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post Feb 3 2014, 00:30
Post #43641
boulay



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Just found this while lurking in the bazaar: Superior steel chainmail coif

Is that a collector equipment worth selling? ^^

The other day I stumbled upon this but couldn't buy it, I was too slow:
Attached Image

This post has been edited by boulay: Feb 3 2014, 00:31
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post Feb 3 2014, 00:34
Post #43642
Cleavs



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QUOTE(boulay @ Feb 2 2014, 23:30) *

Just found this while lurking in the bazaar: Superior steel chainmail coif

Is that a collector equipment worth selling? ^^

The other day I stumbled upon this but couldn't buy it, I was too slow:
Attached Image

yeh, some collectors could pay something for it, i think at least you should recover what you spent to buy it...

This post has been edited by Scremaz: Feb 3 2014, 00:36
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post Feb 3 2014, 00:36
Post #43643
boulay



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I bought it out of curiosity for 1k, that wasn't too much ^^
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post Feb 3 2014, 00:44
Post #43644
Cleavs



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QUOTE(boulay @ Feb 2 2014, 23:36) *

I bought it out of curiosity for 1k, that wasn't too much ^^

1k? chainmail equip weren't very good, did they?

[edit] jacksonville runs a retired equip shop, you can try ask him...

This post has been edited by Scremaz: Feb 3 2014, 00:49
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post Feb 3 2014, 00:50
Post #43645
Drakewyn



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QUOTE(Scremaz @ Feb 2 2014, 13:40) *

88% domino strike... stunning (IMG:[invalid] style_emoticons/default/blink.gif)
could you please post the stat of your mace?
don't know what he uses, but that function doesn't work on all browsers (or at least i haven't found how): ie with opera you have to manually insert the second quote -.-"
to write another comment is indeed faster (IMG:[invalid] style_emoticons/default/biggrin.gif)


My Mace is good, but not amazing... but the Mana theft really keeps my potion use down.
http://hentaiverse.org/pages/showequip.php...;key=bb84600690
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post Feb 3 2014, 00:53
Post #43646
LazyShd



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QUOTE(holy_demon @ Feb 3 2014, 02:05) *

You could try getting Rapier of nimble. They're not as expensive as rapier of slaughter/balance, and they provide you more defense (parry) that you'd need. The loss in ADB is not that serious, since rapier doesn't give much to begin with (IMG:[invalid] style_emoticons/default/tongue.gif)

Some Power of warding/Plate of warding could be useful too (preferably the former - I'm not a fan of plate nowadays). They're cheap and give you defense against magic, which is the common weakness of both 1H and heavy. However, only get them when you're running out of spirit pot during arena run, due to spirit shield drain.

Also, make it a habit to always use infusion for IWBTH/PFUDOR run, they're very useful on DW and 1H. Try to match infusion with spike shield

Thanks for the tips.
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post Feb 3 2014, 00:58
Post #43647
blue penguin



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QUOTE(boulay @ Feb 2 2014, 22:30) *
Is that a collector equipment worth selling? ^^

Not really, it must be a good item as well to make some profit.

I have this if you really want to start collecting old stuff.
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post Feb 3 2014, 01:05
Post #43648
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QUOTE(Drakewyn @ Feb 2 2014, 23:50) *

My Mace is good, but not amazing... but the Mana theft really keeps my potion use down.
http://hentaiverse.org/pages/showequip.php...;key=bb84600690

i've got this estoc and my domino is stuck at 75%, even though the stats seem similar to those of your mace:

[attachmentid=36354] [attachmentid=36355]

is it due to my character stats, lower than yours?

also, i IWed it till level 6 and gained Butcher Lv.3, Swift Strike Lv.2, Overpower Lv.1. am i in the right way? what potencies would be the best in this case?

This post has been edited by Scremaz: Feb 3 2014, 01:09
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post Feb 3 2014, 01:22
Post #43649
Drakewyn



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QUOTE(Scremaz @ Feb 2 2014, 15:05) *

i've got this estoc and my domino is stuck at 75%, even though the stats seem similar to those of your mace:

[attachmentid=36354] [attachmentid=36355]

is it due to my character stats, lower than yours?

also, i IWed it till level 6 and gained Butcher Lv.3, Swift Strike Lv.2, Overpower Lv.1. am i in the right way? what potencies would be the best in this case?


I think it's because: Two-handed 262.00

Potencies... I don't know too much about. I just randomly IW my gear sometimes if I'm in the mood.

Time to go watch the Superbowl now.
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post Feb 3 2014, 01:25
Post #43650
rancidmeat



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QUOTE(Scremaz @ Feb 2 2014, 18:05) *

i've got this estoc and my domino is stuck at 75%, even though the stats seem similar to those of your mace


CODE
Domino Strike Chance = 40 + (STR + DEX) * 0.02 + 2H / 10
http://ehwiki.org/wiki/Fighting_Styles#Two-Handed

114 STR difference, 105 DEX difference, 78 2H proficiency difference.
That's going to result in a 12.2 Domino Strikes occurrence difference which is about right going from 75% to 88% (depending on rounding).

QUOTE(Scremaz @ Feb 2 2014, 18:05) *
i IWed it till level 6 and gained Butcher Lv.3, Swift Strike Lv.2, Overpower Lv.1. am i in the right way? what potencies would be the best in this case?

I wouldn't worry too much about what you get given that its only a superior weapon. I'd just get it to level 10 asap so you can get the extra strike and kill faster. Ideally for 2H, you'd probably want Butcher and Overpower (Overpower especially if you're going to play on PFUDOR). And by the time you can really do PFUDOR arena runs well with 2H, you're going to have a better weapon by then.
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post Feb 3 2014, 01:26
Post #43651
LazyShd



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QUOTE(Scremaz @ Feb 3 2014, 03:05) *

i've got this estoc and my domino is stuck at 75%, even though the stats seem similar to those of your mace:

[attachmentid=36354] [attachmentid=36355]

is it due to my character stats, lower than yours?

also, i IWed it till level 6 and gained Butcher Lv.3, Swift Strike Lv.2, Overpower Lv.1. am i in the right way? what potencies would be the best in this case?

Domino Strike Chance = 40 + (STR + DEX) * 0.02 + 2H / 10
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post Feb 3 2014, 01:33
Post #43652
holy_demon



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QUOTE(Scremaz @ Feb 3 2014, 10:05) *

i've got this estoc and my domino is stuck at 75%, even though the stats seem similar to those of your mace:

[attachmentid=36354] [attachmentid=36355]

is it due to my character stats, lower than yours?

also, i IWed it till level 6 and gained Butcher Lv.3, Swift Strike Lv.2, Overpower Lv.1. am i in the right way? what potencies would be the best in this case?

Generally Butcher is always the best, unless it's gonna be your offhand. Fatality is the solid 2nd. It can become even better if you have high crit chance. Swift Strike is also good if you're wearing light, not so much on heavy (due to burden penalty). Overpower is okay on offhand DW and niten, arguably useful on 2H, and worthless on 1H (since your hit rate is ~100%)

Personally, I reforge whenever I see Overpower in the first 3 level, and swift strike in the first 2, but that's cos I'm 1H heavy

This post has been edited by holy_demon: Feb 3 2014, 01:41
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post Feb 3 2014, 01:38
Post #43653
Cleavs



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QUOTE(Drakewyn @ Feb 3 2014, 00:22) *

I think it's because: Two-handed 262.00


QUOTE(LazyShd @ Feb 3 2014, 00:26) *

Domino Strike Chance = 40 + (STR + DEX) * 0.02 + 2H / 10


QUOTE(rancidmeat @ Feb 3 2014, 00:25) *

CODE
Domino Strike Chance = 40 + (STR + DEX) * 0.02 + 2H / 10
http://ehwiki.org/wiki/Fighting_Styles#Two-Handed

114 STR difference, 105 DEX difference, 78 2H proficiency difference.
That's going to result in a 12.2 Domino Strikes occurrence difference which is about right going from 75% to 88% (depending on rounding).


yeah, from that formula it seems that the difference is due primarily to 2H prof, and less but also to stats...

QUOTE(rancidmeat @ Feb 3 2014, 00:25) *

I wouldn't worry too much about what you get given that its only a superior weapon. I'd just get it to level 10 asap so you can get the extra strike and kill faster. Ideally for 2H, you'd probably want Butcher and Overpower (Overpower especially if you're going to play on PFUDOR). And by the time you can really do PFUDOR arena runs well with 2H, you're going to have a better weapon by then.

i know that it's only a Sup (moreover 2PABs), but it's the best i can afford right now... if a good drop won't come i think i'd go with it for a long time (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 3 2014, 01:41
Post #43654
Cleavs



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QUOTE(holy_demon @ Feb 3 2014, 00:33) *

Generally Butcher is always the best, unless it's gonna be your offhand. Fatality is the solid 2nd. It can become even better if you have high crit chance. Swift Strike is also good if you're wearing light, not so much on heavy (due to burden penalty). Overpower is okay on offhand DW and niten, arguably useful on 2H, and worthless on 1H (since your hit rate is ~100%)

shade/light user here, depending on the mood and if i'm trying to level something. given what you said, what i gained so far isn't so bad then...
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post Feb 3 2014, 02:16
Post #43655
holy_demon



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I'm planning to buy shade and try for hellfest/SG with 1H/shade. Now I'm split between shadowdancer and arcanist. Shadowdancer can make clearing slightly faster, but Arcanist seems to be good for longer runs (which is the reason I wanna try shade in the first place). Plus it's a bit cheaper. So any recommendation from the experienced shade users?

Another question, when avoidance chance is rolled, which defensive stats have higher priority? Block, Evade, Parry, or Resist? (wishing that Block and Parry are rolled before Evade/Resist (IMG:[invalid] style_emoticons/default/tongue.gif) )

This post has been edited by holy_demon: Feb 3 2014, 02:21
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post Feb 3 2014, 02:28
Post #43656
Drakewyn



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QUOTE(holy_demon @ Feb 2 2014, 16:16) *

I'm planning to buy shade and try for hellfest/SG with 1H/shade. Now I'm split between shadowdancer and arcanist. Shadowdancer can make clearing slightly faster, but Arcanist seems to be good for longer runs (which is the reason I wanna try shade in the first place). Plus it's a bit cheaper. So any recommendation from the experienced shade users?

Another question, when avoidance chance is rolled, which defensive stats have higher priority? Block, Evade, Parry, or Resist? (wishing that Block and Parry are rolled before Evade/Resist (IMG:[invalid] style_emoticons/default/tongue.gif) )


Evade first, Resist last.
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post Feb 3 2014, 02:38
Post #43657
Cleavs



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QUOTE(Drakewyn @ Feb 3 2014, 01:28) *

Evade first, Resist last.

furthermore it does have a sense: i have to resist to a hit only if i can't evade it (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Scremaz: Feb 3 2014, 02:43
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post Feb 3 2014, 02:38
Post #43658
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QUOTE(holy_demon @ Feb 3 2014, 09:16) *

Another question, when avoidance chance is rolled, which defensive stats have higher priority? Block, Evade, Parry, or Resist? (wishing that Block and Parry are rolled before Evade/Resist (IMG:[invalid] style_emoticons/default/tongue.gif) )

Physical attack: Evade -> Block -> Parry
Magical attack: Evade -> Block -> Resist

Evade has always the highest priority. So you can't counter-attack when you evade first for you're 1H Light.
But 1H/Shade provides really good defense with 50%+ Evade, Block, Parry, Resist.
It could keep you safe in some extremely hazard situation. (like IWBTHfest or PFUDORfest?) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 3 2014, 02:45
Post #43659
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QUOTE(Cats Lover @ Feb 3 2014, 11:38) *

Physical attack: Evade -> Block -> Parry
Magical attack: Evade -> Block -> Resist

Evade has always the highest priority. So you can't counter-attack when you evade first for you're 1H Light.
But 1H/Shade provides really good defense with 50%+ Evade, Block, Parry, Resist.
It could keep you safe in some extremely hazard situation. (like IWBTHfest or PFUDORfest?) (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Oh good to know, I reckon I don't need too much Evade then. Arcanist is looking a bit more attractive now (IMG:[invalid] style_emoticons/default/tongue.gif)

I'm trying to finish Hellfest first, then PUFDOR D&D
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post Feb 3 2014, 05:03
Post #43660
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Are spike shields worth getting? I am deciding between spending my mastery points toward a new major ability slot which will cost 3 points and am going to put Archmage in there or spending it on the augment ability slot.
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