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post Jan 2 2011, 22:07
Post #4221
soliloquy



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Ahh, found the multipliers using some googlefu.

This post has been edited by ramenface: Jan 2 2011, 22:34
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post Jan 2 2011, 22:17
Post #4222
HNTI



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QUOTE
OT: is normal to get a boss on normal IW every 30-35 rounds? blink.gif


I guess there's no rule to this as got 2 rare bosses in 3 round window. Besides, it was even cake difficulty as I was raising my DW proficiency xD.

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post Jan 2 2011, 22:26
Post #4223
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QUOTE(HNTI @ Jan 2 2011, 14:17) *

I guess there's no rule to this as got 2 rare bosses in 3 round window. Besides, it was even cake difficulty as I was raising my DW proficiency xD.


You can't find bosses in IW's below Normal difficulty. Period.
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post Jan 2 2011, 22:35
Post #4224
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I meant Manbearpig and similar ones and I'm pretty sure that I wouldn't be able to defeat 2 rare mobs after 30-35 rounds in IW with 2-hand sword...

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post Jan 2 2011, 22:37
Post #4225
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QUOTE(ramenface @ Jan 2 2011, 20:07) *

Would you mind posting the correct version of it? That would be quite helpful.
It was already posted in this thread already...

QUOTE
We know this:
QUOTE
Magic damage calculated from Magic Rating vs Barrier Rating

+1% increase in magic rating is like +2% magic damage.
(magic damage)*(1+ prof/200)*(1+mdm/100)*A

In case the spell is elec, A is something involving elec rating, and elec damage bonus, but we don't know yet how exactly they work, but for me I consider as if it is (1+elec rating/100)*(1+elec damage bonus/100)


Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.
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post Jan 3 2011, 00:45
Post #4226
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QUOTE(cmdct @ Jan 2 2011, 20:37) *

It was already posted in this thread already...
+1% increase in magic rating is like +2% magic damage.
(magic damage)*(1+ prof/200)*(1+mdm/100)*A

In case the spell is elec, A is something involving elec rating, and elec damage bonus, but we don't know yet how exactly they work, but for me I consider as if it is (1+elec rating/100)*(1+elec damage bonus/100)

Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.


I've been meaning to retest some things for the damage calculation formula. I think I'll finally get around to it once I finish Eternal Darkness.
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post Jan 3 2011, 02:02
Post #4227
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QUOTE(cmdct @ Jan 2 2011, 17:37) *

Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.

How the fuck do you have +85.5% edb? That's insane. You must have some incredible pieces.
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post Jan 3 2011, 02:03
Post #4228
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QUOTE(miwabe @ Jan 2 2011, 16:45) *

I've been meaning to retest some things for the damage calculation formula. I think I'll finally get around to it once I finish Eternal Darkness.

Let me know once you get the formula tuned up, I've been testing this very thing myself.
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post Jan 3 2011, 02:16
Post #4229
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QUOTE(DemonEyesBob @ Jan 3 2011, 00:02) *

How the fuck do you have +85.5% edb? That's insane. You must have some incredible pieces.
Except the robe they aren't extraordinary pieces. Fenrir staff + 4 fenrir pieces + Staff/Cloth prof, that's why.
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post Jan 3 2011, 03:14
Post #4230
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QUOTE(cmdct @ Jan 2 2011, 21:16) *

Except the robe they aren't extraordinary pieces. Fenrir staff + 4 fenrir pieces + Staff/Cloth prof, that's why.

Ah! You use a EDB staff. How much bonus from that? I don't have one where the EDB is high enough to make it worth the loss in MDM.
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post Jan 3 2011, 04:00
Post #4231
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QUOTE(DemonEyesBob @ Jan 3 2011, 01:14) *

Ah! You use a EDB staff. How much bonus from that? I don't have one where the EDB is high enough to make it worth the loss in MDM.
I use what I have, this one. It's nothing special, but my destruction is 70 levels below already and too lazy to test if it's currently better.
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post Jan 3 2011, 07:08
Post #4232
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QUOTE(cmdct @ Jan 2 2011, 20:37) *

It was already posted in this thread already...
+1% increase in magic rating is like +2% magic damage.
(magic damage)*(1+ prof/200)*(1+mdm/100)*A

In case the spell is elec, A is something involving elec rating, and elec damage bonus, but we don't know yet how exactly they work, but for me I consider as if it is (1+elec rating/100)*(1+elec damage bonus/100)

Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.


From the test I just ran, I do believe that the rating and EDB add up into one multiplier. I tested it out using fireballs on a Dalek. My fire rating is 39%, and my EDB was 43.9%. This leads to a base multiplier of 1.829 of they are added, and 2.000 if they are two separate multipliers. With an infusion, the multipliers would be 2.329 and 2.720 respectively, causing a damage increase of 27% if they add or 36% if they are separate.

I was able to attack the Dalek 39 times without an infusion for an average of 3730.45 damage, and 46 times with an infusion for an average of 4723.62 damage (any critical hits were divided by 1.5 for calculation purposes). This represents a 27% increase in damage.
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post Jan 3 2011, 07:23
Post #4233
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QUOTE(miwabe @ Jan 2 2011, 23:08) *

From the test I just ran, I do believe that the rating and EDB add up into one multiplier. I tested it out using fireballs on a Dalek. My fire rating is 39%, and my EDB was 43.9%. This leads to a base multiplier of 1.829 of they are added, and 2.000 if they are two separate multipliers. With an infusion, the multipliers would be 2.329 and 2.720 respectively, causing a damage increase of 27% if they add or 36% if they are separate.

I was able to attack the Dalek 39 times without an infusion for an average of 3730.45 damage, and 46 times with an infusion for an average of 4723.62 damage (any critical hits were divided by 1.5 for calculation purposes). This represents a 27% increase in damage.

Has it been confirmed that infusions give 50% to elemental rating? If so, can you link me to the source?
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post Jan 3 2011, 07:39
Post #4234
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QUOTE(Tenboro @ Oct 6 2009, 08:25) *


It increases your rating by 50%, so how much reduction you get depends on your rating. As it is now, a 100% rating would make you immune to that damage type.


A bit old, but it doesn't seem to have changed.
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post Jan 3 2011, 07:43
Post #4235
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QUOTE(miwabe @ Jan 2 2011, 23:39) *

A bit old, but it doesn't seem to have changed.

Hmm, the second part of his statement seems to have changed though. 100% rating should only give 50% reduction in damage, not immunity. I'll test the infusions as well and see if I get the same results as you do.
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post Jan 3 2011, 07:48
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QUOTE(sushi0 @ Jan 3 2011, 05:43) *

Hmm, the second part of his statement seems to have changed though. 100% rating should only give 50% reduction in damage, not immunity. I'll test the infusions as well and see if I get the same results as you do.

Yeah, that changed in 0.3.8.
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post Jan 3 2011, 07:53
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QUOTE(miwabe @ Jan 2 2011, 23:48) *

Yeah, that changed in 0.3.8.

Heh, I should stop being so lazy and read all the patch notes. Thanks for taking the time to actually find the quote, most people would just yell and say use the search function noob. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 3 2011, 16:26
Post #4238
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QUOTE(cmdct @ Jan 2 2011, 21:37) *

It was already posted in this thread already...
+1% increase in magic rating is like +2% magic damage.
(magic damage)*(1+ prof/200)*(1+mdm/100)*A

In case the spell is elec, A is something involving elec rating, and elec damage bonus, but we don't know yet how exactly they work, but for me I consider as if it is (1+elec rating/100)*(1+elec damage bonus/100)

Sometime ago I did some test observing the dark damage (I currently have +27% rating, +85.5% edb) I would do on average vs +dark infusion (which increase 50% dark rating) and it appeared to me, rating and edb were actually separated, but miwabe posted somewhere that his observations showed the contrary. So no final conclusion about that part yet.
Once I cap the forbidden proficiency, I'll reset my HV stat's data and test it again.

We still don't know how int enters the formula though, or do we?

edit: Maybe I'm stupid.
Here's a number of things that are unclear to me.
Magic rating is 1+INT*1.5+WIS*0.5.
"1% increase in magic rating" is a 2% damage increase. What is 1% increase in magic rating? Is it +1 magic rating, or going from 50 magic rating to 50.5?
It is calculated against barrier rating. Is 1% increase in barrier rating also a 2% reduction to incoming magical damage (are magic rating und barrier rating equal)?

So, for example: 8int=13magic rating=1.26modifier, against 5barrier rating -> 1.26-0.1=1.16 damage modifier (but we don't know the barrier rating of mobs).

There's something troubling with that whole equation. 1wis would reduce incoming magical damage by 1% (0.5barrier rating), leading to complete immunity at 100wis. That doesn't happen, because mobs apparently get higher magic ratings as they become stronger. But since we don't know their magic rating it is impossible to know how much damage reduction barrier rating yields, and the same should then be true for the actual benefit of our magic rating as well, should it not? These numbers only make sense against a target with a fixed amount of magic/barrier rating that is equal to our own magic/barrier rating...


Why the hell would it equal 2%, that's just utterly confusing... (IMG:[invalid] style_emoticons/default/sad.gif)

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post Jan 3 2011, 19:40
Post #4239
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QUOTE(miwabe @ Jan 3 2011, 05:08) *

From the test I just ran, I do believe that the rating and EDB add up into one multiplier. I tested it out using fireballs on a Dalek. My fire rating is 39%, and my EDB was 43.9%. This leads to a base multiplier of 1.829 of they are added, and 2.000 if they are two separate multipliers. With an infusion, the multipliers would be 2.329 and 2.720 respectively, causing a damage increase of 27% if they add or 36% if they are separate.

I was able to attack the Dalek 39 times without an infusion for an average of 3730.45 damage, and 46 times with an infusion for an average of 4723.62 damage (any critical hits were divided by 1.5 for calculation purposes). This represents a 27% increase in damage.
Very well, if it's confirmed they add up, time for some calc changes (IMG:[invalid] style_emoticons/default/wink.gif)


QUOTE(sushi0 @ Jan 3 2011, 05:43) *
QUOTE(miwabe @ Jan 3 2011, 05:39) *

A bit old, but it doesn't seem to have changed.
Hmm, the second part of his statement seems to have changed though. 100% rating should only give 50% reduction in damage, not immunity. I'll test the infusions as well and see if I get the same results as you do.
Actually I tested yesterday, I used some spirit-ward gear getting +80% dark mitigation, then I used a dark infusion to see I I would get the extra +25% (since it adds I would have over 100% dark mitigation), waited to get Horrible Rape from Tentacle Monster, and got damage. So the infusions don't reduce damage.


QUOTE(gotei1 @ Jan 3 2011, 14:26) *

What is 1% increase in magic rating? Is it +1 magic rating, or going from 50 magic rating to 50.5?
It is calculated against barrier rating. Is 1% increase in barrier rating also a 2% reduction to incoming magical damage (are magic rating und barrier rating equal)?
We don't know how it works since Ten didn't gave a clue, and we don't know the enemy's ratings, but 1% increase means what's in bold.


QUOTE(gotei1 @ Jan 3 2011, 14:26) *

[...]
Look at your magic rating without equipment. Look at your magic rating with your current equipment.
Cal the increase and just double it (ex. 2%), now with the formula I posted above switch magic damage with (1.02), cal the other things now knowing that A is (1+(rating+EDB)/100) that will give you the multiplier damage the equipment are giving you.
Do the same operations switching with other piece you want to test if it's better or not.
The end.
It's a lot of work, so do a program to simplify the steps.

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post Jan 3 2011, 20:06
Post #4240
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Hey quick question
the suffix "of the Battlecaster" is it the best type for mages since it adds magic damage multiplier, magic accuracy, wisdom, intelligence, and greatly reduces the item's interference
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