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post Jan 23 2014, 03:48
Post #42901
Colman



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Suddenly feel like providing IW service (IMG:[invalid] style_emoticons/default/smile.gif) . Perhaps 15 credits/PxP. And limit the gear to PxP<340.
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post Jan 23 2014, 04:01
Post #42902
Maximum_Joe



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QUOTE(jenga201 @ Jan 22 2014, 10:54) *

When the bar is red

Empty.
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post Jan 23 2014, 04:03
Post #42903
Valkrey



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QUOTE(Fanservicefan @ Jan 23 2014, 09:29) *

I'm at around level 200, which apparently is the signal for monsters everywhere to step their game up enough to kick my ass. I stopped until an update cut the hourlies to 30 minutes at a time. That and focusing on buffing my depreciating spells managed to mitigate my losses. Problem is, I'm not sure if the likes of Weaken and Slow can suffice until my proficiency reaches 30, and grinding spells is a bitch due to cooldown. Only at 7.

I'll wrap things up here. I want Imperil and I'm not killing the mobs fast enough. I'm primarily a 2H melee build wearing light armor with Cure and a few debuff spells on the side (Slow, Sleep, and Weaken). I carry four health potions, four mana potions, and a single spirit potion. How do I go about speeding up the depreciating proficiency? Also, is Full Cure worth the undesirable cooldown?

My best weapon right now: http://hentaiverse.org/pages/showequip.php...;key=478247a886


Is your light armour primarily consisting of shade or leather? If it's shade, your current weapon should work decently well enough to keep the mobs off your back. If you're using leather, I suggest switching over to 2-h heavy protection, since the added burden+interference just about kills your evade anyway. Also, if you think you really need health potions, bring less. 6 mana, 2 health and 1 spirit would probably be much better, but 7 mana 2 spirit would be more efficient. Full cure should only be used if you're about <15% health, and regular cure is on CD.

Grinding depreciating proff should be easier when you hit 250, since that's when you unlock all levels of Faster Weaken, reducing it to no CD time. But otherwise, just throw on a set of cloth gear with Mana Conservation, a staff of focus, jump into a crude equipment IW on normal mode and just spam depreciating spells. Don't kill the mobs, just cast the spells and flee once you've run out of mana and/or pots.



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post Jan 23 2014, 04:11
Post #42904
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QUOTE(Valkrey @ Jan 23 2014, 04:03) *

Is your light armour primarily consisting of shade or leather? If it's shade, your current weapon should work decently well enough to keep the mobs off your back. If you're using leather, I suggest switching over to 2-h heavy protection, since the added burden+interference just about kills your evade anyway. Also, if you think you really need health potions, bring less. 6 mana, 2 health and 1 spirit would probably be much better, but 7 mana 2 spirit would be more efficient. Full cure should only be used if you're about <15% health, and regular cure is on CD.

Grinding depreciating proff should be easier when you hit 250, since that's when you unlock all levels of Faster Weaken, reducing it to no CD time. But otherwise, just throw on a set of cloth gear with Mana Conservation, a staff of focus, jump into a crude equipment IW on normal mode and just spam depreciating spells. Don't kill the mobs, just cast the spells and flee once you've run out of mana and/or pots.

Got a way to grind supportive prof?
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post Jan 23 2014, 04:13
Post #42905
Colman



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QUOTE(Nightwishman @ Jan 23 2014, 10:11) *

Got a way to grind supportive prof?

IA 1
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post Jan 23 2014, 04:22
Post #42906
holy_demon



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QUOTE(Fanservicefan @ Jan 23 2014, 12:29) *

I'm at around level 200, which apparently is the signal for monsters everywhere to step their game up enough to kick my ass. I stopped until an update cut the hourlies to 30 minutes at a time. That and focusing on buffing my depreciating spells managed to mitigate my losses. Problem is, I'm not sure if the likes of Weaken and Slow can suffice until my proficiency reaches 30, and grinding spells is a bitch due to cooldown. Only at 7.

I'll wrap things up here. I want Imperil and I'm not killing the mobs fast enough. I'm primarily a 2H melee build wearing light armor with Cure and a few debuff spells on the side (Slow, Sleep, and Weaken). I carry four health potions, four mana potions, and a single spirit potion. How do I go about speeding up the depreciating proficiency? Also, is Full Cure worth the undesirable cooldown?

My best weapon right now: http://hentaiverse.org/pages/showequip.php...;key=478247a886


The only real benefit of deprecating spell is reduction MP cost, which is easily and painlessly solved with more mana potions. Also, maximum 1 debuff per monster, and no debuff on monster than can be killed in less than 10 turns. Death is the preferable debuff to anything else. So choose ONE between Weaken, Silence, or Imperil. Anymore than than and you're just wasting mana.

Man, someone needs to put in the advice thread something like this "DO NOT EVER BRING MORE THAN 1 HEALTH POT INTO BATTLE". You're like the 10th person this week with the same issue and problem. (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by holy_demon: Jan 23 2014, 04:24
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post Jan 23 2014, 04:41
Post #42907
Colman



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QUOTE(holy_demon @ Jan 23 2014, 10:22) *
Man, someone needs to put in the advice thread something like this "DO NOT EVER BRING MORE THAN 1 HEALTH POT INTO BATTLE". You're like the 10th person this week with the same issue and problem. (IMG:[invalid] style_emoticons/default/sleep.gif)

Not like new player are reading that page. That page is hard to discover for people who new to the HV wiki.

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post Jan 23 2014, 04:43
Post #42908
holy_demon



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QUOTE(Colman @ Jan 23 2014, 13:41) *

Not like new play are reading that page. That page is hard to discover for people who new to the HV wiki.


Well level 200+ players are hardly new >.>

And he joined in 2009, that's even before you and me (IMG:[invalid] style_emoticons/default/ohmy.gif)

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post Jan 23 2014, 05:20
Post #42909
Fanservicefan



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QUOTE(holy_demon @ Jan 22 2014, 21:22) *

The only real benefit of deprecating spell is reduction MP cost, which is easily and painlessly solved with more mana potions. Also, maximum 1 debuff per monster, and no debuff on monster than can be killed in less than 10 turns. Death is the preferable debuff to anything else. So choose ONE between Weaken, Silence, or Imperil. Anymore than than and you're just wasting mana.

Man, someone needs to put in the advice thread something like this "DO NOT EVER BRING MORE THAN 1 HEALTH POT INTO BATTLE". You're like the 10th person this week with the same issue and problem. (IMG:[invalid] style_emoticons/default/sleep.gif)


And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that. Furthermore, what's this about only ever hitting one monster with a debuff spell? For the most part they just about always hit three at a time.

QUOTE(Valkrey @ Jan 22 2014, 21:03) *

Is your light armour primarily consisting of shade or leather? If it's shade, your current weapon should work decently well enough to keep the mobs off your back. If you're using leather, I suggest switching over to 2-h heavy protection, since the added burden+interference just about kills your evade anyway. Also, if you think you really need health potions, bring less. 6 mana, 2 health and 1 spirit would probably be much better, but 7 mana 2 spirit would be more efficient. Full cure should only be used if you're about <15% health, and regular cure is on CD.

Grinding depreciating proff should be easier when you hit 250, since that's when you unlock all levels of Faster Weaken, reducing it to no CD time. But otherwise, just throw on a set of cloth gear with Mana Conservation, a staff of focus, jump into a crude equipment IW on normal mode and just spam depreciating spells. Don't kill the mobs, just cast the spells and flee once you've run out of mana and/or pots.


With the exception of the helmet, all Shade. As for my current difficulty, Battletoads. Rather not lower it because the increased EXP gain is too tempting to give up. Even so, reaching level 250 might take a while with just half-hourlies.

Helmet: http://hentaiverse.org/pages/showequip.php...;key=d4a184238c
Breastplate: http://hentaiverse.org/pages/showequip.php...;key=2762b2ef23
Gauntlets: http://hentaiverse.org/pages/showequip.php...;key=195c092dfd
Leggings: http://hentaiverse.org/pages/showequip.php...;key=3d251e55b0
Boots: http://hentaiverse.org/pages/showequip.php...;key=20a26be78d
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post Jan 23 2014, 05:24
Post #42910
something



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to those using DW shade with an offhand rapier of balance: how do you guys manage to not die on high difficulty? i tried comparing my balance rapier to my old nimble dagger in IWBTH IW and the results weren't as expected:

my dagger = died at Round 37 / 70 (mostly due to not paying attention)

my rapier = died at Round 24 / 70

i couldn't handle it when i started getting +6 mobs. am i using the wrong attack pattern or something? i usually do something like: wait till +5 mobs start showing up, t1 t2 t3, kill whatever is left to build OC, next round t1 t2 t3, repeat till win staged. occasionally i'll use t3 with stance for strong mobs.

edit: i guess i should mention that i'm not using full fleet/shadowdancer because poor

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post Jan 23 2014, 05:47
Post #42911
Colman



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QUOTE(something @ Jan 23 2014, 11:24) *

to those using DW shade with an offhand rapier of balance: how do you guys manage to not die on high difficulty? i tried comparing my balance rapier to my old nimble dagger in IWBTH IW and the results weren't as expected:

my dagger = died at Round 37 / 70 (mostly due to not paying attention)

my rapier = died at Round 24 / 70

i couldn't handle it when i started getting +6 mobs. am i using the wrong attack pattern or something? i usually do something like: wait till +5 mobs start showing up, t1 t2 t3, kill whatever is left to build OC, next round t1 t2 t3, repeat till win staged. occasionally i'll use t3 with stance for strong mobs.

edit: i guess i should mention that i'm not using full fleet/shadowdancer because poor

IA 3 + SS is useful in this case. Also, melee attacks do not hurt much.
When you find melee attack hurt much, every single magic attack can one-shot you, so there is not much different anyway.

BTW, why IW by DW?

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post Jan 23 2014, 06:07
Post #42912
holy_demon



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QUOTE(Fanservicefan @ Jan 23 2014, 14:20) *

And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that. Furthermore, what's this about only ever hitting one monster with a debuff spell? For the most part they just about always hit three at a time.
With the exception of the helmet, all Shade. As for my current difficulty, Battletoads. Rather not lower it because the increased EXP gain is too tempting to give up. Even so, reaching level 250 might take a while with just half-hourlies.

Helmet: http://hentaiverse.org/pages/showequip.php...;key=d4a184238c
Breastplate: http://hentaiverse.org/pages/showequip.php...;key=2762b2ef23
Gauntlets: http://hentaiverse.org/pages/showequip.php...;key=195c092dfd
Leggings: http://hentaiverse.org/pages/showequip.php...;key=3d251e55b0
Boots: http://hentaiverse.org/pages/showequip.php...;key=20a26be78d


Are you casting protection, haste, shadow veil, spirit shield? Then there's always defend (25% damage reduction is A LOT, especially in emergency situation), full-cure and Spark of life for emergency situation. You don't want health potion because mana potion is more efficient and versatile. Not every round is dangerous, so most of the time you will be in full HP, and the health regen of your health pot you use from previous rounds is just going to waste.

And sorry to say, it only gets harder from here on as you level up. If you want to have any chance in future arenas, then stop using health pots. Otherwise lower your difficulty and slow down your exp gain, because you're not ready for what's ahead of you.

I'm saying one debuff per monster, not one monster per debuff. In other word, you only cast one type of debuff on any monster. You don't cast weaken+silence+sleep+slow, because that's just a waste of mana. Heck, even PFUDOR FSM (the hardest monster in the game) only needs silence to be reduced to a harmless puppy.

To be frank, if you want exp, do IW or GF because they give you more monster per round. You only do arena for the token. The only arena that might be good source of exp are the schoolgirls (still unavalaible at your level), but they are excruciatingly long that you shouldn't bother with them at all. The only arena with decent drops are schoolgirls and T&T. All in all, just do Arena on Hell, then run IWBTH/PFUDOR GF or IW for exp. You don't have to clear all rounds, just go as far as you can before running out of pots.
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post Jan 23 2014, 06:14
Post #42913
holy_demon



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QUOTE(something @ Jan 23 2014, 14:24) *

to those using DW shade with an offhand rapier of balance: how do you guys manage to not die on high difficulty? i tried comparing my balance rapier to my old nimble dagger in IWBTH IW and the results weren't as expected:

my dagger = died at Round 37 / 70 (mostly due to not paying attention)

my rapier = died at Round 24 / 70

i couldn't handle it when i started getting +6 mobs. am i using the wrong attack pattern or something? i usually do something like: wait till +5 mobs start showing up, t1 t2 t3, kill whatever is left to build OC, next round t1 t2 t3, repeat till win staged. occasionally i'll use t3 with stance for strong mobs.

edit: i guess i should mention that i'm not using full fleet/shadowdancer because poor


Don't use DW in IW. Its aoe clear is too slow and its weak defence doesn't help either. My suggestion is to buy a shield and use it with your main hand or your rapier of balance. You will have a much easier time clearing IW due to the superior defence, perma-stun, and a faster AOE clear. Heck, when I was at 310, I barely make it through IWBTH with 2H, cannot finish it with DW (and still can't), and use only 8/11 mana pots with 1H. At the time, both my 2H and DW prof are maxed, and my 1H prof was not even 200 yet

2H (either longsword or mace) would be good for you too, since Light armor is safer than Heavy (lol, this is the first game where light armor has more survivability than heavy armor). You might have an easier time with 2H than I did (I struggle with 2H on IW mainly because I lack defence, and have to use Cure too much)

This post has been edited by holy_demon: Jan 23 2014, 06:18
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post Jan 23 2014, 06:16
Post #42914
Cats Lover



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QUOTE(Fanservicefan @ Jan 23 2014, 12:20) *

And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that.

Because Regen is more efficient than health potion. (IMG:[invalid] style_emoticons/default/smile.gif)
1 heroic health potion provides 50 turns of restoration while 1 heroic mana potion (= whole your mana) provides at least 3~4 Regen (also other buffs like Protection, Haste, Heartseeker, Spirit Shield, etc...)
What's your proficiency of supportive? I can't remember my prof. when I was at your level but Regen gave about 35~40+ turns of restoration.
If you clear 1 round per 15 turn, you can go only 3 rounds with 1 health potion. And you can go more than 10 rounds with 1 mana potion. Also a mana gem may provide another 3 rounds.

+Edit:
Before you use Spirit Shield or get Innate Arcana, "one" health potion may be helpful to beat random encounter safely on PFUDOR. But not more than two health potion in this case as well.

This post has been edited by Cats Lover: Jan 23 2014, 06:59
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post Jan 23 2014, 06:52
Post #42915
Drakewyn



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QUOTE(Fanservicefan @ Jan 22 2014, 19:20) *

And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that. Furthermore, what's this about only ever hitting one monster with a debuff spell? For the most part they just about always hit three at a time.
With the exception of the helmet, all Shade. As for my current difficulty, Battletoads. Rather not lower it because the increased EXP gain is too tempting to give up. Even so, reaching level 250 might take a while with just half-hourlies.

Helmet: http://hentaiverse.org/pages/showequip.php...;key=d4a184238c
Breastplate: http://hentaiverse.org/pages/showequip.php...;key=2762b2ef23
Gauntlets: http://hentaiverse.org/pages/showequip.php...;key=195c092dfd
Leggings: http://hentaiverse.org/pages/showequip.php...;key=3d251e55b0
Boots: http://hentaiverse.org/pages/showequip.php...;key=20a26be78d


I'm sending you some of my older stuff... I'm not that much higher level than you, but my old gear should do you some good.
Helmet: http://hentaiverse.org/pages/showequip.php...;key=4a794e4798
Breastplate: http://hentaiverse.org/pages/showequip.php...;key=6915ad3824

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post Jan 23 2014, 08:22
Post #42916
zekana



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QUOTE(Fanservicefan @ Jan 22 2014, 22:20) *

And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that. Furthermore, what's this about only ever hitting one monster with a debuff spell? For the most part they just about always hit three at a time.
With the exception of the helmet, all Shade. As for my current difficulty, Battletoads. Rather not lower it because the increased EXP gain is too tempting to give up. Even so, reaching level 250 might take a while with just half-hourlies.

Helmet: http://hentaiverse.org/pages/showequip.php...;key=d4a184238c
Breastplate: http://hentaiverse.org/pages/showequip.php...;key=2762b2ef23
Gauntlets: http://hentaiverse.org/pages/showequip.php...;key=195c092dfd
Leggings: http://hentaiverse.org/pages/showequip.php...;key=3d251e55b0
Boots: http://hentaiverse.org/pages/showequip.php...;key=20a26be78d

go to wolfgirl's topic here:
https://forums.e-hentai.org/index.php?showt...116127&st=0
and ask for this if it has not been taken yet. that is a very good gauntlet
[L-S-01]Exquisite Shade Gauntlets of the Fleet
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post Jan 23 2014, 09:31
Post #42917
Valkrey



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QUOTE(Fanservicefan @ Jan 23 2014, 11:20) *

And now I'm confused. Why on earth would I only want to bring ONE health potion at a time?! I'd be putting myself in severe danger! Cure spells have cooldown and if I'm in the red during that cooldown then of course I'll need a bunch. I can only carry nine potions at a time. I didn't unlock Imperil yet. The relevant proficiency is far too low for that. Furthermore, what's this about only ever hitting one monster with a debuff spell? For the most part they just about always hit three at a time.
With the exception of the helmet, all Shade. As for my current difficulty, Battletoads. Rather not lower it because the increased EXP gain is too tempting to give up. Even so, reaching level 250 might take a while with just half-hourlies.


As they say, Health pots are less useful. you won't be benefiting from the full effects since you're not constantly taking large amounts of burst damage. If you're really concerned, start casting cure when your health is at 45%. that'll give you a one turn buffer until heal's back up. If you're still getting killed when healing at 45%, then that's what SoL and SS is for. I haven't use a health pot since level ~120.

I stuck to Nintendo until I was 270, only changing to IWTBTH/PFUDOR for random encounters. It's always better to complete your IW/Arena on a lower difficulty then get killed halfway through a higher difficulty. Keep in mind you don't get the exp unless you can clear the round, and the exp goes up if you're fighting more mobs, which means surviving till the later rounds.

And if you're more concerned about survival, Silence or weaken is good enough. Imperil is for doing more damage, and I don't think it's that useful for melee players. With 76 depreciating proff, I only get 6 turns for it. Granted i didn't get the abilites for it, but i think it's just going to be too time and mana consuming to cast on every mob, and keep it up while trying to kill them.

And since you're a mace user, what you can do to try increase survivability is to alternate targets every other attack. Target 2,2,5,5,8,8,3,3, etc to domino strike stun as many mobs as possible.

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post Jan 23 2014, 09:58
Post #42918
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QUOTE(holy_demon @ Jan 23 2014, 03:43) *

Well level 200+ players are hardly new >.>

And he joined in 2009, that's even before you and me (IMG:[invalid] style_emoticons/default/ohmy.gif)

i joined in 2007 (probably only tenb and a few staff memeber before me) and i'm still asking advices coz i started to play this game a few months ago (IMG:[invalid] style_emoticons/default/biggrin.gif)

also, you've messed something in your signature, the link to your shop isn't working...

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post Jan 23 2014, 10:05
Post #42919
Cleavs



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QUOTE(Nightwishman @ Jan 23 2014, 03:11) *

Got a way to grind supportive prof?

use low-cost and useful supportive spells like Cure, Protection and Haste as much as possible


QUOTE(Valkrey @ Jan 23 2014, 03:03) *

Grinding depreciating proff should be easier when you hit 250, since that's when you unlock all levels of Faster Weaken, reducing it to no CD time. But otherwise, just throw on a set of cloth gear with Mana Conservation, a staff of focus, jump into a crude equipment IW on normal mode and just spam depreciating spells. Don't kill the mobs, just cast the spells and flee once you've run out of mana and/or pots.

if you can't or for anywhat reason don't want to have a backup mage set you can also kill all the monsters except one in the last round and spam weaken + focus to replenish mana with the remaining MP/OC on that last monster: you could gain something like ~1 point of depr prof at a time. with a mage set (even a not optimized one) instead you could reach like 2 points at a time (or even more, i only tried it once so i'm not sure).
in any case, it's more cheap to heal with lesser potions outside your battles as much as possible

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post Jan 23 2014, 11:15
Post #42920
something



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Level 355 (Godslayer)


QUOTE(holy_demon @ Jan 22 2014, 23:14) *

Don't use DW in IW. Its aoe clear is too slow and its weak defence doesn't help either. My suggestion is to buy a shield and use it with your main hand or your rapier of balance. You will have a much easier time clearing IW due to the superior defence, perma-stun, and a faster AOE clear.


i was considering that since i'm sure a 1h set will come in handy eventually and because bandwagon.

QUOTE(Colman @ Jan 22 2014, 22:47) *

IA 3 + SS is useful in this case. Also, melee attacks do not hurt much.
When you find melee attack hurt much, every single magic attack can one-shot you, so there is not much different anyway.


i'm saving up for that now. also, i use arcanist/fleet, so it's the opposite for me. i can't remember the last time i got one-shotted by a spell.

QUOTE

BTW, why IW by DW?


1. it's the only way i can reliably clear it as of now

2. to test out the usefulness of my rapier to see if can potentially beat my offhand waki if i IW/forge it, but i don't think that's happening.

This post has been edited by something: Jan 23 2014, 11:16
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