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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 8 2014, 15:22
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Feb 8 2014, 14:26)  well, they're cheaper and it's pretty easy to get GP/credits nowadays. torrents or H@H. if you're bilingual you can do translations work. if you're rich, you can donate or buy stuff to upload (and possibly claim bounties). (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 8 2014, 17:31
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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No, because mitigation is multiplicative: two pieces of equipment which give 10% mitigation each will only give you 19% mitigation. At mitigation 80 adding 1% mitigation to equipment will give you 0.2 mitigation.
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Feb 8 2014, 17:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nightwishman @ Feb 8 2014, 16:17)  Question...because I'm newb. With my equipment set; I have PMI of 70.6; I equip a new peice of armor and it goes to 70.8. Old armor: http://hentaiverse.org/pages/showequip.php...;key=c2a8a53766New armor: http://hentaiverse.org/pages/showequip.php...;key=25a27615f6Shouldn't there be an increase of about 1.~~? QUOTE(Paarfi @ Feb 8 2014, 16:31)  No, because mitigation is multiplicative: two pieces of equipment which give 10% mitigation each will only give you 19% mitigation. At mitigation 80 adding 1% mitigation to equipment will give you 0.2 mitigation.
furthermore the formula for PMI is this: CODE Physical Mitigation = 1 - (1 - equip_bonus) * (900/(900 + END + (AGI/2))) so also the stats END and AGI come in: switching from the first piece to the second you gain 1 equip bonus and 7 END but also lose 23AGI, thus the effect is much more attenuated than what it seemed This post has been edited by Scremaz: Feb 8 2014, 17:34
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Feb 8 2014, 17:41
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(Scremaz @ Feb 8 2014, 17:32)  furthermore the formula for PMI is this: CODE Physical Mitigation = 1 - (1 - equip_bonus) * (900/(900 + END + (AGI/2))) so also the stats END and AGI come in: switching from the first piece to the second you gain 1 equip bonus and 7 END but also lose 23AGI, thus the effect is much more attenuated than what it seemed yeuckk...this is why I'm bad at this game, lol So, which is the better piece, if I'm only gaining .2 PMI? This post has been edited by Nightwishman: Feb 8 2014, 17:41
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Feb 8 2014, 17:58
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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what are credit drop multipliers for every type of battle? where can I see that?
(like IW decreases credits by x10? what about other types of battles?)
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Feb 8 2014, 18:17
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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Here In short: arena, RoB = x1; RE = x3; IW, GF = x0.25
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Feb 8 2014, 18:20
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Owyn @ Feb 8 2014, 17:58)  what are credit drop multipliers for every type of battle? where can I see that?
(like IW decreases credits by x10? what about other types of battles?)
Grindfest and IW just have 1/4 credits per drop. RE gets x3 credit. Arena is normal. http://ehwiki.org/wiki/battle_modes#Battle_Modes
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Feb 8 2014, 19:23
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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Feb 8 2014, 20:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nightwishman @ Feb 8 2014, 16:41)  yeuckk...this is why I'm bad at this game, lol
So, which is the better piece, if I'm only gaining .2 PMI?
really don't know... you'd better wait for other experts
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Feb 8 2014, 21:09
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Nightwishman @ Feb 8 2014, 07:41)  yeuckk...this is why I'm bad at this game, lol
So, which is the better piece, if I'm only gaining .2 PMI?
the mag. dex = more damage, better Specific mit, magic mit, and better forgabilty for PMI and endurance. at the same time, it will sell for more too if you want to go that route.
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Feb 9 2014, 00:05
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(etothex @ Feb 8 2014, 21:09)  the mag. dex = more damage, better Specific mit, magic mit, and better forgabilty for PMI and endurance. at the same time, it will sell for more too if you want to go that route.
You mean it it'll sell for about 15K?
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Feb 9 2014, 00:17
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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Feb 9 2014, 00:21
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Nightwishman @ Feb 8 2014, 14:05)  You mean it it'll sell for about 15K?
i was thinking more like 8k. (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Owyn @ Feb 8 2014, 14:17)  no. w/o int+wis, minimum; it's worthless.
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Feb 9 2014, 00:30
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE no. w/o int+wis, minimum; it's worthless. thought that was wis and not agi +_+ but I still have no idea what to do with exquisites - sell or salvage This post has been edited by Owyn: Feb 9 2014, 01:09
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Feb 9 2014, 01:58
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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<320 pxp: bazaar or salvage if you need a mid grade mat for something 321-324 pxp: try to sell to piyin 325+ pxp: salvage, wolfgirl, or hold on to it for a new player who is trying to DW with 2 crude shortswords and full cotton of earth-walker. you can also bazaar if you're desperate edit: this is purely for exquishits like this. This post has been edited by something: Feb 9 2014, 02:06
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Feb 9 2014, 01:58
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,025
Joined: 24-October 12

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QUOTE(Owyn @ Feb 8 2014, 16:30)  thought that was wis and not agi +_+ but I still have no idea what to do with exquisites - sell or salvage
My rules: - Exq.+ rare trash & Sup. or below = bazaar - Exq.+ common trash = salvage This post has been edited by tazmanian devil: Feb 9 2014, 02:00
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Feb 9 2014, 04:25
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(darkx @ Feb 8 2014, 21:15)  auto-bazaar
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