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post Jan 5 2011, 19:30
Post #4261
Sushilicious



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QUOTE(hyl @ Jan 5 2011, 11:26) *

for the formula

I'm not sure where that formula is from but I think it's incorrect based on my personal tests.
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post Jan 5 2011, 19:31
Post #4262
hyl



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dunno i quoted it from cmdct, so i thought that it was correct
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post Jan 5 2011, 19:33
Post #4263
Razorflame



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Thanks for the information.
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post Jan 5 2011, 20:58
Post #4264
hgbdd



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QUOTE(hyl @ Jan 5 2011, 17:31) *
QUOTE(sushi0 @ Jan 5 2011, 17:30) *
QUOTE(hyl @ Jan 5 2011, 17:26) *

for the formula
I'm not sure where that formula is from but I think it's incorrect based on my personal tests.
dunno i quoted it from cmdct, so i thought that it was correct
You quoted, but you didn't read the following conversation.

Time to update to avoid future problems...

QUOTE
+1% increase in magic rating is like +2% magic damage.

This is still yet to be proved, since sayo did only a roughly test, but miwabe will test it in the future.

QUOTE
Magic damage:
(magic damage roll)*(1+ prof/200)*(1+mdm/100)*(1+(rating+EDB)/100)


Now 2 things to have in count for this as well:
Arcane focus add mdm to your current mdm following this formula:
mdm increase = 10*(1+(supportive prof/250)) ex. 250 sup prof = +20% mdm
Infusions add 50% rating (of the correspondent element of course)

These 2 things can change how effective are the pieces between sets, and what is best to use.

This post has been edited by cmdct: Jan 5 2011, 21:02
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post Jan 5 2011, 21:29
Post #4265
buktore



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QUOTE(cmdct @ Jan 4 2011, 00:40) *

Actually I tested yesterday, I used some spirit-ward gear getting +80% dark mitigation, then I used a dark infusion to see I I would get the extra +25% (since it adds I would have over 100% dark mitigation), waited to get Horrible Rape from Tentacle Monster, and got damage. So the infusions don't reduce damage.


That's weird. (IMG:[invalid] style_emoticons/default/huh.gif)

Sometime ago, I tested using Holy infusions against IPU and 0% Holy Mit. If I remember correctly, damage reduced by about 25%.

If I get another token, I will try again with your setup (>75% Mit) and see how's it go.
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post Jan 6 2011, 19:29
Post #4266
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I FINALLY got 200 hath. Which aura do you recommend buy first, black or white? Also, which is the real effect: the ones on the wiki or the ones on the hath perks page?
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post Jan 6 2011, 19:34
Post #4267
hyl



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seeing that you can't use dark spells till 150, the white is better for now. Or you could save up more hath to get the rainbow aura.
Also the holy rating from the aura will slightly boosts cure

edit: unless you want to get the black aura for some minor dark mitigation against FSM and horrible rape.

This post has been edited by hyl: Jan 6 2011, 19:40
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post Jan 6 2011, 19:40
Post #4268
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Maybe you're right, I should go for the rainbow aura first.
But, still, which is the real effect of the auras?
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post Jan 6 2011, 19:44
Post #4269
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I'd go black, 10% more mana (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Cyberdemon @ Jan 6 2011, 14:40) *

Maybe you're right, I should go for the rainbow aura first.
But, still, which is the real effect of the auras?

http://ehwiki.org/wiki/Auras#Black

This post has been edited by AglowGolem: Jan 6 2011, 19:45
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post Jan 6 2011, 19:51
Post #4270
4EverLost



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QUOTE(Cyberdemon @ Jan 6 2011, 17:40) *

Maybe you're right, I should go for the rainbow aura first.
But, still, which is the real effect of the auras?


the info for that in the wiki should be right, the hath perks page doesn't have room for all that info.
i went white, black then rainbow,
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post Jan 6 2011, 20:06
Post #4271
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Personally, I went for the Black Aura for 10% mp and +3 int, whichI think for a 1hko mage is more useful than 10% hp and 3 wis.

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post Jan 6 2011, 20:17
Post #4272
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How does your title/rank effect your damage in the formula for magic?
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post Jan 6 2011, 20:18
Post #4273
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Now I'm more indecisive than before (IMG:[invalid] style_emoticons/default/biggrin.gif)
The regeneration bonus of the rainbow aura looks nice, so, unless a new patch change this, I'll save for rainbow.
Thank you all very much.
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post Jan 7 2011, 00:48
Post #4274
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Should I get cold, soul spells, or SP tanks next?
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post Jan 7 2011, 00:51
Post #4275
hgbdd



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QUOTE(hyl @ Jan 6 2011, 18:17) *

How does your title/rank effect your damage in the formula for magic?
It just add adm/mdm, something you can see in the equipment screen.
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post Jan 7 2011, 00:53
Post #4276
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Depends upon what you have the AP for.

If you want to begin raising your Forbidden prof, get Soul spells. I wouldn't get Cold spells until you get to level 130 for the Tier 3 rating bonus, and SP tanks are only useful if you use stuff like Spark of Life or you use Spirit attacks often.
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post Jan 7 2011, 01:14
Post #4277
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QUOTE
If you want to begin raising your Forbidden prof, get Soul spells. I wouldn't get Cold spells until you get to level 130 for the Tier 3 rating bonus, and SP tanks are only useful if you use stuff like Spark of Life or you use Spirit attacks often.

I know that already. Still haven't answered my question. Which is more useful?
I have enough forbidden prof from montages that I'll use for a while. [I have the holy spells, but I don't use/grind them. Grinding spells is very painful.]
SP tanks are more for spark. Spirit attacks do so little damage for me that I don't bother with them.

This post has been edited by Golden Sun: Jan 7 2011, 01:15
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post Jan 7 2011, 01:21
Post #4278
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Cold. White Bunneh if be killed faster, you'll encounter him many times in the trophy's arenas, and if like to do higher difficulties you also get a benefit for the random times it appears.

This post has been edited by cmdct: Jan 7 2011, 01:22
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post Jan 7 2011, 08:55
Post #4279
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How the heck do i get ether theft to work. i am currently using a staff that has 40% chance of it hiting but it never does.. do i have to melee with it or use magic?
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post Jan 7 2011, 09:00
Post #4280
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You have to proc c mana first (cast a spell).
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