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post Jan 31 2014, 17:53
Post #43501
Cats Lover



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QUOTE(something @ Feb 1 2014, 00:45) *

is it me or is your action speed different in PFUDOR?

in PFUDOR i can consistently pull off 2 frenzied blows in spirit stance (t1 t2 t3, turn off stance, attack till cooldown is expired, turn on stance, t3) but always end up being too slow to pull it off in IWBTH. haven't tried this with any other difficulties yet, but probably will.

Yes, the action speed of both player and monsters seems different in only PFUDOR.
With Haste, your buffs (enemies' defuffs, too) exactly lasts x2. (x1.5 usual with Haste in any other difficulty)
That make PFUDOR somewhat easier one in a certain sense.
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post Jan 31 2014, 18:42
Post #43502
buktore



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I remember seeing many people reported about it in various thread when it just came out; some of which Tenb actually read/post reply and most likely have seen these reports— AFAIK, Tenb made no attempt to respond to any of these reports...

There're no mention about such a thing in the change log and it really seem like a bug to me. But seeing that PFUDOR is annoying enough as it is (for non-1H melee, I mean...), I blissfully assumed that maybe it's intended. (IMG:[invalid] style_emoticons/default/ph34r.gif)



Anyway, it would be funny as hell if this situation turn out to be like the old EDB dmg bug debacle.  (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by buktore: Jan 31 2014, 18:51
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post Jan 31 2014, 18:44
Post #43503
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seems that PFUDOR monsters are faster than IWTBH counterparts as reported here
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post Jan 31 2014, 19:18
Post #43504
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a question: what trophy can be gained from noodly appendage? better to sell it or to try and shrine?
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post Jan 31 2014, 19:23
Post #43505
Jeanne d'Arc



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QUOTE(Scremaz @ Jan 31 2014, 18:18) *

a question: what trophy can be gained from noodly appendage? better to sell it or to try and shrine?


noodle is a trophie... cough

you can shrine it for any kind of equip you might want.
if you get something usefull might be not the case most of the time (IMG:[invalid] style_emoticons/default/rolleyes.gif)
and about shrine or sell, do what you like lol (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 31 2014, 19:29
Post #43506
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QUOTE(Teresa of the Faint Smile @ Jan 31 2014, 18:23) *

if you get something usefull might be not the case most of the time (IMG:[invalid] style_emoticons/default/rolleyes.gif)

i know that is a trophy and all about, but i wanted to know from someone who tried to shrine it if it was really useful to do it or to let someone other to ring the door, seen that with minor trophies it's very random (IMG:[invalid] style_emoticons/default/biggrin.gif)
thanks for the answer though

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post Jan 31 2014, 22:43
Post #43507
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Should I train Ability Boost further from 121? I already have 37 free ability points and nothing to spend them on.
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post Jan 31 2014, 23:31
Post #43508
dnbdave



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QUOTE(Scremaz @ Jan 31 2014, 12:29) *

i know that is a trophy and all about, but i wanted to know from someone who tried to shrine it if it was really useful to do it or to let someone other to ring the door, seen that with minor trophies it's very random (IMG:[invalid] style_emoticons/default/biggrin.gif)
thanks for the answer though


Got my first ever Magnificent from shrining a Unicorn Horn, so you stand even better chances with the noodly. Typically though you'll get Exquisites at best.
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post Jan 31 2014, 23:34
Post #43509
Dan31



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QUOTE(Owyn @ Jan 31 2014, 21:43) *

Should I train Ability Boost further from 121? I already have 37 free ability points and nothing to spend them on.

Is that a trick question? (IMG:[invalid] style_emoticons/default/tongue.gif)

Train Ability Boost if you need Ability Points. If you don't, there is just no point. No pun intended.

This post has been edited by Dan31: Jan 31 2014, 23:35
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post Feb 1 2014, 04:50
Post #43510
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Is it worth to invest 1000 hath to get the Suffusive Spirit perk?
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post Feb 1 2014, 05:49
Post #43511
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Is there a point where the cost of training Scavenger/Luck of the Draw/Quartermaster/Archaeologist is considered too prohibitive and saving for better gear (ie. better than <100k pieces of Exquisite) is a good idea?

I figured upping those would increase my income from doing daily arenas since I'm not really doing any sort of Grindfest due to not wanting Stamina to drop below 80 but not sure if that's the best "return" on my credits versus maybe saving for better gear and doing runs on a higher difficulty; I'm pretty much doing everything on Hell difficulty at the moment.

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post Feb 1 2014, 05:53
Post #43512
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QUOTE(iDShaDoW @ Feb 1 2014, 14:49) *

Is there a point where the cost of training Scavenger/Luck of the Draw/Quartermaster/Archaeologist is considered too prohibitive and saving for better gear (ie. better than <100k pieces of Exquisite) is a good idea?

I figured upping those would increase my income from doing daily arenas since I'm not really doing any sort of Grindfest due to not wanting Stamina to drop below 80 but not sure if that's the best "return" on my credits versus maybe saving for better gear and doing runs on a higher difficulty; I'm pretty much doing everything on Hell difficulty at the moment.


LotD should have highest priority, then Quartermaster then Archaeologist. Scavenger is pretty much worthless, so only put credits in it when the cost looks like small change. Only with high LotD (18+) that you will start getting frequent Mag/Leg drop (with 20/25 LoTD , I got like 10 Mags this weeks and 3 legs this month, though most of them are useless except for the one I'm trying to sell in my sig)

If time allows you to, you should do arena on BT/IWTBTH/PFUDOR. They give 2x the credit, plus higher quality equipments drop, and a lot more exp, and they're not that slower to clear (for me, PFUDOR run is usual 30% longer than hell run, and considering the benefits, it's a no-brainer)

This post has been edited by holy_demon: Feb 1 2014, 06:06
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post Feb 1 2014, 06:23
Post #43513
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QUOTE(Mantra64 @ Feb 1 2014, 10:50) *

Is it worth to invest 1000 hath to get the Suffusive Spirit perk?

I think I will try to get it after DD . My hath is not even 25% yet.
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post Feb 1 2014, 06:26
Post #43514
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QUOTE(holy_demon @ Feb 1 2014, 11:53) *

LotD should have highest priority, then Quartermaster then Archaeologist. Scavenger is pretty much worthless, so only put credits in it when the cost looks like small change. Only with high LotD (18+) that you will start getting frequent Mag/Leg drop (with 20/25 LoTD , I got like 10 Mags this weeks and 3 legs this month, though most of them are useless except for the one I'm trying to sell in my sig)

If time allows you to, you should do arena on BT/IWTBTH/PFUDOR. They give 2x the credit, plus higher quality equipments drop, and a lot more exp, and they're not that slower to clear (for me, PFUDOR run is usual 30% longer than hell run, and considering the benefits, it's a no-brainer)


Why would Scavenger be the worthless one? It's the one (and only one) that actually increase your drop chance!

Last two level of Archaeologist is simply pointless.
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post Feb 1 2014, 06:36
Post #43515
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QUOTE(Mantra64 @ Feb 1 2014, 03:50) *

Is it worth to invest 1000 hath to get the Suffusive Spirit perk?


yes it is, as i bought it my sp rised about 450points.
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post Feb 1 2014, 08:40
Post #43516
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In training which one should I invest my credits in for more Token of Blood.
I’m getting more of chaos tokens then Bloods. Its like ever 7 Chaos to 1 Blood.


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post Feb 1 2014, 08:49
Post #43517
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QUOTE(Andog @ Feb 1 2014, 14:40) *

In training which one should I invest my credits in for more Token of Blood.
I’m getting more of chaos tokens then Bloods. Its like ever 7 Chaos to 1 Blood.

None (IMG:[invalid] style_emoticons/default/smile.gif)
No trainning can change the blood: chaos ratio.
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post Feb 1 2014, 14:38
Post #43518
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void dmg is the best,
at lvl 10 waepon get a second so is weaker than?
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post Feb 1 2014, 14:42
Post #43519
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QUOTE(reigenxd3 @ Feb 1 2014, 13:38) *

void dmg is the best,
at lvl 10 waepon get a second so is weaker than?

no, it's a potency: in case of ethereal weapons it would be added a second, ulterior strike, which nature is randomly assigned...
your weapon could then hit three times: one for "physical" hit, one for void strike and the third for the newly-gained strike

This post has been edited by Scremaz: Feb 1 2014, 14:45
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post Feb 1 2014, 14:52
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And also you can add another one with infusions, since weapon can have two elemental strikes (void strike doesn't count as elemental strike).

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