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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 8 2014, 13:31
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(hujan86 @ Jan 8 2014, 12:01)  What's a good 2H weapon for power leveling 2H proficiency and that goes well with Shade?
I'd say Mace, since stun prevents monsters from parrying (I don't think you can get proficiency if the target monster parries).
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Jan 8 2014, 13:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Dan31 @ Jan 8 2014, 19:31)  I'd say Mace, since stun prevents monsters from parrying (I don't think you can get proficiency if the target monster parries).
You can. Proficiency gain won't be affected by parry/resist/evade.
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Jan 8 2014, 13:52
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elda88
Group: Gold Star Club
Posts: 16,200
Joined: 30-June 09

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QUOTE Weapons - Go into a high difficulty crude equipment's Item World and go for as long as you can. Does the quality of the Mace matter in such endeavor? Will a cheap Superior Mace suffice?
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Jan 8 2014, 14:14
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(varst @ Jan 8 2014, 12:41)  You can. Proficiency gain won't be affected by parry/resist/evade.
Oh, cool, didn't know that. QUOTE(hujan86 @ Jan 8 2014, 12:52)  Does the quality of the Mace matter in such endeavor? Will a cheap Superior Mace suffice?
Maybe pick a Mace of Balance with dex and a good proc chance, to stun more often? You will take less damage thanks to stun, and inflict less damage as well (compared to a weapon of slaughter), so that sounds good for proficiency gain. This post has been edited by Dan31: Jan 8 2014, 14:26
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Jan 8 2014, 14:45
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elda88
Group: Gold Star Club
Posts: 16,200
Joined: 30-June 09

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@Dan31 @Varst
Thanks for the answers.
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Jan 8 2014, 16:02
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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I've been using a mace with a 27% stun chance for 4 turns. I recently got my hands on another mace that has better all round stats but the stun duration is only 3 turns. Is it possible for this mace's stun duration to go up to 4 and if so, how? Through increasing my own level? Perhaps through potency in the Item World?
This post has been edited by tmcgrady: Jan 8 2014, 16:03
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Jan 8 2014, 16:06
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Gay Douche
Group: Members
Posts: 483
Joined: 26-May 13

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So I was trying to determine how much better a weapon would be for me without equipping it because it had STR PAB so I looked at the wiki and found THIS formula. I plugged in all my numbers and [ www.wolframalpha.com] THIS is what got outputted. I'm pretty sure my damage isn't it the negative 10000s. Am I doing something wrong? I did look around some more and I found another Physical Damage Formula. If that is the true formula, does that mean every point in STR will give me 2 more damage to my weapon? [ puu.sh] http://puu.sh/6dMYF.png <-- Is that weapon actually putting out 581 crushing damage? Oh and is there really a big difference between Magnificent and Superior? The stat difference seems miniscule and I'm confused how such small stat differences can make one able to take on IWBTH when I'm having trouble on Nightmare. This post has been edited by Gay Douche: Jan 8 2014, 16:10
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Jan 8 2014, 16:10
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(tmcgrady @ Jan 8 2014, 15:02)  I've been using a mace with a 27% stun chance for 4 turns. I recently got my hands on another mace that has better all round stats but the stun duration is only 3 turns. Is it possible for this mace's stun duration to go up to 4 and if so, how? Through increasing my own level? Perhaps through potency in the Item World?
The base proc chance duration cannot be changed. But it is adjusted with your level, so it might go up providing you level enough... You will probably get an ever better mace before it happens. Just out of curiosity, could you post the links to your maces? To get the link to an equipment, hover the mouse over it and press 'c'. This post has been edited by Dan31: Jan 8 2014, 16:35
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Jan 8 2014, 16:20
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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QUOTE(Dan31 @ Jan 8 2014, 16:10)  The base proc chance cannot be changed. But it is adjusted with your level, so it might go up providing you level enough... You will probably get an ever better mace before it happens.
Just out of curiosity, could you post the links to your maces? To get the link to an equipment, hover the mouse over it and press 'c'.
1st Mace2nd MaceI know the 2nd Mace is probably better because of the damage but I'd feel a lot better about it if I knew it could get up to 4 turns for the stun duration like the 1st Mace.
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Jan 8 2014, 16:23
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Gay Douche @ Jan 8 2014, 15:06)  So I was trying to determine how much better a weapon would be for me without equipping it because it had STR PAB so I looked at the wiki and found THIS formula. I plugged in all my numbers and [ www.wolframalpha.com] THIS is what got outputted. I'm pretty sure my damage isn't it the negative 10000s. Am I doing something wrong? I did look around some more and I found another Physical Damage Formula. If that is the true formula, does that mean every point in STR will give me 2 more damage to my weapon? [ puu.sh] http://puu.sh/6dMYF.png <-- Is that weapon actually putting out 581 crushing damage? Oh and is there really a big difference between Magnificent and Superior? The stat difference seems miniscule and I'm confused how such small stat differences can make one able to take on IWBTH when I'm having trouble on Nightmare. [ www.wolframalpha.com] THIS is what you should get. Exquisite and above have a % bonus to all stats. You should probably level a bit more before clearing item worlds. http://ehwiki.org/wiki/Equipment_Prefixes#Quality
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Jan 8 2014, 16:25
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LazyShd
Group: Gold Star Club
Posts: 769
Joined: 5-May 13

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QUOTE(tmcgrady @ Jan 8 2014, 18:20)  1st Mace2nd MaceI know the 2nd Mace is probably better because of the damage but I'd feel a lot better about it if I knew it could get up to 4 turns for the stun duration like the 1st Mace. At my level second mace has: Stunned: 25% chance - 4 turns
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Jan 8 2014, 16:27
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(tmcgrady @ Jan 8 2014, 15:20)  1st Mace2nd MaceI know the 2nd Mace is probably better because of the damage but I'd feel a lot better about it if I knew it could get up to 4 turns for the stun duration like the 1st Mace. Both have a 4-turn duration at my level, haha. Pick the mace of slaughter over the one of balance, you deal significantly more damage and don't lose too much in stun proc chance.
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Jan 8 2014, 16:28
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tmcgrady
Group: Members
Posts: 281
Joined: 16-February 12

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QUOTE(LazyShd @ Jan 8 2014, 16:25)  At my level second mace has: Stunned: 25% chance - 4 turns
That's reassuring then, thank you. (IMG:[ invalid] style_emoticons/default/smile.gif) Of course, Dan is probably right and I'll have gotten a better one by then. At least I know the duration can go up with level so it makes looking for one a little easier.
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Jan 8 2014, 16:29
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(Dan31 @ Jan 8 2014, 21:10)  But it is adjusted with your level, so it might go up providing you level enough...
Nope, only stun duration scales up with level, not the stun chance. The 27% chance you see is already the "base" as you call it, and it can't be modified by any mean or method that I've known, including me leveling up, IW or the forge.
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Jan 8 2014, 16:33
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Kagoromo @ Jan 8 2014, 15:29)  Nope, only stun duration scales up with level, not the stun chance. The 27% chance you see is already the "base" as you call it, and it can't be modified by any mean or method that I've known, including me leveling up, IW or the forge.
Err, yeah, you are right, I was actually speaking about the duration, not the proc chance, and I ended mixing those up. My bad. This post has been edited by Dan31: Jan 8 2014, 16:33
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Jan 8 2014, 17:08
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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For anyone interested, here's my Eco 5 logbook:
lvl 4 - 2 eco, 1 arch, 1 weaver lvl 2 - 1 anni, 1 arch lvl 7 - 3 eco, 2 anni, 2 weaver lvl 4 - 1 eco, 1 anni, 1 arch, 1 pene lvl 5 - 2 eco, 2 pene, 1 anni lvl 5 - 2 eco, 1 anni, 1 pene, 1 weaver lvl 2 - 1 anni, 1 weaver lvl 9 - 5 eco, 3 anni, 1 pene
31 runs, I guess I should consider myself lucky.
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Jan 8 2014, 17:15
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,767
Joined: 31-July 10

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I wonder how some people seem to be getting eco 5 flat, with no other potency unlocks.
This post has been edited by EsotericSatire: Jan 8 2014, 17:16
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Jan 8 2014, 17:54
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Kagoromo @ Jan 8 2014, 22:29)  Nope, only stun duration scales up with level, not the stun chance. The 27% chance you see is already the "base" as you call it, and it can't be modified by any mean or method that I've known, including me leveling up, IW or the forge.
If you also consider stun from critical hit, it is scaled (slightly ) with level.
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Jan 8 2014, 18:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(EsotericSatire @ Jan 8 2014, 07:15)  I wonder how some people seem to be getting eco 5 flat, with no other potency unlocks.
I think the system is still biased to giving more of what's already there.
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