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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 6 2014, 12:21
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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or should someone start structuring a Commodity exchange for bindings/ponies/noodly/hath/etc. have ppl buying/selling options & derivatives. some players are already "playing" the GP/Hath Exchange like a stock market on a daily basis anyway. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 6 2014, 12:26
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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I personally keep Str, Agl, Dex & End all the same... Wis is 25 points less and Int is 50 points less.
Equipment adds Str, Dex & End (when you're playing Plate/Power) so there's not much reason to ignore Agl.
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Apr 6 2014, 12:26
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(something @ Apr 6 2014, 18:18)  WIS = STR-25. reducing AGI to 0 sounds like a bad idea since AGI also adds to PMI/MMI, which is kinda the whole point of heavy. AGI = STR-50 might work out better for you, then you can increase it when you run into tougher monsters. INT = level-100 will work out when you need more spirit points
Lol thank you so much for those formulas. Save my day.
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Apr 6 2014, 12:28
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(kos9494 @ Apr 6 2014, 12:26)  Lol thank you so much for those formulas. Save my day.
buy remember upgrade cost exponentially. so upgrading Str from 250 to 251 might cost the same as upgrading Agi from 200 to 225.
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Apr 6 2014, 12:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(malkatmp @ Apr 6 2014, 20:21)  some players are already "playing" the GP/Hath Exchange like a stock market on a daily basis anyway. (IMG:[ invalid] style_emoticons/default/smile.gif) Nobody makes profit from day trading Hath, ever, period. It has very slight fluctation and the 1% tax will eat up any marginal profit you'll make.
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Apr 6 2014, 12:38
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(malkatmp @ Apr 6 2014, 19:21)  some players are already "playing" the GP/Hath Exchange like a stock market on a daily basis anyway. (IMG:[ invalid] style_emoticons/default/smile.gif) If you want to make any profit by trading Hath, you should buy a hath for 9000c and sell it for over 9091c for example, because of 1% tax as holy_demon said.
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Apr 6 2014, 12:40
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(kos9494 @ Apr 6 2014, 18:00)  So... Why Level 250 specifically? Is it because at Level 250 one can get some bonuses equal to 100 procs on both 2H and DW? All of both 2H and DW abilities will be fully unlocked by then, which is to say, all of Niten-Ichiryuu's abilities. Theoretically you can start as early as Level 200, or maybe even lower once you have 120 prof for both, but it's ill-adviced to start using it for good below Level 250 at least, cuz there's a certain guy who's even noobier than you who niten-ed all the way to Level 111, and get nada of a proc as a result. QUOTE(kos9494 @ Apr 6 2014, 18:00)  What? And I only managed to reduce 4~6 points for the past few days. (IMG:[ invalid] style_emoticons/default/huh.gif) And I didn't even noticed that the limit resets per day till now. Well, maybe I did, but I took it for granted. QUOTE(Stulpen @ Apr 6 2014, 18:21)  Zero? Nol? Null? Nada? Why? I wouldnt ignore some cheap spiritpoints. Why should you? Because kos9494 don't have the Spirit Shield yet? Or he just didn't know... As a matter of fact, neither did I. As I'm a mage who keep myself at jack-of-all-stats (200 INT and WIS, 212 END, everything else at 176) so I took the spirit points for granted. This post has been edited by LostLogia4: Apr 6 2014, 14:13
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Apr 6 2014, 12:43
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(holy_demon @ Apr 6 2014, 12:31)  Nobody makes profit from day trading Hath, ever, period. It has very slight fluctation and the 1% tax will eat up any marginal profit you'll make.
QUOTE(Cats Lover @ Apr 6 2014, 12:38)  If you want to make any profit by trading Hath, you should buy a hath for 9000c and sell it for over 9091c for example, because of 1% tax as holy_demon said.
too much work for too little gain. also, the volume is pretty low. (IMG:[ invalid] style_emoticons/default/duck.gif) or maybe, i'm a fool for not playing that game.
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Apr 6 2014, 12:49
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(dnbdave @ Apr 6 2014, 11:43)  I've probably funded Danixxx's entire crystals upgrade to that one emptying out his WTS mats. (IMG:[ invalid] style_emoticons/default/wink.gif) Meh, i've upgraded several monsters lately but nobody notices anything besides giants and arthropods these days (IMG:[ invalid] style_emoticons/default/cry.gif)
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Apr 6 2014, 13:03
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(danixxx @ Apr 6 2014, 18:49)  Meh, i've upgraded several monsters lately but nobody notices anything besides giants and arthropods these days (IMG:[ invalid] style_emoticons/default/cry.gif) So even the monsters sicced by the provider of the mighty materials ended up falling in obscurity, I wonder, why is that...? This post has been edited by LostLogia4: Apr 6 2014, 13:22
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Apr 6 2014, 13:25
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(simrock87 @ Apr 6 2014, 19:12)  Since we're exchanging Spreadsheets right now (IMG:[ invalid] style_emoticons/default/wink.gif) This is my clumsy approach at figuring out which arena to run with my stamina. (Do note, that i treat every monster as giving the same exp) [ docs.google.com] https://docs.google.com/spreadsheet/ccc?key...amp;usp=sharingWhat's the purpose of with this spreadsheet anyways? Am I supposed to use it to calculate the stamina cost of arena runs with this? Hard to make the heads or tails from it... This post has been edited by LostLogia4: Apr 6 2014, 13:30
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Apr 6 2014, 13:50
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(kos9494 @ Apr 6 2014, 05:53)  Is it okay to go with zero INT and zero WIS? Will I be lack of mana? Also please check if my other stats/equips/abilities are okay.
you have a few of not assigned EXP points, use them to raise WIS a bit just to make you an example, don't know if i'm a bit exaggerated, but actually my base WIS is equal to base STR/DEX/END/AGI and still run out of it (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(kos9494 @ Apr 6 2014, 09:23)  1) Though, is it advisable to completely ignore INT & WIS (Putting zero on them)? 2) And since I'm going 2H + DW and possibly Niten, do I need equally high amount of STR+DEX? 3) AGI seems useless since I'm using heavy armors when reaching high level... Can I go zero AGI too? lol
4) And btw, how many stat pts do I get to reduce a day?
1) no. WIS is your main way to raise your base MP tank; slotting MP tank and light armor HP/MP ability will also do the trick. INT will eventually become your cheapest way to increase base SP tank, but you have still plenty of time for that. 2) STR will raise your domino chance, while DEX will raise both domino and offhand; moreover, STR will enhance your attack damage faster than DEX, so i think you will need less or more equal quantities, yeh... 3) no. AGI will raise also PMI, attack speed bonus and offhand strike that, as far as i know, aren't slightly touched by the high burden of heavy: thus it's very useful too 4) it should be maximum ten per day, if i remember right. other infos here: wikiQUOTE(kos9494 @ Apr 6 2014, 11:00)  Plan to: Reduce INT and AGI to 0.
heck, no! (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by Scremaz: Apr 6 2014, 14:18
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Apr 6 2014, 13:54
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kos9494
Group: Members
Posts: 837
Joined: 12-September 12

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QUOTE(Drakewyn @ Apr 6 2014, 18:26)  I personally keep Str, Agl, Dex & End all the same... Wis is 25 points less and Int is 50 points less.
Equipment adds Str, Dex & End (when you're playing Plate/Power) so there's not much reason to ignore Agl.
Lol thanks. So in the end Hentaiverse is all about semi-balanced stat rather than pure stat build huh. QUOTE(LostLogia4 @ Apr 6 2014, 18:40)  Because kos9494 don't have the Spirit Shield yet? Or he just didn't know... As a matter of fact, neither did I. As I'm a mage who keep myself at jack-of-all-stats (200 INT and WIS, 212 END, everything else at 176) so I took the spirit points for granted.
I did know that Spirit points are needed for Spirit Shield and Spark of Life, but I didn't know if INT could contribute so much to Spirit points. (IMG:[ invalid] style_emoticons/default/ohmy.gif) And yes, you pros' make it sounds like [Mage] > [1H + Shield] > [2H &DW] > Niten. Now I wonder if I should change my style... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Apr 6 2014, 13:55
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catdrag0n
Group: Members
Posts: 826
Joined: 4-May 12

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I'm about to turn level 250 and unlock TTT, is there anything I should be aware of?
I already have enough tokens saved up so I plan to go there on low difficulty first, to ensure my 200k reward. But what's the strategy of IWBTH/PFUDOR?
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Apr 6 2014, 13:56
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(LostLogia4 @ Apr 6 2014, 13:25)  What's your goal with this spreadsheet anyways?
This is gonna take a little bit of text. Prereqs: 1) I only have a limited amount of stamina. This of course doesn't apply when having excessive amounts of Energy Drinks. 2) I can do different arenas at different difficulty levels, which have different exp modifiers. 3) Different Arenas have different inherent exp modifiers. So my goal is to figure out how to use my limited stamina most effectively for exp gain. Let's say we run First Blood, which has 5 mobs and five mobs. At Normal i have an inherent Arena modifier of 1x exp and difficulty modifier of 1x so the exp of 5 mobs. At PFUDOR i still have the same Arena mod but a 20x difficulty mod, so the exp of 100 mobs (as normal equivalent). Now i use 0.1 stamina (double if rested) so i can then calculate 5/0.1 = 50 and 100/0.1 = 1000. So i know PFUDOR is a more effective use of stamina for that arena (duh >.<). In the end i can do this calculation for every arena and find out the factors for every one of them. Since i can't do all arenas at PFUDOR yet i added a small dropdown (you'll have to copy the spreadsheet to use this) to factor in the different exp modifiers. In the end i get a number that reflects the exp/stamina ratio for each arena and difficulty i can do them in, with higher numbers being better. So in the end doing the higher rated arenas within rested stamina levels will yield more exp than doing them in another order. Also another funny discovery i made this way, is that you get more exp/stamina from To Kill A God (lv 165) than from The Trio and the Tree (lv 200) at the same difficulty levels. In the end it's just micromanagement (IMG:[ invalid] style_emoticons/default/biggrin.gif) // Edit: I think i overused "in the end", gotta get better at english >.< This post has been edited by simrock87: Apr 6 2014, 13:59
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Apr 6 2014, 13:58
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(simrock87 @ Apr 6 2014, 19:56)  This is gonna take a little bit of text. Prereqs: 1) I only have a limited amount of stamina. This of course doesn't apply when having excessive amounts of Energy Drinks. 2) I can do different arenas at different difficulty levels, which have different exp modifiers. 3) Different Arenas have different inherent exp modifiers. So my goal is to figure out how to use my limited stamina most effectively for exp gain. Let's say we run First Blood, which has 5 mobs and five mobs. At Normal i have an inherent Arena modifier of 1x exp and difficulty modifier of 1x so the exp of 5 mobs. At PFUDOR i still have the same Arena mod but a 20x difficulty mod, so the exp of 100 mobs (as normal equivalent). Now i use 0.1 stamina (double if rested) so i can then calculate 5/0.1 = 50 and 100/0.1 = 1000. So i know PFUDOR is a more effective use of stamina for that arena (duh >.<). In the end i can do this calculation for every arena and find out the factors for every one of them. Since i can't do all arenas at PFUDOR yet i added a small dropdown (you'll have to copy the spreadsheet to use this) to factor in the different exp modifiers. In the end i get a number that reflects the exp/stamina ratio for each arena and difficulty i can do them in, with higher numbers being better. So in the end doing the higher rated arenas within rested stamina levels will yield more exp than doing them in another order. Also another funny discovery i made this way, is that you get more exp/stamina from To Kill A God (lv 165) than from The Trio and the Tree (lv 200) at the same difficulty levels. In the end it's just micromanagement (IMG:[ invalid] style_emoticons/default/biggrin.gif) // Edit: I think i overused "in the end", gotta get better at english >.< Sounds pretty handy for IW service (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Anyway, think you can fix the disordered arena list? The First Blood is right below A Dance with Dragons... QUOTE(catdrag0n @ Apr 6 2014, 19:55)  I'm about to turn level 250 and unlock TTT, is there anything I should be aware of? I already have enough tokens saved up so I plan to go there on low difficulty first, to ensure my 200k reward. But what's the strategy of IWBTH/PFUDOR? Well, I'm nowhere near that level, so keep the support and depreciating spells up? They would [ tvtropes.org] turns red from anger and fury when you defeat any of them, so take note of that. This post has been edited by LostLogia4: Apr 6 2014, 14:11
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Apr 6 2014, 14:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(catdrag0n @ Apr 6 2014, 12:55)  I'm about to turn level 250 and unlock TTT, is there anything I should be aware of?
I already have enough tokens saved up so I plan to go there on low difficulty first, to ensure my 200k reward. But what's the strategy of IWBTH/PFUDOR?
lowest difficulty possible, ethereal mace with high stun chance, a couple of infusions, a bit of debuffs every now and then, Haste, SoL, Shadow Veil, Regen and Protection active all the time. at time i did it with a mace of balance if i remember correct and still was quite easy, only a bit annoying due to that die-hard FSM. oh, and don't expect any trophy from scroogy dragons (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(LostLogia4 @ Apr 6 2014, 12:03)  So even the monsters sicced by the provider of the mighty materials ended up falling in obscurity, I wonder, why is that...?
it's a good thing for all, game is already complicated this way... we only missed a bunch of other kickassing mobs like those bitches 'in memory of dark mages xlhgkjhgkjgh mark 10000' or so. thus, thanks danixxx to have upgraded them in a still sustainable way (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(kos9494 @ Apr 6 2014, 11:00)  So... Why Level 250 specifically? Is it because at Level 250 one can get some bonuses equal to 100 procs on both 2H and DW?
QUOTE(LostLogia4 @ Apr 6 2014, 11:40)  All of both 2H and DW abilities will be fully unlocked by then, which is to say, all of Niten-Ichiryuu's abilities. Theoretically you can start as early as Level 200
level 200 is good enough, but at level 250 you fully upgrade the damage granted by 2H style QUOTE(LostLogia4 @ Apr 6 2014, 11:40)  there's a certain guy who's even noobier than you who niten-ed all the way to Level 111, and get nada of a proc as a result.
lol, someone even worst than me though (IMG:[ invalid] style_emoticons/default/laugh.gif) i used to rock my way for a half hundred lv till 160 or so with niten, switching every now and then but noting very bad stats as consequence. even now, it could still be my most powerful set, but i didn't use it since then and too scrooge to train another equip slot (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(kos9494 @ Apr 6 2014, 12:54)  And yes, you pros' make it sounds like [Mage] > [1H + Shield] > [2H &DW] > Niten. Now I wonder if I should change my style... (IMG:[ invalid] style_emoticons/default/cry.gif) keep going with both DW and 2H at your level, when you'll be about lv200 or so start think about a 1H. meanwhile, nobody forbid you to assemble a heavy/1H/shield build if you manage to find good/cheap enough pieces This post has been edited by Scremaz: Apr 6 2014, 14:21
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Apr 6 2014, 14:21
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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^ your new signature is quite distracting (in a nicest way possible) & i didn't read a single word you've typed. (IMG:[ invalid] style_emoticons/default/tongue.gif) ps. on the 1 min mark, her tank top strap breaks & you can see her nipples.
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Apr 6 2014, 14:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 6 2014, 13:21)  ^ your new signature is quite distracting (in a nicest way possible) & i didn't read a single word you've typed. (IMG:[ invalid] style_emoticons/default/tongue.gif) ps. on the 1 min mark, her tank top strap breaks & you can see her nipples. ok, so now that you've seen it you can start reading the whole post (IMG:[ invalid] style_emoticons/default/tongue.gif)
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