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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 23 2014, 20:10
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rancidmeat
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Its likely you actually need a Hallowed weapon. Elemental weapons give +EDB to their respective elements. Gaining Holy Strike doesn't give the weapon more +EDB to Holy.
That said, I don't have any weapons with Holy Strike which aren't Hallowed weapons to begin with to explicitly test it.
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Jan 23 2014, 20:14
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(rancidmeat @ Jan 23 2014, 19:10)  Its likely you actually need a Hallowed weapon. Elemental weapons give +EDB to their respective elements. Gaining Holy Strike doesn't give the weapon more +EDB to Holy.
That said, I don't have any weapons with Holy Strike which aren't Hallowed weapons to begin with to explicitly test it.
nor do i... oh, well, i think the bonus from an ethereal weapon is more than a few points of HP restored (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 23 2014, 20:16
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rancidmeat
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Joined: 4-May 12

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QUOTE(holy_demon @ Jan 23 2014, 12:55)  OFC must be seriously OP (IMG:[ invalid] style_emoticons/default/ohmy.gif) OFC is pretty much a full round clear instantly for 200% Overcharge. Pretty much the only things that survive are the occasional power level 1600 giants or bosses for me. I'd wager for people that use Power Slaughter, it kills everything but bosses always. Its very helpful for getting past the painful IW/Grindfest/8+ mob rounds that have a lot of super high hit point mobs that you have almost no chance of killing off before they get spirit attacks off.
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Jan 23 2014, 20:18
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Lement
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QUOTE(holy_demon @ Jan 23 2014, 19:55)  I'm surprised that you can even use it, lest to clear hellfest with it. OFC must be seriously OP (IMG:[ invalid] style_emoticons/default/ohmy.gif) Nah, it is just 1H is still kinda meh in AoE, hanging on by OC overflow largely. For 2H you pretty much only have reason to OFC when bunch of baddies show up at the start of the round - every 10 rounds perhaps. So OFC is pretty much a background buff to 1h and DW. This post has been edited by Lement: Jan 23 2014, 20:18
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Jan 23 2014, 20:49
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zekana
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im going for 2 rapiers for duelwield. for the suffix, which should you usually go for, slaughter, balance, or nimble? i've been going for slaughter for damage but is nimble better for the extra parry chance?
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Jan 23 2014, 20:53
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Lement
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Mainhand should always be slaughter. Offhand has 50% parry bonus, and gets accuracy/2 boost to second hit rate, so balance and nimble are popular for offhand.
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Jan 23 2014, 21:37
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zekana
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Joined: 29-October 12

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QUOTE(Lement @ Jan 23 2014, 13:53)  Mainhand should always be slaughter. Offhand has 50% parry bonus, and gets accuracy/2 boost to second hit rate, so balance and nimble are popular for offhand.
that explains a lot. thanks.
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Jan 23 2014, 22:28
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zen_zen
Group: Gold Star Club
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Joined: 20-June 11

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QUOTE(Scremaz @ Jan 23 2014, 10:07)  don't know if it's right, but when casting cure with an ethereal weapon it healed about 4400 HP, while the corresponding hallowed version about 4900, good to know! but does it require holy damage or only holy strike? i mean, an ethereal weapon with holy strike provide the same bonus or must i have a hallowed weapon?
http://ehwiki.org/wiki/Item_World seem to suggest it has to be Hallowed version to get the elemental bonus. If you are a DW player, I can lend you this Rapier to test - I am also interested in how much Heal bonus you get from a Hallowed weapon.
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Jan 23 2014, 22:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(zen_zen @ Jan 23 2014, 21:28)  http://ehwiki.org/wiki/Item_World seem to suggest it has to be Hallowed version to get the elemental bonus. If you are a DW player, I can lend you this Rapier to test - I am also interested in how much Heal bonus you get from a Hallowed weapon. yeh, thanks. actually i've got two hallowed axes but they got the exact same amount of holy damage, so another weapon with different value should help...
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Jan 23 2014, 23:09
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Dan31
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How do elemental strikes work, damage-wise?
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Jan 23 2014, 23:22
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Cleavs
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Joined: 18-January 07

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QUOTE(Dan31 @ Jan 23 2014, 22:09)  How do elemental strikes work, damage-wise?
i think they give to the monster a supplemental strike which entity is calculated onto a elemental/holy/dark proficiency base and some-other-that-i-don't-know factor, and in a second moment come the effects on the monster: evade, eventual strike and process gained ecc ecc
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Jan 23 2014, 23:49
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habbababba31
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QUOTE(Dan31 @ Jan 23 2014, 23:09)  How do elemental strikes work, damage-wise?
Pretty sure they have a base damage equal to half your normal damage (for main hand weapons, 1/4 damage for offhand elemental strikes) in whatever element the strike is - so they're subject to the elemental mitigations of the monsters.
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Jan 23 2014, 23:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(habbababba31 @ Jan 23 2014, 22:49)  Pretty sure they have a base damage equal to half your normal damage (for main hand weapons, 1/4 damage for offhand elemental strikes) in whatever element the strike is - so they're subject to the elemental mitigations of the monsters.
does this apply also to void strike? it's been a while since i used other strikes, but i'm sure to have seen void strikes bigger than the normal damage of the weapon, and different not only between two monsters, but also with the same monster...
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Jan 24 2014, 00:00
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evanpiper896
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Is it usually better to IW an ethereal weapon to lvl 10 and risk getting a bad elemental strike or IW a dark/holy weapon to level 10 and keeping the interference & burden?
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Jan 24 2014, 00:04
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Cleavs
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Joined: 18-January 07

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QUOTE(evanpiper896 @ Jan 23 2014, 23:00)  Is it usually better to IW an ethereal weapon to lvl 10 and risk getting a bad elemental strike or IW a dark/holy weapon to level 10 and keeping the interference & burden?
this question is related to what i, rancidmeat and zen_zen were saying: if you're interested in the bonus HP restoration granted by holt strike, it's undoubtly better to IW an hallowed weapon, otherwise i think it could be better to iw an ethereal one... This post has been edited by Scremaz: Jan 24 2014, 00:31
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Jan 24 2014, 00:27
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Owyn
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QUOTE But Giants are also weak against Wind. QUOTE cold spike shield > storm spike shield
Because there's no such thing as couter-speed now to me Wind sounds not worse than Elec. Maybe Mechanoid monsters matter? *Haven't seen a single one anyway
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Jan 24 2014, 00:29
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Valkrey
Group: Gold Star Club
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Joined: 23-January 11

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QUOTE(evanpiper896 @ Jan 24 2014, 06:00)  Is it usually better to IW an ethereal weapon to lvl 10 and risk getting a bad elemental strike or IW a dark/holy weapon to level 10 and keeping the interference & burden?
Or you can IW an ethereal to lvl 9 and use infusions. That's normally only done by the rich though.
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Jan 24 2014, 01:19
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rancidmeat
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Joined: 4-May 12

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QUOTE(zen_zen @ Jan 23 2014, 15:28)  If you are a DW player, I can lend you this Rapier to test - I am also interested in how much Heal bonus you get from a Hallowed weapon. It was stated in the formula I posted earlier which was from the wiki. http://ehwiki.org/wiki/SpellsCODE Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100) AP are the ability points you've spent to upgrade cure where 100 is the max (level 3/3 upgrade). The +spell damage on weapons corresponds to a % damage bonus and is usually abbreviated as EDB (Elemental damage bonus) and is exactly in the formula above. In this case, you need +Holy spell damage. My base health is 6223 as stated on my character sheet. My max health is 13955. If I use a health gem, it heals for a max of 6223 (supposed to be base health). My max cure with my weapon (+23.53 Holy) is 7688. Max cure w/out weapon should theoretically be 6223 (did not verify but max cure should be the same as a health gem or base health). If I use the above formula, I get 7687.2719 which rounded up gives 7688 (things seem to be rounded up for calculations in this game). This post has been edited by rancidmeat: Jan 24 2014, 01:49
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Jan 24 2014, 02:06
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(rancidmeat @ Jan 23 2014, 15:19)  It was stated in the formula I posted earlier which was from the wiki. http://ehwiki.org/wiki/SpellsCODE Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100) AP are the ability points you've spent to upgrade cure where 100 is the max (level 3/3 upgrade). The +spell damage on weapons corresponds to a % damage bonus and is usually abbreviated as EDB (Elemental damage bonus) and is exactly in the formula above. In this case, you need +Holy spell damage. My base health is 6223 as stated on my character sheet. My max health is 13955. If I use a health gem, it heals for a max of 6223 (supposed to be base health). My max cure with my weapon (+23.53 Holy) is 7688. Max cure w/out weapon should theoretically be 6223 (did not verify but max cure should be the same as a health gem or base health). If I use the above formula, I get 7687.2719 which rounded up gives 7688 (things seem to be rounded up for calculations in this game). Thanks for the explanation, I should learn to go through the wiki more thoroughly. On to another subject, do you know of a link in the wiki that explains the advantage of max levelled weapon vs none or partial levelled weapon?
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Jan 24 2014, 02:07
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blue penguin
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Joined: 24-March 12

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QUOTE(rancidmeat @ Jan 23 2014, 23:19)  If I use the above formula, I get 7687.2719 which rounded up gives 7688 (things seem to be rounded up for calculations in this game).
Or maybe your base health is actually 6223.3 and not 6223 ? => round(6223.3 * 1.2353) = 7688
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