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post Jan 7 2014, 17:36
Post #41942
Wraithtouch



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QUOTE(Paarfi @ Jan 7 2014, 05:03) *

Could someone of experienced players tell me, comparing the 2h power with 2h shade, how great is increase in speed of clearing arenas. I also assume that survivability will significantly decrease because power lacks evade and resistance, am I right?


I am not much of 2H expert, but from my experience with heavy, power armor lacks survivability too much compared to shade. Just my opinion, but I would not recommend using power at low levels. High level players can cover limitations of power with high proficiency bonus, with buying better quality equips, item worlding and forging some. If you cant, plate probably better. Lacks damage, but survival is very good, to the point when you need no buffs or much attention at lower difficulties arenas.
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post Jan 7 2014, 17:54
Post #41943
Owyn



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What Do I need to get Imperil spell?

get 30 dep. prof? I currently Have Deprecating: 0.57 ...

So I'd be like level 500 when I'd get Imperil, no?
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post Jan 7 2014, 18:11
Post #41944
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QUOTE(iDShaDoW @ Jan 7 2014, 23:18) *

Does it matter what level you are when you turn in trophies at the Shrine (ie. higher level means higher odds of better equipment)?

Or should I just turn them in whenever I get them.

Does Luck of the Draw or other training skills affect what you get from the Shrine?


No, level does not matter when turning trophies in to Snowflake, and neither does LotD affect Shrine results.

QUOTE(Owyn @ Jan 7 2014, 23:54) *

What Do I need to get Imperil spell?

get 30 dep. prof? I currently Have Deprecating: 0.57 ...

So I'd be like level 500 when I'd get Imperil, no?


Not sure how much proff you need for Imperil, but I have it at 75 depreciating. There's suggestions on how to level depreciating proff about 20-30 pages back, I think.

This post has been edited by Valkrey: Jan 7 2014, 18:15
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post Jan 7 2014, 18:14
Post #41945
Paarfi



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QUOTE(Owyn @ Jan 7 2014, 16:54) *

What Do I need to get Imperil spell?

get 30 dep. prof? I currently Have Deprecating: 0.57 ...

So I'd be like level 500 when I'd get Imperil, no?


I am no expert at all, but i have heard that proficiencies is useful, so on the last round of any arena/ on any random encounter i leave one monster alive and then burn all my mana on supportive and deprecating spells, focusing to convert all my unused overcharge to mana and defending as necessary to get around cooldowns. At the moment my deprecating proficiency is 22.24 and my supportive proficiency is 22.55. In fact, it is almost twice as high as my 2h and light armor proficiency.

This post has been edited by Paarfi: Jan 7 2014, 18:15
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post Jan 7 2014, 18:31
Post #41946
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QUOTE(Owyn @ Jan 7 2014, 07:54) *

What Do I need to get Imperil spell?

get 30 dep. prof? I currently Have Deprecating: 0.57 ...

So I'd be like level 500 when I'd get Imperil, no?


Throw random "weaken" spells at creatures. If you've got some ability & mastery points to spare, consider getting "faster weaken", since it increases the number of targets hit as well as reducing the casting time.

Imperil is not as important as Sleep & Silence... at least, not to melee.
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post Jan 7 2014, 18:32
Post #41947
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QUOTE(jef76 @ Jan 7 2014, 16:35) *

Is it better for me to sell at the bazar or should i try to make an auction with equipement if they're good enough ?

I browsed through your equips very quickly, and I think you should probably either make an auction or put them in a WTS.
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post Jan 7 2014, 19:45
Post #41948
Owyn



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QUOTE
Imperil is not as important as Sleep & Silence... at least, not to melee.

But I already stun everything to death with my mace & light armors ;p Just wanted to get rid of bosses faster

QUOTE
so on the last round of any arena/ on any random encounter i leave one monster alive and then burn all my mana on supportive and deprecating spells, focusing to convert all my unused overcharge to mana and defending as necessary to get around cooldowns.

lol, that works well, just tried spamming weaken on 1st arena with 5 rounsd, got ~1.00 prof

This post has been edited by Owyn: Jan 7 2014, 19:50
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post Jan 7 2014, 19:50
Post #41949
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QUOTE(Owyn @ Jan 8 2014, 01:45) *

But I already stun everything to death with my mace & light armors ;p Just wanted to get rid of bosses faster

Imperil is the only depreciating spell I found useful at my level for melee. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 7 2014, 20:31
Post #41950
Owyn



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Sprites and Reptilians are apparently crap

QUOTE
They used to have a point, but with their resitances being reduced

http://ehwiki.org/wiki/Monster_Lab (see Colored Charts )
Wiki says resistances of Sprites are better than of Celestials, when&where were they "Reduced" and where can I read actual information about resistances then?

Isn't Pierce better than Crush?

+Still have no idea how their skills can be worse than skills of others:
- is base INT 100 with skill_power 100 better than base INT 70 with skill_power 150?

+Main question: are Magical skills allways better than Physical? (like is base 120 DEX Physical skill worse than base INT 70 Magical one?)

This post has been edited by Owyn: Jan 7 2014, 20:35
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post Jan 7 2014, 20:48
Post #41951
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1. Is there a Power Level cap for a creature in the Monster Lab (ie. I can just throw whatever crystals I have to this one I have so far) or should I not waste Power Levels on upping the Elemental Mitigation?

2. How the heck do I convert Overcharge to Mana? Converting Overcharge to Health is obvious; I've tried combinations of Spirit/Focus and Defending but none of those recharge mana.
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post Jan 7 2014, 20:53
Post #41952
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Focus when you have some overcharge (I believe it need 25 or 30% per focus)
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post Jan 7 2014, 21:06
Post #41953
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QUOTE(Colman @ Jan 7 2014, 18:50) *

Imperil is the only depreciating spell I found useful at my level for melee. (IMG:[invalid] style_emoticons/default/smile.gif)

Same here. I just need imperil for PFUDOR arenas. My mace and my evade, parry and resist allow me to just do that. Sure, I might occasionnally take a blow that will deplete 50 spirit points, but otherwise it's more about 14 points when it hits, so it's reasonnable. I do use Silence against bosses though.

QUOTE(iDShaDoW @ Jan 7 2014, 19:48) *

1. Is there a Power Level cap for a creature in the Monster Lab (ie. I can just throw whatever crystals I have to this one I have so far) or should I not waste Power Levels on upping the Elemental Mitigation?

2. How the heck do I convert Overcharge to Mana? Converting Overcharge to Health is obvious; I've tried combinations of Spirit/Focus and Defending but none of those recharge mana.

1 - The power cap is determined by the cap of each attribute, ie you don't have to worry about it. You should probably ignore attributes that aren't useful (str for elementals (?), int for any monster not using magic) since they only boost the PL, which means that if you upgrade those anyway, the monsters will meet players of a higher level while not being more prepared to fight them.

This post has been edited by Dan31: Jan 7 2014, 23:44
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post Jan 7 2014, 21:09
Post #41954
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If you want to lvl up your deprecating prof quickly, get any cloth/mage set so your interference is at 0 and a focus staff with high mana conservation. Then go into a crude Item World on normal difficulty and spam weaken.


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post Jan 7 2014, 21:46
Post #41955
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QUOTE(mustardpie @ Jan 7 2014, 12:09) *

If you want to lvl up your deprecating prof quickly, get any cloth/mage set so your interference is at 0 and a focus staff with high mana conservation. Then go into a crude Item World on normal difficulty and spam weaken.


if you have extra credits to burn thru then assimilator training will help you proc more often, which will help you raise your deprecating level even faster.
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post Jan 7 2014, 22:00
Post #41956
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QUOTE(Colman @ Jan 7 2014, 09:50) *

Imperil is the only depreciating spell I found useful at my level for melee. (IMG:[invalid] style_emoticons/default/smile.gif)


I have to say I find Silence the most useful now, with Sleep a near second. Keeping monsters locked from casting on me while I deal with others is very powerful.
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post Jan 8 2014, 00:06
Post #41957
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Correct me if I'm an idiot...

but I thought that when I turned on Spirit Stance that when I attacked my Overcharge would decrease....not increase? (one-handed + shield + heavy. Haste, Regen, Protection, Heartseaker)
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post Jan 8 2014, 00:21
Post #41958
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QUOTE(Nightwishman @ Jan 7 2014, 23:06) *

Correct me if I'm an idiot...

but I thought that when I turned on Spirit Stance that when I attacked my Overcharge would decrease....not increase? (one-handed + shield + heavy. Haste, Regen, Protection, Heartseaker)

It's specific to 1H. Counter-attacks give you 5~10% OC, once per turn. And thanks to that, you can potentially stay in spirit stance forever, if you are lucky with counters and don't have too many of your attacks parried (Overwhelming Strikes helps for the latter).

http://ehwiki.org/wiki/Fighting_Styles#One-Handed

This post has been edited by Dan31: Jan 8 2014, 00:24
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post Jan 8 2014, 00:28
Post #41959
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My question is related to the recent one: i have read some pages of this thread and found out the infinite spirit stance trick. Considering that fact, is 1H power fastest of all styles?
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post Jan 8 2014, 00:39
Post #41960
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QUOTE(Paarfi @ Jan 7 2014, 23:28) *

My question is related to the recent one: i have read some pages of this thread and found out the infinite spirit stance trick. Considering that fact, is 1H power fastest of all styles?

The fastest melee style is probably Estoc + Power. 1H shouldn't be too far behind. (That's mostly a guess.)

(I mostly use Mace + Shade, but I've been training 1H recently. I wish I had a good ethereal rapier of slaughter.)

This post has been edited by Dan31: Jan 8 2014, 00:40
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