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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 30 2014, 16:41
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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>GP now people seem to be dumping the price back with thousands of KGP ;s and noone is buying
+I don't really see new lottery prizes usefull. (but armor lottery is nice perhaps)
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Mar 30 2014, 20:09
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(malkatmp @ Mar 30 2014, 01:59)  got 2 questions, 1. recently start using Imperil. it seems very useful during SG runs. however, is it useful to max out "Faster Imperil" & imperil on normal group of guys? 2. what PL do my monster needs to be in order for me to fight my own monster (on PF)? i've read this part of the wiki & still don't under stand what it mean. (IMG:[ invalid] style_emoticons/default/unsure.gif) You are playing 1H Light are you not, and your choice of weapon is club or rapier? If it's a club, Imperil should help but with a Rapier, Imperil is redundant since the effect of Imperil is the same as PA. If you are going to use Imperil at all, what's the point of using it without max levelling Better and Faster Imperil? By doing so you get longer coverage and duration from the spell. I've been in touch with eleeinos and he/she requested if I could keep on eye open to see if encounter his child, Shameless Rita. The first time I was able to save the battle log page of my encounter with Rita was at the end of February, which would place my level as about the same as you are now. eleeinos told me that Rita had PL of 87k at that time. I would say Rita is in the middle of the pack in a large mob and I encounter her about 1~ 4% in IW runs.
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Mar 30 2014, 20:53
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE effect of Imperil is the same as PA those effects stack with each other.
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Mar 30 2014, 21:12
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(zen_zen @ Mar 30 2014, 19:09)  I've been in touch with eleeinos and he/she requested if I could keep on eye open to see if encounter his child, Shameless Rita. The first time I was able to save the battle log page of my encounter with Rita was at the end of February, which would place my level as about the same as you are now. eleeinos told me that Rita had PL of 87k at that time. I would say Rita is in the middle of the pack in a large mob and I encounter her about 1~ 4% in IW runs.
i find it every now and then if it can helps, but never scanned it. you (both you zen_zen or eeleinos) can tell me if it's needed (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 30 2014, 21:12
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Owyn @ Mar 30 2014, 20:53)  those effects stack with each other.
Yep, but if I remember well, effective armor decrease can't go below -100% (?).
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Mar 30 2014, 21:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Mar 30 2014, 20:12)  Yep, but if I remember well, effective armor decrease can't go below -100% (?).
it should be 3 stacks for PA (thus 75% reductioon) plus another 50% max with Better Imperil slotted at level 330. with this said, i find absurd too to reduce over 100%... QUOTE 41 6 Spirit Stance Exhausted 41 5 You have been defeated. 41 4 Ever17 The Out Of Infinity uses Masterpiece forever, and crits you for 9701 piercing damage 41 3 Saeki Kaori uses Zazas Zazas Nasatanada Zazas, and hits you for 2740 crushing damage 41 2 Your spirit shield absorbs 1241 points of damage from the attack into 18 points of spirit damage. 41 1 Spirit Stance Engaged i was at 6795/10961 HP and 109/776 SP, yet i was defeated. does Spirit Shield absorb only one attack per turn? This post has been edited by Scremaz: Mar 30 2014, 23:30
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Mar 31 2014, 00:25
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(Scremaz @ Mar 30 2014, 20:15)  i was at 6795/10961 HP and 109/776 SP, yet i was defeated. does Spirit Shield absorb only one attack per turn?
Have a look at the battle log, you probably have been hit 5 times for max damage. (and by max I mean the damage over which SS absorbs)
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Mar 31 2014, 01:03
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(blue penguin @ Mar 30 2014, 23:25)  Have a look at the battle log, you probably have been hit 5 times for max damage. (and by max I mean the damage over which SS absorbs)
don't have it anymore, but it seems to me that in that turn i was hit only two times... or maybe i haven't understood what you mean
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Mar 31 2014, 01:11
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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QUOTE(Scremaz @ Mar 30 2014, 15:15)  it should be 3 stacks for PA (thus 75% reductioon) plus another 50% max with Better Imperil slotted at level 330. with this said, i find absurd too to reduce over 100%... i was at 6795/10961 HP and 109/776 SP, yet i was defeated. does Spirit Shield absorb only one attack per turn?
From looking at the log, you would've taken over 5000 damage from Ever17 The Out Of Infinity's attack even if spirit shield absorbed some of it. You already took 2740 from the previous attack so you wouldn't have had enough HP to survive the last hit. I'm guessing if the last attack kills you through spirit shield, it'll just display the full damage amount rather than show any amount absorbed.
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Mar 31 2014, 01:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tmcgrady @ Mar 31 2014, 00:11)  From looking at the log, you would've taken over 5000 damage from Ever17 The Out Of Infinity's attack even if spirit shield absorbed some of it. You already took 2740 from the previous attack so you wouldn't have had enough HP to survive the last hit. I'm guessing if the last attack kills you through spirit shield, it'll just display the full damage amount rather than show any amount absorbed.
if SS worked correctly, Ever17 should have inflicted another 2740, so i would have gone to 1315 HP and 7 SP providing if it's a linear proprtion between exceeding HP damage and SP damage: maybe the matter is that it isn't linear?
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Mar 31 2014, 01:38
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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QUOTE(Scremaz @ Mar 30 2014, 19:19)  if SS worked correctly, Ever17 should have inflicted another 2740, so i would have gone to 1315 HP and 7 SP providing if it's a linear proprtion between exceeding HP damage and SP damage: maybe the matter is that it isn't linear?
You're right, I got the mechanics of spirit shield wrong in my original post. Assuming you take 2740 from Ever17's attack, spirit shield would need to absorb a little over 100 spirit for the remaining 6961. You already used 18 from Saeki Kaori's attack previously so I don't think you had enough leftover.
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Mar 31 2014, 01:43
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Owyn @ Mar 30 2014, 11:53)  those effects stack with each other.
That may be true but there is only so much MP to go around and I find Weaken to be more effective than Imperil. According to HV Wiki, Weaken has the same effect as Imperil but it costs slightly cheaper to cast with about 50% longer duration. @scremaz, That sort of thing happens to me as well, the battle log can't always explain the amount of damage I have apparently taken to be ejected. When it happens, shrug it off, replenish the tanks and wait for the next battle.
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Mar 31 2014, 01:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tmcgrady @ Mar 31 2014, 00:38)  You're right, I got the mechanics of spirit shield wrong in my original post. Assuming you take 2740 from Ever17's attack, spirit shield would need to absorb a little over 100 spirit for the remaining 6961. You already used 18 from Saeki Kaori's attack previously so I don't think you had enough leftover.
doh! you're right, i didn't considered that! actually i would have needed other 11 SP, so SS simply failed because of little SP left. btw, if it activated on Ever17 and not on Saeki i would have kept about 80 HP, so i guess it was still over. oh well, from today on Ever17 will go up one place in my blacklist (IMG:[ invalid] style_emoticons/default/laugh.gif) many thanks! QUOTE(zen_zen @ Mar 31 2014, 00:43)  That sort of thing happens to me as well, the battle log can't always explain the amount of damage I have apparently taken to be ejected. When it happens, shrug it off, replenish the tanks and wait for the next battle.
a bit different from other times, now there is an explanation (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Mar 31 2014, 01:48
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Mar 31 2014, 01:45
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Scremaz @ Mar 31 2014, 06:15)  it should be 3 stacks for PA (thus 75% reductioon) plus another 50% max with Better Imperil slotted at level 330. with this said, i find absurd too to reduce over 100%... i was at 6795/10961 HP and 109/776 SP, yet i was defeated. does Spirit Shield absorb only one attack per turn?
SP drain on the 2nd attack (9701-2740) /1241 * 18 = 101 You have only 91-92 SP after the 1st attack. -> SS check fail -> full damage all over your face (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: Mar 31 2014, 01:47
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Mar 31 2014, 01:49
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(holy_demon @ Mar 31 2014, 00:45)  SP drain on the 2nd attack (9701-2740) /1241 * 18 = 101 You have only 91-92 SP after the 1st attack.
yeh, i didn't see that before, thanks also to you QUOTE(holy_demon @ Mar 31 2014, 00:45)  SS check fail -> full damage all over your face (IMG:[ invalid] style_emoticons/default/tongue.gif) and it hurted like hell! 9700 piercing damage with Shade set :S
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Mar 31 2014, 01:52
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Scremaz @ Mar 31 2014, 08:19)  if SS worked correctly, Ever17 should have inflicted another 2740, so i would have gone to 1315 HP and 7 SP providing if it's a linear proprtion between exceeding HP damage and SP damage: maybe the matter is that it isn't linear?
 Max HP: 16961 (20% = 3392, 60% = 10176) Base SP: 657 (20% = 131.4) For example: Max HP 10000, Base SP 300 Damage < 2000: No SP consumption Damage > 8000: 2000 damage to HP, 60 SP consumption (that is 20% of base SP) Damage 2000~8000: 2000 damage to HP, SP consumption: (damage - 2000) / 100 The damage 1 SP can cover is: (Max HP * 0.6) / (Base SP * 0.2)
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Mar 31 2014, 02:16
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(zen_zen @ Mar 30 2014, 16:43)  That may be true but there is only so much MP to go around and I find Weaken to be more effective than Imperil. According to HV Wiki, Weaken has the same effect as Imperil but it costs slightly cheaper to cast with about 50% longer duration.
Weaken has no effect on the monster's defenses, only on it's attacks. So, if you get hit hard when you get hit, weaken is better (light armor). If you don't get hit hard when you get hit, imperil is better (heavy armor). At least, that's the way I see it.
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Mar 31 2014, 03:03
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Drakewyn @ Mar 30 2014, 17:16)  Weaken has no effect on the monster's defenses, only on it's attacks.
So, if you get hit hard when you get hit, weaken is better (light armor). If you don't get hit hard when you get hit, imperil is better (heavy armor).
At least, that's the way I see it.
According to the wiki's explanation of the effects of these spells, both have <Base Physical and Magical damage reduction: 25%>, with Imperil having an additional <Base Fire/Cold/Elec/Wind resistance reduction: 10%>. Just doing a few quick runs of RE with either Weaken or Imperil activated, I seem to end up healing more often with Imperil as opposed to with Weaken. I am playing 1H Light atm and I can only afford to have one of these spells activated and Weaken is the spell of choice for me.
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Mar 31 2014, 03:23
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(zen_zen @ Mar 31 2014, 10:03)  According to the wiki's explanation of the effects of these spells, both have <Base Physical and Magical damage reduction: 25%>, with Imperil having an additional <Base Fire/Cold/Elec/Wind resistance reduction: 10%>. Just doing a few quick runs of RE with either Weaken or Imperil activated, I seem to end up healing more often with Imperil as opposed to with Weaken. I am playing 1H Light atm and I can only afford to have one of these spells activated and Weaken is the spell of choice for me.
Weaken: decrease enemy's damage (25-50% depends on Better Weaken Ability), and keep them from making critical attacks. Imperil: decrease enemy's PMI/MMI (25-50% depends on Better Imperil Ability), and specific resistance (10-40% depends on Better Imperil Ability) http://ehwiki.org/wiki/spells#Deprecating_SpellsQUOTE Weaken The target is weakened, making it deal less damage, and preventing it from scoring critical hits. Base Physical and Magical damage reduction: 25%
QUOTE Imperil The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations. Base Physical and Magical defense reduction: 25% Base Fire/Cold/Elec/Wind resistance reduction: 10% This post has been edited by Cats Lover: Mar 31 2014, 03:29
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Mar 31 2014, 03:33
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(zen_zen @ Mar 30 2014, 18:03)  According to the wiki's explanation of the effects of these spells, both have <Base Physical and Magical damage reduction: 25%>, with Imperil having an additional <Base Fire/Cold/Elec/Wind resistance reduction: 10%>. Just doing a few quick runs of RE with either Weaken or Imperil activated, I seem to end up healing more often with Imperil as opposed to with Weaken. I am playing 1H Light atm and I can only afford to have one of these spells activated and Weaken is the spell of choice for me.
That's what I said... if you use Light armor, Weaken is better for you. If you use Heavy armor (like I do), Imperil is better for you. I would also say that Imperil is better for 2h users, since multiple imperil'ed monsters can get hit at the same time with splash damage. This post has been edited by Drakewyn: Mar 31 2014, 03:34
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