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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 16 2014, 09:36
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(LostLogia4 @ Apr 16 2014, 17:24)  One thing I've neglected to ask: How much crystals did you get for clearing Hellfest anyway?
400x12 with no crystarium, 800x12 with crys1, 1200x12 with crys2
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Apr 16 2014, 09:44
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(holy_demon @ Apr 16 2014, 15:36)  400x12 with no crystarium, 800x12 with crys1, 1200x12 with crys2 So what's the most optimal difficulty for Grindfest for crystal grinding?
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Apr 16 2014, 09:45
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(leonora @ Apr 16 2014, 17:25)  malkatmp you said you're a poor HVer but i see you attend in every Auction (IMG:[ invalid] style_emoticons/default/laugh.gif) That's actually why he's poor. Rich players seem rich because they don't join any auction for like 4 weeks, just to dump everything they have saved one item they want.
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Apr 16 2014, 09:47
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(LostLogia4 @ Apr 16 2014, 17:44)  So what's the most optimal difficulty for Grindfest for crystal grinding?
That depend on how fast, and how safe you can clear. You have to do all them at all difficulty to figure that out. BTfest is the best for me, even though I can only go up to 700 rounds (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Apr 16 2014, 10:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LostLogia4 @ Apr 16 2014, 15:44)  So what's the most optimal difficulty for Grindfest for crystal grinding?
If (you play less than 1000 rounds per day) { Normalfest(); } else { Hellfest(); } QUOTE(holy_demon @ Apr 16 2014, 15:16)  How much forging on mage do you need to clear HF? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) No idea (IMG:[ invalid] style_emoticons/default/tongue.gif) I had only managed to use holy/dark to do normal fest when t1/t2/t3/t4 spell could hit all target. This post has been edited by Colman: Apr 16 2014, 10:09
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Apr 16 2014, 10:10
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(LostLogia4 @ Apr 16 2014, 16:44)  So what's the most optimal difficulty for Grindfest for crystal grinding?
It depends on each person as holy_demon said. I prefer Hellfest to other difficulty, but BTfest or above it deserve consideration. Hellfest = Fast and easy to clear. Gives many items including tokens, artifacts and amnesia shards. Much consumption regarding rounds/time ratio. BT/IWBTHfest = Slow and somewhat hard to clear, Gives good quality equipment. PFUDORfest = I can clear it but still too hard and too slow. Just challeging for me yet. BTW I'm running 0~1 IWBTHfest, 3~4 Hellfest, TT&T and top 4 arenas (T&T~DwD) on PFUDOR almost everyday. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 16 2014, 10:58
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(LOL50015 @ Apr 15 2014, 23:10)  Well, I have club mainhand so OP shouldn't be needed It's just that I don't know if SS or Fatal makes enough a difference to make it worth reforging it.
A semi-chaosed monster or PFUDOR has a 25% extra speed. At most, I'll get 37% extra speed with SS5, the 10% faster doesn't really give me that many extra actions.
At the same time, fatality max, will maybe give me 10% more crit damage, but I would probably still need the same amount of hits to kill a monster.
Maybe I should just move on and get my hollowforge? Or maybe I should get a new swift waki? The most common setup is Slaughter Axe/Club mainhand and Nimble/balance Rapier/Waki off-hand Slaughter for damage, balance for off-hand stirke chance and Nimble because DW offhand gets 50% extra parry. Of course, some people also use Axe-Club for high stopping power.
That's quite the interesting DW set up you have. Using Waki's inherent attack speed bonus to increase the number of hits instead of going for maximum damage set up like Axe/Rapier. I think the 10% gain is very substantial considering that as is, you are getting 30% attack speed with the Waki and 20% without. If you were to reset the potency gain and start over in order to obtain SS5, you would have 17.8% attack speed from the Waki alone. That's 90% gain in attack speed added to your DW set up minus the Waki, which means however many times you swing your weapons have effectively doubled. If your build is aimed at getting maximum speed gain, then it would be worthwhile to reset the potency and start over.
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Apr 16 2014, 11:07
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nadr
Newcomer
 Group: Gold Star Club
Posts: 45
Joined: 28-September 10

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A question on Blood and Chaos Tokens: How rare are they? I used to get tokens once in a while from the Arena - I try to complete at least the first 3 challenges under IWBTH difficulty. I think I've only gotten one Token of Blood since January. Prior to that I've earned approximately 10 Tokens of Blood since I've started playing daily (starting around Oct 2013 or so). That seems a little disproportionate, so I was wondering if the drop rate changed, or if I should work on the higher challenges. Also: How much should these sell for? I'm still trying to figure out the rhyme and reason to price setting for WTS. Exquisite Shade Gauntlets of NegationExquisite Hallowed Rapier of BalanceThanks!
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Apr 16 2014, 12:08
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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Simple question Is there any necessity for training deprecating spell prof. after getting Silence(dep. prof. 40)?
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Apr 16 2014, 12:39
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(zen_zen @ Apr 16 2014, 16:58)  That's quite the interesting DW set up you have. Using Waki's inherent attack speed bonus to increase the number of hits instead of going for maximum damage set up like Axe/Rapier. I think the 10% gain is very substantial considering that as is, you are getting 30% attack speed with the Waki and 20% without. If you were to reset the potency gain and start over in order to obtain SS5, you would have 17.8% attack speed from the Waki alone. That's 90% gain in attack speed added to your DW set up minus the Waki, which means however many times you swing your weapons have effectively doubled. If your build is aimed at getting maximum speed gain, then it would be worthwhile to reset the potency and start over.
Maybe you could be right. With the recent easter eggs, this might be the best time to IW. Bye-bye potencies! May we be lucky enough to not meet again except for swift strike.
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Apr 16 2014, 12:51
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(LOL50015 @ Apr 16 2014, 20:39)  Maybe you could be right. With the recent easter eggs, this might be the best time to IW.
Bye-bye potencies! May we be lucky enough to not meet again except for swift strike.
Before you reset, I should let you know that attack speed is a defensive stat (and a very good one at that), not offensive, which is kinda why it's good for DW
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Apr 16 2014, 13:00
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(kos9494 @ Apr 16 2014, 12:08)  Simple question Is there any necessity for training deprecating spell prof. after getting Silence(dep. prof. 40)?
it seems to increase duration of spells: at 130 prof my silence last for 14 turns, but since i don't remember how was it duration at 40 prof i can't be sure (IMG:[ invalid] style_emoticons/default/biggrin.gif) [edit]: with full slotted ability it's 10 turns long, so 100 prof points are worth 4 turns more... (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by Scremaz: Apr 16 2014, 13:02
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Apr 16 2014, 13:59
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(nadr @ Apr 16 2014, 17:07)  How much should these sell for? I'm still trying to figure out the rhyme and reason to price setting for WTS. Exquisite Shade Gauntlets of NegationExquisite Hallowed Rapier of BalanceThanks! For the gauntlet, I'm not a pricesetter, but that rapier... didn't met my standards, and yet it costs slightly more than what I could afford thanks to the forgings and IW (I prefer one with 20% Penetrated Armor + over 38% attack accuracy). QUOTE(Scremaz @ Apr 16 2014, 19:00)  it seems to increase duration of spells: at 130 prof my silence last for 14 turns, but since i don't remember how was it duration at 40 prof i can't be sure (IMG:[ invalid] style_emoticons/default/biggrin.gif) [edit]: with full slotted ability it's 10 turns long, so 100 prof points are worth 4 turns more... (IMG:[ invalid] style_emoticons/default/huh.gif) You'll acquire MagNet at depreciating proficiency of 100, which can prove indispensible whenever you fight against monsters with insane evade rates. Enemies can still parry your melee attacks, but it's useful against monsters with insane evade rate nevertheless. This post has been edited by LostLogia4: Apr 16 2014, 14:01
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Apr 16 2014, 14:01
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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The higher proficiency, the longer duration and the higher counter-resist. For example Weaken can last 40 turn when it has max dep. proficiency. (345 IIRC)
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Apr 16 2014, 14:15
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Speaking of which, how many crystal packs do you need for PL750 monster again? And how many Hellfest do you need to break even? Also, according to my calculation, one Grindfest eats up 30 stamina from 99, 20 stamina form 79, meaning, you can only do so very few of them. QUOTE(Cats Lover @ Apr 16 2014, 20:01)  The higher proficiency, the longer duration and the higher counter-resist. For example Weaken can last 40 turn when it has max dep. proficiency. (345 IIRC)
What about offensive spells? Do they deal more damage at higher proficiencies?
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Apr 16 2014, 14:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Cats Lover @ Apr 16 2014, 20:01)  The higher proficiency, the longer duration and the higher counter-resist. For example Weaken can last 40 turn when it has max dep. proficiency. (345 IIRC)
However, in practice, only boss in RoB require > 15 turn debuff duration. Mage require even shorter time. Also, most of the mage require imperil in PF. so dep. proficiency will catch up your level eventually. QUOTE(LostLogia4 @ Apr 16 2014, 20:15)  Speaking of which, how many crystal packs do you need for PL750 monster again? And how many Hellfest do you need to break even? Also, according to my calculation, one Grindfest eats up 30 stamina from 99, 20 stamina form 79, meaning, you can only do so very few of them.
What about offensive spells? Do they deal more damage at higher proficiencies?
PL750, require around 16 crystal packs. If you do more than 1 GF per days, you need 2 ED for each extra GF. More if you fail in pony master . This post has been edited by Colman: Apr 16 2014, 14:20
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