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Apr 2 2014, 16:08
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(malkatmp @ Apr 2 2014, 15:20)  also, i got a quick question, one of my monster has won a battle (ie the "battles won" & "killing blow" number increase by 1), but it didn't bring me any gifts. is there a delay or they don't bring you gifts for every "battle won"/"killing blow"?
Must depend on your scavenging chaos upgrade. You could also try to feed it some crystals to raise its morale to see if it triggers a gift... This post has been edited by boulay: Apr 2 2014, 16:09
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Apr 2 2014, 16:40
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(boulay @ Apr 2 2014, 16:08)  Must depend on your scavenging chaos upgrade. You could also try to feed it some crystals to raise its morale to see if it triggers a gift...
don't hv enough Chaos tokens, but it already has 13 scavenging chaos upgrades (or 65% doubt gift). it has almost max morale & hunger, & i'm too poor to feed it anymore crystals. fed it another Edible, but nothing happens. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Apr 2 2014, 16:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 2 2014, 15:40)  don't hv enough Chaos tokens, but it already has 13 scavenging chaos upgrades (or 65% doubt gift). it has almost max morale & hunger, & i'm too poor to feed it anymore crystals. fed it another Edible, but nothing happens. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) how many days since its last gift?
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Apr 2 2014, 16:59
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 2 2014, 16:47)  how many days since its last gift?
yesterday, but i'm hoping for multiple drops a day. maybe i'm too greedy. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 2 2014, 19:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 2 2014, 15:59)  yesterday, but i'm hoping for multiple drops a day. maybe i'm too greedy. (IMG:[ invalid] style_emoticons/default/tongue.gif) maybe there's still an upper cap at its level, don't know... my monster won 17 battles (2 killing blows) and everytime brought at least one gift, low-grade woods as those offered by him are really another thing compared to the ones you buy at bazaar (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Scremaz: Apr 2 2014, 19:05
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Apr 2 2014, 19:44
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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Well sometimes after your monster earns one kill, the gift only comes the next day. Just wait and see ^^
This post has been edited by boulay: Apr 2 2014, 20:48
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Apr 2 2014, 20:05
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 2 2014, 19:04)  maybe there's still an upper cap at its level, don't know... my monster won 17 battles (2 killing blows) and everytime brought at least one gift, low-grade woods as those offered by him are really another thing compared to the ones you buy at bazaar (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(boulay @ Apr 2 2014, 19:44)  Well sometimes after your monster earn one kill, the gift only comes the next day. Just wait and see ^^
in the meantime, my monster has earned another win. i guess i'll just hv to wait & see what i get later. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 2 2014, 20:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 2 2014, 19:05)  in the meantime, my monster has earned another win. i guess i'll just hv to wait & see what i get later. (IMG:[ invalid] style_emoticons/default/unsure.gif) wow! crystals! i need crystals!
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Apr 2 2014, 21:25
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Ashi17
Group: Members
Posts: 1,083
Joined: 11-March 13

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How to know the piece of equipment you are using/buying/upgrading is worth it?
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Apr 2 2014, 21:35
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(holy_demon @ Apr 2 2014, 04:21)  So follow up on my 2 trial PFUDOR DwD run with Imperil. 1st run I use Imperil after the OFC, and 2nd run I use Imperil before the OFC. 1st run is slower than normal run by 5 mins (though there was some network problem in the middle so that could be the reason). 2nd run is pretty much the same speed, but I have to stop using Imperil in the last 10 rounds because I only have 2 mana pots left.
Generally, I don't feel Imperil is worth it. Having to recast it over and over again due to resist is not efficient, time and mana-wise.
Yes, but most of us don't have OFC...
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Apr 2 2014, 22:07
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Ashi17 @ Apr 2 2014, 20:25)  How to know the piece of equipment you are using/buying/upgrading is worth it?
it's a bit... complicated to explain, and sometimes even tastes-oriented... basically you have to watch the overall behaviour, but with a particular regard to your global build (IMG:[ invalid] style_emoticons/default/biggrin.gif) it's a bit confusing, so can you give us a couple of examples? This post has been edited by Scremaz: Apr 2 2014, 22:30
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Apr 2 2014, 23:23
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catdrag0n
Group: Members
Posts: 826
Joined: 4-May 12

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Hello dear experts! I had to stop HV for more than a year and lots of things have changed in the meantime, which got me hooked again but I'm not sure anymore if I'm still playing it right (Was I ever?) ? (IMG:[ invalid] style_emoticons/default/laugh.gif) I play shade+mace (I occasionnaly switch to club+rapier against FSM). I always have haste+regen in addition to Sol (IA1). When it gets tough and/or crowded I add ShadowVeil+Protection and I use the channeling for heartseeker (and sometimes SPShield). Let's say I'm against 9~10 mobs in an hourly with half of them I believe are "big shots" (they're from the "top50 bestiary" or at least they have quite a lot of health and mana so their PL is probably high too): During the first rounds, I can't even land one hit because I litteraly have to heal every 2 turns, SoL is triggered like 6 or 7 times (one crit and 3 or 4 random mob hits empties my lifebar), I barely have the occasion to cast one Silence spell (which is resisted 3 of 4 times BTW), in one word, I'm barely surviving. I burn easily 3 or 4 heroic potions (1 or 2 Health, 1 Mana, 1 Spirit) in the first 20 turns... When that part's over, I can finally start hitting them and cast deprecating spells while I stack some overcharge to use skill GreatCleave and Rending Blows in a row. Until there's only a few mobs left, I still have to heal quite often and SoL triggers a few more times but it's manageable. By the time it's ended, it takes around 90~100 turns, SoL got triggered at least 15 times in total and I used 5 or 6 heroic potions (2 of each). I don't complain about the hourlies since I'm still able to win and gain good EXP, but I know that clearing more than 25~30 rounds in the arena or anywhere else on PFUDOR is completely out of the question for now (I tried in D-W but my 1H weapons aren't as good as my mace). So I'm wondering if it's to be expected? Instead of asking tons of questions, I'd just like to know what you would change in my build or the way I play: Here are my stats:[ www.hostingpics.net] (IMG:[img15.hostingpics.net] http://img15.hostingpics.net/thumbs/mini_472951stats.jpg) My equips:2H: MaceD-W: Main Hand & Off HandHelmetBreastplateGauntletsLeggingsBootsAbilities:Everything that follows is MAXED (at least at my level), everything else is empty: CODE - Tanks, better pots, 2H bonus, DW bonus, Light Armor Bonus - SoL, Protection, Haste, ShadowVeil, Cure, Silence, Better Drain - Regen, HeartSeeker, SP Shield, Better+Faster Imperil, Better+Faster Weaken What I trained so far:[ www.hostingpics.net] (IMG:[img15.hostingpics.net] http://img15.hostingpics.net/thumbs/mini_244693train.jpg) * * * If I wanted to improve (even a little bit) my credits income what should I prioritize?1. Level up as fast as I can to unlock new arenas, especially DwD? (Current Adept Learner: 111/300) 2. Upgrade my stats to get stronger by forging/IW my weapons and equips? (if there's one piece of equipment that you think I should change, please tell me which one and why, because I think I have some good stuff for my level so maybe I'm missing something) 3. Invest in training LotD? Currently, I barely see some exquisite Tier-1 crap and a few worthless superior elementals (never ever seen a magnificent nor a legendary since I play HV) 4. Spend everything on 1H weapons and/or a shield and switch to 1H or DW? I already have a rapier and a club, but they're just so so. My 1H proficiency is close to zero and I suppose I would have to keep a shield always enchanted. 5. Some hath perks??? 6. Before I'm asked, I'm not eligible to H@H and I don't trust bitcoins so I just play as much as I can and take care of a few bounties from time to time. To be clear, I'm not asking for a "shortcut", I just want to be sure I'm digging in the right place before I get into it. (IMG:[ invalid] style_emoticons/default/happy.gif) * * * Last question ( (IMG:[ invalid] style_emoticons/default/tongue.gif) ): When do you use infusions on weapons and equipment? Do you combine them?
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Apr 2 2014, 23:24
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,763
Joined: 31-July 10

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QUOTE(Ashi17 @ Apr 2 2014, 09:25)  How to know the piece of equipment you are using/buying/upgrading is worth it?
Work out the key stats for your build on your equipment pieces, then check out the wiki for equipment ranges. For Mages for example having EDB at mmax range makes it quite a good piece if the other pabs and stats are okay. For melee it varies, between ex to mmax for depending on what equipment piece and build you are looking at.
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Apr 2 2014, 23:24
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Ashi17 @ Apr 2 2014, 21:25)  How to know the piece of equipment you are using/buying/upgrading is worth it?
Well first you have to hover the name of said piece and press "c" to display the equipment popup. When you hover the different values for damage, accuracy and the rest, you can see some numbers appear in an info bubble that represent the base value for each stat. Now if you saw that, you can go visit the pages of the wiki dealing with equipment ranges: weapons, cloth armors, light armors, heavy armorsThese provide the base values for each stats and the projected maximums for each prefix/suffix. Then your answer is simple, the closer the base stat of your weapon/armor is to the projected maximum, the better it is. However quality evaluation is quite biased since it depends on people's tastes. What equip are you trying to evaluate? edit: someone was faster than me, at least you have the links to the wiki ^^ This post has been edited by boulay: Apr 2 2014, 23:25
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Apr 2 2014, 23:53
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(catdrag0n @ Apr 2 2014, 14:23)  -snip- If I wanted to improve (even a little bit) my credits income what should I prioritize?1. Level up as fast as I can to unlock new arenas, especially DwD? (Current Adept Learner: 111/300) 2. Upgrade my stats to get stronger by forging/IW my weapons and equips? (if there's one piece of equipment that you think I should change, please tell me which one and why, because I think I have some good stuff for my level so maybe I'm missing something) 3. Invest in training LotD? Currently, I barely see some exquisite Tier-1 crap and a few worthless superior elementals (never ever seen a magnificent nor a legendary since I play HV) 4. Spend everything on 1H weapons and/or a shield and switch to 1H or DW? I already have a rapier and a club, but they're just so so. My 1H proficiency is close to zero and I suppose I would have to keep a shield always enchanted. 5. Some hath perks??? 6. Before I'm asked, I'm not eligible to H@H and I don't trust bitcoins so I just play as much as I can and take care of a few bounties from time to time. To be clear, I'm not asking for a "shortcut", I just want to be sure I'm digging in the right place before I get into it. (IMG:[ invalid] style_emoticons/default/happy.gif) * * * Last question ( (IMG:[ invalid] style_emoticons/default/tongue.gif) ): When do you use infusions on weapons and equipment? Do you combine them? Welcome back. try to find 4pab shade. Only having endurance on 1 piece hurts your HP and PMI alot. Once you get to 250, REs will be a lot easier; maxed faster weaken allows you to spam weaken w/o cooldown. Cast haste=>SoL=>Health potion => knock a few mobs to stun => weaken all. Profit. I wouldn't bother w/ forging until you've got near mag-max ++ range stuff. Focus on leveling more than difficulty/drops. When you are higher level, you'll be able to do more rounds on higher diff / PFUDOR which will lead to better drops (relatively speaking) and income. For melee, diversification is fine. The styles are useful for different situations. Up to you to add 1h to your repetoire or main it. By far the most accessible melee style for PFUDOR tbqh. Playing w/o hath perks is fine, but having some does make long grinding much easier. IA1 by itself is kinda useless (except for RE), so best to get at least IA2. Vigorous Vitality for 25% hp boost is nice, and Resplendent Regeneration is also a later considerations. Crystarium should only be considered if you want to raise monsters, or farm crystals in grindfest. use infusion on weapon any/everytime you want. Assuming you have a stock, you'll unlikely run out. On high difficulty it's even more useful. I'll skip it if i'm AFK-grinding or doing a quick low-difficulty run that lasts less than 10 minutes sometimes, but there's no reason to hoard them. This post has been edited by etothex: Apr 2 2014, 23:58
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Apr 3 2014, 00:36
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zotnios
Group: Members
Posts: 105
Joined: 2-March 14

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QUOTE(etothex @ Apr 2 2014, 23:53)  Cast haste=>SoL Does haste really makes a difference? Where do we see our speed and speed of monsters?
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Apr 3 2014, 00:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(zotnios @ Apr 3 2014, 00:36)  Does haste really makes a difference? Where do we see our speed and speed of monsters?
Yes, it makes- This post has been edited by Stulpen: Apr 3 2014, 00:50
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Apr 3 2014, 02:07
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Concussive strike can proc coalesced mana??
And it doesn't cause ether tap??
This post has been edited by qw3rty67: Apr 3 2014, 02:13
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Apr 3 2014, 02:29
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(catdrag0n @ Apr 2 2014, 23:23)  Hello dear experts! I had to stop HV for more than a year and lots of things have changed in the meantime, which got me hooked again but I'm not sure anymore if I'm still playing it right (Was I ever?) ? (IMG:[ invalid] style_emoticons/default/laugh.gif) I play shade+mace (I occasionnaly switch to club+rapier against FSM). I always have haste+regen in addition to Sol (IA1). When it gets tough and/or crowded I add ShadowVeil+Protection and I use the channeling for heartseeker (and sometimes SPShield). Let's say I'm against 9~10 mobs in an hourly with half of them I believe are "big shots" (they're from the "top50 bestiary" or at least they have quite a lot of health and mana so their PL is probably high too): During the first rounds, I can't even land one hit because I litteraly have to heal every 2 turns, SoL is triggered like 6 or 7 times (one crit and 3 or 4 random mob hits empties my lifebar), I barely have the occasion to cast one Silence spell (which is resisted 3 of 4 times BTW), in one word, I'm barely surviving. I burn easily 3 or 4 heroic potions (1 or 2 Health, 1 Mana, 1 Spirit) in the first 20 turns... When that part's over, I can finally start hitting them and cast deprecating spells while I stack some overcharge to use skill GreatCleave and Rending Blows in a row. Until there's only a few mobs left, I still have to heal quite often and SoL triggers a few more times but it's manageable. By the time it's ended, it takes around 90~100 turns, SoL got triggered at least 15 times in total and I used 5 or 6 heroic potions (2 of each). Started playing (well reasonably often at least) just some time ago too (IMG:[ invalid] style_emoticons/default/wink.gif) Try bringing up Spirit Shield earlier. It basically stops monster skills from one-shotting you or eating up 25% spirit for each SoL proc. I haven't played too much with light, but i'd apply buffs in order of: Haste > Spirit Shield > Protection > SoL > Regen > Veil | Cast Cure as needed and Heartseeker on Channeling proc Then sprinkle silence and (faster) weaken while silence is on cooldown. If you have some downtime after arenas you might want to consider to don some cheap cloth stuff, a staff, a big stack of mana potions and go into Grindfest and grind your deprecating profiency to 100+ on a single mob in the first round on normal. This helped me a lot as the debuffs will last longer and get resisted less. It took me about 2h to get from 10 to 140 prof and requires little to no attention (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(zotnios @ Apr 3 2014, 00:36)  Does haste really makes a difference? Where do we see our speed and speed of monsters?
Haste basically gives you more turns. You are practically able to cut in between monster turns which makes the damage you take a little less spikey and you are able to dish out more hurt in the same time. Your Speed is the value displayed as attack speed bonus (for melee, maging is a little different i think) + the value you get from haste. I don't think you can see the haste of monsters as it's tied to a chaos upgrade. QUOTE(qw3rty67 @ Apr 3 2014, 02:07)  Concussive strike can proc coalesced mana??
And it doesn't cause ether tap??
Just lazily quoting from the wiki (IMG:[ invalid] style_emoticons/default/wink.gif) * If the player is wielding a staff, casting a spell or using skill Concussive Strike on an enemy has a chance to proc: Coalesced Mana * If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc: Ether Tap src: http://ehwiki.org/wiki/Ether_Tap#StaffA Question to the mages... The description of Coalesced Mana reads: "Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with Spirit Stance)." When maging, is it better to try to get the regen or use the mana reduction? This post has been edited by simrock87: Apr 3 2014, 02:38
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Apr 3 2014, 02:36
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Ashi17
Group: Members
Posts: 1,083
Joined: 11-March 13

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QUOTE(Scremaz @ Apr 3 2014, 01:37)  it's a bit... complicated to explain, and sometimes even tastes-oriented... basically you have to watch the overall behaviour, but with a particular regard to your global build (IMG:[ invalid] style_emoticons/default/biggrin.gif) it's a bit confusing, so can you give us a couple of examples? QUOTE(boulay @ Apr 3 2014, 02:54)  Well first you have to hover the name of said piece and press "c" to display the equipment popup. When you hover the different values for damage, accuracy and the rest, you can see some numbers appear in an info bubble that represent the base value for each stat. Now if you saw that, you can go visit the pages of the wiki dealing with equipment ranges: weapons, cloth armors, light armors, heavy armorsThese provide the base values for each stats and the projected maximums for each prefix/suffix. Then your answer is simple, the closer the base stat of your weapon/armor is to the projected maximum, the better it is. However quality evaluation is quite biased since it depends on people's tastes. What equip are you trying to evaluate? edit: someone was faster than me, at least you have the links to the wiki ^^ Well I was talking about these equipments Magnificent Phase Cap of MjolnirExquisite Rapier of the BattlecasterExquisite Ethereal Rapier of BalanceExquisite Zircon Leather Breastplate of WardingMagnificent Jade Power Helmet of WardingExquisite Oak Staff of FocusExquisite Phase Cap of SurtrQUOTE(EsotericSatire @ Apr 3 2014, 02:54)  Work out the key stats for your build on your equipment pieces, then check out the wiki for equipment ranges.
For Mages for example having EDB at mmax range makes it quite a good piece if the other pabs and stats are okay.
For melee it varies, between ex to mmax for depending on what equipment piece and build you are looking at.
Thanks....will be checking the wiki now.
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