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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 7 2014, 16:58
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(simrock87 @ Apr 7 2014, 22:05)  QUOTE(Bugo @ Apr 7 2014, 21:34)  at what lvl can i get tier 2 spells wiki says lvl 50 but i am lvl 70 already and still dont have tier 2 spells? You need to have elemental proficiency of 50 or higher iirc to learn elemental tier 2 spells. 50 for Tier 2 elements, 150 for tier 3 elements. Holy and Dark spells has Tier 2 at 100, Tier 3 at 200, raised separately. And, of course, you can't raise your proficiency higher than your level, not to mention the proficiency gain chance drops the as the level disparity between your proficiency and level drops, so you would've gotten to Level 100 by the time you reached 50 proc. This post has been edited by LostLogia4: Apr 7 2014, 17:06
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Apr 7 2014, 17:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(LostLogia4 @ Apr 7 2014, 15:58)  You need to have elemental proficiency of 50 or higher iirc to learn elemental tier 2 spells.50 for Tier 2 elements, 150 for tier 3 elements.
actually, is more BASE elemental prof, that is your actual prof minus the boost given by equip has to be 50 or higher. if it already is, try to switch equip and refresh your current one, sometimes the system is a bit sleepy...
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Apr 7 2014, 18:31
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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Kay' so, due to sudden and crazy HV addiction I did some research, like reading 500 posts around and this is the result I found about melee style.
1H - Popular at high level due to OP parry and evade. Most go for Axe / Rapier and Force Shield. Good survivability and decent dmg.
2H - Popular among newbie coz of domino strike but damage scales very badly as level goes higher. No parry and evade bonus, squishy.
DW - Quite popular among newbie but not very among high levels. Very high damage. Has parry but no ?evasion?. A little bit squishy.
Niten - VERY popular among newbie coz of the unnatural style. Bad damage from the start and bad damage to the end. On top of that, no parry nor evade bonus, no stun from mace too, so it makes the squishiest style. Those who go with this style are bound to be ?noob?.
Heavy armors: Only for 1H. 2H/DW/Niten are too squishy to risk using these. Power supplies damage which makes it more superior than Plate.
Light armors: Usable for any melee style. Shade is a better choice since no burden is credited.
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Going to take more translation bounties to supply credit for this game.
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Apr 7 2014, 18:51
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(kos9494 @ Apr 8 2014, 00:31)  Kay' so, due to sudden and crazy HV addiction I did some research, like reading 500 posts around and this is the result I found about melee style.
1H - Popular at high level due to OP parry and evade. Most go for Axe / Rapier and Force Shield. Good survivability and decent dmg.
2H - Popular among newbie coz of domino strike but damage scales very badly as level goes higher. No parry and evade bonus, squishy.
DW - Quite popular among newbie but not very among high levels. Very high damage. Has parry but no ?evasion?. A little bit squishy.
Niten - VERY popular among newbie coz of the unnatural style. Bad damage from the start and bad damage to the end. On top of that, no parry nor evade bonus, no stun from mace too, so it makes the squishiest style. Those who go with this style are bound to be ?noob?.
Heavy armors: Only for 1H. 2H/DW/Niten are too squishy to risk using these. Power supplies damage which makes it more superior than Plate.
Light armors: Usable for any melee style. Shade is a better choice since no burden is credited.
Great summary, but you forgot the mage setup. My ethereal-arcanist setup and recently fire-oriented mage setup aside, high-level players (Level 300+) prefers elemental-mage setup, stick to one element (elementals are cheaper, holy/dark are stronger), max out Imperil abilities, and voila, massive AoE damages. The phase equips are squishy as hell though, but the spell damage bonus gives the mage their cannon. Best mages like danixxx would pay a premium for legendary/peerless phase armaments of their elements of choice. And forge them, upping their spell damage bonus to ridiculous levels, and perhaps even buffing their mitigation, even. This post has been edited by LostLogia4: Apr 7 2014, 18:58
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Apr 7 2014, 18:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(kos9494 @ Apr 7 2014, 17:31)  Kay' so, due to sudden and crazy HV addiction I did some research, like reading 500 posts around and this is the result I found about melee style.
1H - Popular at high level due to OP parry and evade. Most go for Axe / Rapier and Force Shield. Good survivability and decent dmg.
2H - Popular among newbie coz of domino strike but damage scales very badly as level goes higher. No parry and evade bonus, squishy.
DW - Quite popular among newbie but not very among high levels. Very high damage. Has parry but no ?evasion?. A little bit squishy.
Niten - VERY popular among newbie coz of the unnatural style. Bad damage from the start and bad damage to the end. On top of that, no parry nor evade bonus, no stun from mace too, so it makes the squishiest style. Those who go with this style are bound to be ?noob?.
Heavy armors: Only for 1H. 2H/DW/Niten are too squishy to risk using these. Power supplies damage which makes it more superior than Plate.
Light armors: Usable for any melee style. Shade is a better choice since no burden is credited.
gosh, there's such a mix of right and wrong here... first of all, note that evade bonus is given essentially by your base stats and armor, and very little by your weapons; shade is a good choice for lights but has *absolutely* no mitigation versus piercing, so is good to keep protection and/or spirit shield always on; domino stun is awesome, and domino piercing isn't half bad either: at higher levels only domino bleeding is a bit crappy, but it's still a good choice to start; niten has a damage comparable with other two, and can perform domino on various targets while striking twice a single one; its special skill can perform both stun and piercing: it was surely worth trying without the actual inflation of very strong custom monsters, maybe now it needs a buff; dw has a very small AoE, which nowadays is like suicide; still good at medium-low levels, maybe with high-evade shade set also at higher... someone says that plate has a higher survivability than power, but never tried and above all, a huge DW fan may tell you that you're completely wrong (IMG:[ invalid] style_emoticons/default/biggrin.gif) imo you should only take a couple of weapons for kind and try... This post has been edited by Scremaz: Apr 7 2014, 19:00
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Apr 7 2014, 19:24
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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imo, things matter less when you're <lv200. though, your lvl do matter more to a certain extend.
when you're <100, you can easily buy a Mag Leather set with a Longsword/Estoc with 1st time clearing bonuses. 5-7k each (free in the Free Shop) + 10-20k for Exquisite Longsword/Estoc. ie 35k-55k total which is easy budget for a lvl 30-50 guy.
with the same "budget", you're probably looking at pretty average Superior only stuff with Shade/Power/Phase.
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Apr 7 2014, 19:30
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Scremaz @ Apr 8 2014, 00:59)  gosh, there's such a mix of right and wrong here... first of all, note that evade bonus is given essentially by your base stats and armor, and very little by your weapons; shade is a good choice for lights but has *absolutely* no mitigation versus piercing, so is good to keep protection and/or spirit shield always on; domino stun is awesome, and domino piercing isn't half bad either: at higher levels only domino bleeding is a bit crappy, but it's still a good choice to start; niten has a damage comparable with other two, and can perform domino on various targets while striking twice a single one; its special skill can perform both stun and piercing: it was surely worth trying without the actual inflation of very strong custom monsters, maybe now it needs a buff; dw has a very small AoE, which nowadays is like suicide; still good at medium-low levels, maybe with high-evade shade set also at higher... someone says that plate has a higher survivability than power, but never tried and above all, a huge DW fan may tell you that you're completely wrong (IMG:[ invalid] style_emoticons/default/biggrin.gif) imo you should only take a couple of weapons for kind and try... I know that I'm never good in games... (IMG:[ invalid] style_emoticons/default/cry.gif) Thanks for correcting, anyway. Btw, I have decided to re-roll to Shade 2H/DW. So I might probably visit your store for some cheap Ex. (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE Great summary, but you forgot the mage setup. My ethereal-arcanist setup and recently fire-oriented mage setup aside, high-level players (Level 300+) prefers elemental-mage setup, stick to one element (elementals are cheaper, holy/dark are stronger), max out Imperil abilities, and voila, massive AoE damages. The phase equips are squishy as hell though, but the spell damage bonus gives the mage their cannon. Best mages like danixxx would pay a premium for legendary/peerless phase armaments of their elements of choice. And forge them, upping their spell damage bonus to ridiculous levels, and perhaps even buffing their mitigation, even. Lol I'm not going Mage mainly because Mage gearing cost is insanely high.
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Apr 7 2014, 19:31
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tychocelchu
Group: Gold Star Club
Posts: 1,602
Joined: 22-July 11

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QUOTE(kos9494 @ Apr 7 2014, 18:31)  Niten - VERY popular among newbie coz of the unnatural style. Bad damage from the start and bad damage to the end. On top of that, no parry nor evade bonus, no stun from mace too, so it makes the squishiest style. Those who go with this style are bound to be ?noob?.
protest! niten rules (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 7 2014, 20:12
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darkwing42
Group: Gold Star Club
Posts: 1,850
Joined: 12-July 08

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2 questions, please and thank you: I read that higher level monsters have a higher chance to drop items, capping at 15%, so does that mean when you have reached a certain level and play at a higher difficulty that you reach a point where training Scavenger is not worth as much because the loot drop rate has already capped? Just wondering if it is worth my credits to keep training Scavenger. The other question is just a joke, think we will see a Pony figurine of Button's mom? Just curious to see what funny thing Tenboro would write in the description of her. Still need 6 more figurines to unlock the Orbital Friendship Cannon, fingers crossed it will be soon.
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Apr 7 2014, 20:17
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(darkwing42 @ Apr 7 2014, 14:12)  2 questions, please and thank you: I read that higher level monsters have a higher chance to drop items, capping at 15%, so does that mean when you have reached a certain level and play at a higher difficulty that you reach a point where training Scavenger is not worth as much because the loot drop rate has already capped? Just wondering if it is worth my credits to keep training Scavenger. The other question is just a joke, think we will see a Pony figurine of Button's mom? Just curious to see what funny thing Tenboro would write in the description of her. Still need 6 more figurines to unlock the Orbital Friendship Cannon, fingers crossed it will be soon.
yes and no. scavenger is worth it when you're able to reliably complete hell grindfest, but since you probably can't do that you'd be better off investing in LotD. the extra loot drop chance is added on to scavenger i believe This post has been edited by something: Apr 7 2014, 20:19
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Apr 7 2014, 20:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(darkwing42 @ Apr 7 2014, 19:12)  2 questions, please and thank you: I read that higher level monsters have a higher chance to drop items, capping at 15%, so does that mean when you have reached a certain level and play at a higher difficulty that you reach a point where training Scavenger is not worth as much because the loot drop rate has already capped? Just wondering if it is worth my credits to keep training Scavenger.
in wiki i read: Drop Roll base 10%, modified by: Scavenger Training (up to 1.25x) Monster's Power Level Bonus (capped at 15%) so i think PL may bring you at maximum 15%, and scavenger to a further 1.25x, capped at global maximum 15*1.25 (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 7 2014, 20:36
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Scremaz @ Apr 7 2014, 20:22)  in wiki i read: Drop Roll base 10%, modified by: Scavenger Training (up to 1.25x) Monster's Power Level Bonus (capped at 15%) so i think PL may bring you at maximum 15%, and scavenger to a further 1.25x, capped at global maximum 15*1.25 (IMG:[ invalid] style_emoticons/default/unsure.gif) Almost right if i read it right. it's 0.1 * 1.15 (max PL-Bonus 15%) * 1.25 (max Scavenger Bonus 25%) so capping at a total of 14.375% drop chance. So no Scavenger at all is 0.1*1.15 = 11.5% Or with max Scavenger but no PL Bonus (not really realistic) 0.1*1.25 = 12.5% As a side-note: PL-Bonus caps at PL 1250 (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 7 2014, 21:08
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darkwing42
Group: Gold Star Club
Posts: 1,850
Joined: 12-July 08

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Thanks for the answer (IMG:[ invalid] style_emoticons/default/biggrin.gif) I have Scavenger at 33/50, LOTD at 12/25, and can play comfortably at Hell difficulty in the arenas, just wondered if it was worth the cost of Scavenger since it's now 290,610 credits to go another level higher, guess when I get some extra credits to spare I will train LOTD instead (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 8 2014, 02:03
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A Modest Espeon
Group: Members
Posts: 211
Joined: 29-August 11

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I now have 100 hath through waiting with my cookie bonus
Should i go for my second innate Arcana
Or sell it for lots of cashes
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Apr 8 2014, 03:15
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Sell the cookie. To me.
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Apr 8 2014, 03:52
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(A Modest Espeon @ Apr 7 2014, 17:03)  I now have 100 hath through waiting with my cookie bonus
Should i go for my second innate Arcana
Or sell it for lots of cashes
Sell and upgrade your equipment because IA2 is not all that useful at your level. Playing Hellfest or SG marathons at PFUDOR will you need IA2 or more but Hellfest isn't recommended until the mid 300+ levels and the first SG marathon doesn't occur until Lv250 but I doubt you'd be doing it at PFUDOR from the moment you level up to Lv250. Personally, I did not consider getting IA until after the PFUDOR fix was implemented, effectively stranding me so close to the finish line out of Mana, playing DwD at PFUDOR.
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Apr 8 2014, 04:19
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(A Modest Espeon @ Apr 7 2014, 22:14)  Can you please put this in layman terms? I'm still learning to do forum things cause i did not know about these forums until pretty recently, so i still need to learn some of these terms
Just translate SG and DwD
The acronyms annoyed me at first too, here you go: http://ehwiki.org/wiki/AcronymThey refer to the arenas - SG - school girl DwD - a dance with dragons This post has been edited by darkx: Apr 8 2014, 04:20
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Apr 8 2014, 04:25
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A Modest Espeon
Group: Members
Posts: 211
Joined: 29-August 11

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QUOTE(darkx @ Apr 7 2014, 19:19)  The acronyms annoyed me at first too, here you go: http://ehwiki.org/wiki/AcronymThey refer to the arenas - SG - school girl DwD - a dance with dragons Thank you very much
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