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Dec 30 2010, 04:45
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tribalspirit
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a old question... are all high level people mage only? it's always better to switch to mage after being melee? it's possible to be melee+supportive+curative+deprecating only and having the same item/arenas clearing capabilities of mages?
i'm a bit worried because a melee can't generate mana without potions (regeneration in battle is a joke)
for what i know mage is not only fast in clearing rounds oneshotting everything, but he can steal mana and halfing his mana consume with procs
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Dec 30 2010, 04:55
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hgbdd
Group: Gold Star Club
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You can clear without items all arenas up to Trio
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Dec 30 2010, 04:59
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grumpymal
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I'm still melee half the time, but I only do a few IWs these days (hence my slowed leveling rate -- it used to be once every 2 or 3 days, now its 4-6).
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Dec 30 2010, 05:24
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Golden Sun
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How is hit chance calculated? Is it: First, you take the inherent 8X%, then fill in the equipment percentage, subtract evade chance? So if I have 80% inherent, 50% weapon, my chance to hit is '90% - Monster Evade'?
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Dec 30 2010, 06:05
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Razorflame
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QUOTE(AglowGolem @ Dec 29 2010, 17:01)  I even think that scary ghost has more resistance than cocratice (or hp or something), generally only blue slime or scary ghost may survive a thunderstorm if not aimed on then of course xD
Yes, Scary Ghost usually survives fairly easily against my spells and usually, they are the most likely to resist my spells as well.
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Dec 30 2010, 08:30
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BenderBRodriguez
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lvl 31 <-- more or less pure meelee with longsword
what aura should i get? what do i do with the rest of my aura points?
any use of weaken/sleep/slow?
str 31,dex 32, agi 26,end 32, int 19, wis 19 what is a good build for meelee? what points do i increase?
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Dec 30 2010, 08:55
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mangalda
Group: Banned
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There is any way too increase the rate of channeling when we use Staff
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Dec 30 2010, 12:22
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HNTI
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QUOTE any use of weaken/sleep/slow? Weaken - surely, but only on stronger monsters (grey and higher) Sleep - not much (at least for me), as you can wake up such monster dealing DMG to it Slow - useful and I use it in similar way as Weaken I suggest you putting some AP in poison. @Aura : First 3 : red for physical DMG, orange for physical hit chance(especially when you use 2-hand sword with a bit low hit chance) and yellow for evasion. QUOTE str 31,dex 32, agi 26,end 32, int 19, wis 19 I suggest you to balance stats(spirit and wisdom) a bit as making Arena runs as you level up is much more harder with melee DPS than mage. This post has been edited by HNTI: Dec 30 2010, 12:23
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Dec 30 2010, 13:21
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hentai_fusion
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sleep is useful when you need a few turns to cast all your buffs...
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Dec 30 2010, 13:28
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HNTI
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But I guess it mostly happens in 1 on 1 boss fights, right ?
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Dec 30 2010, 14:09
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BenderBRodriguez
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QUOTE(HNTI @ Dec 30 2010, 23:22)  Weaken - surely, but only on stronger monsters (grey and higher) Sleep - not much (at least for me), as you can wake up such monster dealing DMG to it Slow - useful and I use it in similar way as Weaken
I suggest you putting some AP in poison.
@Aura : First 3 : red for physical DMG, orange for physical hit chance(especially when you use 2-hand sword with a bit low hit chance) and yellow for evasion. I suggest you to balance stats(spirit and wisdom) a bit as making Arena runs as you level up is much more harder with melee DPS than mage.
thanks for the reply, i already maxed poison when i first got the chance, you battlecast? cause i have something like ~80 burden (longsword/heavy/light/cloth wear mix and match) i can only have one aura on at a time right?? when should i start maging, and when i do, do i only up int, wis and end? also, equal int and wis, or have one more than the other? This post has been edited by BenderBRodriguez: Dec 30 2010, 14:10
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Dec 30 2010, 14:36
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HNTI
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QUOTE i can only have one aura on at a time right?? Nope, every 10 levels you can release (activate) one more and through putting AP in Aura Slots. Additional aura slots can be purchased after training (but it's a bit pricy thing like 20k ). QUOTE hen should i start maging, and when i do, do i only up int, wis and end? When you balance a bit your statas and get some basic gear to it (at least some elemental staff boosting elemental proficiency ) (IMG:[ invalid] style_emoticons/default/wink.gif) ? I started my experiment with maging after reaching tier 2 fire spells, so I guess it's 50 lvl. QUOTE also, equal int and wis, or have one more than the other? I think at the beginning it won't really matter unless you have tons of high quality gear and dilemma which to chose xD. i choose my gear looking at : elem rating bonus, evasion %, magic accuracy,interference and finally wisdom\spirit. QUOTE you battlecast? If you mean casting offensive spells wearing heavy armour... then no xD. If you have more than 25 interference (heavy armours give tons of it if you wear them ) it affects your offensive magic abilities (but you can cast cure and cast other supportive spell like haste). I have 3 different sets : 1) 2 hand heavy armour 2) Dual Wield cloth\light armour (in training) 3) set to casting spells (mostly clothes)(interference something like 8 ?). Each of them has different purpose 1) IW 2) will be for bosses, but a I aid I still tune it and 3) is for Arena run (IMG:[ invalid] style_emoticons/default/wink.gif). This post has been edited by HNTI: Dec 30 2010, 14:38
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Dec 30 2010, 14:49
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BenderBRodriguez
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wait, at the beginning (my lvl) why do i need int or wis?? shouldnt i just meelee the enemy?
also, is item worlding for the sake of levelling equip a stupid idea? it takes forever....
This post has been edited by BenderBRodriguez: Dec 30 2010, 14:56
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Dec 30 2010, 14:54
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grumpymal
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Everybody needs WIS, no exceptions. You run out of MP, you die.
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Dec 30 2010, 15:03
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BenderBRodriguez
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are you sure that doesnt read: you run out of HP, you die (IMG:[ invalid] style_emoticons/default/tongue.gif)? but seriously, at my level im pretty comfortable with just 62MP, feels plenty since i only use heal/occasional poison just starting to miss monsters more than before, does adding dex change accuracy a lot? also, the ability 'shield' any use? This post has been edited by BenderBRodriguez: Dec 30 2010, 15:11
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Dec 30 2010, 16:05
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Cronauron
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MP becomes more and more important as you level and your abilities begin to outclass healing items.
Adding Dex will eventually up your base accuracy. I believe it also affects base parry and physical attack damage. Ultimately the solution will be weapons with the balance suffix if you really seem to be missing too much.
Shield is very useful for melee fighters in your level range up to around the 80s or so (this may not be entirely accurate, but it's close). It reduces incoming damage from every monster, and getting a higher proficiency makes it last longer and protect better.
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Dec 30 2010, 16:12
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HNTI
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QUOTE wait, at the beginning (my lvl) why do i need int or wis?? shouldnt i just meelee the enemy?
also, is item worlding for the sake of levelling equip a stupid idea? it takes forever.... If you manage to clear IW, why not ? IW is a good place if you want to get much exp in short time. QUOTE you run out of HP, you die tongue.gif? Nope, I also think he wrote it right as at higher levels - mana is everything. You offence - you're a mage after all or strongly depend on it , defence and health (cure, regen, spark of life and all that jazz). HP bar may change from full to empty many times, especially fighting rare+ monsters which can one-shot you with their especially attacks and if you have mana you can counter it somehow. QUOTE just starting to miss monsters more than before, does adding dex change accuracy a lot? http://ehwiki.org/wiki/Character_StatsNot a lot, but it affects it a bit (IMG:[ invalid] style_emoticons/default/smile.gif). As you level up and keep you tats balanced : either physical and magical accuracy rise e.g mine is something about 79 % each and my stats are around 55. This post has been edited by HNTI: Dec 30 2010, 16:21
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Dec 30 2010, 19:07
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tribalspirit
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QUOTE(cmdct @ Dec 30 2010, 05:55)  You can clear without items all arenas up to Trio
..without elemental or soul spells? mana can really hold on all spells and all that rounds only with natual regen and second winds?
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Dec 30 2010, 19:57
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Razorflame
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Joined: 21-November 10

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QUOTE(tribalspirit @ Dec 30 2010, 11:07)  ..without elemental or soul spells? mana can really hold on all spells and all that rounds only with natual regen and second winds?
No, they use elemental/soul spells. That's how they're able to clear without needing items.
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Dec 30 2010, 23:53
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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yes but how they recover mana without enter theft?
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