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Feb 13 2014, 23:40
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(animeai @ Feb 13 2014, 22:35)  This is what my shade set gives with my DW setup (see sig for links)
60.7% physical mitigation 58% magical mitigation 45.8% evade chance 0% block chance 42.9% parry chance 54.4% resist chance
While the pieces themselves are decent, they aren't the best I've seen (that would cost me 5 mil plus each lol). Evade is the thing shade does best of all so it's an idea to aim for max evade on all shade pieces. If you can't afford that you'll have a lot more survivability with 4PAB Legendary Leather of Protection and the increase in PMi it gives.
with Fleet, Shadowdancer and a whole bunch of bindings... 54.7% physical mitigation 49.2% magical mitigation 34% evade chance 0% block chance 35% parry chance 58% resist chance with Fleet, Arcanist and no bindings... not so bad i think (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 13 2014, 23:51
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animeai
Group: Members
Posts: 620
Joined: 18-November 09

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QUOTE(Scremaz @ Feb 14 2014, 00:40)  with Fleet, Shadowdancer and a whole bunch of bindings... 54.7% physical mitigation 49.2% magical mitigation 34% evade chance 0% block chance 35% parry chance 58% resist chance with Fleet, Arcanist and no bindings... not so bad i think (IMG:[ invalid] style_emoticons/default/biggrin.gif) XD True enough. I'd still say your evade would need to be higher to benefit from the loss of protection shade gives mind (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 14 2014, 00:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(animeai @ Feb 13 2014, 22:51)  XD True enough. I'd still say your evade would need to be higher to benefit from the loss of protection shade gives mind (IMG:[ invalid] style_emoticons/default/wink.gif) oh well, at least i'm on the right road (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(HNTI @ Feb 13 2014, 22:37)  Slowly, but steady I reach that level (350) where I want to switch to maging again. And here I mean maging by big M in other words playing at high difficulty without having too much problems with healing. So far I used to be dark mage (up to 304 lvl), but I've noticed that holy is more popular over dark (mostly observation of prices on auctions) while some high levels still stick to dark. I would like some pros and cons comparison of both schools. Elemental magic doesn't interest me.
Alternatively, how reliable is investing in full mag. set of power of slaughter in perspective of clearing IWBTH with no IW and no forging on equipment ?
i second his request: i've been a melee since the start but i've always wondered what could be the advantages of holy/dark mage and if ragnarok or banishment would add something to a melee (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Drakewyn @ Feb 13 2014, 23:44)  My dual-wield Shade set gives me:
57.1% physical mitigation 50.9% magical mitigation 37.5% evade chance 0% block chance 46.7% parry chance 61% resist chance
ah-ha, right behind you! by lvl275 i could surpass you then! (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Feb 14 2014, 00:49
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Feb 14 2014, 00:48
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(HNTI @ Feb 14 2014, 08:37)  Alternatively, how reliable is investing in full mag. set of power of slaughter in perspective of clearing IWBTH with no IW and no forging on equipment ?
I can clear all PFUDOR arena up to D&D (I've only done BT D&D) and IW with 1H + full exq power slaughter, no forging. Leg IW might need some Juggernaut on your armor to faceroll. Mace is fine with IWBTH and PFUDOR arena. It will have trouble on PFUDOR IW unless you put in some plate. Other styles will have a rough time on PFUDOR with unforged full slaughter. QUOTE(animeai @ Feb 14 2014, 08:35) 
Heavens no! Extra MP and HP are just as valuable in my book. You'd be better off selling the piece to someone specifically wanting lv5 capacitor and buying an even better piece to IW again than using shards on it! Lv5 on juggernaut or capacitor both dramatically increase the item's value.
Haha k I will hold on to it then (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by holy_demon: Feb 14 2014, 00:52
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Feb 14 2014, 01:02
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(HNTI @ Feb 14 2014, 06:37)  Slowly, but steady I reach that level (350) where I want to switch to maging again. And here I mean maging by big M in other words playing at high difficulty without having too much problems with healing. So far I used to be dark mage (up to 304 lvl), but I've noticed that holy is more popular over dark (mostly observation of prices on auctions) while some high levels still stick to dark. I would like some pros and cons comparison of both schools. Elemental magic doesn't interest me.
Alternatively, how reliable is investing in full mag. set of power of slaughter in perspective of clearing IWBTH with no IW and no forging on equipment ?
Full Slaughter should only be used for 1H, and mayyybe DW. Anything else and you're probably toast. I switch between dark and holy mage. even though my dark gear is slightly better than holy, I still play holy bc: dark cure only regains ~40% of my health. Holy can regain the entire bar! Sometimes I'm down to 100hp/18k. Holy mage gets breached defense, which is better during SG marathons. Holy gets Soul Fire which means I can drain mana during SG marathons. Dark can also drain mana, but its a pain cuz I have to cast holy spells to proc Soulfire. Holy/dark share very similar spec mits, so not much advantage to dark. Holy/dark damage is equal for T1-T3 spells. FSM is weak to Holy. If you look at the overall picture, holy beats dark in almost everything. High level dark mages don't change because they're max forged in dark and/or just so strong already that they can probably one shot Kodu Yuki/In Memory of Dark Mages XX or SGs only take <10spells (so breached defense is useless to them). Breached defense is useful for me bc DwD rounds 1-75 generally take 30 turns/round. My better dark set would take 35-38 turns. This post has been edited by treesloth16: Feb 14 2014, 01:06
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Feb 14 2014, 01:40
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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I'm currently training Ability Boost and it's getting pretty pricy, next upgrade is 10k for level 72. Should I continue to train that? I do need the ability points cuz I got a lot of skills to get. Or should I go for Adept Learner? It's only at 5k for the next level, 74.
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Feb 14 2014, 01:45
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(darkx @ Feb 14 2014, 00:40)  I'm currently training Ability Boost and it's getting pretty pricy, next upgrade is 10k for level 72. Should I continue to train that? I do need the ability points cuz I got a lot of skills to get. Or should I go for Adept Learner? It's only at 5k for the next level, 74.
i stopped at AB42, now building a 1H heavy set and i don't know how i'll do for lvl 250 updates, lol (IMG:[ invalid] style_emoticons/default/biggrin.gif) in my opinion you should check if *all* the abilites you've slotted are useful to you, otherwise you can gain some AP by freeing those you don't use very often... also a scroll can buy you some time... This post has been edited by Scremaz: Feb 14 2014, 01:48
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Feb 14 2014, 01:52
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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QUOTE(Scremaz @ Feb 13 2014, 18:45)  i stopped at AB42, now building a 1H heavy set and i don't know how i'll do for lvl 250 updates, lol (IMG:[ invalid] style_emoticons/default/biggrin.gif) in my opinion you should check if *all* the abilites you've slotted are useful to you, otherwise you can gain some AP by freeing those you don't use very often... also a scroll can buy you some time... I believe they're useful, there isn't anything on there I don't use. I still have to get Arcane Focus, and once I get to level 250 there will be a few of abilities I can increase.
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Feb 14 2014, 01:58
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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Arcane Focus? are you a mage?
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Feb 14 2014, 01:58
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darkx
Group: Members
Posts: 1,197
Joined: 3-December 06

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Yep I play as a mage
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Feb 14 2014, 03:27
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(darkx @ Feb 14 2014, 08:58)  Yep I play as a mage
In general, mage need more AP than melee after all... I think you should increase both AL and AB more. Aim for 150~200+ AL and 100+ AB.
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Feb 14 2014, 05:34
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(n125 @ Feb 14 2014, 12:19)  Is legendary fleet shade worthless without an STR PAB? (IMG:[ invalid] style_emoticons/default/sleep.gif) It's not worthless, but shade by nature has lower offense so Str is more useful than say End. It's sad to see Leg without a PAB.
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Feb 14 2014, 06:06
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,799
Joined: 31-July 10

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QUOTE(treesloth16 @ Feb 13 2014, 17:34)  It's not worthless, but shade by nature has lower offense so Str is more useful than say End. It's sad to see Leg without a PAB.
The thing that really bugs me is all the new Phase gear rolling with two pabs, so its always going to be missing one of the critical PABs for mages now. I've seen a lot of new EDB max gear that had excellent stats except the missing PABs. In the past it seemed like there was a good chance for phase to roll with Wisdom and Intelligence but lowering the number of PABs has hurt that probability a bit. At least with four PABs possible there seemed to be a higher distribution of good rolls (at least Agility + Intel + Wisdom, and even Intel + Wisdom) Old Phase (Great) Dex + Agility + Intel + Wis Old Phase (Standard good expectation) Agility + Intel + Wis New Phase (Great) Agility + Intel + Wis New Phase (Standard for crap) Missing any PAB is poor, missing intelligence or wisdom is very poor.
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Feb 14 2014, 07:18
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(EsotericSatire @ Feb 13 2014, 20:06)  The thing that really bugs me is all the new Phase gear rolling with two pabs, so its always going to be missing one of the critical PABs for mages now. I've seen a lot of new EDB max gear that had excellent stats except the missing PABs. In the past it seemed like there was a good chance for phase to roll with Wisdom and Intelligence but lowering the number of PABs has hurt that probability a bit. At least with four PABs possible there seemed to be a higher distribution of good rolls (at least Agility + Intel + Wisdom, and even Intel + Wisdom)
Old Phase (Great) Dex + Agility + Intel + Wis
Old Phase (Standard good expectation) Agility + Intel + Wis
New Phase (Great) Agility + Intel + Wis
New Phase (Standard for crap) Missing any PAB is poor, missing intelligence or wisdom is very poor.
I actually liked the Dexterity PAB too. It didn't have as high a priority as Agility, and certainly not as high as Intelligence and Wisdom, but it contributed to Parry, and another layer of avoidance is always appreciated. I've seen Agility + Intelligence or Wisdom on magnificent phase now, but I haven't been unlucky enough to find it on legendary phase -- because I never find legendary phase in the first place; my specialty seems to be legendary plate of protection and legendary shade of fleet. (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by n125: Feb 14 2014, 07:19
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Feb 14 2014, 07:35
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treesloth
Group: Catgirl Camarilla
Posts: 3,528
Joined: 6-January 13

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QUOTE(n125 @ Feb 14 2014, 14:18)  because I never find legendary phase in the first place
Story of my HV life.... (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Feb 14 2014, 13:00
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Feb 14 2014, 08:33)  my current 1H + shield +shade 57.7% physical mitigation 54.8% magical mitigation 33.1% evade chance 37.4% block chance 32.5% parry chance 52.4% resist chance my parry & resist chance are too low. (IMG:[ invalid] style_emoticons/default/sad.gif) maybe resist... This post has been edited by Scremaz: Feb 14 2014, 13:02
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Feb 14 2014, 13:04
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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QUOTE Full Slaughter should only be used for 1H, and mayyybe DW. Anything else and you're probably toast. What about 2h + power of slaughter ? Is it viable ? QUOTE I switch between dark and holy mage. even though my dark gear is slightly better than holy, I still play holy bc:
dark cure only regains ~40% of my health. Holy can regain the entire bar! Sometimes I'm down to 100hp/18k. Holy mage gets breached defense, which is better during SG marathons. Holy gets Soul Fire which means I can drain mana during SG marathons. Dark can also drain mana, but its a pain cuz I have to cast holy spells to proc Soulfire. Holy/dark share very similar spec mits, so not much advantage to dark. Holy/dark damage is equal for T1-T3 spells. FSM is weak to Holy.
If you look at the overall picture, holy beats dark in almost everything. High level dark mages don't change because they're max forged in dark and/or just so strong already that they can probably one shot Kodu Yuki/In Memory of Dark Mages XX or SGs only take <10spells (so breached defense is useless to them). Breached defense is useful for me bc DwD rounds 1-75 generally take 30 turns/round. My better dark set would take 35-38 turns. Ok, thanks for exhausting explanation. It would explain a bit why Holy gear is so expensive (IMG:[ invalid] style_emoticons/default/dry.gif) . In both setups my problem is quick running out of mana, so... need to solve that first.
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