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post Jan 26 2011, 16:56
Post #4721
tribalspirit



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i was thinking about how to evaluate correctly the magical equipment stats
what is the rough ratio between mdm, specific edb and magical prof bonus? also, in all this, how much counts +int bonus?
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post Jan 26 2011, 17:04
Post #4722
vean



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QUOTE(tribalspirit @ Jan 26 2011, 16:56) *

i was thinking about how to evaluate correctly the magical equipment stats
what is the rough ratio between mdm, specific edb and magical prof bonus? also, in all this, how much counts +int bonus?


Bump this question.

For wiki I remember I've seen some calculator such as

Spell Damage=Basic*(100+MDM)%*(100+Spell Rating-Resist Rating)%*(100+Damage Types)%

But can't find it now, so it may be wrong (IMG:[invalid] style_emoticons/default/blink.gif)
If that's true we should make all sub factor to same value, such as 50% MDM Times 50% Elec to reach the maxium effect
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post Jan 26 2011, 17:46
Post #4723
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more question ^^"
Is Innate Arcana cast every turn?
and is it cost mana?

This post has been edited by dekslam: Jan 26 2011, 17:49
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post Jan 26 2011, 17:49
Post #4724
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QUOTE(dekslam @ Jan 26 2011, 16:46) *

more question ^^"
Is Innate Arcana cast every turn?



No, it's cast at the beginning of the battle and lasts until your mana runs out. You can view the upkeep in your settings page.

by the way, these sorts of questions belong in the HV questions thread I think.



This post has been edited by chivoef: Jan 26 2011, 17:52
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post Jan 26 2011, 19:06
Post #4725
tribalspirit



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QUOTE(vean @ Jan 26 2011, 16:04) *

Bump this question.

For wiki I remember I've seen some calculator such as

Spell Damage=Basic*(100+MDM)%*(100+Spell Rating-Resist Rating)%*(100+Damage Types)%

But can't find it now, so it may be wrong (IMG:[invalid] style_emoticons/default/blink.gif)
If that's true we should make all sub factor to same value, such as 50% MDM Times 50% Elec to reach the maxium effect


what that formula means?
cmdct reported this formula for spell damage
(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
prof means damage spell type prof or staff prof?
but seems incomplete... miss one between magical prof and staff prof(if both counts), and also magic rating
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post Jan 26 2011, 19:27
Post #4726
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I have no idea how it's calculated, but I believe staff prof have nothing to do with it. It just increase stats on the staff, and CM proc chance.

Magic rating = base damage roll.
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post Jan 26 2011, 19:36
Post #4727
vean



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I believe MDM/Damage Type are using the same rule...
1% MDM = 1% Fire/Dark/Elec/Holy and so on

Problem is the Ratings(INT/WIS) and Spell Prof.

It looks like 1 Spell Prof should be the equal value as 1 Rating?
Perhaps we can use 1 INT= 0.5 WIS = 1 Spell Prof to fast value the equipment.
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post Jan 26 2011, 19:43
Post #4728
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Wiki doesn't say the rule of Attack/Shield Rating and Magic/Resist Rating.

If the rule is setting like Final Fantasy 11(I noticed Mithra, so it is very possible), they should be divide:

Final Rating Damage Modifier = Magic/Resist

Then each point of INT will be stronger and stronger and stronger...
For example, MR150/RR100 means 50% damage; but MR200/RR50 means 400%! That's the rule of FF11. Is this case, high level FOX equipment should have a very high price.

If it's just the adder, like 100+(MR-RR)%, things will be simple.

I don't know which one is right...
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post Jan 26 2011, 20:31
Post #4729
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so after changing the formula (neglecting the barrier rating of the target)

QUOTE(tribalspirit @ Jan 26 2011, 18:06) *


(magic rating)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)


we are sure that every 2 point in int give you +3 on magic rating

rating is costant so it doesn't affect the choice

mdm importance is equal to mdb and proficiency needs to be divided by 2 in the evaluation formula

roughly we have
MDM+EDB+(prof/2)

the higher, the better is equipment
but i don't know how to insert INT and wis in this formula, maybe a multiply?

INT*[MDM+EDB+(prof/2)]

can this approximation be correct to value equip? (also neglecting accuracy anc critics chance for low differences)
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post Jan 26 2011, 20:55
Post #4730
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QUOTE(tribalspirit @ Jan 27 2011, 01:31) *

but i don't know how to insert INT and wis in this formula, maybe a multiply?


As far as I know, all of the "Damage formula", whatever it is for Physical or Magic, are use to calculate how much the base damage will be multiply.

INT and WIS have no place in this calculation, since what it does is to calculate base damage roll, which no one really know how it is calculated yet.
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post Jan 26 2011, 21:36
Post #4731
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meh we are talking about averages so i think it's fine to assume the damage roll as magic rating

the rest of the formula can be correct?
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post Jan 26 2011, 22:42
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QUOTE(tribalspirit @ Jan 26 2011, 17:06) *

what that formula means?
cmdct reported this formula for spell damage
(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
prof means damage spell type prof or staff prof?
but seems incomplete... miss one between magical prof and staff prof(if both counts), and also magic rating
prof means elemental/divine/forbidden, staff prof doesn't enter in the formula, only increases the stats of the staff and CM chance, and possible the CM turns.

QUOTE
Magic rating = base damage roll.
No:
Function(our magic rating, enemy barrier rating) = base damage roll.

QUOTE(buktore @ Jan 26 2011, 18:55) *

INT and WIS have no place in this calculation, since what it does is to calculate base damage roll, which no one really know how it is calculated yet.
Correct.
QUOTE(tribalspirit @ Jan 26 2011, 19:36) *

meh we are talking about averages so i think it's fine to assume the damage roll as magic rating

the rest of the formula can be correct?
The rest is fine, but the assuming damage roll as magic rating will lead into a bad judge of equipment.
For now if you want (not completely tested yet), think as +1% magic rating increase as +2% base dmg increase over equal monsters.(ex. fighting l200 dalek, and with the other set another l200 dalek)
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post Jan 26 2011, 23:05
Post #4733
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QUOTE(cmdct @ Jan 27 2011, 03:42) *

No:
Function(our magic rating, enemy barrier rating) = base damage roll.


I knew you would said this. (IMG:[invalid] style_emoticons/default/wink.gif)

I was refereed to this statement

QUOTE(tribalspirit @ Jan 27 2011, 00:06) *

what that formula means?
cmdct reported this formula for spell damage
(dmg roll)(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
prof means damage spell type prof or staff prof?
but seems incomplete... miss one between magical prof and staff prof(if both counts), and also magic rating


What I meant is that the "magic rating" he's said was missing is already there, which is in the "(dmg roll)" in his said formula, hence my "magic rating = base damage roll" statement.

Even though everyone seem to know that base damage = (our magic rating, enemy barrier rating) ... but this formula hardly tell anything useful. No one know how much the mob's shield/barrier rating, not to mention that mobs also have resistance (mitigation) against all kind of attacks... where to fit this into the formula seem to be a mystery as far as I can tell...
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post Jan 26 2011, 23:33
Post #4734
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QUOTE(cmdct @ Jan 26 2011, 21:42) *

The rest is fine, but the assuming damage roll as magic rating will lead into a bad judge of equipment.
For now if you want (not completely tested yet), think as +1% magic rating increase as +2% base dmg increase over equal monsters.(ex. fighting l200 dalek, and with the other set another l200 dalek)

so few points of difference on INT means nothing,at least on my level

so this
MDM+EDB+(prof/2)
remain valid?
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post Jan 26 2011, 23:38
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QUOTE(tribalspirit @ Jan 26 2011, 21:33) *

so this
MDM+EDB+(prof/2)
remain valid?
No.
Ex:
1.5+1.5=3 -> 1.5*1.5=2.25
2+1=3 -> 2*1=2

This post has been edited by cmdct: Jan 26 2011, 23:44
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post Jan 27 2011, 09:05
Post #4736
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And we have the character base EDB, but don't have the base MDM.
For most player they have 30-40% Base EDB After level 100

So I think the fast caculate should be this:

1 MDM = 1.2 EDB = 2 Prof = 0.5 INT = 1 WIS
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post Jan 27 2011, 09:12
Post #4737
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If we want to write it to a fuction, it look like this:

MDM+EDB/1.2+prof/2+INT*2+WIS
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post Jan 27 2011, 10:50
Post #4738
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no cmdct is rightùwe have to replace with equip values in original formula

(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)
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post Jan 27 2011, 11:42
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QUOTE(tribalspirit @ Jan 27 2011, 10:50) *

no cmdct is rightùwe have to replace with equip values in original formula

(1+mdm/100)(1+(rating+EDB)/100)(1+prof/200)


But this fomula can't be used on single equipment. It's used on player.

But player have 7 equip slots and basic status (IMG:[invalid] style_emoticons/default/blink.gif)

for example,2 equip as 50% MDM 50% EDB and 70% MDM 30% EDB.
if we just cosider this equipment, 1st is better.

1.5 * 1.5 = 2.25
1.7 * 1.3 = 2.21

But every player have their base rating, like elec 40%.

If you consider that, 2nd is better.

1.5 * 1.9 = 2.85
1.7 * 1.7 = 2.89

Base prof's a bigger difference...
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post Jan 27 2011, 12:15
Post #4740
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oh damn thing are getting annoying

please, high levels, stop teasing us noobs
how you can know if a magic equip is better that another?
prof/damage-vise
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