QUOTE(Andog @ Apr 14 2014, 19:43)

Is there a wiki for what’s better to have unlocked potential on ur weapons and armor?
If so could u please link for me thanks.
there's no wiki, but IMO
for armor: jugg~capacitor>holy>dark>fire>everything else
for staff: eco>everything else
for 1H: fatality>butcher>swift strike>nothing>overpower
for DW(main): everything else>overpower DW(off): everything else>butcher. try to aim for at least 6 levels of swift strike between the two.
for 2H: good question...all i can say is if you get more than 2 overpower you should probably start over. some consider it useless but i have my doubts
QUOTE(Lightning07 @ Apr 14 2014, 20:29)

-I like to be able to hit hard and accurately but I have a bit of trouble against multiple enemies (mainly when it gets above 7) since DW can't cause any splash damage. There probably isn't any way to remedy this.
-I want to conserve a bit more mana every time I use Cure. Right now it costs me 13 points to cast one. However, I don't want a mage setup by any means.
-Any potential stats I should invest in? Invest less in?
-Any other tips?
-How does Bleeding Wound work? I understand the concept that is does DoT but how much? Is the DoT based on the attack power of the weapon or the health of the monster?
-Lastly, I was curious whether the Ring of Blood should be hard... It didn't take me very long to finish it.
Thanks for the help.
-DW doesn't get to clear monsters really fast until you unlock frenzied blows at 75 prof. tough it out till then or switch to 2H and come back later
-don't worry so much about mana for now, as your mana pool will eventually get bigger when you level up more. for now just pack a few mana potions
-your stats are fine for now
-consider switching to a club in your main hand at some point
-i believe its attack power of the weapon but don't quote me on it
-not unless you play on higher difficulties, and even then the only one that's kinda hard is TT&T
This post has been edited by something: Apr 15 2014, 02:52