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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 4 2014, 18:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 4 2014, 17:01)  also, there's a free shop in WTS section. though, imo, just try to Level up as much as possible.
ie. doing the Random Encounters every 30mins on the highest difficulty.
he built up 5 levels in a few minutes if i checked correctly, i think by a couple of hours he could also make requests on the FS (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Scremaz: Apr 4 2014, 18:05
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Apr 4 2014, 18:31
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 4 2014, 18:04)  he built up 5 levels in a few minutes if i checked correctly, i think by a couple of hours he could also make requests on the FS (IMG:[ invalid] style_emoticons/default/biggrin.gif) my bad, forgot you guys raise the lv requirement to 30. (IMG:[ invalid] style_emoticons/default/tongue.gif) though, iirc, you can easily breeze through the first 50 lvs in a week. 5-10lvs/day, & now it's a few days (or a week) for a level.
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Apr 4 2014, 19:49
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 4 2014, 18:34)  we lowered to 30, initially it was 50 (IMG:[ invalid] style_emoticons/default/wink.gif) my bad again.
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Apr 4 2014, 20:00
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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Hello, anyone care to explain a bit what Spirit Shield is and if it is good to have? From Wiki: QUOTE Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.
Any attack that hits for more than 45-20% of max HP will cause the player to lose exactly 45-20% of their health, with the remainder absorbed as damage to their spirit. The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage. The spell will fail if the player does not have sufficient SP. Not very clear. ???... 45-20... Actually, I used it in a fake battle and I was defeated without it entering and without a bit of spirit being used. Hence my doubt. This post has been edited by zotnios: Apr 4 2014, 20:05
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Apr 4 2014, 20:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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SS transfers Damage to the Spirit Points. So it lowers the Damage you take. But i remember that it needs at least 3 or 4 level of the Stronger Spirit ability, because Stronger Spirit lower the amount of used Spirit Points and the Damage that is needed before SS kicks in.
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Apr 4 2014, 20:19
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(zotnios @ Apr 4 2014, 20:00)  Hello, anyone care to explain a bit what Spirit Shield is and if it is good to have?
From Wiki: Not very clear. ???... 45-20...
Actually, I used it in a fake battle and I was defeated without it entering and without a bit of spirit being used. Hence my doubt.
spirit shield becomes very useful after lv240-265. at higher difficulties, monsters hit pretty hard (25+% of your HP with specials). some of them (ie FSM @PF) can generally 1-hit kill you. when you've spirit shield, it'll just absorb majority of the damage with SP. for example a 1-hit kill special from FSM generally cost ~10% of my SP & <10% of residual damage to my HP. higher lvls just mean it'll take less damage for the Shield to proc. though, before lv250 most people just use Sparks of Life. This post has been edited by malkatmp: Apr 4 2014, 20:23
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Apr 4 2014, 20:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(zotnios @ Apr 4 2014, 19:00)  Hello, anyone care to explain a bit what Spirit Shield is and if it is good to have?
From Wiki: Not very clear. ???... 45-20...
the very same doubt i had at your level (IMG:[ invalid] style_emoticons/default/biggrin.gif) basically, it 'shifts' part of very powerful attacks from your HP tank to your SP tank: if an attack (usually a MP or SP one) has a damage amount superior than that 45~20% (of your global HP tank), the exceedent portion will result in a lose of SP points. moreover, that 45~20% depends on how many ability points you spend on the ability Better Spirit: the more points, the lesser the amount required for the spirit to kick in (and the longer its duration). many players suggest to rely more on Spark of Life than on Spirit Shield until level 225 if i remember correct. QUOTE(zotnios @ Apr 4 2014, 19:00)  Actually, I used it in a fake battle and I was defeated without it entering and without a bit of spirit being used. Hence my doubt.
this is due to the fact the spirit shield didn't enter in play, so you took the whole attack on your HP. remember that even with Spirit Shield on you may still be defeated if your SP tank can't cover the whole amount of shifted damage of if HP tank can't cover that 45~20% amount of HP damage. you can try to see if it's worthy by slotting the ability (with max AP possible) and shade set (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 4 2014, 20:25
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(malkatmp @ Apr 4 2014, 20:19)  though, before lv250 most people just use Sparks of Life.
To be honest, i never ever used SoL. (IMG:[ invalid] style_emoticons/default/blush.gif)
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Apr 4 2014, 20:34
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Stulpen @ Apr 4 2014, 19:25)  To be honest, i never ever used SoL. (IMG:[ invalid] style_emoticons/default/blush.gif) i used it sometimes, but always found it too expensive; a couple of times casted it via scrolls and was definitely better (IMG:[ invalid] style_emoticons/default/biggrin.gif) btw, the whole progression of tha 'Better Spirit' ability: wiki
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Apr 4 2014, 20:38
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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Thanks for the previous 3 answers.
It seems the abilities do not lower the amount of required spirit for a particular hit. They just reduce the threshold damage.
I was thinking I was defeated because I was killed with several small blows, and not a single big one. But I did not pay attention to that at that moment.
I thought the spell activated when my health became lower than that percentage, but it seems this spell covers only big blows.
The main problem with this is know how much spirit will be used. I am afraid it could erode the spirit amount and prevent Spark of Life from triggering.
Probably it must be used only with bosses and activated only when their spirit bar is almost full (incoming big attack).
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Apr 4 2014, 20:40
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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QUOTE(Stulpen @ Apr 4 2014, 20:25)  To be honest, i never ever used SoL. (IMG:[ invalid] style_emoticons/default/blush.gif) Two days ago I got my 1st Innate Arcana and having Spark of Life already on at the beginning changes everything.
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Apr 4 2014, 20:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(zotnios @ Apr 4 2014, 20:38)  The main problem with this is know how much spirit will be used. I am afraid it could erode the spirit amount and prevent Spark of Life from triggering.
Probably it must be used only with bosses and activated only when their spirit bar is almost full (incoming big attack).
No, thats no problem. My SS is always activ, no matter what im fighting. But as i sayed before, it need some ability points to be really good. QUOTE(zotnios @ Apr 4 2014, 20:40)  Two days ago I got my 1st Innate Arcana and having Spark of Life already on at the beginning changes everything.
That sounds like a waste of IA in my eyes. My 1st IA got Haste, the second IA got shadow veil and i think the third IA will be protection or spriti shield. This post has been edited by Stulpen: Apr 4 2014, 20:45
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Apr 4 2014, 20:52
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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QUOTE(Stulpen @ Apr 4 2014, 20:42)  That sounds like a waste of IA in my eyes. My 1st IA got Haste, the second IA got shadow veil and i think the third IA will be protection or spriti shield.
Why? I recently discussed Haste and if I got it correctly, unless the player speed is integer multiple than the fastest monster it does not avoid being hit the first turn. So from my point of view there is time to activate Haste. And being the mage a bit structurally vulnerable, the first turn can be deadly, specially in the random encounters where they arrive en masse at first round. (at least at my level)
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Apr 4 2014, 20:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(zotnios @ Apr 4 2014, 19:40)  Two days ago I got my 1st Innate Arcana and having Spark of Life already on at the beginning changes everything.
stulpen is right; it may work for now, but inserting on IA a spell that needs two fuels (MP and SP) is a bit risky. Consider that you run out of SP (both points and potions): with SS (or also SoL) on IA you would continue to use MP without an actual benefit, while using other supportives is surely more reliable (for example Haste, which would mean you would always have 4 turns out of 3 of the mobs) QUOTE(zotnios @ Apr 4 2014, 19:52)  And being the mage a bit structurally vulnerable, the first turn can be deadly, specially in the random encounters where they arrive en masse at first round. (at least at my level)
give Protection a try then. though i admit i always played as a melee and could actually be wrong (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(malkatmp @ Apr 4 2014, 19:55)  ps. my current IA slots is Haste & Spirit Shield
Haste and Protection for both light and heavy, but maybe i'll switch to haste and shadow veil for light... This post has been edited by Scremaz: Apr 4 2014, 21:00
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Apr 4 2014, 20:55
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(zotnios @ Apr 4 2014, 20:40)  Two days ago I got my 1st Innate Arcana and having Spark of Life already on at the beginning changes everything.
imo, Haste (or shadow veil) is a better choice for IA1. as for Spirit Shield, if you max out Stronger Spirit, your Shield will proc with only 20% damage. ie if you've 10,000 HP, every damage above 2000+ will proc your Spirit Shield. so it'll take a very small amount out of your SP (~1-10%) & some HP. it doesn't completely drain your spirit tank like SOL procs. after a while (ie lv 265+), you'll stop using SOL for majority of the fights. maybe the when there's 6-10 monsters. also, when you start playing on PFUDOR, monsters will use more specials & do more damages. especially, those "in memories" ones. ps. my current IA slots is Haste & Spirit Shield QUOTE(Stulpen @ Apr 4 2014, 20:42)  That sounds like a waste of IA in my eyes. My 1st IA got Haste, the second IA got shadow veil and i think the third IA will be protection or spriti shield.
imo, spirit shield is much more useful than protection. protection is cheap in mana & has a very long duration.
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Apr 4 2014, 20:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Pro on spirit shield - SP consumption is less than spark - won't dissipate after activation
Con on spirit shield - you'll still die (unless you cast spark)
If your style focus on evade/parry/block without much defense, it's a good idea to get SP shield. If your style focus on mitigation, SP shield may not activate that often. Though difficulty/battles you're in should also be taken into consideration.
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Apr 4 2014, 21:01
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(malkatmp @ Apr 4 2014, 20:55)  ps. my current IA slots is Haste & Spirit Shield imo, spirit shield is much more useful than protection. protection is cheap in mana & has a very long duration.
Well, its not decided now and i will have a long time before i must. Im not even close to get the third IA. So i havent really thought about this decision.
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Apr 4 2014, 21:03
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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QUOTE(Scremaz @ Apr 4 2014, 20:54)  stulpen is right; it may work for now, but inserting on IA a spell that needs two fuels (MP and SP) is a bit risky. Consider that you run out of SP (both points and potions): with SS (or also SoL) on IA you would continue to use MP without an actual benefit, while using other supportives is surely more reliable (for example Haste, which would mean you would always have 4 turns out of 3 of the mobs) give Protection a try then Haste and Protection for both light and heavy, but maybe i'll switch to haste and shadow veil for light...
That is why I have spent a fortune for 14 battle slots filled with mana and spirit heroic potions. (IMG:[ invalid] style_emoticons/default/smile.gif)
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