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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 17 2014, 05:40
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(ConfusedPerv @ Jan 17 2014, 03:34)  masters.does innate arcana worth to take for melee type? i want to get it but i'm not sure it will be useful or not for me,help (IMG:[ invalid] style_emoticons/default/sad.gif) It's good in general, but is probably even more useful for melee. IA1 and IA2 are a must for high difficulty. IA3 is also valuable. IA4 might be useful if you have the hath to spend on it.
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Jan 17 2014, 05:48
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ConfusedPerv
Group: Members
Posts: 3,149
Joined: 1-May 12

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QUOTE(blue penguin @ Jan 17 2014, 10:40)  It's good in general, but is probably even more useful for melee. IA1 and IA2 are a must for high difficulty. IA3 is also valuable. IA4 might be useful if you have the hath to spend on it.
alright,thanks! now let's activate them (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 17 2014, 06:00
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Dear Experts and Masters,
Send me mucho hath for IA1, 2 and 3 and 4?
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Jan 17 2014, 06:23
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(blue penguin @ Jan 17 2014, 05:40)  It's good in general, but is probably even more useful for melee. IA1 and IA2 are a must for high difficulty. IA3 is also valuable. IA4 might be useful if you have the hath to spend on it.
if I got IA1 & 2, what spells should i put in those slots (for a melee character)? is it just Protection & Haste? Shadow Veil or Spark of Life or Spirit Shield seems pointless during the beginning of the fight.
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Jan 17 2014, 07:19
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE is it just Protection & Haste? Shadow Veil or Spark of Life or Spirit Shield seems pointless during the beginning of the fight. yep, pretty much this IA1 -> haste, there's no better buff than more speed IA2 -> protection if playing melee or shadow veil if mage (or shade user) IA3 -> SS, SoL, the other one of shadow veil/protection that is still not there? It depends on what you wanna do. You need a different one depending on the mode you're playing. If you're doing RoB you most probably want SoL, but for GF you will not want either SS or SoL in IA3 as they would be a waste of mana during the first rounds.
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Jan 17 2014, 07:45
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Gay Douche
Group: Members
Posts: 483
Joined: 26-May 13

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What makes 1H+sword so safe?
This post has been edited by Gay Douche: Jan 17 2014, 07:45
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Jan 17 2014, 07:58
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@blue_penguin: I wouldn't put Protection on IA2, given it's loooong duration. Biggest benefit of IA is saving you annoyance spending rescasting stuff.
@Gay_Douche: Inbuilt stun+block blocking magic(How? Magic!). Generally fair bit more survivability than DW, even without the stun. On the other hand, I have hard time believing it would be fastest melee style in any circumstance, since well 1h has been long-standing joke.
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Jan 17 2014, 08:00
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Gay Douche @ Jan 17 2014, 13:45)  What makes 1H+sword so safe?
Shortsword? no idea. BTW, if you cannot kill fast, it is not safe.
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Jan 17 2014, 08:28
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Lement @ Jan 17 2014, 07:58)  @blue_penguin: I wouldn't put Protection on IA2, given it's loooong duration. Biggest benefit of IA is saving you annoyance spending rescasting stuff.
@Gay_Douche: Inbuilt stun+block blocking magic(How? Magic!). Generally fair bit more survivability than DW, even without the stun. On the other hand, I have hard time believing it would be fastest melee style in any circumstance, since well 1h has been long-standing joke.
so what will you put on your IA2?
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Jan 17 2014, 08:34
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evanpiper896
Group: Members
Posts: 398
Joined: 10-March 11

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Scanning I Fear Club... HP: 4393/9974 MP: 636/658 SP: 498/686 Monster Class: Giant, Power Level 810 Monster Trainer: gc00018 Melee Attack: Crushing Crushing: +25% Slashing: +0% Piercing: -25%
What kind of clubs are piercing damage?
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Jan 17 2014, 08:41
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elda88
Group: Gold Star Club
Posts: 16,201
Joined: 30-June 09

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QUOTE(evanpiper896 @ Jan 17 2014, 14:34)  What kind of clubs are piercing damage?
It's just a random name given by its trainer. It doesn't necessarily represent the mob's true nature.
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Jan 17 2014, 09:03
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@malkatmp: Probably either spirit shield or shadow veil. Honestly, I consider the first to be bit more important with spark being pretty useless spell, but the average benefit per mana would be lower.
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Jan 17 2014, 09:06
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happy.forum
Group: Members
Posts: 346
Joined: 24-December 08

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QUOTE(malkatmp @ Jan 17 2014, 08:28)  so what will you put on your IA2?
Regen or Shadow Veil are decent choices as well. They both expire kinda quickly, so you save a lot of rebuffing. QUOTE(hujan86 @ Jan 17 2014, 08:41)  It's just a random name given by its trainer. It doesn't necessarily represent the mob's true nature.
Maybe it's bad at dancing? Heheheee (IMG:[ invalid] style_emoticons/default/duck.gif) - Also, as much as 1-Hand is poked fun at, it's gotten REALLY popular lately. *mumbles something about monster-parry*
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Jan 17 2014, 09:21
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mustardpie
Group: Members
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Joined: 25-April 11

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QUOTE(happy.forum @ Jan 17 2014, 07:06)  Regen or Shadow Veil are decent choices as well.
If only we could put regen in IA (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 17 2014, 09:56
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rancidmeat
Group: Members
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Joined: 4-May 12

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I don't have IA1 either because I don't see a real benefit in having 1 spell on autocast with a 10% cost reduction. Probably more mp efficient to just try get channeling for Regen/Heartseeker with the spell I'd put in IA1.
I also don't really see a point in IA until you can get probably 3 right off the bat. The mp savings vs cost just isn't there; probably cheaper to just toss more levels into Pack Rat and use more MP pots.
Edit: And if that was sarcasm, whoosh.... right over my head even with the cat.
This post has been edited by rancidmeat: Jan 17 2014, 09:58
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Jan 17 2014, 10:03
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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T_Starrk didn't have IA either, iirc. (IMG:[ invalid] style_emoticons/default/tongue.gif) You're correct for minor spells that the channeling benefits more, but you won't always get that. There is also spirit stance benefitting more casting(not that much, you're more time in stance than not) than IA. The main benefit is saving the annoyance of having to recast one of , say, your five fifty-turn duration spells every ten turns.
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Jan 17 2014, 10:27
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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QUOTE(rancidmeat @ Jan 17 2014, 07:56)  I don't have IA1 either because I don't see a real benefit in having 1 spell on autocast with a 10% cost reduction. Probably more mp efficient to just try get channeling for Regen/Heartseeker with the spell I'd put in IA1.
Like Lement said, not having to rebuff yourself every xx rounds when you're in the higher level arenas/difficulties is handier than you'd think. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(rancidmeat @ Jan 17 2014, 07:56)  I also don't really see a point in IA until you can get probably 3 right off the bat. The mp savings vs cost just isn't there; probably cheaper to just toss more levels into Pack Rat and use more MP pots.
That's of course if you dont already have Pack Rat maxed. Which I really hope a lvl 300+ does. (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(rancidmeat @ Jan 17 2014, 07:56)  Edit: And if that was sarcasm, whoosh.... right over my head even with the cat.
I really don't know how you mistook shock for sarcasm. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jan 17 2014, 10:29
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(rancidmeat @ Jan 17 2014, 09:56)  I don't have IA1 either because I don't see a real benefit in having 1 spell on autocast with a 10% cost reduction. Probably more mp efficient to just try get channeling for Regen/Heartseeker with the spell I'd put in IA1.
I also don't really see a point in IA until you can get probably 3 right off the bat. The mp savings vs cost just isn't there; probably cheaper to just toss more levels into Pack Rat and use more MP pots.
QUOTE(mustardpie @ Jan 17 2014, 10:27)  Like Lement said, not having to rebuff yourself every xx rounds when you're in the higher level arenas/difficulties is handier than you'd think. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) That's of course if you dont already have Pack Rat maxed. Which I really hope a lvl 300+ does. (IMG:[ invalid] style_emoticons/default/mellow.gif) I really don't know how you mistook shock for sarcasm. (IMG:[ invalid] style_emoticons/default/mellow.gif) You used to want IA1 because you could put it in SoL and then do REs without buffing or healing. Nowadays it isn't so good but it unlocks the higher level IAs with are extremely powerful, especially for melee.
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