (IMG:[invalid] style_emoticons/default/sad.gif)

Is that a part of the update too if there's any? (IMG:[invalid] style_emoticons/default/huh.gif)

I think you're getting into the region where more and more high-level mobs get picked for you. Some of them have quite a bunch of chaos upgrades on them.
Also the recent change to the lottery has put a lot more chaos tokens into the game and they oddly often end up with the trainers of the most annoying mobs out there, thus making them even stronger (IMG:[invalid] style_emoticons/default/sad.gif)

// -- edit
QUOTE(stingray970 @ Apr 21 2014, 21:45) *

When using the Niten style, are you able to use the melee skills given by the dual wielding and 2H proficiencies or just the single skill (to my knowledge) granted by the Niten?


Nope, you only get Skyward Sword

This post has been edited by simrock87: Apr 21 2014, 21:54
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post Apr 21 2014, 21:56
Post #47690
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QUOTE(simrock87 @ Apr 21 2014, 15:52) *

Nope, you only get Skyward Sword


Well, that kind of sucks.

Thank you for answering, however.
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post Apr 21 2014, 22:55
Post #47691
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I'm not playing as a mage, but I tend to have spend my mana wisely.

As a high level mage, how is mana managed?
You only have so many pots that you can carry into battle, and you need mana to attack.
How do you manage to go on for tens / hundreds of waves?

*Edit:

Like what do you have to do to regenerate mana?
Are spells really cheap for high leveled mages? Like in the single digits?

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post Apr 21 2014, 23:08
Post #47692
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QUOTE(slimyD @ Apr 21 2014, 16:55) *

I'm not playing as a mage, but I tend to have spend my mana wisely.

As a high level mage, how is mana managed?
You only have so many pots that you can carry into battle, and you need mana to attack.
How do you manage to go on for tens / hundreds of waves?


You end up doing more and more damage as you level up and get better equipment.

The more damage you do the less you have to spend on spells

This post has been edited by darkx: Apr 21 2014, 23:09
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post Apr 21 2014, 23:28
Post #47693
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QUOTE(Owyn @ Apr 21 2014, 11:48) *

Just saw all those elemental maging abilities giving =>4.5+ damage, - so it multiplies damage by ~5 or what?


It's a multiplier that plugs directly into this formula as spell_data: http://ehwiki.org/wiki/Spell_Damage (Out of date, but I can't imagine it being too different now.)

And as you can see from the table there, holy/dark are slightly stronger and are at full power from the very start. Their abilities (Better Corruption, etc) just enhance spell range and lower cool-down.

QUOTE(slimyD @ Apr 21 2014, 13:55) *

I'm not playing as a mage, but I tend to have spend my mana wisely.

As a high level mage, how is mana managed?
You only have so many pots that you can carry into battle, and you need mana to attack.
How do you manage to go on for tens / hundreds of waves?

*Edit:

Like what do you have to do to regenerate mana?
Are spells really cheap for high leveled mages? Like in the single digits?


You become strong enough that you can clear your arenas relying solely on potions. The schoolgirl marathons may or may not require Ether Tap/Focus to keep your MP up, depending on whether you're elemental or holy/dark and how good your equipment is.
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post Apr 21 2014, 23:49
Post #47694
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So basically mages become OP mass murders.

Damned, chose the wrong proficiencies.
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post Apr 22 2014, 00:45
Post #47695
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QUOTE(slimyD @ Apr 21 2014, 14:49) *

So basically mages become OP mass murders.

Damned, chose the wrong proficiencies.


No... No you didn't.

Most high level Mages spent their levels prior to at least 250 as Melee
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post Apr 22 2014, 01:23
Post #47696
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QUOTE(Drakewyn @ Apr 22 2014, 00:45) *

No... No you didn't.

Most high level Mages spent their levels prior to at least 250 as Melee


Is there some difference post-level 250? I've been playing melee exclusively, so I have no experience with mages. I am kinda interested though, so I might consider changing.
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post Apr 22 2014, 01:28
Post #47697
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Exquisite Ethereal Estoc of Slaughter 150K

Exquisite Ethereal Estoc of Slaughter 200K

Which one of these should I buy?

I'm leaning towards the 150K one, not because of the price but because of the STR it has over the 200K one. The 200K one has higher Void damage, but I'd imagine the STR makes a huge difference?

This post has been edited by GodHandZaWarudo: Apr 22 2014, 01:35
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post Apr 22 2014, 01:59
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QUOTE(GodHandZaWarudo @ Apr 22 2014, 07:28) *

Exquisite Ethereal Estoc of Slaughter 150K

Exquisite Ethereal Estoc of Slaughter 200K

Which one of these should I buy?

I'm leaning towards the 150K one, not because of the price but because of the STR it has over the 200K one. The 200K one has higher Void damage, but I'd imagine the STR makes a huge difference?


Both are not very good IMO. (IMG:[invalid] style_emoticons/default/heh.gif)
LostLogia4's estoc has amazing PABs but lacks weapon damage and the other one is right the opposite of another. But with that extra STR PAB LostLogia4's estoc still gives slightly higher overall damage than the other one does. It also has slightly higher crit. chance too.

I would pick LostLogia4's estoc since it's 50k cheaper. (IMG:[invalid] style_emoticons/default/duck.gif)

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post Apr 22 2014, 02:14
Post #47699
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QUOTE(kos9494 @ Apr 22 2014, 07:59) *
Both are not very good IMO. (IMG:[invalid] style_emoticons/default/heh.gif)
LostLogia4's estoc has amazing PABs but lacks weapon damage and the other one is right the opposite of another. But with that extra STR PAB LostLogia4's estoc still gives slightly higher overall damage than the other one does. It also has slightly higher crit. chance too.

I would pick LostLogia4's estoc since it's 50k cheaper. (IMG:[invalid] style_emoticons/default/duck.gif)
Uh, selling thingy aside, how did you trace my estoc out...?
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post Apr 22 2014, 02:37
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QUOTE(kos9494 @ Apr 21 2014, 16:59) *

Both are not very good IMO. (IMG:[invalid] style_emoticons/default/heh.gif)
LostLogia4's estoc has amazing PABs but lacks weapon damage and the other one is right the opposite of another. But with that extra STR PAB LostLogia4's estoc still gives slightly higher overall damage than the other one does. It also has slightly higher crit. chance too.

I would pick LostLogia4's estoc since it's 50k cheaper. (IMG:[invalid] style_emoticons/default/duck.gif)

Well, this is what I'm rolling with atm.

Magnificent Estoc of Slaughter

Wouldn't LostLogia4's estoc be better than what I have now, or should I just save the credits?
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