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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 21 2014, 20:50
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Scremaz @ Jan 21 2014, 13:17)  level 220, just gained full-cure... is there a way to lower the mana required to cast it? (IMG:[ invalid] style_emoticons/default/blink.gif) outside of spirit stance, battlecaster/focus weapons, economizer, and increasing supportive prof, no. an easy way to gain supportive prof is to go 2H cloth with a battlecaster weapon and shit cloth with as much wisdom as you can find and spamming protection. tbh, you'll almost never use it; full cure is meant to be more of an "oh shit" button (thanks holy demon for the term) This post has been edited by something: Jan 21 2014, 20:51
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Jan 21 2014, 20:52
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Scremaz @ Jan 22 2014, 03:17)  level 220, just gained full-cure... is there a way to lower the mana required to cast it? (IMG:[ invalid] style_emoticons/default/blink.gif) 1. Raise your supportive proficiency 2. Lower your interference or use equipment with mana conservation 3. Cast it with spirit stance on This post has been edited by Cats Lover: Jan 21 2014, 20:54
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Jan 21 2014, 20:58
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(reigenxd3 @ Jan 22 2014, 04:31)  with 150+ interference spell cost very munch ^^
Don't come crying to us when you couldn't get through arena because you run out of mana pot, then. Mana pot is always more effective than health pot This post has been edited by holy_demon: Jan 21 2014, 20:59
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Jan 21 2014, 20:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(something @ Jan 21 2014, 19:50)  tbh, you'll almost never use it; full cure is meant to be more of an "oh shit" button (thanks holy demon for the term)
yeah, just realized it... -.-" i guess i'll remain with standard cure, it also has significantly lower cooldown thanks however for the advices to you and cats lover
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Jan 21 2014, 21:09
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zekana
Group: Members
Posts: 247
Joined: 29-October 12

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huh. did Eternal Darkness on normal and surprisingly, it was really easy. i only used 2 mp pots throughout the whole thing and i never went below 80% health...maybe i've gotten too used to item world's difficulty on nightmare cause it felt really easy. (mainly doing the dagger in my sig for the hell of it and hope to get a little bit of credits out of the fiery mace when it gets to 10)
anyway, thanks for the people who aided me with info.
This post has been edited by zekana: Jan 21 2014, 21:13
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Jan 21 2014, 21:19
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Drakewyn @ Jan 22 2014, 04:23)  And both would just barely have been upgrades for me. If it has "of Slaughter" on it, it almost always goes for 50k+, unless it's crap.
See for yourself http://hentaiverse.org/pages/showequip.php...;key=fd15907ee5 (cost me 20k) http://hentaiverse.org/pages/showequip.php...;key=ebd93e74bc (50k) Anyway, if you want I can give you either this http://hentaiverse.org/pages/showequip.php...;key=51a698faccor http://hentaiverse.org/pages/showequip.php...;key=b3996812ccQUOTE(zekana @ Jan 22 2014, 06:09)  huh. did Eternal Darkness on normal and surprisingly, it was really easy. i only used 2 mp pots throughout the whole thing and i never went below 80% health...maybe i've gotten too used to item world's difficulty on nightmare cause it felt really easy. (mainly doing the dagger in my sig for the hell of it and hope to get a little bit of credits out of the fiery mace when it gets to 10)
anyway, thanks for the people who aided me with info.
You should aim to run everything on at least Hell. And you should be able to run all of your available arenas on Hell at your level Doing them on anything easier than Hell will give you drop penalty. If you can't do them, then I suggest you drop the health pots (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by holy_demon: Jan 21 2014, 21:29
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Jan 21 2014, 21:29
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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I never knew this, but turns out I needed to revisit the training page after a training is finished to actually get it. WHY
I had times when I finished a training for weeks to just leave it there. IT COULD'VE INCREASED MY DROPS TO A LEGENDARY!
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Jan 21 2014, 21:35
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(watisthis @ Jan 21 2014, 21:29)  I never knew this, but turns out I needed to revisit the training page after a training is finished to actually get it. WHY
I had times when I finished a training for weeks to just leave it there. IT COULD'VE INCREASED MY DROPS TO A LEGENDARY!
This is HVerse, upgrading all your trainings just makes the drops that much more sour.
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Jan 21 2014, 21:42
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE IT COULD'VE INCREASED MY DROPS TO A LEGENDARY! btw, how much can training increase the min. cap? can it do it so only superios+ would drop at least? or exqs? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 21 2014, 21:45
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Owyn @ Jan 22 2014, 06:42)  btw, how much can training increase the min. cap? can it do it so only superios+ would drop at least? or exqs? (IMG:[ invalid] style_emoticons/default/biggrin.gif) At 18/25 LoTD, I'm still getting average xD
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Jan 21 2014, 22:04
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Nightwishman @ Jan 21 2014, 14:35)  This is HVerse, upgrading all your trainings just makes the drops that much more sour.
I can still complain those crappy average/sup/exq could've been a legendary damit!
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Jan 21 2014, 22:54
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zekana
Group: Members
Posts: 247
Joined: 29-October 12

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i've been wondering this for a while. when doing item world (or any fights for that matter), does your difficulty level effect your stamina depletion? going into item world on hard or nightmare seemed to consistently drop my stamina by 3-4 points, but doing it on hell just now only dropped it by 2 (every round was 63)
this just my imagination or am i remembering the numbers wrong?
also, holy_demon, i think 3 health and 4 mana potions and 1 spirit seems to be working for me. if i feel i need more mana, i'll go down to 2 health and 5 mana.
This post has been edited by zekana: Jan 21 2014, 22:55
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Jan 21 2014, 23:45
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masamunemaniac
Group: Gold Star Club
Posts: 441
Joined: 10-July 08

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If your stamina drops below 80, it depletes 5x slower. Not aware of anything else that could affect it in your scenarios.
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Jan 21 2014, 23:47
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Drakewyn
Group: Members
Posts: 2,526
Joined: 11-July 13

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QUOTE(holy_demon @ Jan 21 2014, 11:19)  Second one you bought, 50k like I said. First one, probably from when I was just starting to work on 1h so I was more worried about stunning. Besides, 50k is currently ~1/2 of my bankroll... and I still need to worry about better other gear. QUOTE(holy_demon @ Jan 21 2014, 11:19)  You should aim to run everything on at least Hell. And you should be able to run all of your available arenas on Hell at your level Doing them on anything easier than Hell will give you drop penalty. If you can't do them, then I suggest you drop the health pots (IMG:[ invalid] style_emoticons/default/sleep.gif) Actually, I typically do the school-girl arenas on Normal... mixing in a Hell+ arena and a ~40-60 minute pause in-between. The drop penalty is not that huge, when 1/3 of the monsters are school-girls anyway, and I'm only doing them for the trophies. QUOTE(zekana @ Jan 21 2014, 12:54)  i've been wondering this for a while. when doing item world (or any fights for that matter), does your difficulty level effect your stamina depletion? going into item world on hard or nightmare seemed to consistently drop my stamina by 3-4 points, but doing it on hell just now only dropped it by 2 (every round was 63)
this just my imagination or am i remembering the numbers wrong?
also, holy_demon, i think 3 health and 4 mana potions and 1 spirit seems to be working for me. if i feel i need more mana, i'll go down to 2 health and 5 mana.
It's your imagination... I used to think the same thing until I paid close attention to the number of rounds & my stamina level. Just remember that you only recover stamina when you're not fighting...
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Jan 22 2014, 00:02
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reigenxd3
Group: Members
Posts: 207
Joined: 7-November 13

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each minute in fight make lose 0.0139 Recovering Stamina
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Jan 22 2014, 00:11
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rancidmeat
Group: Members
Posts: 676
Joined: 4-May 12

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@Drakewyn I could lend you my old axe for an extended period of time if you'd like. I don't use it anymore nor do I plan to sell it just out of sentimental value. But for now, all it does is collect dust. Edit: The only time I'd envision using it again would be as a backup weapon in case I decided to be a perfectionist to try and get Butcher 5 on my weapon... but argh, IW on that weapon was so f'in painful (least, my gear wouldn't carry me through it well). This post has been edited by rancidmeat: Jan 22 2014, 00:17
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Jan 22 2014, 00:13
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(reigenxd3 @ Jan 21 2014, 23:02)  each minute in fight make lose 0.0139 Recovering Stamina
No, this is the other way around: you recover 0.0139 stamina each minute out of combat.
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Jan 22 2014, 00:27
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reigenxd3
Group: Members
Posts: 207
Joined: 7-November 13

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QUOTE(Dan31 @ Jan 22 2014, 01:13)  No, this is the other way around: you recover 0.0139 stamina each minute out of combat.
out battle recover in battle not recover=> lose recover? or maybe wasted is better word than lose This post has been edited by reigenxd3: Jan 22 2014, 00:37
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Jan 22 2014, 00:51
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(reigenxd3 @ Jan 21 2014, 23:27)  out battle recover in battle not recover=> lose recover? or maybe wasted is better word than lose
You don't recover stamina while in battle, and lose a little bit of it at the end of each round.
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