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post Apr 7 2014, 02:59
Post #46621
LostLogia4



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Well, I've noticed that "void mitigation" thingy for quite some time. but since only boss-grade monsters would ever have them I didn't pay much attention of it. but still, it'd be a pretty scary thought to run into a player-created monster with a Void attack...
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post Apr 7 2014, 03:03
Post #46622
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QUOTE(LostLogia4 @ Apr 7 2014, 02:59) *

Well, I've noticed that "void mitigation" thingy for quite some time. but since only boss-grade monsters would ever have them I didn't pay much attention of it. but still, it'd be a pretty scary thought to run into a player-created monster with a Void attack...


Boo

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post Apr 7 2014, 04:18
Post #46623
LostLogia4



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Turns out, Celestial, Daimon, and Sprites have Void for full SP attack, okay. I'll watch out for that. Perhaps I should raise one to Power Level 400...

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post Apr 7 2014, 05:14
Post #46624
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Alright, so I'm about to make my first monster, is there anything I should know before I get started?
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post Apr 7 2014, 05:25
Post #46625
LostLogia4



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QUOTE(GodHandZaWarudo @ Apr 7 2014, 11:14) *
Alright, so I'm about to make my first monster, is there anything I should know before I get started?
After Level 250, you can't delete or change your monster's name anymore.
Also, Scavenger skill is by far the most useful upgrade of its worth for your Chaos Tokens.
And most importantly, the required Crystals grows up really fast per upgrades, tier 20 or so needs thousands of thousands of crystals. And all this is hitting the surface.

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post Apr 7 2014, 05:35
Post #46626
something



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QUOTE(GodHandZaWarudo @ Apr 6 2014, 23:14) *

Alright, so I'm about to make my first monster, is there anything I should know before I get started?


giants, dragonkins, arthropods, celestials, undeads.

all other monsters are practically worthless

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post Apr 7 2014, 05:38
Post #46627
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QUOTE(something @ Apr 7 2014, 05:35) *

all other monsters are practically worthless


didn't know this. thanks. i guess i should rename my humanoid with suicide squad names (IMG:[invalid] style_emoticons/default/tongue.gif)

also, iirc, scavenging & fortitude is important too.
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post Apr 7 2014, 05:47
Post #46628
LostLogia4



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And yet the highest-ranking monster I created is a Humanoid, fed with copious amount of Crystal of Corruptions. I'll try raising a high-ranking Celestial or two next, though I have to admit that still have long ways to go.

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post Apr 7 2014, 06:13
Post #46629
GodHandZaWarudo



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QUOTE(LostLogia4 @ Apr 7 2014, 05:25) *

After Level 250, you can't delete or change your monster's name anymore.
Also, Scavenger skill is by far the most useful upgrade of its worth for your Chaos Tokens.
And most importantly, the required Crystals grows up really fast per upgrades, tier 20 or so needs thousands of thousands of crystals. And all this is hitting the surface.

I think I'll focus exclusively on Scavenger for Chaos token upgrades and then branch off to others. As far as crystals, do I just feed it all types equally?

And with stats, I've ready that it's more important to have the monster with a high powerlevel, so to boost INT and other stats equally, is this true?
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post Apr 7 2014, 06:40
Post #46630
something



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QUOTE(GodHandZaWarudo @ Apr 7 2014, 00:13) *

I think I'll focus exclusively on Scavenger for Chaos token upgrades and then branch off to others. As far as crystals, do I just feed it all types equally?

And with stats, I've ready that it's more important to have the monster with a high powerlevel, so to boost INT and other stats equally, is this true?


as far as importance of chaos upgrades go: scavenger>fortitude>swiftness>brutality>everything else is pretty standard.

and some people completely ignore INT while upgrading but that's because they can buy/grind for enough crystal packs to do so. IIRC, you need about 15 packs(15k crystals each) to reach PL750(the level where it stops giving low grades as gifts) and 20 packs if you ignore INT.

someone else can do the math on that one.
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post Apr 7 2014, 06:43
Post #46631
LostLogia4



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Nice info, well, I would've been better off if I know it from the start, but, oh, well.
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post Apr 7 2014, 06:47
Post #46632
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QUOTE(GodHandZaWarudo @ Apr 7 2014, 06:13) *

I think I'll focus exclusively on Scavenger for Chaos token upgrades and then branch off to others. As far as crystals, do I just feed it all types equally?

And with stats, I've ready that it's more important to have the monster with a high powerlevel, so to boost INT and other stats equally, is this true?


imo, boost everything equally. given a fix budget. lvl everything equally makes the PL higher.
ie +13 of a Primary Stat already cost 10,000crystals, & +14 is 15,551. which is 9PL increase. (IMG:[invalid] style_emoticons/default/faint.gif)
with the same amount of crystals, you can Boost ALL 6 Elemental mitigation from 25 to 26. 18PL increase (3x6)

Higher PL = more likely to be in battle = more gifts.

QUOTE(something @ Apr 7 2014, 06:40) *

as far as importance of chaos upgrades go: scavenger>fortitude>swiftness>brutality>everything else is pretty standard.

and some people completely ignore INT while upgrading but that's because they can buy/grind for enough crystal packs to do so. IIRC, you need about 15 packs(15k crystals each) to reach PL750(the level where it stops giving low grades as gifts) and 20 packs if you ignore INT.

someone else can do the math on that one.


took that advice & my main guy is only bringing me MG stuff. still no bindings or HG mats. imo, sink that many credits when you don't play much &/or okay with a very slow/long payback period. (IMG:[invalid] style_emoticons/default/sad.gif)

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post Apr 7 2014, 07:00
Post #46633
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QUOTE(malkatmp @ Apr 7 2014, 12:47) *

imo, boost everything equally. given a fix budget. lvl everything equally makes the PL higher.
ie +13 of a Primary Stat already cost 10,000crystals, & +14 is 15,551. which is 9PL increase. (IMG:[invalid] style_emoticons/default/faint.gif)
with the same amount of crystals, you can Boost ALL 6 Elemental mitigation from 25 to 26. 18PL increase (3x6)

Higher PL = more likely to be in battle = more gifts.
took that advice & my main guy is only bringing me MG stuff. still no bindings or HG mats. imo, sink that many credits when you don't play much &/or okay with a very slow/long payback period. (IMG:[invalid] style_emoticons/default/sad.gif)

I do not think there is much reason to buy crystal pack besides you want to train a PL1600+ monster .
For healthy long term investment , you should only use your own crystal drop . You cannot tell when will 10B make the threshold of HG become PL1000+.
I foresee it will come soon . As there are far too many HG than bindings in the market (and in my inventory )

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post Apr 7 2014, 07:07
Post #46634
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QUOTE(Colman @ Apr 7 2014, 07:00) *

I do not think there is much reason to buy crystal pack besides you want to train a PL1600+ monster .
For healthy long term investment , you should only use your own crystal drop . You cannot tell when will 10B make the threshold of HG become PL1000+.


using my own drops will take too long. also, it's a personally little experiment to see how long it'll take to recover my "investment". (IMG:[invalid] style_emoticons/default/duck.gif)

after 2 wks the current number is 608.3 days with 0 HG mats & bindings. & MG = 200-300c, (IMG:[invalid] style_emoticons/default/faint.gif)
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post Apr 7 2014, 07:12
Post #46635
something



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QUOTE(malkatmp @ Apr 7 2014, 00:47) *

took that advice & my main guy is only bringing me MG stuff. still no bindings or HG mats. imo, sink that many credits when you don't play much &/or okay with a very slow/long payback period. (IMG:[invalid] style_emoticons/default/sad.gif)


mine's only at PL560, but still brought me good stuff. all i can say is that it will happen...
eventually (IMG:[invalid] style_emoticons/default/heh.gif)
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post Apr 7 2014, 07:16
Post #46636
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QUOTE(something @ Apr 7 2014, 07:12) *

mine's only at PL560, but still brought me good stuff. all i can say is that it will happen...
eventually (IMG:[invalid] style_emoticons/default/heh.gif)


my 2nd guy (PL 54) brought me 2 Binding of Cheetah in a week. & it has only 15 less battles won than my PL750 guy.

so either i some how piss off 10B or HV is the biggest troll on the internet. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 7 2014, 07:28
Post #46637
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QUOTE(malkatmp @ Apr 7 2014, 01:16) *

HV is the biggest troll on the internet. (IMG:[invalid] style_emoticons/default/tongue.gif)


you're just figuring that out now? (IMG:[invalid] style_emoticons/default/blink.gif)

seriously though, so far my monster brought me 3 high grade leathers, a high grade metal, and a high grade cloth. it's not much but it's better than forever low grade shit. i guess at the end of the day it's a matter of luck + PL.

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post Apr 7 2014, 07:36
Post #46638
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QUOTE(something @ Apr 7 2014, 07:28) *

you're just figuring that out now? (IMG:[invalid] style_emoticons/default/blink.gif)

seriously though, so far my monster brought me 3 high grade leathers, a high grade metal, and a high grade cloth. it's not much but it's better than forever low grade shit


randomness. (IMG:[invalid] style_emoticons/default/tongue.gif)

though, imo, we just have to be patient & in the long run, we'll come ahead.
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post Apr 7 2014, 07:57
Post #46639
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New questions.

I was having fun rising my weapon and armor prof. in Hell difficulty and the next thing I found is that I'm over-leveled. .____.

Is it a good sign or should I stop leveling and grind all my proficiency instead?

And, what's the factors that affect gaining rate for weapon and armor proficiency?

Thanks for enlightening.

P.S. There are just too many posts to go through to find the answers myself so please forgive me. :'(
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post Apr 7 2014, 08:04
Post #46640
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QUOTE(kos9494 @ Apr 7 2014, 13:57) *

And, what's the factors that affect gaining rate for weapon and armor proficiency?


The difference between your level and your current prof.

As the leveling speed slows down at around lv.300, it's kinda pointless to grind prof now....except deprecating prof, which you may need to grind a bit (for silence/imperil).
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