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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 18 2014, 04:57
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RacerX849
Group: Members
Posts: 160
Joined: 18-April 11

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QUOTE(etothex @ Mar 18 2014, 04:30)  Livable, depending on what you would use to replace it. i see scaled 12.81, would give me 40% parry in offhand. While a rapier with a scaled 20.97 gives me 50% parry. Most reachable non-nimble rapiers probably fall into the 15/17 scaled, better ones 19+, so general range of 2-10% parry loss. I was in a similar situation (low parry offhand) and forged to get the parry up a few %. You won't see drastic gains w/ less than 2 dozen forges. it will cost a bit, but it helps if you can afford it. Might be easier to sell it if that doesn't seem like an option you like. Or like in my case am just using it as a stopgap and will salvage when something better comes along.
I can afford to forge it that much as long as the requirements for bindings don't scale to ridiculous amounts with higher levels. Or does the materials required remain the same? I was just wondering if the cost to forge it that high was worth it relative to the cost of the rapier itself. As for a replacement, I have this other rapier.
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Mar 18 2014, 05:40
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(RacerX849 @ Mar 18 2014, 10:12)  So how badly would the parry roll on this rapier hurt me for dual wield? Tried upping the parry chance level and it raised it by like .2%. Is it worth trying to forge it? I would suggest forging it's accuracy instead of parry. A 100% offhand strike chance is more important than a few percents of parry. Then, I would go for critical chance, for even more fire power and PA rate. BTW, why it's not IWed? This post has been edited by Colman: Mar 18 2014, 05:49
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Mar 18 2014, 05:42
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(RacerX849 @ Mar 17 2014, 19:57)  I can afford to forge it that much as long as the requirements for bindings don't scale to ridiculous amounts with higher levels. Or does the materials required remain the same? I was just wondering if the cost to forge it that high was worth it relative to the cost of the rapier itself. As for a replacement, I have this other rapier. go from 40% => 46% parry with that other rapier, but you'd lose a bit of offhand str chance (95 vs 92 w/ maxed offhand% from stats). Up to you which is more important. Cost of bindings is static, but ratio of mid/high grade metals needed skews to more high grade the more you forge. Cost maxes out at 5 HG per upgrade. From a long-term investment point of view, you want a balance rapier that has good acc, crit, and parry. The acc has a prerequisite target so that 100% offhand is reachable; dunno what the number is now, w/ the forge changes, but there's a minimum base you need to achieve that, if someone knows it? (Yours should be fine, in the high range for mags) Crit range is pretty small, so not that big a deal. Forge away. For parry though, it's preference, more about whether you can live with forging simply to make it usable or require that it becomes awesome. Cuz yours probably won't become awesome. If you forge the parry to the max, you may still find unforged legendaries w/ better parry. Sorry i don't have concrete numbers, don't really know them for the revamped forge. This post has been edited by etothex: Mar 18 2014, 05:44
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Mar 18 2014, 06:20
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RacerX849
Group: Members
Posts: 160
Joined: 18-April 11

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QUOTE(Colman @ Mar 18 2014, 05:40)  I would suggest forging it's accuracy instead of parry. A 100% offhand strike chance is more important than a few percents of parry. Then, I would go for critical chance, for even more fire power and PA rate.
BTW, why it's not IWed?
So full blown offense? I was concerned about the parry since these are my stats with my current gear including the rapier:  Proficiency is low as I'm still trying to transition from 2H since a mace seems to have become unbelievably slow. The rapier isn't IWed since I just recently got it dropped. QUOTE(etothex @ Mar 18 2014, 05:42)  go from 40% => 46% parry with that other rapier, but you'd lose a bit of offhand str chance (95 vs 92 w/ maxed offhand% from stats). Up to you which is more important. Cost of bindings is static, but ratio of mid/high grade metals needed skews to more high grade the more you forge. Cost maxes out at 5 HG per upgrade.
From a long-term investment point of view, you want a balance rapier that has good acc, crit, and parry.
The acc has a prerequisite target so that 100% offhand is reachable; dunno what the number is now, w/ the forge changes, but there's a minimum base you need to achieve that, if someone knows it? (Yours should be fine, in the high range for mags)
Crit range is pretty small, so not that big a deal. Forge away.
For parry though, it's preference, more about whether you can live with forging simply to make it usable or require that it becomes awesome. Cuz yours probably won't become awesome. If you forge the parry to the max, you may still find unforged legendaries w/ better parry.
Sorry i don't have concrete numbers, don't really know them for the revamped forge.
Alright, I'll focus on raising the parry as much as I can manage. As for legendaries, I'm still at a point where I get very few mags and leg eth rapiers would likely be out of my price range so I'm not really worried about them. Thank you for your help.
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Mar 18 2014, 06:53
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Kaithera
Group: Members
Posts: 229
Joined: 3-February 14

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In my abilities list it has better imperil and faster imperil, but I can't find where the skill imperil is. How do I cast imperil if the skill wasn't there? plz help
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Mar 18 2014, 07:16
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kaithera @ Mar 18 2014, 12:53)  In my abilities list it has better imperil and faster imperil, but I can't find where the skill imperil is. How do I cast imperil if the skill wasn't there? plz help
You probably need more deprecating proficiency?
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Mar 18 2014, 07:35
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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just curious, what Monster Level do i need for a monster to bring me daily gifts? or even one every 2 days?
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Mar 18 2014, 07:53
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Kaithera
Group: Members
Posts: 229
Joined: 3-February 14

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QUOTE(varst @ Mar 18 2014, 07:16)  You probably need more deprecating proficiency?
What is the require proficiency point for it?
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Mar 18 2014, 08:15
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Kaithera @ Mar 18 2014, 07:53)  What is the require proficiency point for it?
you should just check the wiki. (IMG:[ invalid] style_emoticons/default/smile.gif) ps. iirc, it's about 30.
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Mar 18 2014, 10:32
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(malkatmp @ Mar 18 2014, 13:35)  just curious, what Monster Level do i need for a monster to bring me daily gifts? or even one every 2 days?
My PL 651 army with 14 (maxed) Scavenging training mostly bring me gift(s) every day. You can use it as reference.
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Mar 18 2014, 14:57
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Does the additional proficiency from equipments affect the frequency of proc gain?
How hard it is to clear the "A Dance With Dragons" at Battletoads difficulty? Also, which one is hardest to clear at IWBTH (or PFUDOR) difficulty for those above Level 300? And lastly, is the extra defense provided by light/heavy armor worth their weight in mages setup?
This post has been edited by LostLogia4: Mar 18 2014, 15:07
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Mar 18 2014, 15:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,767
Joined: 31-July 10

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QUOTE(malkatmp @ Mar 17 2014, 19:35)  just curious, what Monster Level do i need for a monster to bring me daily gifts? or even one every 2 days?
In my experience about 450 is where they start reliably bringing in one mat a day depending on the class. Lower if you have chaos tokens on scavenger and fortitude. Its a function of how many battles they win/people they kill and how often they appear. QUOTE(LostLogia4 @ Mar 18 2014, 02:57)  Does the additional proficiency from equipments affect the frequency of proc gain?
How hard it is to clear the "A Dance With Dragons" at Battletoads difficulty? Also, which one is hardest to clear at IWBTH (or PFUDOR) difficulty for those above Level 300?
And lastly, is the extra defense provided by light/heavy armor worth their weight in mages setup?
1.) its based on your base proficiency as far as I am aware. 2.) Might be useful if you posted some info about your stats or equips 3.) Not really, your primary dmg output as a mage is spells and the interference will massively increase your casting costs and the burden will reduce your evade chance. The lack of elemental damage bonuses will mean you do less dmg directly as well. This post has been edited by EsotericSatire: Mar 18 2014, 15:17
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Mar 18 2014, 15:16
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LostLogia4 @ Mar 18 2014, 20:57)  Does the additional proficiency from equipments affect the frequency of proc gain?
Nope. QUOTE(LostLogia4 @ Mar 18 2014, 20:57)  How hard it is to clear the "A Dance With Dragons" at Battletoads difficulty? Also, which one is hardest to clear at IWBTH (or PFUDOR) difficulty for those above Level 300? And lastly, is the extra defense provided by light/heavy armor worth their weight in mages setup?
You should worry about DwD when you reach that level...and DwD should be the hardest most time-consuming to clear, for obvious reasons. Nope. Mage is a glass cannon anyway, bringing in extra defense won't help.
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Mar 18 2014, 15:19
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,767
Joined: 31-July 10

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Currently I have 180% magical hit chance, should I try to increase that closer to 200 or is there little point?
Also what kind of mage score should I be aiming for?
This post has been edited by EsotericSatire: Mar 18 2014, 15:21
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Mar 18 2014, 15:31
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Colman @ Mar 18 2014, 10:32)  My PL 651 army with 14 (maxed) Scavenging training mostly bring me gift(s) every day. You can use it as reference.
thanks. QUOTE(EsotericSatire @ Mar 18 2014, 15:13)  In my experience about 450 is where they start reliably bringing in one mat a day depending on the class. Lower if you have chaos tokens on scavenger and fortitude. Its a function of how many battles they win/people they kill and how often they appear.
so what class or Skill/Damage type is better? my lv503 monster with max Scavenging haven't brought me anything in days. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Mar 18 2014, 15:54
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(varst @ Mar 18 2014, 21:16)  Nope. Mage is a glass cannon anyway, bringing in extra defense won't help.
My thoughts exactly just after a short random encounter run, the extra MP cost doesn't seem to worth the trouble. I didn't die at all during that run, but I wouldn't last in a battle of attrition with that setup. Pretty much the only light armor that suits a mage setup is Shade armors with Arcanist suffix. QUOTE(malkatmp @ Mar 18 2014, 21:31)  thanks. so what class or Skill/Damage type is better? my lv503 monster with max Scavenging haven't brought me anything in days. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Offense is the best defense? I guess? Perhaps you should spend all your Chaos token upping brutality and fortitude? Speaking of which, what's the big deal with the Noodle Appendages anyway? I recall that Caiax mentioned that they should get to LV200 to challenge the Flying Spaghetti Monster for the trophy cause they're sold for 50k on WTB or something? This post has been edited by LostLogia4: Mar 18 2014, 16:32
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Mar 18 2014, 16:46
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(malkatmp @ Mar 19 2014, 00:31)  thanks. so what class or Skill/Damage type is better?
Anything with a buttload of Health
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Mar 18 2014, 18:33
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(LostLogia4 @ Mar 18 2014, 14:54)  Speaking of which, what's the big deal with the Noodle Appendages anyway? I recall that Caiax mentioned that they should get to LV200 to challenge the Flying Spaghetti Monster for the trophy cause they're sold for 50k on WTB or something?
60+ k at the moment
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Mar 18 2014, 23:27
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,767
Joined: 31-July 10

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QUOTE(malkatmp @ Mar 18 2014, 03:31)  thanks. so what class or Skill/Damage type is better? my lv503 monster with max Scavenging haven't brought me anything in days. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) My humanoids and sprite under perform a bit. Have you got choas upgrade levels for fortitude, it makes quite a large difference. Also have you remembered to name your monsters higher level skills?
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Mar 18 2014, 23:52
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(EsotericSatire @ Mar 18 2014, 22:27)  My humanoids and sprite under perform a bit. Have you got choas upgrade levels for fortitude, it makes quite a large difference. Also have you remembered to name your monsters higher level skills?
I'd say scavenging + brutality + fortitude and interception so that it can become annoying for other players when it will start parrying like there's no tomorrow ^^ More seriously, interception will probably improve its survivability... This post has been edited by boulay: Mar 18 2014, 23:53
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