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post Nov 17 2013, 18:58
Post #39961
CapableScoutMan



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I use HA/1H, and I was thinking of making an alternate HA/DW build, but all this talk about monsters parrying is giving me second thoughts. I tried making one, but my attack power dropped to 1k below my 1H one (with an axe that had 300 more damage and 30 more strength than my usual weapon). I do have zero DW proficiency, but is it enough to explain that decrease in damage?

Also, irrelevant to that, I have 70.5% in both Physical and Magical mitigation. Should I sacrifice some of that to get Power armor, or is it not worth it? For a point of reference, I just cleared DwD on Battletoads without getting killed, although I did drop below 20% HP sometimes.
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post Nov 17 2013, 19:00
Post #39962
Ayperos



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And sorry for double posting, but this is an entirely different subject

i would like to ask a few pro tips on my monster. Am i doing it right? Should i focus my chaos token in something different and things like that.

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post Nov 17 2013, 19:25
Post #39963
revsex



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QUOTE(CapableScoutMan @ Nov 17 2013, 23:58) *

I use HA/1H, and I was thinking of making an alternate HA/DW build, but all this talk about monsters parrying is giving me second thoughts. I tried making one, but my attack power dropped to 1k below my 1H one (with an axe that had 300 more damage and 30 more strength than my usual weapon). I do have zero DW proficiency, but is it enough to explain that decrease in damage?

Also, irrelevant to that, I have 70.5% in both Physical and Magical mitigation. Should I sacrifice some of that to get Power armor, or is it not worth it? For a point of reference, I just cleared DwD on Battletoads without getting killed, although I did drop below 20% HP sometimes.

Well for DW i don't struggle as much as 2H because my rapier has lvl 4 OP and i'm using Club for mainhand. Once they get stunned they can kiss their ass goodbye (IMG:[invalid] style_emoticons/default/tongue.gif)

Not sure about the damage prof but i suggest you get club for mainhand and rapier for off-hand. In my experience club really useful even on PUFF setting (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 17 2013, 19:38
Post #39964
buktore



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QUOTE(CapableScoutMan @ Nov 17 2013, 23:58) *

I use HA/1H, and I was thinking of making an alternate HA/DW build, but all this talk about monsters parrying is giving me second thoughts.


DW has the option to use club, so that's not a a big concern.

QUOTE(CapableScoutMan @ Nov 17 2013, 23:58) *

I tried making one, but my attack power dropped to 1k below my 1H one (with an axe that had 300 more damage and 30 more strength than my usual weapon). I do have zero DW proficiency, but is it enough to explain that decrease in damage?


You get 400 damage per 100 1H prof; that's 1200 at 300 prof, so yeah, it's because of the prof.

QUOTE(CapableScoutMan @ Nov 17 2013, 23:58) *

Also, irrelevant to that, I have 70.5% in both Physical and Magical mitigation. Should I sacrifice some of that to get Power armor, or is it not worth it? For a point of reference, I just cleared DwD on Battletoads without getting killed, although I did drop below 20% HP sometimes.


Depends on your preference— other may say 70 pmi is too little; I would say it's too much... (IMG:[invalid] style_emoticons/default/duck.gif)

Do some testing to find out. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 17 2013, 19:41
Post #39965
Ayperos



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QUOTE(CapableScoutMan @ Nov 17 2013, 14:58) *

I do have zero DW proficiency, but is it enough to explain that decrease in damage?

taking my own attempt in going OH... (both with the same weapon as main and my off hand by itself only increase the damage in 300)

150 profc in DW: (IMG:[s5.postimg.org] http://s5.postimg.org/wcfewzn93/image.jpg)
10 in OH: (IMG:[s5.postimg.org] http://s5.postimg.org/8nzx1pqpj/image.jpg)

yes, i believe it does.

This post has been edited by Ayperos: Nov 17 2013, 19:43
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post Nov 17 2013, 19:59
Post #39966
malkatmp



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how effective is those training for drops? it seems like a lot of credit for a very small boost or does it pay off very soon? also, what should i train first?

thanks

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post Nov 17 2013, 20:06
Post #39967
CapableScoutMan



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I see, thanks for the responses, I was using an axe because I just got a magnificent one and wanted to try it out, but club&rapier does sound better. I certainly don't want to lose Penetrated Armor.
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post Nov 17 2013, 20:08
Post #39968
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QUOTE(malkatmp @ Nov 17 2013, 20:59) *

how effective is those training for drops? it seems like a lot of credit for a very small boost or does it pay off very soon? also, what should i train first?

thanks


The individual levels of training are not made to give you a huge boost, they'll pay off in the long run, but it'll take awhile.
Luck of the Draw and Pack Rat are absolute musts, max them ASAP. 100-200 levels of adept learner is nice for quick levelling. Ability Boost only if you need more AP. The rest is up to you.

Quartermaster and Archaeologist will pay off for themselves, but again, it'll take awhile. 100% extra drop chance on something (artifacts) that drops once every 500 rounds still only means once in 250 rounds.
If I remember correctly the scavenger bonus is small compared to the rest, so it might not be worth maxing it if you're short on credits.

It might already seem like a lot now, but the last few levels of LoTD cost well over a million. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by erwtsnert: Nov 17 2013, 20:13
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post Nov 17 2013, 21:03
Post #39969
malkatmp



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QUOTE(erwtsnert @ Nov 17 2013, 20:08) *

The individual levels of training are not made to give you a huge boost, they'll pay off in the long run, but it'll take awhile.
Luck of the Draw and Pack Rat are absolute musts, max them ASAP. 100-200 levels of adept learner is nice for quick levelling. Ability Boost only if you need more AP. The rest is up to you.

Quartermaster and Archaeologist will pay off for themselves, but again, it'll take awhile. 100% extra drop chance on something (artifacts) that drops once every 500 rounds still only means once in 250 rounds.
If I remember correctly the scavenger bonus is small compared to the rest, so it might not be worth maxing it if you're short on credits.

It might already seem like a lot now, but the last few levels of LoTD cost well over a million. (IMG:[invalid] style_emoticons/default/duck.gif)


thanks, for your detailed explanation, but can you elaborate on "Pack Rat". i've read it up on the wiki too and why is it a must? scrolls are pretty useful, but it seems like i end up using more than i find. then i end up spending too much credits buying scrolls. haven't really dive into infusion yet, because i don't really have any elementary damage.
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post Nov 17 2013, 21:10
Post #39970
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QUOTE(malkatmp @ Nov 17 2013, 21:03) *

thanks, for your detailed explanation, but can you elaborate on "Pack Rat". i've read it up on the wiki too and why is it a must? scrolls are pretty useful, but it seems like i end up using more than i find. then i end up spending too much credits buying scrolls. haven't really dive into infusion yet, because i don't really have any elementary damage.


As you get to a high enough level, your survivability can be summed up as "how long can you keep your MP up." Being able to pack more mana potions helps a lot, plus maybe a health potion or two in case you get swamped with attacks and Cure/Regen can't keep up. Spirit Theft can take care of SP recovery.
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post Nov 17 2013, 21:11
Post #39971
Oversoul



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QUOTE(malkatmp @ Nov 17 2013, 20:03) *

thanks, for your detailed explanation, but can you elaborate on "Pack Rat". i've read it up on the wiki too and why is it a must? scrolls are pretty useful, but it seems like i end up using more than i find. then i end up spending too much credits buying scrolls. haven't really dive into infusion yet, because i don't really have any elementary damage.



With more mana potions you will be able to sustain longer rounds, especially on higher PF Arenas. Scrolls are useful but you shouldn't rely on them too much as the duration is rather short. Even now, I never really need scrolls.
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post Nov 17 2013, 21:17
Post #39972
malkatmp



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QUOTE(Cashino @ Nov 17 2013, 21:10) *

As you get to a high enough level, your survivability can be summed up as "how long can you keep your MP up." Being able to pack more mana potions helps a lot, plus maybe a health potion or two in case you get swamped with attacks and Cure/Regen can't keep up. Spirit Theft can take care of SP recovery.


thanks.

though, you just remind of of asking, how do i use Spirit Theft? do i just cast drain and hope somehow Spirit Theft will be active? it seems like i can never get it to work. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by malkatmp: Nov 17 2013, 21:18
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post Nov 17 2013, 21:28
Post #39973
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QUOTE(CapableScoutMan @ Nov 17 2013, 11:58) *

I use HA/1H, and I was thinking of making an alternate HA/DW build, but all this talk about monsters parrying is giving me second thoughts. I tried making one, but my attack power dropped to 1k below my 1H one (with an axe that had 300 more damage and 30 more strength than my usual weapon). I do have zero DW proficiency, but is it enough to explain that decrease in damage?

Also, irrelevant to that, I have 70.5% in both Physical and Magical mitigation. Should I sacrifice some of that to get Power armor, or is it not worth it? For a point of reference, I just cleared DwD on Battletoads without getting killed, although I did drop below 20% HP sometimes.



Your PMI is really low considering you're 5 levels above me with heavy armor. My light set achieves the same PMI + 0.1%
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post Nov 17 2013, 21:30
Post #39974
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(IMG:[s5.postimg.org] http://s5.postimg.org/u3wop6g13/image.png) (IMG:[s5.postimg.org] http://s5.postimg.org/6ebue871j/image.png)
so... where can I find my orbital cannon thing?
(IMG:[s5.postimg.org] http://s5.postimg.org/dvl1tfwkl/cromartie.gif)

edit:
nvm, it just appeared
it apparently took ~1hour for HV to register I have 21

This post has been edited by Sardion: Nov 17 2013, 22:01
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post Nov 17 2013, 21:52
Post #39975
CapableScoutMan



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QUOTE(Treia @ Nov 17 2013, 21:28) *

Your PMI is really low considering you're 5 levels above me with heavy armor. My light set achieves the same PMI + 0.1%

That's odd, because I'm having a very hard time finding armor with higher mitigations than mine (other stats notwithstanding) even on WTS, and when I do it's usually the sort of Legendary that's sold for more than a million. (Mine is all Magnificent.)
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post Nov 17 2013, 22:19
Post #39976
Ayperos



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QUOTE(erwtsnert @ Nov 17 2013, 16:08) *

It might already seem like a lot now, but the last few levels of LoTD cost well over a million. (IMG:[invalid] style_emoticons/default/duck.gif)



I can hardly get near 30k. I wonder when, I will start amassing such wealth...
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post Nov 17 2013, 22:44
Post #39977
erwtsnert



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QUOTE(CapableScoutMan @ Nov 17 2013, 22:52) *

That's odd, because I'm having a very hard time finding armor with higher mitigations than mine (other stats notwithstanding) even on WTS, and when I do it's usually the sort of Legendary that's sold for more than a million. (Mine is all Magnificent.)


Meh, I have 65% PMI wearing full power, survival can be problematic when I doze off, but otherwise I can clear everything on PFUDOR with ease. Just kill everything before they kill you.

Treia's PMI is higher probably because leather gear is cheap, even Legendary leather of protection is sometimes cheaper than a good magmax PMI plate of protection.
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post Nov 17 2013, 22:49
Post #39978
Sardion



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WIKI:
CODE
Massive AoE damage to all enemies on the battlefield.

    Hits up to 10 targets 5 times.
    Does Void damage.
    Unlocked as long as the player owns at least 21 different My Little Pony collectables.
    Damage can be increased greatly via the Manehattan Project Hath Perk.

hits 5 times?

9 6 Orbital Friendship Cannon hits Ryouko Asakura for 154855 void damage
9 5 Damage Expert Yamada has been defeated.
9 4 Orbital Friendship Cannon hits Damage Expert Yamada for 62575 void damage
9 3 Haruko Haruhara has been defeated.
9 2 Orbital Friendship Cannon hits Haruko Haruhara for 51032 void damage
9 1 You use Orbital Friendship Cannon.

I don't really see this in log, legendaries get 1 hit and are still alive so it's not like they die before they get hit 4 times more

Do I not unredstand something?
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post Nov 17 2013, 22:53
Post #39979
CapableScoutMan



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QUOTE(erwtsnert @ Nov 17 2013, 22:44) *

Meh, I have 65% PMI wearing full power, survival can be problematic when I doze off, but otherwise I can clear everything on PFUDOR with ease. Just kill everything before they kill you.

Treia's PMI is higher probably because leather gear is cheap, even Legendary leather of protection is sometimes cheaper than a good magmax PMI plate of protection.

I see, I haven't really used LA, so I don't know much about it.

On another note, should I prioritize PMI over MMI, or keep them equal?
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post Nov 17 2013, 23:01
Post #39980
Ayperos



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QUOTE(Oversoul @ Nov 17 2013, 17:11) *

With more mana potions you will be able to sustain longer rounds, especially on higher PF Arenas. Scrolls are useful but you shouldn't rely on them too much as the duration is rather short. Even now, I never really need scrolls.

So in your opinion what scroll is the best to have in the battle items?

Is Infusion also any good?

Tried using flame infusion once to see if it would combo with the protection shield debuff (have shock spike shield which give deep burns and make the monster supposedly weak against fire) but did not see any aparent change in the damage, so I really am in some doubt about it.
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