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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 18 2014, 03:14
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(Dan31 @ Jan 18 2014, 03:02)  Wait, you find that useful? Physical damage? For a mage?
It IS useful for a mage, when the monster is almost dead and you don't want to waste your mana / mana is out / when you want to fill OC / gain staff proficiency. QUOTE(Dan31 @ Jan 18 2014, 03:02)  You really should wait for Tenboro to add a worthwhile lvl 10 potency for staffs. Untill the Judgment Day? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Laboq: Jan 18 2014, 03:23
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Jan 18 2014, 03:43
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Its gona be this...
Level Ten UNLOCKED!
All your other gear has suffered from Amnesia! But at least your staff now a cool shade of pink!
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Jan 18 2014, 04:05
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Valkrey
Group: Gold Star Club
Posts: 578
Joined: 23-January 11

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QUOTE(holy_demon @ Jan 17 2014, 23:54)  Well apparently the problem is that I'm not using 1h. I switched out my DW and a use a crappy hallowed rapier of slaughter, and breezed through both end of days and eternal darkness BT, which I've never been able to with DW.
Seriously, it's kinda ridiculous, considering how much more I invested into DW (~700k rapier + 50k axe) than into 1H (300k shield + free rapier) and my 1h proficiency isn't even 300 yet O_o
Yes, i know you were using DW. Iris Strike + Backstab kinda gave it away (IMG:[ invalid] style_emoticons/default/laugh.gif) I mean that as long as you were using a rapier in either hand, wait for 3x PA stacks before using SS + Skills. Yeah, 1H usually means better survial if you don't ran out of MP/SP pots. It feels like it takes longer for me though, so i usually just DW on lower difficulty unless i'm trying to powerlevel. Speaking of which, how do people complete hellfest with 1-H without running out of spirit pots within the first 400 rounds? Spirit Stance drains is pretty quick.
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Jan 18 2014, 04:14
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(holy_demon @ Jan 18 2014, 07:20)  I'm kinda interested in this Magnificent Ethereal Rapier of Slaughter in the auction for my 1H set-up. Though I'm not sure if 1m+ (current bid) is worth it. What I'm looking at are WD (sub E), Parry(S), Str (S), pretty below-average imo, but I'm still new to 1H, so I'm not even sure if I'm looking at the right stats. Can someone who is experienced with 1H comment on this before I blow my money on it and regret it later (IMG:[ invalid] style_emoticons/default/sad.gif) The price can go higher IMO. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) An Eth Mag Axe of Slaughter can also reach 1M. I would suggest you to bid the rapier after you have got a force shield with Mag max+ block. For me, I would just wait for a better one (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Valkrey @ Jan 18 2014, 10:05)  Speaking of which, how do people complete hellfest with 1-H without running out of spirit pots within the first 400 rounds? Spirit Stance drains is pretty quick.
If you run out of SP, it mean your damage output is too low. From my experience, I need to reach 15 turns/round to maintain the sp by gem. My average is 16 so I need to spend a few sp pots in Helfest. A temporal solution is to use dark spell to recover sp, but it is slow...... This post has been edited by Colman: Jan 18 2014, 05:05
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Jan 18 2014, 04:23
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(Valkrey @ Jan 18 2014, 09:05)  Yes, i know you were using DW. Iris Strike + Backstab kinda gave it away (IMG:[ invalid] style_emoticons/default/laugh.gif) I mean that as long as you were using a rapier in either hand, wait for 3x PA stacks before using SS + Skills. Yeah, 1H usually means better survial if you don't ran out of MP/SP pots. It feels like it takes longer for me though, so i usually just DW on lower difficulty unless i'm trying to powerlevel. Speaking of which, how do people complete hellfest with 1-H without running out of spirit pots within the first 400 rounds? Spirit Stance drains is pretty quick. Gem drops are usually sufficient. If my SP still gets dropped to <50% or so, I spend a few rounds doing Spirit Drain/Focus to regain both SP and MP back.
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Jan 18 2014, 04:46
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iDShaDoW
Group: Members
Posts: 584
Joined: 4-January 14

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What's the best method to farm for Tokens of Blood? I seem to have no luck getting any. I know Stamina is the limiting factor but...
Low-level arenas on lower difficulty for less rounds/time spent?
Or higher-level arenas with higher difficulty for drops and trophies?
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Also, is there a script or something else you all use to determine if the different rolls on equipment is good or bad?
I've seen the Wiki page but I've seen items that have values over the projected max so is it not completely accurate or am I just interpreting it incorrectly?
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Jan 18 2014, 05:08
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(iDShaDoW @ Jan 18 2014, 10:46)  What's the best method to farm for Tokens of Blood? I seem to have no luck getting any. I know Stamina is the limiting factor but...
Low-level arenas on lower difficulty for less rounds/time spent?
Or higher-level arenas with higher difficulty for drops and trophies?
=====
Also, is there a script or something else you all use to determine if the different rolls on equipment is good or bad?
I've seen the Wiki page but I've seen items that have values over the projected max so is it not completely accurate or am I just interpreting it incorrectly?
Token 1)arena clear bonus 2)GF on low difficulty Equipment The wiki page should be up-to-dated, at least for melee equipment. Are you comparing the base stat? which appear when the mouse over the stat.
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Jan 18 2014, 05:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Teresa of the Faint Smile @ Jan 18 2014, 11:14)  i saw better rolled go away for 3mio, it was also a magni ethereal slaughter... @ question: you look for high pa % high turn, also high parry/dex... for more safty.... (more parry dont help aginst mage mops)
actualy melee mops are kinda weak, so only celestia/spirits with chaos token upgrades annoy a bit. what makes more block on a shild more wanted, as a good rolled parry/dex on the rapier, but yeah it dont hurt to have one with good rolls.
all speaked from a power users point.
Im a power user too(hey that sounds elitist). I certainly forget to check for PA chance/turn. With DW, I rely more on crit (45%) to get through. And it's good to know that dex is the preferred stats on 1H QUOTE(Colman @ Jan 18 2014, 13:14)  The price can go higher IMO. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) An Eth Mag Axe of Slaughter can also reach 1M. I would suggest you to bid the rapier after you have got a force shield with Mag max+ block. For me, I would just wait for a better one (IMG:[ invalid] style_emoticons/default/smile.gif) Seems like Rapier is going to be the new estoc with the way it's being inflated. And you're the one who bidded 1M on that Mag Axe (IMG:[ invalid] style_emoticons/default/tongue.gif) Actually I forgot what it looks like, does it have Ex+ WD or something? I remember that I thought that you overpaid on that one. About force shield, should I go with protection, or warding, or it doesn't really matter? (Personally, I think protection for light, warding for heavy) And what is your thought on Rapier of the nimble? I've played with a hallowed rapier of slaughter, and an eth rapier of balance, and they don't really feel that much different (granted, the slaughter was inferior in quality). I might as well try my luck with Leg Rapier of nimble/balance instead of the heavily overpriced slaughter. This post has been edited by holy_demon: Jan 18 2014, 05:33
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Jan 18 2014, 05:32
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Kagoromo @ Jan 18 2014, 13:23)  Gem drops are usually sufficient. If my SP still gets dropped to <50% or so, I spend a few rounds doing Spirit Drain/Focus to regain both SP and MP back.
Melees are becoming more and more like pre-0.76 mages O.o (Wait, do mages have to stop to focus back their MP in marathon/hellfest?) QUOTE(Teresa of the Faint Smile @ Jan 18 2014, 14:26)  Yup they are! (IMG:[ invalid] style_emoticons/default/happy.gif) actualy hp gems should stop droping! meh (IMG:[ invalid] style_emoticons/default/ph34r.gif) Or it should conveniently drop whenever our HP falls below 50% (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: Jan 18 2014, 05:50
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Jan 18 2014, 06:51
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(holy_demon @ Jan 18 2014, 11:31)  Im a power user too(hey that sounds elitist). I certainly forget to check for PA chance/turn. With DW, I rely more on crit (45%) to get through. And it's good to know that dex is the preferred stats on 1H Seems like Rapier is going to be the new estoc with the way it's being inflated. And you're the one who bidded 1M on that Mag Axe (IMG:[ invalid] style_emoticons/default/tongue.gif) Actually I forgot what it looks like, does it have Ex+ WD or something? I remember that I thought that you overpaid on that one. About force shield, should I go with protection, or warding, or it doesn't really matter? (Personally, I think protection for light, warding for heavy) And what is your thought on Rapier of the nimble? I've played with a hallowed rapier of slaughter, and an eth rapier of balance, and they don't really feel that much different (granted, the slaughter was inferior in quality). I might as well try my luck with Leg Rapier of nimble/balance instead of the heavily overpriced slaughter. Rapier is always expensive since long long time ago. BTW, I will not consider X of Nimble as a main hand weapon. Its not like you need more protection against physical attack. Balance is not that bad, but its expected damage output is usually lower than slaughter. This post has been edited by Colman: Jan 18 2014, 07:21
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Jan 18 2014, 07:21
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(holy_demon @ Jan 18 2014, 04:31)  About force shield, should I go with protection, or warding, or it doesn't really matter? (Personally, I think protection for light, warding for heavy)
And what is your thought on Rapier of the nimble? I've played with a hallowed rapier of slaughter, and an eth rapier of balance, and they don't really feel that much different (granted, the slaughter was inferior in quality). I might as well try my luck with Leg Rapier of nimble/balance instead of the heavily overpriced slaughter.
if you plan to slaughter power 1hand, both would be good prot or warding force shild, with prot power more likely warding/(dampening, since its the lowest rolling Specific Mitigation on power from Crushing/Slashing/Piercing) huh, do you DW with both rapier..... that would explain why you run out sp in your bt dwd run, use a club in mainhand to protect you aginst sp draining skills from the SG, since you lack evade and resist with power. QUOTE(holy_demon @ Jan 18 2014, 04:32)  Melees are becoming more and more like pre-0.76 mages O.o (Wait, do mages have to stop to focus back their MP in marathon/hellfest?) Or it should conveniently drop whenever our HP falls below 50% (IMG:[ invalid] style_emoticons/default/tongue.gif) Ether Tap, Ether Theft, focusing, if do this you should never run out mp, lol? almost forgot mp gems.. (IMG:[ invalid] style_emoticons/default/duck.gif) this way you can only take sp potions with you in hellfest as mage. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jan 18 2014, 08:06
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Teresa of the Faint Smile @ Jan 18 2014, 16:21)  if you plan to slaughter power 1hand, both would be good prot or warding force shild, with prot power more likely warding/(dampening, since its the lowest rolling Specific Mitigation on power from Crushing/Slashing/Piercing) huh, do you DW with both rapier..... that would explain why you run out sp in your bt dwd run, use a club in mainhand to protect you aginst sp draining skills from the SG, since you lack evade and resist with power. Ether Tap, Ether Theft, focusing, if do this you should never run out mp, lol? almost forgot mp gems.. (IMG:[ invalid] style_emoticons/default/duck.gif) this way you can only take sp potions with you in hellfest as mage. (IMG:[ invalid] style_emoticons/default/wink.gif) with prot power more like to what? You lost me thee I DW with axe/ rapier. The axe is pretty meh so I'm gonna get a mag one.
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Jan 18 2014, 08:32
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(holy_demon @ Jan 18 2014, 07:06)  with prot power more like to what? You lost me thee I DW with axe/ rapier. The axe is pretty meh so I'm gonna get a mag one. warding/dampening suffix force shild @ prot power meh, why axe? (IMG:[ invalid] style_emoticons/default/dry.gif) even bt difficulty, club do better (use it myself for pfudor SG), this way no worries about sp skills and parrys.
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Jan 18 2014, 08:50
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Teresa of the Faint Smile @ Jan 18 2014, 17:32)  meh, why axe? (IMG:[ invalid] style_emoticons/default/dry.gif) even bt difficulty, club do better (use it myself for pfudor SG), this way no worries about sp skills and parrys. Well I haven't been able to find a good club (Exq+ Eth of slaughter, Sup+ WD, 4 turn stun - this one is particularly hard to find, most clubs run with 3 turn ) I mean, just look at the loads of auction this week, 2 mag eth axe, 1 mag eth rapier, 1 mag eth mace, 1 mag eth estoc, not even one club of slaughter :/
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Jan 18 2014, 09:51
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apelord
Lurker
Group: Recruits
Posts: 6
Joined: 4-January 07

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Hey, I have been playing for a week+ and I'm L104. But last 2-3 days I have not felt any progress other than some levels, I don't know what to do. I have been using only 2h mace and heavy, relying on Protection, Regen and potions. I have two monsters, level 40~. I have about 80k credits and gear I bought from equipment store for about total 30k and had it since level 20-40. I try to clear arenas in a high as possible difficulty every day, and do new ring of blood when I have tokens. What should I be focusing on? What can I do with my credits? Should I spend it on monster training? What hath perks are worth getting? I have not touched the forge, I have done some Item World on a crude mace to L5 (I read that you gain proficiency this way?) When should I use enchants? What should I look for in gear, is there any goal I should try to achieve statswise? What will better gear give me in terms of gameplay? Can I start a new character and play as a spell-caster? Do I have to create new account(is it allowed to have two?) Here is my stats and gear: STR 130 DEX 100 AGI 45 END 113 INT 43 WIS 82 Proficiency: Heavy 70. Two-handed 69. Supportive 29. WeaponHelmetBodyHandsLegsFeetThis post has been edited by apelord: Jan 18 2014, 10:05
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Jan 18 2014, 10:21
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(apelord @ Jan 18 2014, 15:51) 
The only advice I can give is that non-ethereal mace is not a good choice. Try to get one that deal void damage.
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Jan 18 2014, 10:30
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(holy_demon @ Jan 17 2014, 22:31)  And what is your thought on Rapier of the nimble?
if you have a nimble weapon with >25 PC on your offhand + SV as a DW you don't really get hit by things unless you're playing on PFUDOR, except Ryoko. her attacks never miss for some reason and Impaler hurts like a bitch that found out you were fucking her sister(with 60% PMI it does ~5000 damage on normal difficulty). i'd imagine it's worse on BT or higher so kill her first This post has been edited by something: Jan 18 2014, 10:36
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Jan 18 2014, 10:44
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Wraithtouch
Group: Members
Posts: 316
Joined: 7-May 12

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QUOTE(apelord @ Jan 18 2014, 01:51)  What should I be focusing on? What can I do with my credits? Should I spend it on monster training? What hath perks are worth getting? I have not touched the forge, I have done some Item World on a crude mace to L5 (I read that you gain proficiency this way?) When should I use enchants? What should I look for in gear, is there any goal I should try to achieve statswise? What will better gear give me in terms of gameplay? Can I start a new character and play as a spell-caster? Do I have to create new account(is it allowed to have two?)
1. Do all arenas avaible for credits and random encounters on maximum difficulty you can for exps. 2. Invest in scavenger/luck of the draw/adept learner, some in pack rat for easier playing. 3. Innate arcana worth being first pick, others will be too expensive for long. 4. Ignore IW for until around 200 level, forge upgrading even longer. Forging is mainly for very high players. 5. Anytime; enchanting your weapon might be good if you expect little tougher fight than usual, like going in Ring of Blood on high difficulty. 6. Gear is all this game is about, constantly improving it is a main goal (IMG:[ invalid] style_emoticons/default/smile.gif) There are a lot of strategies out there. Wiki for basics, this thread is a good read for figuring it out. 7. Better equips - better damage, faster clearing challenge, - better defense stats, better survivability. It all matters. 8. No, you cant have multi accounts. But there is no need to. You can try everything with just one character. Keep your stats balanced for now, until 200-250 level to figure out what you like more, and even afterwards, if you keep stats close enough, you can easily switch from one style to another.
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