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post Jan 24 2014, 17:46
Post #43021
varst



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QUOTE(Dan31 @ Jan 24 2014, 23:18) *

Aren't the other materials returned too? If so, then since there are about 5 materials (including the binding) per upgrade, the return chance is significant. Is there someone familiar with the salvaging of forged materials here to confirm that?


I just shrined one with 1 resist binding, 4 low-cloth and 1 mid-cloth and got 3 low-cloth in return. Of course that may be something by-chance, so you may treat that as worst-case scenario.
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post Jan 24 2014, 17:48
Post #43022
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QUOTE(Dan31 @ Jan 24 2014, 16:18) *

Aren't the other materials returned too? If so, then since there are about 5 materials (including the binding) per upgrade, the return chance is significant. Is there someone familiar with the salvaging of forged materials here to confirm that?

Anyway, if that's the case, if you have the lowest forge level, the chances are:
- 62.2% chance of getting both bindings
- 35.6% chance of getting either binding
- 2.2% chance of getting none

so bindings are considered as standard materials and what you get back is chosen randomly? (IMG:[invalid] style_emoticons/default/huh.gif)
couldn't it be that it applies the same calculus to every material and only after happens to round down?
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post Jan 24 2014, 17:55
Post #43023
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Now I've repeated the same experiment for like 10 times (1 binding, 4 low 1 mid or 3 low 2 mid), and every time I only get 3 low or 2 low 1 mid back. So unless I've some crazy unlucky streak, that thing should be rounded down.

This post has been edited by varst: Jan 24 2014, 17:55
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post Jan 24 2014, 17:56
Post #43024
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QUOTE(varst @ Jan 24 2014, 16:46) *

I just shrined one with 1 resist binding, 4 low-cloth and 1 mid-cloth and got 3 low-cloth in return. Of course that may be something by-chance, so you may treat that as worst-case scenario.

Oh, is it by chance? I didn't know if it was by chance or if it was returning systematically 80% (or whatever your return rate is) of the forge materials rounded down. My calculations were based on the latter scenario, so I'll have to do the math again. And anyway, my calculations were wrong since each upgrade take 6 materials, not 5.

The chances are much simpler to calculate then.

For 80% chance:
- 64% chance of getting both bindings
- 32% chance of getting one
- 4% chance of getting none

For 90% chance:
- 81% chance of getting both
- 18% chance of getting one
- 1% chance of getting none


This post has been edited by Dan31: Jan 24 2014, 18:30
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post Jan 24 2014, 18:02
Post #43025
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QUOTE(Dan31 @ Jan 24 2014, 16:56) *

Oh, is it by chance? I didn't know if it was by chance or if it was returning systematically 80% (or whatever your return rate is) of the forge materials rounded down. My calculations were based on the latter scenario, so I'll have to do the math again. And anyway, my calculations were wrong since each upgrade take 6 materials, not 5. Hold on.

in my opinion every group of material is grouped into themselves and only after you can apply the 80% chance and the following round down: in other words, with the equip of varst you will have the 80/90% of the low cloth (thus 3 rounded down, as reported), the 80/90% of 1 mid-cloth (thus 0) and the 80/90% of bindings (as before, 0). though i can't imagine if every binding has its category or if they rapresent a big group

otherwise, today it's the bad day to salvage equips (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Scremaz: Jan 24 2014, 18:04
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post Jan 24 2014, 18:27
Post #43026
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Seems like it is 80% return rounded down for each category of material then, meh. Which means there is no point in salvaging that katana.

This post has been edited by Dan31: Jan 24 2014, 18:31
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post Jan 24 2014, 18:36
Post #43027
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QUOTE(Dan31 @ Jan 25 2014, 00:27) *

...We should totally write in the wiki how salvage returns work once we figure it out. The higher levels probably know.


Well nobody's complaining about the 'rounding down' rule so I'd assume it's correct, as it fits the observation better than 'random process'.
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post Jan 24 2014, 18:46
Post #43028
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1. How feasible is Niten+Shade in high difficulty Arenas & Schoolgirl marathons?
2. Is the attack damage of this waki too low or what?
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post Jan 24 2014, 18:48
Post #43029
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QUOTE(Dan31 @ Jan 24 2014, 17:27) *

Seems like it is 80% return rounded down for each category of material then, meh. Which means there is no point in salvaging that katana.

yeh. i had been happier if it was as you said before because i could've recovered a binding of destruction, but so it is...

QUOTE(hujan86 @ Jan 24 2014, 17:46) *

Is the attack damage of this waki too low or what?

seems quite low to me, even less than Fine level...

This post has been edited by Scremaz: Jan 24 2014, 18:52
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post Jan 24 2014, 19:02
Post #43030
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QUOTE(hujan86 @ Jan 24 2014, 11:46) *

2. Is the attack damage of this waki too low or what?


It's pretty awful
http://hentaiverse.org/pages/showequip.php...;key=1e15c0e6d2
http://hentaiverse.org/pages/showequip.php...;key=6934c00154
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post Jan 24 2014, 19:02
Post #43031
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QUOTE(hujan86 @ Jan 25 2014, 00:46) *

1. How feasible is Niten+Shade in high difficulty Arenas & Schoolgirl marathons?
2. Is the attack damage of this waki too low or what?

1. Not bad IMO, but you need to use skill almost every round.
2. ADB is not important for offhand weapon.
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post Jan 24 2014, 19:34
Post #43032
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QUOTE(Dan31 @ Jan 24 2014, 16:27) *

Seems like it is 80% return rounded down for each category of material then, meh. Which means there is no point in salvaging that katana.


That's a shame.. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 24 2014, 19:44
Post #43033
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Is the ADB of offhand weapon considered or not in the base damage formula?
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post Jan 24 2014, 19:44
Post #43034
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never really understand waki in the first place, their damage always seems pretty low. or am i missing something? are they just use for extra stat boost & parrying?

also, that waki seems pretty low damage. just curious is a waki like this worth anything or should i just sell it to the shop.
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post Jan 24 2014, 19:48
Post #43035
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QUOTE(hujan86 @ Jan 24 2014, 12:44) *

Is the ADB of offhand weapon considered or not in the base damage formula?


It's considered, but you use it more for the accuracy, procs and other shit.

QUOTE(malkatmp @ Jan 24 2014, 12:44) *

never really understand waki in the first place, their damage always seems pretty low. or am i missing something? are they just use for extra stat boost & parrying?

also, that waki seems pretty low damage. just curious is a waki like this worth anything or should i just sell it to the shop.


http://ehwiki.org/wiki/Fighting_Styles#Niten_Ichiryu

This post has been edited by watisthis: Jan 24 2014, 19:49
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post Jan 24 2014, 19:59
Post #43036
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@ watisthis
@ Colman

Thank you
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post Jan 24 2014, 20:16
Post #43037
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How come a rapier of balance as 1H can hit for 7k (normal damage, no other procs accounted), more than an axe/club can as DW with the aforementioned rapier as offhand, around 3k (again, normal damage, no other procs are accounted). I was wearing the same set of power slaughter and my DW has 1.3k more base damage (6.6k vs 5.3k). My 2H (5.9k base damage) only deals 2k normal damage.

Does 1H have better damage calculation than DW and 2H? Cos I keep finding myself clearing arena (schoolgirl and pre-schoolgirl) faster than either DW or 2H
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post Jan 24 2014, 20:24
Post #43038
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QUOTE(holy_demon @ Jan 24 2014, 13:16) *

How come a rapier of balance as 1H can hit for 7k (normal damage, no other procs accounted), more than an axe/club can as DW with the aforementioned rapier as offhand, around 3k (again, normal damage, no other procs are accounted). I was wearing the same set of power slaughter and my DW has 1.3k more base damage (6.6k vs 5.3k). My 2H (5.9k base damage) only deals 2k normal damage.

Does 1H have better damage calculation than DW and 2H? Cos I keep finding myself clearing arena (schoolgirl and pre-schoolgirl) faster than either DW or 2H

http://ehwiki.org/wiki/Fighting_Styles#Dual_Wielding

QUOTE
Offhand weapon damage is reduced to 50%
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post Jan 24 2014, 20:32
Post #43039
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QUOTE(holy_demon @ Jan 25 2014, 05:16) *

How come a rapier of balance as 1H can hit for 7k (normal damage, no other procs accounted), more than an axe/club can as DW with the aforementioned rapier as offhand, around 3k (again, normal damage, no other procs are accounted). I was wearing the same set of power slaughter and my DW has 1.3k more base damage (6.6k vs 5.3k). My 2H (5.9k base damage) only deals 2k normal damage.

Does 1H have better damage calculation than DW and 2H? Cos I keep finding myself clearing arena (schoolgirl and pre-schoolgirl) faster than either DW or 2H


Nvm.. .I forgot to check PA stack and spirit stance. I paid closer attention just now and saw the DW main hit deals a whooping 16k to Kodou Yuki, normal damage.

Carry on :/
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post Jan 24 2014, 21:07
Post #43040
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QUOTE(holy_demon @ Jan 25 2014, 02:32) *

Nvm.. .I forgot to check PA stack and spirit stance. I paid closer attention just now and saw the DW main hit deals a whooping 16k to Kodou Yuki, normal damage.

Carry on :/

You need 100% off-hand strike in order to have the same PA efficiency as 1H rapier.
Forging accuracy is not expensive so you should do that when you want to play DW.

This post has been edited by Colman: Jan 24 2014, 21:11
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