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Dec 6 2013, 15:31
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kuro009
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Joined: 8-May 10

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QUOTE(Colman @ Dec 6 2013, 15:27)  Just pick up a force shield with high block rate. Anything else is not important.
Okay, then I have another question. Which armor is more suited for 1H-Style? Light or Heavy?
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Dec 6 2013, 15:49
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Raurusama
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Joined: 16-October 12

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Keep those 1h questions coming kuro, I too am interested. I've picked Hv back again after being busy with RL and all *cough* Dota *cough* and I'm kinda lost now. I've played mainly 1h with the trash I find around, cashed in some last year xmas presents to Snowflake and she gave me this: Force ShieldAxeThe thing is, I've tried to update the comparison script to check if she just played with my feelings and know how shitty they really are but I cannot seem to make any version work, all the other scripts work just fine. I'm using Firefox btw.
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Dec 6 2013, 15:58
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(kuro009 @ Dec 6 2013, 21:31)  Okay, then I have another question. Which armor is more suited for 1H-Style? Light or Heavy?
If you want a completely safe game play that do not need ss/sol, you will need leather of protection. However, it is the slowest style that require more sp for the permanent sprite stance. If you want a faster game play, use plate /power. But you need to worry about one-shot by void magic so you need to keep ss /sol activated. @Raurusama: your shield is alright but you need an ethereal axe. You do not need to worry about the damage from the axe too much since 1H weapon do not give high damage and most of the damage is from PAB/armor anyway. This post has been edited by Colman: Dec 6 2013, 16:26
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Dec 6 2013, 16:32
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kuro009
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Joined: 8-May 10

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QUOTE(Colman @ Dec 6 2013, 15:58)  If you want a completely safe game play that do not need ss/sol, you will need leather of protection. However, it is the slowest style that require more sp for the permanent sprite stance.
If you want a faster game play, use plate /power. But you need to worry about one-shot by void magic so you need to keep ss /sol activated.
Leather of Protection? Okay, I'll experiment with it a bit. And doesn't Plate/Power provide more defensive stats in exchange for heavy Burden and Interference? (IMG:[ invalid] style_emoticons/default/huh.gif) Now, some more questions: (IMG:[ invalid] style_emoticons/default/laugh.gif) 1. What about Shade in this case? Particularly Shadowdancer and Fleet ones. 2. I'd like to know whether Kevlar fits with 1H or not. 3. If I use Plate/Power, which Prefix/Suffix should I aim for? I was actually thinking of Shielding as Prefix and Slaughter as Suffix. 4. Someone said a few days ago that the number of times you can "Counter" in a round is limited. Is that true? If it is, then what is that limit?
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Dec 6 2013, 16:53
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Raurusama
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Joined: 16-October 12

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Hey, I can at least help with one of those! QUOTE(kuro009 @ Dec 6 2013, 15:32) 
3. If I use Plate/Power, which Prefix/Suffix should I aim for? I was actually thinking of Shielding as Prefix and Slaughter as Suffix.
4. Someone said a few days ago that the number of times you can "Counter" in a round is limited. Is that true? If it is, then what is that limit?
3 >As far as I know, you could go for shielding (plate only) or mithril for the -20% burden on roll. For sufixes slaughter for dmg or protection for mitigation, maybe mix it up a bit? 4 > The number of Counter-Attacks that can be performed each turn depends on proficiency. <100 - one counter 100-199 - two counters >200 - three counters
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Dec 6 2013, 17:05
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kuro009
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Posts: 747
Joined: 8-May 10

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QUOTE(Raurusama @ Dec 6 2013, 16:53)  As far as I know, you could go for shielding (plate only) or mithril for the -20% burden on roll. For sufixes slaughter for dmg or protection for mitigation, maybe mix it up a bit?
Ya that was the idea. QUOTE(Raurusama @ Dec 6 2013, 16:53)  The number of Counter-Attacks that can be performed each turn depends on proficiency.
<100 - one counter 100-199 - two counters >200 - three counters
Isn't that a bit low? Considering higher difficulty rounds? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Dec 6 2013, 17:06
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE Leather of Protection? Okay, I'll experiment with it a bit. And doesn't Plate/Power provide more defensive stats in exchange for heavy Burden and Interference? (IMG:[ invalid] style_emoticons/default/huh.gif) Here are the comparison between plate and leather. PMI, MMI & END: Plate have higher PMI and end. Leather have lower PMI from armor but it have agi to cover the PMI (see the PMI from PAB equation in wiki), so the final PMI is not very different. Due to the higher End, plate do have higher final MMI. Attack speed bonus:Plate have almost 0 attack speed bonus. Leather have attack speed bonus with right prefix. And 2.5% from each 100 light proficiency. Specific miti:Plate have higher Specific miti, with 2.5% from each 100 heavy proficiency. EvadePlate have almost 0 evade, if you do not use feather. The problem here is that the natural evade from PAB (that grow with level) is also disappear. Leather have much better evade. ResistPlate have 0 resist. Leather have high resist. When using 1H, most of the attacks are blocked, and the block and counters stun the enemy. So normal attacks do not post any danger to 1-hander. What you fear is the special attack from monsters, since they have more time to charge up. Although leather have slightly lower PMI/MMI/HP, leather have high resist that make the magical special attack less powerful. Combining with its evade and attack speed bonus, leather of protection with a shield is very safe. Besides, plate already have high burden making non-ethereal weapon not a suitable choice (75+ burden will reduce the critical chance) if you do not want to feather too often. However, leather have the lowest attack power due to no ADB and low str/dex from armor. It not only make it kill slow but also make the fight longer (turn-wise) thus use more sp due to spirit stance. In addition, although attack speed bonus is great for defense, it is not good for killing speed. It is because you want to let monsters hit you more and you can counter more per turn. In conclusion:For both cost and safety, leather is better. It is not a good idea to mix shade and leather due to the burden form leather reduce the evade by a large proportion. For faster killing, plate is better, but SS/SoL and ethereal weapon is need. You can also mix power with plate. QUOTE Now, some more questions: (IMG:[ invalid] style_emoticons/default/laugh.gif) 1. What about Shade in this case? Particularly Shadowdancer and Fleet ones. No idea, haven't tried. QUOTE 2. I'd like to know whether Kevlar fits with 1H or not. Kevlar is same as the current leather. QUOTE 3. If I use Plate/Power, which Prefix/Suffix should I aim for? I was actually thinking of Shielding as Prefix and Slaughter as Suffix.
Plate of protection + power of slaughter. Prefix do not help much when your shield got 50%+ blocking. QUOTE 4. Someone said a few days ago that the number of times you can "Counter" in a round is limited. Is that true? If it is, then what is that limit? Limit is 3 per turn (3 when 200+ 1H proficiency, 2 with between 100 and 200, 1 below 100). This post has been edited by Colman: Dec 6 2013, 17:31
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Dec 6 2013, 17:10
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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@Kuro009 Nope, considering how Counter Attacks also have a very high chance to stun the mobs.
This post has been edited by Kagoromo: Dec 6 2013, 17:13
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Dec 6 2013, 17:34
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blue penguin
Group: Gold Star Club
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Joined: 24-March 12

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QUOTE(kuro009 @ Dec 6 2013, 14:32)  1. What about Shade in this case? Particularly Shadowdancer and Fleet ones. 1H + Shadowdancer/Fleet serves me very well, almost nothing hits me. But you need to have SS activated all the time, PMI is low with shade compared to leather of protection and you can get one-shot by physical spirit attacks. e.g. HTTP's fully chaosed giants almost never hit, but when they hit my SP bar suffer.
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Dec 6 2013, 17:40
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kuro009
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Joined: 8-May 10

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QUOTE(Colman @ Dec 6 2013, 17:06)  Here are the comparison between plate and leather.
PMI, MMI & END: Plate have higher PMI and end. Leather have lower PMI from armor but it have agi to cover the PMI (see the PMI from PAB equation in wiki), so the final PMI is not very different. Due to the higher End, plate do have higher final MMI.
Attack speed bonus: Plate have almost 0 attack speed bonus. Leather have attack speed bonus. And 2.5% from each 100 light proficiency.
Specific miti: Plate have higher Specific miti, with 2.5% from each 100 heavy proficiency.
Evade Plate have almost 0 evade, if you do not use feather. The problem here is that the natural evade from PAB (that grow with level) is also disappear. Leather have much better evade.
Resist Plate have 0 resist. Leather have high resist.
When using 1H, most of the attacks are blocked, and the block and counters stun the enemy. So normal attacks do not post any danger to 1-hander. What you fear is the special attack from monsters, since they have more time to charge up. Although leather have slightly lower PMI/MMI/HP, leather have high resist that make the magical special attack less powerful. Combining with its evade and attack speed bonus, leather of protection with a shield is very safe. Besides, plate already have high burden making non-ethereal weapon not a suitable choice (75+ burden will reduce the critical chance) if you do not want to feather too often.
However, leather have the lowest attack power due to no ADB and low str/dex from armor. It not only make it kill slow but also make the fight longer (turn-wise) thus use more sp due to spirit stance. In addition, although attack speed bonus is great for defense, it is not good for killing speed. It is because you want to let monsters hit you more and you can counter more per turn.
In conclusion: For both cost and safety, leather is better. It is not a good idea to mix shade and leather due to the burden form leather reduce the evade by a large proportion. For faster killing, plate is better, but SS/SoL and ethereal weapon is need. You can also mix power with plate. No idea, haven't tried.
Kevlar is same as the current leather.
Plate of protection + power of slaughter. Prefix do not help much when your shield got 50%+ blocking.
Limit is 3 per turn (3 when 200+ 1H proficiency, 2 with between 100 and 200, 1 below 100).
*taking notes* 1. Leather = Safer but Slower. I don't want very slow approach. But I'll try it anyway. (IMG:[ invalid] style_emoticons/default/tongue.gif) 2. Kevlar = Same as Leather. I'm gonna try it and see if I can find any difference. (IMG:[ invalid] style_emoticons/default/laugh.gif) 3. Plate = High PMI and MMI, but lacks Resist. Meaning I gotta be careful when facing High-Class Monsters. Also sacrifices Evade and Attack Speed. Meaning no Parry either. For Prefix, Mithril is better, but I'll also experiment a bit with Shielding. 4. Power = Almost no Info! (IMG:[ invalid] style_emoticons/default/tongue.gif) Am I taking correct notes? (IMG:[ invalid] style_emoticons/default/laugh.gif) I also need some more info: 1. For Power, which Prefix (Mithril or Savage) and Suffix (Slaughter or Balance) would be better? 2. For Plate, which Suffix (Protection or Warding) would be better? QUOTE(Kagoromo @ Dec 6 2013, 17:10)  @Kuro009 Nope, considering how Counter Attacks also have a very high chance to stun the mobs.
Okay. I guess I'll find it myself with some experiments. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 6 2013, 17:42
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kuro009
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Joined: 8-May 10

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QUOTE(blue penguin @ Dec 6 2013, 17:34)  1H + Shadowdancer/Fleet serves me very well, almost nothing hits me. But you need to have SS activated all the time, PMI is low with shade compared to leather of protection and you can get one-shot by physical spirit attacks. e.g. HTTP's fully chaosed giants almost never hit, but when they hit my SP bar suffer.
If you have higher Evade, then why would you need SS that badly all the time? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Dec 6 2013, 17:55
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Colman
Group: Gold Star Club
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Joined: 15-November 10

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QUOTE(kuro009 @ Dec 6 2013, 23:42)  If you have higher Evade, then why would you need SS that badly all the time? (IMG:[ invalid] style_emoticons/default/huh.gif) SS is to protect him from 1-shot. With a good shield, people can play in much higher difficulty in compare with DW/2H, where monster special attack can easily one-shot everything. FYI, the void magic frequently hit me for 30k hp at 900+ round hell GF, while I have only got 22k hp. Shade user may also need to worry about physical special attack, so SS is a must.
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Dec 6 2013, 17:59
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kuro009
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Joined: 8-May 10

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One more thing (sorry for making a new post for this): How are the "Chainmail" Armors? Their specialty were high Resist, right? Any Downside of it? (Except it being Obsolete) @Colman, so that's a Precaution, right? Well, that makes sense. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by kuro009: Dec 6 2013, 18:02
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Dec 6 2013, 18:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(kuro009 @ Dec 6 2013, 23:59)  One more thing (sorry for making a new post for this): How are the "Chainmail" Armors? Their specialty were high Resist, right? Any Downside of it? (Except it being Obsolete) @Colman, so that's a Precaution, right? Well, that makes sense. (IMG:[ invalid] style_emoticons/default/smile.gif) That is not Precaution, it is a must have. If you wearing anything other than full leather of protection, it is very likely that you will be 1-shot somewhere in each of the hell GF. No idea about chainmail. When I start playing HV chainmaill do not drop anymore. This post has been edited by Colman: Dec 6 2013, 18:06
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Dec 6 2013, 19:20
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kuro009
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QUOTE(nobody_xxx @ Dec 6 2013, 18:14)  if you want best defensive for 1H , search for old retired shield armor ( tier 2 heavy before TenB remove them ) (IMG:[ invalid] style_emoticons/default/laugh.gif) force shield + full set forged shield armor >>>>> (IMG:[ invalid] style_emoticons/default/tongue.gif) ( imagine it yourself ) (IMG:[ invalid] style_emoticons/default/duck.gif) So I went on researching Shield Armors. And I must say I'm MIGHTY IMPRESSED!!! I can see why they were retired. It's just as you said! Fully Forged Shield Armor set with a good Shield can provide 90+ Block chance!!! (IMG:[ invalid] style_emoticons/default/ohmy.gif) @Laboq, Among Buckler and Tower, which would be better overall? This post has been edited by kuro009: Dec 6 2013, 19:27
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Dec 6 2013, 19:35
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Laboq
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QUOTE(kuro009 @ Dec 6 2013, 19:20)  @Laboq, Among Buckler and Tower, which would be better overall?
Buckler of the Barrier has min B/I values, but its base block chance is lower than Tower's. It's up to you to decide. This post has been edited by Laboq: Dec 6 2013, 19:36
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