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post Feb 7 2014, 12:06
Post #43961
Dan31



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QUOTE(Valkrey @ Feb 7 2014, 11:03) *

Monsters can give ponies? o.O

Yeah, they are that rare.

I got like 2 ponies in my entire HV playtime.

Edit: I mean monster drop! Didn't quite read everything, sorry.

This post has been edited by Dan31: Feb 7 2014, 12:21
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post Feb 7 2014, 12:14
Post #43962
varst



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QUOTE(Dan31 @ Feb 7 2014, 18:06) *

Yeah, they are that rare.

I got like 2 ponies in my entire HV playtime.


Any evidence that you can get ponies from monster gifts? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 7 2014, 12:20
Post #43963
Dan31



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QUOTE(varst @ Feb 7 2014, 11:14) *

Any evidence that you can get ponies from monster gifts? (IMG:[invalid] style_emoticons/default/blink.gif)

Wait, what? I was speaking of monster drop, and... oh well, I should have read more carefully what has been said. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Feb 7 2014, 12:45
Post #43964
Cleavs



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i got one too many and many levels ago... then i shrined it to have a shitty gift, don't even remember what... -.-"

QUOTE(darkx @ Feb 7 2014, 01:47) *

Is it better to sell noodles or to take your chances and shrine it?

I'm currently at 11 for luck of the draw, is it worth it to invest further into it? I consistently get superior stuff now. At what level would I expect that for exquisite gear and higher?

same thing for noodles, i think i won't ever shrine nothing else than artifacts or schoolgirl trophies

QUOTE(holy_demon @ Feb 7 2014, 01:45) *

Actually, it's not that expensive in term of mana/duration. Without any ability/prof, its cost per turn is 2mana/turn, Shadow veil and Haste are more costly, both at 3mana/turn, Protection and Spirit Shield are a little bit cheaper, at 1.67mana/turn. Regen is the cheapest at 1.61mana/turn

right, but we're still speaking of a 200ish MP spell for a heavy player... i don't know what kind of equip are you using, but judging from his stats i think you've lesser compromise stats than him... also, he is already short of MP, while you are a human tank compared to him... maybe a couple of pack rat level could help him, but for now it'd be better if he can manage with what he already has...

This post has been edited by Scremaz: Feb 7 2014, 13:05
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post Feb 7 2014, 14:02
Post #43965
holy_demon



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QUOTE(ConfusedPerv @ Feb 7 2014, 19:51) *

so recently i tried playing hv in chrome,it's so fast compared to firefox
but why sometimes it got laggy/stuttering to display the page?
i only use hvstat and dark theme in chrome,other extensions disabled

are there some setting so chrome can load hv page faster?
or maybe there is better browser for hv than chrome?

thanks before for the answers,dear masters (IMG:[invalid] style_emoticons/default/biggrin.gif)


HVStat inserts a lot of elements into the pages. If your cpu is on the weak side, it might have a problem rendering them, Loading page with this fast rate (1-4 pages/s) can be very demanding on CPU.

Opera > everything else. Very progressive caching. Unfortunately its extension suppost (both native and ViolentMonkey) are much less developed than Chrome's, but not impossible to work with (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by holy_demon: Feb 7 2014, 14:07
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post Feb 7 2014, 14:04
Post #43966
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QUOTE(zen_zen @ Feb 7 2014, 10:20) *

Even with the minimal amount of playing I do, I have no problem keeping 3 critters' needs. I've had them from about Lv100 and they are now Lv250ish. Of course, this turtle's pace of growth means that I will see mostly LQ mats but they can still surprise you with some unexpected high level gifts such as Binding of Slaughter or a Pony, unfortunately none of them have managed to bring a second one of those high level gifts again. (IMG:[invalid] style_emoticons/default/smile.gif)

Ponies from monsters?

/rushes to make first monster (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 7 2014, 14:06
Post #43967
holy_demon



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QUOTE(Scremaz @ Feb 7 2014, 21:45) *

right, but we're still speaking of a 200ish MP spell for a heavy player... i don't know what kind of equip are you using, but judging from his stats i think you've lesser compromise stats than him... also, he is already short of MP, while you are a human tank compared to him... maybe a couple of pack rat level could help him, but for now it'd be better if he can manage with what he already has...


I'm using force shield and full power. A single Heartseeker cast costs me 500MP, 1/3 of my total MP. Rest assured, I'm more mana hungry than he ever will be. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 7 2014, 14:27
Post #43968
Cleavs



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QUOTE(holy_demon @ Feb 7 2014, 13:02) *

HVStat inserts a lot of elements into the pages. If your cpu is on the weak side, it might have a problem rendering them, Loading page with this fast rate (1-4 pages/s) can be very demanding on CPU.

Opera > everything else. Very progressive caching. Unfortunately its extension suppost (both native and ViolentMonkey) are much less developed than Chrome's, but not impossible to work with (IMG:[invalid] style_emoticons/default/biggrin.gif)

the reason because i use that, other than mouse gestures (IMG:[invalid] style_emoticons/default/biggrin.gif)
too bad almost none tests their sites with it (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE(holy_demon @ Feb 7 2014, 13:06) *

I'm using force shield and full power. A single Heartseeker cast costs me 500MP, 1/3 of my total MP. Rest assured, I'm more mana hungry than he ever will be. (IMG:[invalid] style_emoticons/default/tongue.gif)

oh, alright, my bad, wrong assumption here then

This post has been edited by Scremaz: Feb 7 2014, 14:28
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post Feb 7 2014, 14:46
Post #43969
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QUOTE(caiax @ Feb 7 2014, 21:04) *

Ponies from monsters?

/rushes to make first monster (IMG:[invalid] style_emoticons/default/tongue.gif)

No, monsters at the monster lab do not give ponies as a gift.
He means "monster drop".

Gifts (http://ehwiki.org/wiki/Monster_Lab#Gifts)
Player-created monsters have a chance of bringing materials to their owner. Monsters can hold up to 3 gifts
(further doubled by the Scavenging chaos upgrade).

Material List: http://ehwiki.org/wiki/The_Forge#Materials

This post has been edited by Cats Lover: Feb 7 2014, 14:49
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post Feb 7 2014, 15:39
Post #43970
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QUOTE(Dan31 @ Feb 7 2014, 12:06) *

Yeah, they are that rare.

I got like 2 ponies in my entire HV playtime.

Edit: I mean monster drop! Didn't quite read everything, sorry.


i got Zero. i always thought you'll have a better chance winning the daily lottery than getting a pony drop. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Feb 7 2014, 15:47
Post #43971
Cats Lover



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QUOTE(malkatmp @ Feb 7 2014, 22:39) *

i got Zero. i always thought you'll have a better chance winning the daily lottery than getting a pony drop. (IMG:[invalid] style_emoticons/default/mellow.gif)

Don't worry, I got my first pony figurine about over 300 lvl.
My friend got it at under 150 lvl though. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 7 2014, 15:49
Post #43972
Caia



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QUOTE(Cats Lover @ Feb 7 2014, 20:46) *

No, monsters at the monster lab do not give ponies as a gift.
He means "monster drop".

Gifts (http://ehwiki.org/wiki/Monster_Lab#Gifts)
Player-created monsters have a chance of bringing materials to their owner. Monsters can hold up to 3 gifts
(further doubled by the Scavenging chaos upgrade).

Material List: http://ehwiki.org/wiki/The_Forge#Materials

Heh, figured it was too good to be true. In any case, the rare binding here and there will be welcome, as well as some materials for selling.
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post Feb 7 2014, 16:06
Post #43973
Cleavs



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QUOTE(caiax @ Feb 7 2014, 14:49) *

Heh, figured it was too good to be true. In any case, the rare binding here and there will be welcome, as well as some materials for selling.

don't expect high bosses too soon though... with low PL, it will be most of the times low/middle grade or cheap bindings, either cases would be somehow useful to upgrade your forge level

oh, a question to Spirit Shield users: it's kind of useful, but what's the logic behind it? on a previuous RE it absorbed arracks of 3000ish damage, but i tried on a PF IW crude equip and it kept blocking attacks of like 200-300 damage but left to pass 2000 and so piercing ones (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Scremaz: Feb 7 2014, 16:11
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post Feb 7 2014, 16:28
Post #43974
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QUOTE(Scremaz @ Feb 7 2014, 23:06) *

oh, a question to Spirit Shield users: it's kind of useful, but what's the logic behind it? on a previuous RE it absorbed arracks of 3000ish damage, but i tried on a PF IW crude equip and it kept blocking attacks of like 200-300 damage but left to pass 2000 and so piercing ones (IMG:[invalid] style_emoticons/default/huh.gif)

(Assuming you have maxed SS ability level)
SS procs when you take damage over 20% of your HP.

Let's say you have 20000 HP and SS is active. When you take less than 4000 damage, it does not proc SS.
But 6000 damage procs your SS! 4000 damage is normaly taken to your HP, and remaining 2000 will be absorbed with some spirit point.

The amount of spirit point consumed depends on the remaining damage and your base spirit.
And SP consumed has cap of 20% of your base spirit.
That means even if you take enormous damage like 40000, you only take 4000 damage and 20% of your base spirit.

The data from my record:
HP 16961 (20% = 3392)
Base spirit: 657 (20% = 131.4)

20 SP consumed when I take 4939 damage (3392 to HP, and SS absorbs 1547)
90 SP consumed when I take 10354 damage (3392 to HP, and SS absorbs 6962)
131 SP consumed when I take 13549 damage (3392 to HP, and SS absorbs 10157)
131 SP consumed when I take 43111 damage (3392 to HP, and SS absorbs 39719)

SP 131 is the cap due to 20% of base spirit when the damage is over 80% of HP.
The amount of consumed SP is linearly scaling on damage between HP * 0.2 ~ HP * 0.8

This post has been edited by Cats Lover: Feb 7 2014, 16:34
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post Feb 7 2014, 16:36
Post #43975
Cleavs



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QUOTE(Cats Lover @ Feb 7 2014, 15:28) *

(Assuming you have maxed SS ability level)
SS procs when you take damage over 20% of your HP.

Let's say you have 20000 HP and SS is active. When you take less than 4000 damage, it does not proc SS.
But 6000 damage procs your SS! 4000 damage is normaly taken to your HP, and remaining 2000 will be absorbed with some spirit point.

The amount of spirit point consumed depends on the remaining damage and your base spirit.
And SP consumed has cap of 20% of your base spirit.
That means even if you take enormous damage like 40000, you only take 4000 damage and 20% of your base spirit.

The data from my record:
HP 16961 (20% = 3392)
Base spirit: 657 (20% = 131.4)

20 SP consumed when I take 4939 damage (3392 to HP, and SS absorbs 1547)
90 SP consumed when I take 10354 damage (3392 to HP, and SS absorbs 6962)
131 SP consumed when I take 13549 damage (3392 to HP, and SS absorbs 10157)
131 SP consumed when I take 43111 damage (3392 to HP, and SS absorbs 39719)

SP 131 is the cap due to 20% of base spirit.

and furthermore it falls if it doesn't have enoghu SP to eat... yeh, understood that... for now i'm at 30% but the example is clear... what i meant is that since i have 9254HP (which 30% is 2774) i can't understand why it kicks on 200HP damage rather than 2000 piercing (besides, for it i haven't mitigation and it would have been really useful to block it)

here is what i meant:
QUOTE
20 5 Cracker Jim hits you for 785 piercing damage.
20 4 Cracker Jim uses Honkey, and hits you for 2777 piercing damage
20 3 Your spirit shield absorbs 227 points of damage from the attack into 4 points of spirit damage

the 2777 hit connected, but the shield blocked 227 points: does it mean that in that turn Cracker Jim hit me 4 times and without the shield i've gained 6563 points of damage? or that spirit shield turns on before the damage and the actual total would have been 3789?

This post has been edited by Scremaz: Feb 7 2014, 16:56
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post Feb 7 2014, 16:38
Post #43976
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Hi all, is 1000+ rounds on lower than hell difficulties penalty only apply for grindfest and item world, or for arena to?
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post Feb 7 2014, 16:42
Post #43977
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QUOTE(LazyShd @ Feb 7 2014, 23:38) *

Hi all, is 1000+ rounds on lower than hell difficulties penalty only apply for grindfest and item world, or for arena to?


It seems to apply for all the battle modes.

http://ehwiki.org/wiki/Loot_Drop_Rolls#Limits
QUOTE

Limits

Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard, and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only).
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post Feb 7 2014, 16:43
Post #43978
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QUOTE(LazyShd @ Feb 7 2014, 15:38) *

Hi all, is 1000+ rounds on lower than hell difficulties penalty only apply for grindfest and item world, or for arena to?

reading from changelog of version 0.76:

QUOTE(Tenboro @ May 18 2013, 11:31)

- Playing a large number of rounds at lower difficulties will now reduce the monster drop rate for a period of time.
-- It starts kicking in after 1000 rounds and reaches max effect after 2000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. Hell and above has no drop reduction.
-- The round counter cools down at a rate of 1 per minute (out of combat only).


so it's safe to assume it regards also arenas and RE

reference here

This post has been edited by Scremaz: Feb 7 2014, 16:46
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post Feb 7 2014, 17:00
Post #43979
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Thanks Cats Lover and Scremaz, but one more question appear. "reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare" for example if I played 2000+ rounds on Normal, then switch to Hard, reduction will be 25%? It means that it will dynamically depends on what difficulty i am playing right now and not on what difficulty i played to get reduction?

This post has been edited by LazyShd: Feb 7 2014, 17:02
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post Feb 7 2014, 17:02
Post #43980
Cleavs



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QUOTE(LazyShd @ Feb 7 2014, 16:00) *

Thanks Cats Lover and Scremaz, but one more question appear. "reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare" for example if I played 2000+ rounds on Normal then switch to Hard reduction will be 25%? It means that it will dynamically depends on what difficulty i am playing right now and not on what difficulty i played to get reduction?

i don't know, but it will be nice (too nice!) if it was so (IMG:[invalid] style_emoticons/default/biggrin.gif)
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