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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 7 2014, 17:36
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LazyShd @ Feb 7 2014, 23:00)  Thanks Cats Lover and Scremaz, but one more question appear. "reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare" for example if I played 2000+ rounds on Normal, then switch to Hard, reduction will be 25%? It means that it will dynamically depends on what difficulty i am playing right now and not on what difficulty i played to get reduction?
After 2000 rounds , the drop chance become :25% on normal ; 50% on hard ; and 75% on Nightmare .
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Feb 7 2014, 17:50
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Colman @ Feb 7 2014, 16:36)  After 2000 rounds , the drop chance become :25% on normal ; 50% on hard ; and 75% on Nightmare .
i think he wanted to know what would happen to this limit cap changing difficulty level: once the cap of 75% is gained on Normal, will it be automatically switched to 25% if i change the difficulty level to Nightmare or will it reamin 75% also in Nightmare? and vice versa
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Feb 7 2014, 17:53
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LazyShd
Group: Gold Star Club
Posts: 769
Joined: 5-May 13

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QUOTE(Scremaz @ Feb 7 2014, 19:50)  i think he wanted to know what would happen to this limit cap changing difficulty level: once the cap of 75% is gained on Normal, will it be automatically switched to 25% if i change the difficulty level to Nightmare or will it reamin 75% also in Nightmare? and vice versa
Exactly!
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Feb 7 2014, 18:00
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Feb 7 2014, 23:50)  i think he wanted to know what would happen to this limit cap changing difficulty level: once the cap of 75% is gained on Normal, will it be automatically switched to 25% if i change the difficulty level to Nightmare or will it reamin 75% also in Nightmare? and vice versa
It changes dynamically with difficulty. e.g. after played 2000 rounds on normal, your drop rate is down to 25%. Then, you switch to hard. Your drop rate become 50%. And you can also switch to hell+ to remove the drop penalty. You can consider there is only one round counter for all difficulty.
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Feb 7 2014, 18:10
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LazyShd
Group: Gold Star Club
Posts: 769
Joined: 5-May 13

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QUOTE(Colman @ Feb 7 2014, 20:00)  It changes dynamically with difficulty. e.g. after played 2000 rounds on normal, your drop rate is down to 25%. Then, you switch to hard. Your drop rate become 50%. And you can also switch to hell+ to remove the drop penalty. You can consider there is only one round counter for all difficulty.
Thanks, that is exactly what i wanted to know.
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Feb 7 2014, 18:32
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(ConfusedPerv @ Feb 8 2014, 00:18)  just tried hvstat slim, my problems pretty much solved,awesome! (IMG:[ invalid] style_emoticons/default/biggrin.gif) gonna have to adapt with spark of life and channeling alert that keeps appearing,but it's not a big deal, thank you very much for the advice (IMG:[ invalid] style_emoticons/default/biggrin.gif) I have made one script without those alerts. hereBTW, you can turn them off in the "settings"
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Feb 7 2014, 19:25
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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just trained up Scavenger from 15 to 20. didn't really notice a difference.
so what's the best way to improve drop chance? having lots of 500+ PL monsters?
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Feb 7 2014, 19:32
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Cats Lover @ Feb 7 2014, 04:46)  No, monsters at the monster lab do not give ponies as a gift. He means "monster drop". Gifts ( http://ehwiki.org/wiki/Monster_Lab#Gifts) Player-created monsters have a chance of bringing materials to their owner. Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade). Material List: http://ehwiki.org/wiki/The_Forge#MaterialsI am fairly sure one of my critters brought me a pony (Octavia), it happened very early when I was below lv100 and 2 versions ago. When did Soul Stone become obsolete, I am quite sure I'd read in the wiki it was obsolete and yet I've got one. I would not consciously buy one, I am too much of a tightwad to spend my meagre resources on something like a Soul Stone or any other obsolete trophies.
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Feb 7 2014, 20:45
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(zen_zen @ Feb 8 2014, 01:32)  I am fairly sure one of my critters brought me a pony (Octavia), it happened very early when I was below lv100 and 2 versions ago.
When did Soul Stone become obsolete, I am quite sure I'd read in the wiki it was obsolete and yet I've got one. I would not consciously buy one, I am too much of a tightwad to spend my meagre resources on something like a Soul Stone or any other obsolete trophies.
I do want to believe you, but 1. Our memory's more fragile than we thought 2. Nobody else have such an experience, including those with lots of monsters So you'll need to provide some proof.
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Feb 7 2014, 21:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(varst @ Feb 7 2014, 19:45)  Our memory's more fragile than we thought
nice! i think i'll steal this and use every now and then (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 7 2014, 22:35
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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I want to re-ask a question: How high should i raise accuracy chaos upgrade? What is the default accuracy of monsters and at what level accuracy upgrade will give 100% accuracy? Will accuracy above 100 grant anti-evade or will it just be wasted?
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Feb 7 2014, 22:39
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(varst @ Feb 7 2014, 10:45)  I do want to believe you, but 1. Our memory's more fragile than we thought 2. Nobody else have such an experience, including those with lots of monsters So you'll need to provide some proof.
Has TenB unequivocally ruled out that player created monsters cannot bring ponies as gifts? If so, then I am obviously wrong... No, I don't have any proof, it was quite a while ago and the pony and I have long since parted ways but that's how I remember it. But then again I could be confusing one event with another... (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 7 2014, 23:19
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE and should I start putting time in to doing IW on it? if you could finish IWing the weapon that would be great - void damage is like 200% better than any other (weapon gets it at level 10) but shortsword looks bad anyway, especiialy of vampire
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Feb 7 2014, 23:46
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Cyberdemon
Group: Members
Posts: 9,138
Joined: 2-March 10

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Please, help me to decide which is better: This or this?
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Feb 7 2014, 23:50
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Cyberdemon @ Feb 7 2014, 22:46)  Please, help me to decide which is better: This or this? maybe the one with the Elec Strike for its 3PABs, even if it costs 150k more than the other... but it dpends also on what you're searching, the other can lead to a (much) superior damage... This post has been edited by Scremaz: Feb 7 2014, 23:52
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Feb 8 2014, 00:06
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Shadowsword
Newcomer
 Group: Gold Star Club
Posts: 40
Joined: 25-July 12

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Hi everyone. I have an issue about IW. I use the following stuff: Magnificent Ethereal Katana Of SlaughterShade hemlet of negationShade Breastplate of negationShade gauntlets of negationShade leggings of negationShade boots of negationAll this give me 49% PhyM, 42%MagM, 29% evade, and 62% resist. Relevant proficiencies are in the 120-140 range. I have 5.9k HP, 650 MP and 11 battle slots, filled mainly with greater mana pots. I use the buffs Haste, Protection, Shadow Veil, Regen and Heart Seeker. No Spark because of mana issues, and no debuffs unless I encounter a boss. I can do a short 40 to 50 IW run in Hell without issue, or a 60 to 70 IW run in Nigthmare, but anything above and it get really hairy. So my question is for those who can do pretty lenghty IW runs at really high difficulty: How do you manage it? Is it something only possible when your stuff is already full of upgrades? Only possible for players lv 300+? Or is the two-hander style less suited to it than playing 1H+shield or caster? Or maybe I missed something?
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Feb 8 2014, 00:06
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Cyberdemon
Group: Members
Posts: 9,138
Joined: 2-March 10

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QUOTE(Scremaz @ Feb 7 2014, 18:50)  maybe the one with the Elec Strike for its 3PABs, even if it costs 150k more than the other... but it dpends also on what you're searching, the other can lead to a (much) superior damage...
I just wanted to make sure that there isn't much difference between them besides agility and strenght, so I'll take the first one, then. Thanks!
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