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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 24 2014, 14:12
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(LOL50015 @ Mar 24 2014, 20:52)  I remember accuracy has nothing to do with being parries, it just gives anti-evade?
Yeah, high accuracy gives anti-evade, not anti-parry. 1H's Overwhelming Strikes, Overpower potency, stun and some deprecating spells can counter parry.
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Mar 24 2014, 14:53
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Scremaz @ Mar 24 2014, 21:36)  DW offhand maybve? (IMG:[ invalid] style_emoticons/default/huh.gif) It's better than Butcher for offhand for sure. Though fatality might be preferable,seeing as DW has high crit chance If your MH is club, overpower is even less desirable This post has been edited by holy_demon: Mar 24 2014, 14:54
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Mar 24 2014, 14:58
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(holy_demon @ Mar 24 2014, 13:53)  It's better than Butcher for offhand for sure. Though fatality might be preferable,seeing as DW has high crit chance
If your MH is club, overpower is even less desirable
hence better to keep a couple of amnesias if i plan to IW...
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Mar 24 2014, 15:06
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Mar 24 2014, 14:58)  hence better to keep a couple of amnesias if i plan to IW...
unless you're very lucky, you're going to get overpower. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Mar 24 2014, 15:32
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(boulay @ Mar 24 2014, 14:46)  Overpower shouldn't be that bad for 2H since a lot of monsters tend to parry and its precision isn't as good as 1H or DW... (i.e. I have a 120% hit chance with my mace+heavy at the moment and 138% with shade...)
2H doesn't need anti-parry at all if we'r talking about Mace whichi has STUN. For estoc - maybe, but probably still not. P.S. - allways had about 150% acc with mace + light
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Mar 24 2014, 16:04
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Owyn @ Mar 24 2014, 14:32)  2H doesn't need anti-parry at all if we'r talking about Mace whichi has STUN. For estoc - maybe, but probably still not.
P.S. - allways had about 150% acc with mace + light
Well, it's also good to have some anti-parry on a mace since the stunned proc can be difficult to trigger sometimes...
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Mar 24 2014, 22:30
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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about overpower in general: QUOTE(buktore @ Jan 3 2014, 07:08)  OP lv.0 = Can't hit shit OP lv.5 = Can't hit shit
but it's slightly more useful if you use a club or a mace IMO. it gets alot easier to stun monsters with a few levels of overpower. Between my club and waki i have OP 5 and almost never get parried, but have to deal with it more often than i'd like to when i equip my rapier instead and only have OP 2. it's useful, but not THAT useful.
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Mar 25 2014, 08:42
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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You don't need anti-parry on mace cause you need to get just ONE stun proc'd, getting ONE successfull hit with stun proc isn't that hard
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Mar 25 2014, 15:26
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Yep. Same goes to club.
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Mar 25 2014, 20:54
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Ookami Rai
Lurker
Group: Recruits
Posts: 4
Joined: 16-October 11

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I haven't played Hentaiverse in a long time and so much has changed. The ability tree is different, there's no longer dagger drops, etc. (I still have no idea what to do with all these daggers)
I'm around level 60 currently.
I was curious, but is a Light Armor / Niten Ichiryuu build viable in the long run? Are there any particular stats I should invest more / less into? I know the wiki's advice page says I should keep all my stats at level, but that sounds like a bad idea.
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Mar 25 2014, 21:20
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Ookami Rai @ Mar 26 2014, 03:54)  I haven't played Hentaiverse in a long time and so much has changed. The ability tree is different, there's no longer dagger drops, etc. (I still have no idea what to do with all these daggers)
I'm around level 60 currently.
I was curious, but is a Light Armor / Niten Ichiryuu build viable in the long run? Are there any particular stats I should invest more / less into? I know the wiki's advice page says I should keep all my stats at level, but that sounds like a bad idea.
Yes, it is viable, but you need to have high proficiency in both DW and 2H. It should really have its own prof. The nice thing about niten is that if you lack defense, you can get a waki of nimble. if you lack offense, you can get waki of slaughter. There's also waki of balance and swiftness. Keep STR=DEX, then a couple points lower AGI=END, then a couple points lower, WIS >INT. At low level, they don't contribute much; this is somewhat true at a high level also. mostly your weapons/gear provide much of the stats.
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Mar 25 2014, 22:31
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Ookami Rai @ Mar 25 2014, 11:54)  I haven't played Hentaiverse in a long time and so much has changed. The ability tree is different, there's no longer dagger drops, etc. (I still have no idea what to do with all these daggers)
I'm around level 60 currently.
I was curious, but is a Light Armor / Niten Ichiryuu build viable in the long run? Are there any particular stats I should invest more / less into? I know the wiki's advice page says I should keep all my stats at level, but that sounds like a bad idea.
you really need to wait awhile for niten. You simply level too fast to use a non-prof gaining style. Need to keep at DW & 2h for quite some time to keep your prof near your level, and then, when your leveling has slowed down some you can main it. Probably want a few more equip sets so you can switch readily (eventually). This post has been edited by etothex: Mar 25 2014, 22:32
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Mar 25 2014, 22:43
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Ookami Rai @ Mar 25 2014, 19:54)  I haven't played Hentaiverse in a long time and so much has changed. The ability tree is different, there's no longer dagger drops, etc. (I still have no idea what to do with all these daggers)
I'm around level 60 currently.
I was curious, but is a Light Armor / Niten Ichiryuu build viable in the long run? Are there any particular stats I should invest more / less into? I know the wiki's advice page says I should keep all my stats at level, but that sounds like a bad idea.
if you want to try it, you can ask for a set Free Shop and check yourself, but i also suggest to wait for higher profs
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Mar 26 2014, 01:17
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Ookami Rai
Lurker
Group: Recruits
Posts: 4
Joined: 16-October 11

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Thanks everyone. I've been making sure to keep three sets. So far, I guess I'll just grind more until my proficiencies go up. Maybe attempt to upgrade some items while I'm at it.
Also, is Regen a good skill to invest in? For a light armor (future) Niten player, are there any spells I should invest in? I'm thinking in terms of the long run, as I know whatever playstyle I have now will be outdated by new spells and abilities as I level up.
So far, I'm thinking of investing in Haste, Heartseeker, Shadow Veil and maybe Protection.
I can't help but feel like using both Protection and Shadow Veil seems redundant somehow. Will I, as a melee fighter, even have the mana pool to sustain all these buffs? I notice myself having a hard time keeping up protect and regen together, let alone another buff.
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Mar 26 2014, 01:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Ookami Rai @ Mar 26 2014, 00:17)  Also, is Regen a good skill to invest in?
Regen is a really good spell: while you are battling, it replenish you a bit of HP every turn. investing more AP on it will make it able to restore more health and it also extend its duration. aftermath is that its cost augments too. QUOTE(Ookami Rai @ Mar 26 2014, 00:17)  For a light armor (future) Niten player, are there any spells I should invest in? I'm thinking in terms of the long run, as I know whatever playstyle I have now will be outdated by new spells and abilities as I level up.
So far, I'm thinking of investing in Haste, Heartseeker, Shadow Veil and maybe Protection.
actually, you should find your own play styles and your own set of spells, but as for supportives, they're quite all good to go (except arcane focus which is for mages); maybe absorb is a bit expendable/better casting with scrolls. basically this means you should consider also spark and (much, much later) spirit shield. full-cure is to cast only if you're really short on HP and cure is on cooldown. as for deprecative, weaken, slow, imperil and silence are very useful, but someone find good also sleep (especially with 1H/DW). don't know much about the others QUOTE(Ookami Rai @ Mar 26 2014, 00:17)  can't help but feel like using both Protection and Shadow Veil seems redundant somehow. Will I, as a melee fighter, even have the mana pool to sustain all these buffs? I notice myself having a hard time keeping up protect and regen together, let alone another buff.
actually not: the first is used to mitigate the damage taken, the latter is to completely avoid the attack: they are two sequential layers of protection, but not redundants. QUOTE(Ookami Rai @ Mar 26 2014, 00:17)  Will I, as a melee fighter, even have the mana pool to sustain all these buffs? I notice myself having a hard time keeping up protect and regen together, let alone another buff.
you will have, especially slotting the 'MP Tank' and 'light HP/MP' abilities. also, you can cast the most expensive spells on channelling when available (it will cost only 1MP and its duration is 150% of the base) or Spirit Stance (it will cost 25% less). you can also replenish it in-game using potions This post has been edited by Scremaz: Mar 26 2014, 01:34
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Mar 26 2014, 01:39
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Ookami Rai @ Mar 25 2014, 19:17)  Thanks everyone. I've been making sure to keep three sets. So far, I guess I'll just grind more until my proficiencies go up. Maybe attempt to upgrade some items while I'm at it.
if by upgrade you mean buying better equips then by all means go for it. if by upgrade you mean anything having to do with the forge or IW don't do it. you probably don't have anything worth forging or IW'ing yet
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Mar 26 2014, 01:43
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Ookami Rai
Lurker
Group: Recruits
Posts: 4
Joined: 16-October 11

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QUOTE(Scremaz @ Mar 25 2014, 19:30)  'MP Tank' and 'light HP/MP' abilities. also, you can cast the most expensive spells on channelling when available (it will cost only 1MP and its duration is 150% of the base) or Spirit Stance (it will cost 25% less)
Thanks. It's just that I like to keep my MP sustained near the top. It's annoying when I need to exit grinding because I start to run out of MP. So far, the best way to maintain MP when grinding Item World for me has been to use Regen (to up my supportive magic), then wait until I have high Overcharge and there's only one enemy left in an encounter. Then I can use Focus while healing (I usually parry or dodge). Although, this starts to stop working after the waves progressively get more challenging. QUOTE(something @ Mar 25 2014, 19:39)  if by upgrade you mean buying better equips then by all means go for it. if by upgrade you mean anything having to do with the forge or IW don't do it. you probably don't have anything worth forging or IW'ing yet
Really? Wouldn't void damage be good to get, even early in the game? Item World is also a pretty nice place to easily grind proficiencies, so it's killing two birds with one stone. Unless I should be doing something else that's more beneficial? This post has been edited by Ookami Rai: Mar 26 2014, 01:45
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Mar 26 2014, 01:52
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(Ookami Rai @ Mar 26 2014, 08:17)  Also, is Regen a good skill to invest in? For a light armor (future) Niten player, are there any spells I should invest in? I'm thinking in terms of the long run, as I know whatever playstyle I have now will be outdated by new spells and abilities as I level up.
So far, I'm thinking of investing in Haste, Heartseeker, Shadow Veil and maybe Protection.
I can't help but feel like using both Protection and Shadow Veil seems redundant somehow.
Just invest in buffs for yourself at this point. If you are shade user, haste and shadow veil are good. If you are leather, I like haste and protection. I would prefer leather in your case bc it is cheap to get legendary leather (of whatever is good). Sometimes you can proc channeling; then you cast a buff with channeling (gives you +50% duration). QUOTE(Ookami Rai @ Mar 26 2014, 08:43)  Item World is also a pretty nice place to easily grind proficiencies, so it's killing two birds with one stone. Unless I should be doing something else that's more beneficial?
For the time you have, do arenas at highest difficulty possible. Your only goal at this point is to level as fast as you can. The game gets easier as you progress to higher level.
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