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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 2 2011, 12:07
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(Dominix @ Jan 2 2011, 11:37)  is it possible to beat legendary with element?
cause i don't have any heaven-sent gear and my divine prof is still low.
the legendary have a huge amount of hp (65k (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ) and even with infusions, they require a crapload of turns also you do nothing to them if PA not proced first you have to use scroll of gods, on you cast haste,after slow, weaken and bewilder them (put them to sleep while you are bufing yourself) once pa is in effect go for poison and spirit attack paying attention to replenish instantly your SP, or spark of life will not trigger i barely killed mikuru so i will wait to max my deprecating tiers before to go for ryoko and yuki little question: ryoko and yuki are resistant to piercing... do i have to use still my rapier or i have to switch to other weapons? will the damage on PA enough?
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Jan 2 2011, 13:09
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mangalda
Group: Banned
Posts: 453
Joined: 27-March 10

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What is Cap for Elemental Proficiency?
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Jan 2 2011, 13:48
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(tribalspirit @ Jan 2 2011, 17:07)  little question: ryoko and yuki are resistant to piercing... do i have to use still my rapier or i have to switch to other weapons? will the damage on PA enough?
You still need PA, or else your attacks will just scratch her. Rapier + Slow + Infusions of Darkness is an effective strategy against both of them, if you don't plan to use Magic.
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Jan 2 2011, 14:54
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(buktore @ Jan 2 2011, 14:48)  You still need PA, or else your attacks will just scratch her.
Rapier +poison+ Slow + Infusions of Darkness is an effective strategy against both of them, if you don't plan to use Magic.
fixed in the wiki is said that they are weak to both holy and dark... both are good or dark is better? is something changed from the last change of wiki? i used holy infusions to get rid of both konata and mikuru, without PAi was needling them but on PA i was doing quite a lot of dmg OT: is normal to get a boss on normal IW every 30-35 rounds? (IMG:[ invalid] style_emoticons/default/blink.gif) the trophy of bosses and legendary dropped from GW,IW and Arenas have a lesser quality of the ones in RoB?
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Jan 2 2011, 15:05
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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i always seem to encounter atleast 4 bosses a day in the iw if i do all 10 of my iw. trophies are the same no matter where you encounter them.
edit: Bosses start showing up in the last round in the level 100+ arena's and those trophies from them are not different from the RoB version as well.
This post has been edited by hyl: Jan 2 2011, 15:06
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Jan 2 2011, 15:34
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(tribalspirit @ Jan 2 2011, 19:54)  fixed in the wiki is said that they are weak to both holy and dark... both are good or dark is better? is something changed from the last change of wiki?
Poison is mandatory against any boss, no need for me to said it. In fact, using Slow made Poison (and bleed) less effective because of the obvious reasons. You still need to use it however, to reduce its evade and SP/MP regen rate. Dark infusions reduce Yuki SP Attack damage (but don't count on it alone), otherwise I believe they're the same. Other tip: About Rapier, put emphasis on PA (Proc chance, Turns count) rather than ADM (Damage).
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Jan 2 2011, 16:06
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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i know the fix was rude but it was only to be clear and do not permitting doubts to novices
thank for advices.. and yeah i noticed that the 18% chance for PA on my rapier can be a bit low
This post has been edited by tribalspirit: Jan 2 2011, 16:12
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Jan 2 2011, 19:13
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AglowGolem
Group: Gold Star Club
Posts: 4,357
Joined: 26-July 07

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Hey is Heartseeker useful against Gods? (while DW of course) If it'd affect bleed it'd be great but well... xD
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Jan 2 2011, 19:17
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(AglowGolem @ Jan 2 2011, 17:13)  Hey is Heartseeker useful against Gods? (while DW of course) If it'd affect bleed it'd be great but well... xD
HS doesn't affect bleed. If it's useful? Only if you can damage them either with Eths or non-Eths combined with infusions.
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Jan 2 2011, 19:29
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AglowGolem
Group: Gold Star Club
Posts: 4,357
Joined: 26-July 07

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I imagined it'd be something like that u,u. I guess if i get a couple of hundreads of infusions i'll give it a try. Ty for the quick reply
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Jan 2 2011, 19:38
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Heartseeker affects Bleed proc chance since it increases Crit chance, and Crits = guaranteed weapon procs.
... But since HS is expensive to cast, I wouldn't recommend it though.
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Jan 2 2011, 19:51
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Rei-Tenshi @ Jan 2 2011, 17:38)  Heartseeker affects Bleed proc chance since it increases Crit chance, and Crits = guaranteed weapon procs.
... But since HS is expensive to cast, I wouldn't recommend it though.
That and the fact that Bleeding it will overwrite many times specially if the axe have many turns, reducing the efficiency of HS.
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Jan 2 2011, 21:01
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soliloquy
Group: Catgirl Camarilla
Posts: 646
Joined: 1-September 10

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Why is EDB considered better than int? Doesn't int raise your magic rating by 1.5 per 1 int? This is based on my assumption that damage is calculated by (edb + 1 + 1.5*int + wis*0.5) * MDM * (1+ Prof/200) * (1 + Elemental rating / 100)
Also what is a mage's attribute distribution like? As melee, I am aiming towards str/dex/agi/end = my level with wis 3 points behind and int 10 points behind.
This post has been edited by ramenface: Jan 2 2011, 21:19
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Jan 2 2011, 21:21
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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If you're melee: Heartseeker for Arenas. Arcane Focus for Ring of Blood.
For obvious reasons.
This post has been edited by Death Grunty: Jan 2 2011, 21:21
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Jan 2 2011, 21:27
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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because your spells' damage is boosted by the same % as your elemental rating. A 10% fire rating means a 10% damage boost with fire, so the damage is higher compared to some int.
Your most usefull stats should be int, wis and agi (flee and action speed, because the higher tier spells are slower) and then some vit. Str and dex are the least usefull but str increases some hp and shield rating and dex gives you some parry. So it's not useless but they should be kept lower than the rest.
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Jan 2 2011, 21:30
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(ramenface @ Jan 3 2011, 03:01)  Also what is a mage's attribute distribution like? As melee, I am aiming towards str/dex/agi/end = my level with wis 3 points behind and int 10 points behind.
mine might be a little extreme... str and dex has been stuck at 100 for a really long time. int and wis is 5 more than whatever my agi and end is.
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Jan 2 2011, 21:34
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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can't be worse than my stats: 173 int and 160 wis 147 agi for level 145. (not counting derived stats and stats from artifacts)
even though i gave some advice i am not following it myself (about str and dex)because i simply go for damage. Even though it's not that smart.
edit: Even my vit is lower than my level, because i don't need it that much if i can can kill mobs with 1 or 2 spells. I do have 115 str, because i bleeded the gods to death and i thought that i needed some str to do so.
This post has been edited by hyl: Jan 2 2011, 21:37
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Jan 2 2011, 21:47
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soliloquy
Group: Catgirl Camarilla
Posts: 646
Joined: 1-September 10

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QUOTE(hyl @ Jan 2 2011, 14:27)  because your spells' damage is boosted by the same % as your elemental rating. A 10% fire rating means a 10% damage boost with fire, so the damage is higher compared to some int.
Your most usefull stats should be int, wis and agi (flee and action speed, because the higher tier spells are slower) and then some vit. Str and dex are the least usefull but str increases some hp and shield rating and dex gives you some parry. So it's not useless but they should be kept lower than the rest.
But int raises your spell's damage as well, doesn't it? Or is my magic damage formula wrong in where the multipliers go? (edb + 1 + 1.5*int + wis*0.5) * MDM * (1+ Prof/200) * (1 + Elemental rating / 100) This post has been edited by ramenface: Jan 2 2011, 21:48
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Jan 2 2011, 22:00
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(ramenface @ Jan 2 2011, 19:47)  Or is my magic damage formula wrong in where the multipliers go? (edb + 1 + 1.5*int + wis*0.5) * MDM * (1+ Prof/200) * (1 + Elemental rating / 100)
Yes. This post has been edited by cmdct: Jan 2 2011, 22:01
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