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post Nov 23 2013, 23:32
Post #40141
erwtsnert



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QUOTE(TheHabeo @ Nov 23 2013, 23:16) *

Leveling up isn't hard right now, but how should I go around upgrading my gears to match the higher difficulty?

From my nooby perspective, the character's progression is more about gears and hitting the key level to unlock certain abilities, rather than just hitting a higher level, that's why I have a few more question below:

I was fortunate enough to loot 1 Ethereal weapon from Grindfest, and bought another 1 from the Bazaar. Which one should I use over those 2?


How viable will 2 handed characters be, at higher level? I am using Light armors as well. What suffix should I be looking for in light armors, to help me with survivability? Is shade armor an option?


Upgrading your gear is top priority until you can't easily find upgrades in the shops anymore, at which point you can start pumping you credits into hath perks or save up for auctions. Pick up some training on the way, especially pack rat.

There really is no unviable style in Hentaiverse, 2Handed is by far the easiest to pick up and work with. It's not the fastest for the last 3 arena challenge, and mage is almost always faster than melee, but 2Handed is good for clearing the arena and grindfest.

In the early levels, always use longsword or mace, because the Estoc weapon proc (Penetrated Armor) doesn't really help when the monsters are low level too.

For Light, you should get either Shadowdancer if going Shade or Protection when getting leather. Shade is often preferred over leather because it provides extra damage.
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post Nov 24 2013, 08:26
Post #40142
Usagi =



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Yes, so I finally reached lvl 200!!
Now I have the same title as most of you guys (IMG:[invalid] style_emoticons/default/smile.gif)

Now my number 1 priority is to find a good elemental rapier that will last me a life-time, after that I won't have to hoard money anymore and can spend feely on hookers and beer.

I have kind of given up on a good ethereal one because it is way too expensive and I figure I can live with a 1.6% decrease in evade from burden.

Yes, in the past I complain a lot about having low evade but recently I've closed the gap between evade and other defences to just 1.2%, with a bit of effort, I'm confident I can evade high enough to be on par with other defences or maybe even surpass them despite the burden penalty.

Although most of the players go for high PMI and MMI, I believe that:
"if they can't hit you, you don't need defences, because there is only 1 target"
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post Nov 24 2013, 09:07
Post #40143
m118w11



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QUOTE(LOL50015 @ Nov 24 2013, 08:26) *

Now my number 1 priority is to find a good elemental rapier that will last me a life-time, after that I won't have to hoard money anymore and can spend feely on hookers and beer.

I have kind of given up on a good ethereal one because it is way too expensive and I figure I can live with a 1.6% decrease in evade from burden.


Depending on how much you are willing to pay, I would prefer using a ethereal superior over a elemental exquisite though, however it really is up to you.


QUOTE(LOL50015 @ Nov 24 2013, 08:26) *

Although most of the players go for high PMI and MMI, I believe that:
"if they can't hit you, you don't need defences, because there is only 1 target"


This works when there is only one target, but if you plan on using that set for everything, then you need a good at everything set. I'm guessing you are light DW, so I would recommend using leather of protection until you are rich enough to get exquisite+ Shade.
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post Nov 24 2013, 09:34
Post #40144
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My deprecating proficiency is at 0.20. What's the best way to level it to 50 for silence? Is it worth it for light melee to use silence? I usually use SoL on hard REs and bosses.

I'm thinking I can use a staff of focus and build a decent cloth set to keep casting in crude IW to save stamina - thoughts? My supportive proficiency is at like 60 whereas I'm above level 150.
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post Nov 24 2013, 12:12
Post #40145
kuro009



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Suppose I have an Elemental Weapon. Now, if I increase the Elemental Damage of that weapon via forging, will the Damage from that Elemental Strike of that weapon also increase?
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post Nov 24 2013, 12:16
Post #40146
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No.
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post Nov 24 2013, 12:24
Post #40147
kuro009



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Hmm. Thought so. Then I have another question. What's the point of having EDB in Melee Weapons? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 24 2013, 13:05
Post #40148
buktore



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QUOTE(kuro009 @ Nov 24 2013, 17:24) *

Hmm. Thought so. Then I have another question. What's the point of having EDB in Melee Weapons? (IMG:[invalid] style_emoticons/default/blink.gif)


So that Tenboro can use the same prefix on staffs and still be useful for mage without the need to make a separate prefix for it— less work = better! (IMG:[invalid] style_emoticons/default/tongue.gif)

The holy one is certainly useful for melee though.
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post Nov 24 2013, 13:10
Post #40149
cruelsion



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QUOTE(buktore @ Nov 24 2013, 21:05) *

So that Tenboro can use the same prefix on staffs and still be useful for mage without the need to make a separate prefix for it— less work = better! (IMG:[invalid] style_emoticons/default/tongue.gif)

The holy one is certainly useful for melee though.


how is holy one useful for melee?

more heal?

also, I have 303 prof. on 1handed, must be counter attacking upto 3 times per turn but the max overcharge i get from each basic attacking turn is 20%... why not 40%( 10%from basic attack and 30% from each newly-buffed-in-recent-patch counter attacking)?

thanks buktore and,

thanks kagomoro (I see him here, he will answer my second question (IMG:[invalid] style_emoticons/default/smile.gif))
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post Nov 24 2013, 13:16
Post #40150
Amaduyu Mitsumi



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QUOTE(cruelsion @ Nov 24 2013, 18:10) *

thanks kagomoro (I see him here, he will answer my second question (IMG:[invalid] style_emoticons/default/smile.gif))

Lulz. (IMG:[invalid] style_emoticons/default/laugh.gif)


From wiki:

A successful counter will add 5-10% of Overcharge, but only once per turn. "once per turn" = can only gain OC from one counter attack per turn (even though you can counter up to 3).

http://ehwiki.org/wiki/Fighting_Styles#One-Handed


I sure hope that I can gain OC twice per turn. Want both infinite SS and T1 - T2 skills combo every time they are off cooldown. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Kagoromo: Nov 24 2013, 13:18
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post Nov 24 2013, 13:18
Post #40151
buktore



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QUOTE(cruelsion @ Nov 24 2013, 18:10) *

how is holy one useful for melee?

more heal?


Stronger Cure spell.
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post Nov 24 2013, 13:19
Post #40152
cruelsion



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QUOTE(Kagoromo @ Nov 24 2013, 21:16) *

Lulz. (IMG:[invalid] style_emoticons/default/laugh.gif)

From wiki:

A successful counter will add 5-10% of Overcharge, but only once per turn. "once per turn" = can only gain OC from one counter attack per turn (even though you can counter up to 3).

http://ehwiki.org/wiki/Fighting_Styles#One-Handed


im so blind, i read dat exact same line but without reading 'only once per turn'.

I tend to ignore the last phrases sometimes...

btw kago why don't you join us at the chat?

Tenboro is thinking of the new patch with the reference and ideas from the 'Glitch' (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 24 2013, 13:39
Post #40153
kuro009



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QUOTE(buktore @ Nov 24 2013, 13:05) *

So that Tenboro can use the same prefix on staffs and still be useful for mage without the need to make a separate prefix for it— less work = better! (IMG:[invalid] style_emoticons/default/tongue.gif)

The holy one is certainly useful for melee though.

Seriously? (IMG:[invalid] style_emoticons/default/faint.gif)

QUOTE(buktore @ Nov 24 2013, 13:18) *

Stronger Cure spell.

How can a Holy Prefix strengthens the Cure Spell? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 24 2013, 13:45
Post #40154
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QUOTE(kuro009 @ Nov 24 2013, 19:39) *

Seriously? (IMG:[invalid] style_emoticons/default/faint.gif)
How can a Holy Prefix strengthens the Cure Spell? (IMG:[invalid] style_emoticons/default/blink.gif)

It increase the amount of hp healed by the cure spell (by the same % of the holy EBD). However, most of the melee do not need it IMO.

This post has been edited by Colman: Nov 24 2013, 13:46
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post Nov 24 2013, 14:09
Post #40155
kuro009



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QUOTE(Colman @ Nov 24 2013, 13:45) *

It increase the amount of hp healed by the cure spell (by the same % of the holy EBD). However, most of the melee do not need it IMO.

Whoa! Didn't know that. (IMG:[invalid] style_emoticons/default/ohmy.gif) Thanks. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 24 2013, 14:18
Post #40156
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Also the EDB in a melee weapon means that they have the related strike.
So a hallowed weapon has the holy strike which is perfect when you max it. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 24 2013, 14:26
Post #40157
kuro009



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QUOTE(Mantra64 @ Nov 24 2013, 14:18) *

Also the EDB in a melee weapon means that they have the related strike.
So a hallowed weapon has the holy strike which is perfect when you max it. (IMG:[invalid] style_emoticons/default/biggrin.gif)

That was not the point I was talking about. My point was if forging the EDB doesn't increase the damage, then what's the benefit of having it?

Aside From the answer that Colman gave, are there any other benefit?
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post Nov 24 2013, 14:32
Post #40158
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QUOTE(kuro009 @ Nov 24 2013, 20:26) *

That was not the point I was talking about. My point was if forging the EDB doesn't increase the damage, then what's the benefit of having it?

Aside From the answer that Colman gave, are there any other benefit?


Nope. Elemental strike's damage depends on your attack damage and monsters' resistance. EDB doesn't factor into the formula.
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post Nov 24 2013, 14:45
Post #40159
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QUOTE(kuro009 @ Nov 24 2013, 04:26) *
Aside From the answer that Colman gave, are there any other benefit?


It's another stat to harvest forge experience from.
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post Nov 24 2013, 14:46
Post #40160
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just wondering, how much does critical hit add to the damage?

if a weapon has 100 or 200 damages lower, but twice the critical chance than another weapon, which weapon will be the better choice?

This post has been edited by MuffDiver99: Nov 24 2013, 14:50
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