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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 17 2014, 18:50
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Laboq @ Jan 17 2014, 20:48)  Yes. I just tried my mace: evade/parry on first hit = you must hit again. And when you do this, monster can parry your attack again. God damn loop. (IMG:[ invalid] style_emoticons/default/mad.gif) just hit another monster with lower parry chance, surprisengly I meet a lot of weaklings on PFDOR This post has been edited by Owyn: Jan 17 2014, 18:51
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Jan 17 2014, 18:54
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Why didn't Vital Strike cause bleeding, which makes Merciful Blow fail? 
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Jan 17 2014, 19:00
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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- You need to use Vital Strike on stunned monster to cause bleeding. - You need to use Merciful Blow on bled monster with less than 25% health to cause instant death. QUOTE(Laboq @ Jan 17 2014, 23:48)  Let me try it (for a 10-15 minutes). (IMG:[ invalid] style_emoticons/default/ohmy.gif) Estoc sent. This post has been edited by buktore: Jan 17 2014, 19:05
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Jan 17 2014, 19:16
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(buktore @ Jan 17 2014, 19:00)  Estoc sent. QUOTE(buktore @ Jan 17 2014, 18:40)  I can't hit shit with lv.5 OP on an estoc and all... (IMG:[ invalid] style_emoticons/default/dry.gif) Tested, thanks! That's true. (IMG:[ invalid] style_emoticons/default/mad.gif) So the answer for iw'ing is "Fatality". Reason: swift strike isnt so much important for heavy player, and extra damage is always good for light player, IMHO. This post has been edited by Laboq: Jan 17 2014, 19:21
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Jan 17 2014, 19:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(thifofdeath @ Jan 18 2014, 00:43)  Should i wear heavy armor or light if im going to play Niten style ._. Also it seems that i can't find anything else to level up my DW, what's the best DW combo..
Both light and heavy are alright. For DW, the most popular combination are: 1) Club of slaughter (main hand) + rapier of balance; For higher hit chance due to stun 2) Axe of slaughter (main hand) + rapier of balance; For higher damage per hit + bleed damage 3) X of slaughter (main hand) + X of Nimble; For higher parry 4) Shortsword of Nimble (main hand) + Shortsword of Nimble; For fun (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Colman: Jan 17 2014, 19:21
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Jan 17 2014, 19:48
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(buktore @ Jan 18 2014, 04:00)  - You need to use Vital Strike on stunned monster to cause bleeding. - You need to use Merciful Blow on bled monster with less than 25% health to cause instant death. Estoc sent.
If you look at line 448 - 3 you can see that stun expires, meaning that it was there when Vital Strike (turn 444) hit. Yet it didn't bleed at all This post has been edited by holy_demon: Jan 17 2014, 19:48
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Jan 17 2014, 19:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(holy_demon @ Jan 18 2014, 01:48)  If you look at line 448 - 3 you can see that stun expires, meaning that it was there when Vital Strike (turn 444) hit.
Yet it didn't bleed at all
Its happen from times to times, but not that often. And I do not know the reason for it. My current counter measurement is to wait a few turn and use the next wave of skills again.
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Jan 17 2014, 19:56
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Laboq @ Jan 18 2014, 03:48)  Yes. I just tried my mace: evade/parry on first hit = you must hit again. And when you do this, monster can parry your attack again. God damn loop. (IMG:[ invalid] style_emoticons/default/mad.gif) Let me try it (for a 10-15 minutes). (IMG:[ invalid] style_emoticons/default/ohmy.gif) How about hitting other monsters? My strategy usually involves hitting around until one got stunned then focus on that one until another one got stunned.
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Jan 17 2014, 20:11
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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so how do upgrades work? how much like Binding of Slaughter gives to damage of the weapon?
in wiki information about this is crossed out
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Jan 17 2014, 20:13
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Laboq
Group: Members
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Joined: 16-November 10

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QUOTE(holy_demon @ Jan 17 2014, 19:56)  How about hitting other monsters?
Well, it works. You'll definitely hit somebody sometime. Anyway, I'll continue sorcering for the most part.
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Jan 17 2014, 20:14
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Colman @ Jan 18 2014, 04:53)  Its happen from times to times, but not that often. And I do not know the reason for it. My current counter measurement is to wait a few turn and use the next wave of skills again.
QUOTE(buktore @ Jan 18 2014, 04:55)  Hmm... You're right. (IMG:[ invalid] style_emoticons/default/ohmy.gif) Well, I don't know for why for sure; maybe it's not a 100% to proc ...? (IMG:[ invalid] style_emoticons/default/unsure.gif) My guess is that the bleed only procs from stun caused by shield bash, but not stun caused by counter This post has been edited by holy_demon: Jan 17 2014, 20:14
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Jan 17 2014, 20:23
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Laboq
Group: Members
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Joined: 16-November 10

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QUOTE(Owyn @ Jan 17 2014, 20:11)  so how do upgrades work? how much like Binding of Slaughter gives to damage of the weapon?
in wiki information about this is crossed out
About 1% of base damage at the beginning, vanishing style.
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Jan 17 2014, 20:27
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(holy_demon @ Jan 18 2014, 05:14)  My guess is that the bleed only procs from stun caused by shield bash, but not stun caused by counter
Nah just debunk it  The monster was stunned from my counter, thus didnt't get stunned from my Shield Bash, by still got Bleeding from Vital Strike just fine So where is the bug report thread? This post has been edited by holy_demon: Jan 17 2014, 20:28
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Jan 17 2014, 20:54
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something
Group: Members
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Joined: 14-January 07

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QUOTE(Owyn @ Jan 17 2014, 13:11)  so how do upgrades work? how much like Binding of Slaughter gives to damage of the weapon?
in wiki information about this is crossed out
it's a logarithmic formula that adds x1.675 to ADB and MDB and x1.35 to every other stat, assuming you have max forge level. there's a thread in system discussion somewhere with more details
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Jan 17 2014, 21:01
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mustardpie
Group: Members
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Joined: 25-April 11

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QUOTE(holy_demon @ Jan 17 2014, 18:27)  The monster was stunned from my counter, thus didnt't get stunned from my Shield Bash, by still got Bleeding from Vital Strike just fine
So where is the bug report thread?
It's not a bug. 
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Jan 17 2014, 21:16
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(mustardpie @ Jan 18 2014, 06:01)  It's not a bug.  Oh... wow... Suddenly axe sounds pretty good for 1h (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Jan 17 2014, 21:45
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rancidmeat
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Posts: 676
Joined: 4-May 12

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Mmm... The most annoying thing I've found so far using axe on 1h overwriting the bleed from Vital Strike. Vital Strike's bleed is a 50% DOT bleed, 5 stack lasting 10 rounds. That's quite a bit stronger than my axe's 6 turn/20% DOT bleed and most things will just bleed to death if they're not initially killed by a Spirit Stance Vital Strike. If I overwrite it with my axe, it just turns into the 20% DOT (IMG:[ invalid] style_emoticons/default/sad.gif) That said, axe is nice for Merciful Blow. I'm pretty sure it does work with Merciful Blow at least but its always hard for me to gauge the 25% mark without using scan.
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Jan 17 2014, 22:12
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(something @ Jan 17 2014, 22:54)  it's a logarithmic formula that adds x1.675 to ADB and MDB and x1.35 to every other stat, assuming you have max forge level. there's a thread in system discussion somewhere with more details
so, the more base stat weapon already has the more it would give? This post has been edited by Owyn: Jan 17 2014, 22:13
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Jan 17 2014, 23:11
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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No, the more forge upgrades the stat has the less % of starting stat it gives. Starts at 1.8% for ADB/MDB and 2.6% for others, decreases for there*.
* Don't forget to account for forging not effecting quality.
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