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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 12 2013, 08:45
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10

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QUOTE(Oversoul @ Dec 12 2013, 07:48)  If I may be blunt, playing Mage pre-310 is a pretty bad idea. Maybe even after that. Simply because maging is not viable on PF at that level, not even after that if you don't have the necessary gears supporting you. What you should be worrying about now is levels. Meleeing PF on 80+ stamina will allow you to level more than 10 times as fast as compared to maging on low difficulty. I would personally suggest you to melee and stay melee till you can dish out tens of millions on forged mage pieces. The competition for mage gears and materials is just too fierce and leave little room for newer players to squeeze in. Supposedly, even if you managed to gather a few mill and got hands on a Mag set, chances are, you still won't be able to survive PF marathons. And that's a place where you actually want to be because it will most likely be your main source of income.
PF-Mage-Marathon? (IMG:[ invalid] style_emoticons/default/wacko.gif) I believe I still have enough sanity to stay away from that! (IMG:[ invalid] style_emoticons/default/ph34r.gif) So basically what you're saying is that I should level up till LV.310 ASAP, right? Very well, I'll focus on that, then. (IMG:[ invalid] style_emoticons/default/mellow.gif) *goes on to train some Adept Learner* (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(n125 @ Dec 12 2013, 08:32)  There might be a chance that if you tweak a few things now, you'll have an easier time doing BT and perhaps be able to increase the difficulty to IWBTH, but 0.76 made maging pretty brutal for low level players.
That's the problem. I'm trying to figure out a stable tweak to last longer in higher difficulty for a long time. But Still no luck on that. (IMG:[ invalid] style_emoticons/default/sad.gif) Only thing I managed to discover that, even though a bit slower, Tier-1 Spells allows you last longer in long battles than Tier-3 Spells. QUOTE(n125 @ Dec 12 2013, 08:32)  Get to level 310, buy better equipment, and forge your staff. Phase forging is not necessary for arenas on any difficulty.
I'll roger that. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by kuro009: Dec 12 2013, 08:50
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Dec 12 2013, 08:54
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(kuro009 @ Dec 12 2013, 05:35)  Read my question again. I asked how much worth it is.The EXP gain increase from it, is it significant? I want to know what you people's experience says about it. Then I'll decide whether I should Train it a lot or not.
Because of the previous patch, separate exp bonuses are multiplicative making them much more valuable, for example going from 0 to 100 gives you double exp for only 330K, the next 100 gives you effectively 50% more exp for around 1.4M which is still pretty good (depending on how rich you are). Something should be noted is that the last 80 levels in Adept Learner costs about 3M and only gives 25% more exp: so you should buy hath instead and get the "Thinking Cap" perk for the same bonus.
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Dec 12 2013, 09:17
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10

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QUOTE(m118w11 @ Dec 12 2013, 08:54)  Because of the previous patch, separate exp bonuses are multiplicative making them much more valuable, for example going from 0 to 100 gives you double exp for only 330K, the next 100 gives you effectively 50% more exp for around 1.4M which is still pretty good (depending on how rich you are).
Something should be noted is that the last 80 levels in Adept Learner costs about 3M and only gives 25% more exp: so you should buy hath instead and get the "Thinking Cap" perk for the same bonus.
Thnaks for the details. (IMG:[ invalid] style_emoticons/default/smile.gif) I'll train till 200 Levels, then. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Currently it's 31/300. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Dec 12 2013, 09:23
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Treia
Group: Members
Posts: 334
Joined: 10-March 10

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QUOTE(kuro009 @ Dec 11 2013, 22:35)  Read my question again. I asked how much worth it is.The EXP gain increase from it, is it significant? I want to know what you people's experience says about it. Then I'll decide whether I should Train it a lot or not.
...I don't know, is 1% significant to you? Is 5? You have the numbers right in front of you. There is no reason you shouldn't be able to figure that out. You're also level 240, so you should be able to figure out whether or not you need/want to level more. If you want to ask about level scaling, or something, I can kick you to the wiki page, otherwise you're asking for someone else to tell something about your own opinion.
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Dec 12 2013, 10:40
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goldminer
Group: Members
Posts: 401
Joined: 13-November 13

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QUOTE(Treia @ Dec 12 2013, 02:23)  ...I don't know, is 1% significant to you? Is 5? You have the numbers right in front of you. There is no reason you shouldn't be able to figure that out. You're also level 240, so you should be able to figure out whether or not you need/want to level more. If you want to ask about level scaling, or something, I can kick you to the wiki page, otherwise you're asking for someone else to tell something about your own opinion.
+1
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Dec 12 2013, 11:46
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Oversoul @ Dec 12 2013, 12:06)  Faster levels also mean faster credits.
http://ehwiki.org/wiki/creditscredits not affected by level but by difficulty and battle mode, and since monsters scale with levels, it's not like you can clear them faster either.
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Dec 12 2013, 11:51
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revsex
Group: Members
Posts: 896
Joined: 12-November 11

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QUOTE(LOL50015 @ Dec 12 2013, 16:46)  http://ehwiki.org/wiki/creditscredits not affected by level but by difficulty and battle mode, and since monsters scale with levels, it's not like you can clear them faster either. I can do daily End of Days, Eternal Darkness and all the way to Fresh meat on PUFF now but not able to back when i'm at your level (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 12 2013, 11:57
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(revsex @ Dec 12 2013, 17:51)  I can do daily End of Days, Eternal Darkness and all the way to Fresh meat on PUFF now but not able to back when i'm at your level (IMG:[ invalid] style_emoticons/default/tongue.gif) That's because you got better gear now. Don't tell me you didn't change your gear since my level.
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Dec 12 2013, 12:03
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revsex
Group: Members
Posts: 896
Joined: 12-November 11

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QUOTE(LOL50015 @ Dec 12 2013, 16:57)  That's because you got better gear now. Don't tell me you didn't change your gear since my level.
Yes i do but other important things is the faster you level up the faster you get access to better ability and higher profieciency that can give you more advantages in battle (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 12 2013, 12:15
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Yes, leveling up is the best answer to the most of problems and questions, at least under 300 level. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 12 2013, 14:20
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(LOL50015 @ Dec 12 2013, 10:46)  http://ehwiki.org/wiki/creditscredits not affected by level but by difficulty and battle mode, and since monsters scale with levels, it's not like you can clear them faster either. Let's take an extreme example, it's really not hard to see intuitively that a lvl 300 will make way more credits than a lvl 10 even with equal equips. A level 10 won't even be able to play on high difficulty, higher level = higher difficulty = more credits:- More sustain = longer, bigger rounds = more credits
- Equips you sell for millions = more credits
- Higher tier loots = more credits
- Unlocking new Arenas = more credits
- More daily clears = more credits
- Unlocking new RoB = more credits
- You do clear them faster, characters scale harder than monsters if you factor in Ability, Prof, Stats and every equipment piece you're wearing. You're basically saying a mage with 4cd/hit 10 targets spell has the same clear speed as 7cd/7 targets. Or having Imperil is the same as Better and Faster Imperil.
I could go on, but you get my point
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Dec 12 2013, 15:31
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(SPoison @ Dec 10 2013, 20:07)  I've been hording my tokens of blood until I can get really high in LoTD training, what should I aim for in LoTD? I only plan to do ring of blood, should I only do TTT or FSM as well or just FSM?
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Dec 12 2013, 19:58
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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does training ability boost have a significant effect on how much hp regen restores per turn?
also, do i suck at math, or are the formulas the amount of health restored by cure and regen in the wiki a bit off?
regen: Base health restored per turn = base_health * (AP / 100)
5078 * (307/100) = 15589.46
cure: Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100)
15589.46 *(1 + 14.86/100) ~ 17906
i feel like i'm missing something here. i'm not going to even bother trying add better cure/regen into the formula
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Dec 12 2013, 20:06
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(something @ Dec 13 2013, 01:58)  does training ability boost have a significant effect on how much hp regen restores per turn?
also, do i suck at math, or are the formulas the amount of health restored by cure and regen in the wiki a bit off?
regen: Base health restored per turn = base_health * (AP / 100)
5078 * (307/100) = 15589.46
cure: Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100)
15589.46 *(1 + 14.86/100) ~ 17906
i feel like i'm missing something here. i'm not going to even bother trying add better cure/regen into the formula
AP in the formula is not the total AP you have. It is the power of the regen skill in the ability page (10-20 depend on skill level). The same apply to cure spell. With max cure, AP for cure = 100. This post has been edited by Colman: Dec 12 2013, 20:08
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Dec 12 2013, 20:12
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(something @ Dec 13 2013, 02:58)  does training ability boost have a significant effect on how much hp regen restores per turn?
also, do i suck at math, or are the formulas the amount of health restored by cure and regen in the wiki a bit off?
regen: Base health restored per turn = base_health * (AP / 100)
5078 * (307/100) = 15589.46
cure: Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100)
15589.46 *(1 + 14.86/100) ~ 17906
i feel like i'm missing something here. i'm not going to even bother trying add better cure/regen into the formula
Cure restores 5078 * (100/100) = 5078, if you get Lv3 on Better Cure and with 0 holy EDB. And Regen restores 5078 * (16/100) = 812.48 per turn, if you get Lv6 on Better Regen. Better Cure Lv1 Cure=70, CD=4 Lv2 Cure=85, CD=3 Lv3 Cure=100, CD=2 Better Regen Lv6 Cost=55, HOT=16, t=26 This post has been edited by Cats Lover: Dec 12 2013, 20:14
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Dec 12 2013, 20:15
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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that makes so much more sense. i assumed that AP meant total ability points.
(insert image of cute girl hitting herself on head here)
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Dec 12 2013, 23:47
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masamunemaniac
Group: Gold Star Club
Posts: 441
Joined: 10-July 08

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The wiki says that Full Cure has a level requirement of 200 and a proficiency requirement of 0... I'm level 207 with 180 supportive proficiency, and I still don't have this.
Any idea if I'm missing something, if the requirements are higher, if the spell was removed in the last update, etc?
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Dec 13 2013, 00:27
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Ayperos
Group: Members
Posts: 443
Joined: 12-September 13

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QUOTE(masamunemaniac @ Dec 12 2013, 19:47)  The wiki says that Full Cure has a level requirement of 200 and a proficiency requirement of 0... I'm level 207 with 180 supportive proficiency, and I still don't have this.
Any idea if I'm missing something, if the requirements are higher, if the spell was removed in the last update, etc?
Wait a few more levels, i was something close to that and it wasn't appearing for me either, but it's avaiable for me for a while now.
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Dec 13 2013, 01:13
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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Does the time between monster checks affect gift drop rate anymore?
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Dec 13 2013, 01:25
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(mustardpie @ Dec 12 2013, 15:13)  Does the time between monster checks affect gift drop rate anymore?
No.
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