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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 11 2014, 00:07
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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When do you guys use infusions? for IW? for daily arenas?
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Feb 11 2014, 00:17
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(Owyn @ Feb 10 2014, 14:07)  When do you guys use infusions? for IW? for daily arenas?
For Schoolgirls & for arenas I want to do on IWBTH & PFUDOR. Schoolgirls, just 'cause I want to get 'em over with quick.
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Feb 11 2014, 00:23
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Owyn @ Feb 10 2014, 14:07)  When do you guys use infusions? for IW? for daily arenas?
if you've got enough of a stock to last you indefinitely... whenever you play for 10 minutes or more, or if you're on a difficulty that matters. Sometimes i'll even throw it on low diff, if i just want to get through arena (farm token bonus) that much faster. random, but jus did a mag IW accidentally on PFUDOR w/o realizing til I finished. Was wondering why i was taking so much damage the later rounds. Still didn't use SV, but had to heal quite a bit more, and SoL popped 2x. For my trouble? 3 sup T1s. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Feb 11 2014, 00:26
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Owyn @ Feb 11 2014, 09:07)  When do you guys use infusions? for IW? for daily arenas?
All the time, elemental infusion for non-sg, dark/holy for sg
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Feb 11 2014, 00:38
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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so you just spam em? ;p
+Now I thinked that those don't give much on arenas cuz strikes only hit the main target but not domino'd ones, so the dmg. bonus should be miserable (on normal\hard with a mace)
+are estocs expensive? Was thinking about getting one just to clear arenas (should be faster probably)
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Feb 11 2014, 00:43
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(buktore @ Feb 11 2014, 04:32)  1H itself isn't broken per se. If something need to be fix, it would be the whole system of the ill-conceived Overcharge mechanic; Indeed, Tenb said long ago he'll do exactly that ... ... Soon™ (IMG:[ invalid] style_emoticons/default/dry.gif) That'd be a fair point if 1H did indeed get seen as it currently is as soon as 0.76i rolled out. In fact, it didn't. 1H's surge in popularity was only after the addition of PFUDOR mode, which (from what I gathered) apparently make all other styles worse than 1H in comparison, even though the new difficulty itself doesn't affect 1H much or at all because of the style's unique abilities. But I agree that the OC system as it is right now is not very well thought out and is just a relic of some old, old mechanics. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Feb 11 2014, 01:07
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Kagoromo @ Feb 11 2014, 05:43)  That'd be a fair point if 1H did indeed get seen as it currently is as soon as 0.76i rolled out. In fact, it didn't.
After much effort and did so in good faith, I'm still failing to grasp on what exactly is the point I made that you're disagreed... (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by buktore: Feb 11 2014, 01:11
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Feb 11 2014, 01:25
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Owyn @ Feb 11 2014, 09:38)  so you just spam em? ;p
+Now I thinked that those don't give much on arenas cuz strikes only hit the main target but not domino'd ones, so the dmg. bonus should be miserable (on normal\hard with a mace)
+are estocs expensive? Was thinking about getting one just to clear arenas (should be faster probably)
infusion becomes efficient when you need more than 4 hits to kill a target. It basically adds 50% to your single target dps(elemental resistance notwithsanding) The only place estoc is faster than mace is SG. Mace will clear hell non-sg faster, with its higher adb, and PFUDOR non-sg at around the same speed, where getting parried/evaded balances out the benefit of PA. Estoc for some reason is still sought after. Expect it to be as expensive as Mace. QUOTE(Kagoromo @ Feb 11 2014, 09:43)  That'd be a fair point if 1H did indeed get seen as it currently is as soon as 0.76i rolled out. In fact, it didn't. 1H's surge in popularity was only after the addition of PFUDOR mode, which (from what I gathered) apparently make all other styles worse than 1H in comparison, even though the new difficulty itself doesn't affect 1H much or at all because of the style's unique abilities. But I agree that the OC system as it is right now is not very well thought out and is just a relic of some old, old mechanics. (IMG:[ invalid] style_emoticons/default/sleep.gif) I suppose 2H/DW regen 5 OC from their domino strike/offhand strike can make things a bit more balance, though that would make mace and club even more popular This post has been edited by holy_demon: Feb 11 2014, 01:28
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Feb 11 2014, 01:49
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(holy_demon @ Feb 11 2014, 06:25)  I suppose 2H/DW regen 5 OC from their domino strike/offhand strike can make things a bit more balance
I, too, had made a request for such similar 'dirty' solution (as dirty as giving 1H free OC to 'balance' it with other style...) ... And while it may, and probably will, work, but the whole idea that all the different playstyle can be balanced solely on how fast / how much OC each playstyle regain/expend per turn is so goddamn asinine to say the least; even more so considering that a more 'elegant' solution is plentiful and simple. QUOTE(holy_demon @ Feb 11 2014, 06:25)  ... though that would make mace and club even more popular
That's debatable—though I recommend that we don't! (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by buktore: Feb 11 2014, 02:04
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Feb 11 2014, 02:14
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(buktore @ Feb 10 2014, 15:49)  I, too, had made a request for such similar 'dirty' solution (as dirty as giving 1H free OC to 'balance' it with other style...) ... And while it may, and probably will, work, but the whole idea that all the different playstyle can be balanced solely on how fast / how much OC each playstyle regain/expend per turn is so goddamn asinine to say the least; even more so considering that a more 'elegant' solution is plentiful and simple. That's debatable—though I recommend that we don't! (IMG:[ invalid] style_emoticons/default/heh.gif) And what, pray tell, is this plentiful, simple & elegant solution?
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Feb 11 2014, 02:18
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Drakewyn @ Feb 11 2014, 07:14)  And what, pray tell, is this plentiful, simple & elegant solution?
Like, uhmm, remove the entire OC system altogether ...? (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Feb 11 2014, 02:20
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(buktore @ Feb 10 2014, 16:18)  Like, uhmm, remove the entire OC system altogether ...? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Which means Spirit Stance goes away... which makes the game that much harder.
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Feb 11 2014, 02:24
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Drakewyn @ Feb 11 2014, 11:14)  And what, pray tell, is this plentiful, simple & elegant solution?
By elegant, I suppose he meant "less code", such as changing constant value (less bug), instead of adding mechanism-changing code (potentially buggy) QUOTE(Drakewyn @ Feb 11 2014, 11:20)  Which means Spirit Stance goes away... which makes the game that much harder.
Tenb could readjust the damage output to 200% (a buff) or 150% (small nerf) all the time QUOTE(buktore @ Feb 11 2014, 11:18)  Like, uhmm, remove the entire OC system altogether ...? (IMG:[ invalid] style_emoticons/default/ph34r.gif) No that's not elegant. It can actually translate into a lot of redesigning, coding, and debugging. Tenb would have to deal with melee skill, mana reduction formula, damage formula, and spirit drain, just to name a few. This post has been edited by holy_demon: Feb 11 2014, 02:31
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Feb 11 2014, 02:29
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Drakewyn @ Feb 11 2014, 07:20)  Which means Spirit Stance goes away... which makes the game that much harder.
Nobody from the melee camp were happy when this 'feature' went online... Go read 0.6.3 patch thread; unlike the recent version patch thread where it's all fluff and no meat, the entire thread is filled with nothing but all the good stuff; namely rage and lulz + Bunko got banned. @ holy_demon My 'elegant' as in the context of game mechanics—and how it interact with all the existing mechanics, not on the code (which is irrelevant to discussion) This post has been edited by buktore: Feb 11 2014, 02:59
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Feb 11 2014, 03:42
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zekana
Group: Members
Posts: 247
Joined: 29-October 12

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this dropped today. how much do you think its worth? going by the stats, it looks like a very low end one so i assume i weren't get much out of it Exquisite Ethereal Rapier of Balancealso, when training up your Deprecating prof (trying to get silence cause im long overdue for that), whats the best armor and staff to use that will get you the best mp usage out of it? is it good to go for armor that boosts deprecating or does it not matter? This post has been edited by zekana: Feb 11 2014, 03:54
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Feb 11 2014, 03:57
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habbababba31
Group: Members
Posts: 398
Joined: 5-April 11

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QUOTE(buktore @ Feb 11 2014, 02:29)  Nobody from the melee camp were happy when this 'feature' went online...
Go read 0.6.3 patch thread; unlike the recent version patch thread where it's all fluff and no meat, the entire thread is filled with nothing but all the good stuff; namely rage and lulz + Bunko got banned.
Now that you mention it, I think that was the patch that got me to quit for a year and a half. Although I'm not positive about that... (I never used to post, just played on my own now and again, so it's hard to tell for sure...)
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Feb 11 2014, 03:59
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animeai
Group: Members
Posts: 620
Joined: 18-November 09

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QUOTE(zekana @ Feb 11 2014, 04:42)  this dropped today. how much do you think its worth? going by the stats, it looks like a very low end one so i assume i weren't get much out of it Exquisite Ethereal Rapier of Balancealso, when training up your Deprecating prof (trying to get silence cause im long overdue for that), whats the best armor and staff to use that will get you the best mp usage out of it? is it good to go for armor that boosts deprecating or does it not matter? If you need to reduce MP usage and are only spamming depreciating spells then a staff "of focus" or weapon "of the battle caster" and cloth/phase to maximize availble MP is probably your best bet. This is assuming that your depreciation prof is stupidly low (like mine) and you'll still be getting a 0.01 to 0.03 boost every spell or two. Once you're only gaining prof every 3-4 spells you'll probably want to use more MP so any old staff or normal weapon will do. The depreciating spell doesn't need to hit or trigger a de-buff to gain you proficiency (IMG:[ invalid] style_emoticons/default/wink.gif) The rapier is.... "meh" tbh ^^;;; that's about all I can say about it. You might get a new DW player paying 20k for it but with the poor PA proc and mediocre stats it's not worth much
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Feb 11 2014, 04:24
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(zekana @ Feb 11 2014, 12:42)  this dropped today. how much do you think its worth? going by the stats, it looks like a very low end one so i assume i weren't get much out of it Exquisite Ethereal Rapier of Balancealso, when training up your Deprecating prof (trying to get silence cause im long overdue for that), whats the best armor and staff to use that will get you the best mp usage out of it? is it good to go for armor that boosts deprecating or does it not matter? It has good acc and crit, so DW users might be interested. The low PA chance and parry can be a deal breaker to some people, but they're not as important as they are for 1H (besides 1H user usually go for slaughter or nimble anyway). If you can, IW to level 10. If you luckily got good potency (holy/dark strike, butcher, etc...), the value can increase a bit more. It doesn't matter, cause prof increase chance scale with MP usage. I'd actually recommend wearing a plate/leather/cotton set (if you already have them) so you could have more defence, thus easier to afk grinding. This post has been edited by holy_demon: Feb 11 2014, 04:26
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Feb 11 2014, 07:11
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(buktore @ Feb 11 2014, 06:07)  After much effort and did so in good faith, I'm still failing to grasp on what exactly is the point I made that you're disagreed... (IMG:[ invalid] style_emoticons/default/unsure.gif) I think I replied out of the animosity against 1H from your past comments. Or at least, what I felt was there. I must be paranoid... QUOTE(Tenboro @ Dec 16 2013, 20:12)  You're been here too long.
And +1 to your "Go read 0.6.3 patch thread" suggestion. This post has been edited by Kagoromo: Feb 11 2014, 07:13
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Feb 11 2014, 07:27
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(zekana @ Feb 11 2014, 09:42)  this dropped today. how much do you think its worth? going by the stats, it looks like a very low end one so i assume i weren't get much out of it Exquisite Ethereal Rapier of Balancealso, when training up your Deprecating prof (trying to get silence cause im long overdue for that), whats the best armor and staff to use that will get you the best mp usage out of it? is it good to go for armor that boosts deprecating or does it not matter? I will pay 50k for a rapier like this. You can PM me if you want to sell it to me.
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