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post Nov 16 2013, 22:22
Post #39941
Pillowgirl



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QUOTE(Kagoromo @ Nov 16 2013, 17:57) *

rickraws: Come and join the One-handers.

Attached Image

Seriously, just do it. (IMG:[invalid] style_emoticons/default/laugh.gif)

I can do over a million with frenzied blows.

(IMG:[invalid] style_emoticons/default/cool.gif)

QUOTE(Colman @ Nov 16 2013, 23:33) *

I suddenly got a lot of credit after I stop the trainning. (IMG:[invalid] style_emoticons/default/smile.gif)
In my experience of using 1H axe during the past month, 1H axe is not that slow. In fact, 1H can kill boss much faster than 2H.
Besides, 1H with a good shield make you very safe so that it is likely possible to train your cat to play for you.
Attached Image
PS: just give her the num pad should be sufficient.

I've dumped about 2mil in trainings in the past few days.


QUOTE(Ayperos @ Nov 17 2013, 05:11) *

will do.

Also this is a shameless request. can someone lend me 20k need to pay a cod but kind short on it. will pay back monday or tuesday (inform here before hand, so i don't need to send money back to half of the world)

Sending 20k.

This post has been edited by Pillowgirl: Nov 16 2013, 22:31
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post Nov 16 2013, 23:14
Post #39942
qw3rty67



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QUOTE(cruelsion @ Nov 15 2013, 23:22) *
That would be almost impossible... 1000 rounds mean those pfudor mobs get about 950 %stronger towards the end..

They stopped gaining 1% per round in .76.
Is hellfest the most profitable over time? I thought someone beat iwbth before (and complained about clear bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif) )
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post Nov 16 2013, 23:28
Post #39943
Mantra64



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QUOTE(qw3rty67 @ Nov 16 2013, 22:14) *

They stopped gaining 1% per round in .76.
Is hellfest the most profitable over time? I thought someone beat iwbth before (and complained about clear bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif) )

The monsters do get stronger during grindfest or IW. How is it calculated then? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 16 2013, 23:33
Post #39944
erwtsnert



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QUOTE(qw3rty67 @ Nov 17 2013, 00:14) *

They stopped gaining 1% per round in .76.
Is hellfest the most profitable over time? I thought someone beat iwbth before (and complained about clear bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif) )


Depends on seconds/round ofcourse. Hell is just popular because it's outside of the decreased drop multiplier normal to nightmare suffer from. Well, that and Hell is pretty much the highest difficulty clearable for melee.
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post Nov 16 2013, 23:48
Post #39945
buktore



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QUOTE(Mantra64 @ Nov 17 2013, 04:28) *

The monsters do get stronger during grindfest or IW. How is it calculated then? (IMG:[invalid] style_emoticons/default/blink.gif)


QUOTE(Tenboro @ May 18 2013, 17:31) *

- Monster damage scaling for Grindfest and Item World was toned down somewhat.


In other word— in the same clusterfuck manner consistent with the rest of the game. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by buktore: Nov 16 2013, 23:49
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post Nov 17 2013, 02:00
Post #39946
Ayperos



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QUOTE(varst @ Nov 16 2013, 16:18) *

Try to record the last 1000 drops you get from normal/IWBTH. A single round means nothing in statistics.


I ratify my declaration, forgot that i have the Hentaiverse Statistics, Tracking and Analysis Tool v.5.6.5.1 for quite a while now upon checking my drop database noticed that my declaration stands incorrect.

Truth to be told most equip drops on iwbth are superior while on normal the superior equip drop is rare in comparison. (The frenquency of drops on normal misled me to believe otherwise)

On other notice the amount of 'chaos token' and 'token of blood' on normal is far higher that on iwbth (10 chaos tokens, 2 token of blood on normal) and (3 chaos token and 1 token of blood on iwbth)
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post Nov 17 2013, 03:54
Post #39947
x3n0



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QUOTE(Ayperos @ Nov 17 2013, 02:00) *

I ratify my declaration, forgot that i have the Hentaiverse Statistics, Tracking and Analysis Tool v.5.6.5.1 for quite a while now upon checking my drop database noticed that my declaration stands incorrect.

Truth to be told most equip drops on iwbth are superior while on normal the superior equip drop is rare in comparison. (The frenquency of drops on normal misled me to believe otherwise)

On other notice the amount of 'chaos token' and 'token of blood' on normal is far higher that on iwbth (10 chaos tokens, 2 token of blood on normal) and (3 chaos token and 1 token of blood on iwbth)


From my hvstat I can see that difficulty did not really affect the quality but the tier of the equip, got more tier 3 from BT & IWBTH (rarely do pfudor) compared to the hell and normal one
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post Nov 17 2013, 14:34
Post #39948
SPoison



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I was thinking about monsters. Do they get stronger the higher level I go?

For example, lets say I face Fiber26 at level 300 and level 320. It is the same monster, nothing is given to it, it stays the same, I fight it at PFUDOR, in an arena. Will it do the same amount of damage, have the same stats and have the same health at both levels?
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post Nov 17 2013, 14:57
Post #39949
nobody_xxx



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QUOTE(x3n0 @ Nov 17 2013, 08:54) *

From my hvstat I can see that difficulty did not really affect the quality but the tier of the equip, got more tier 3 from BT & IWBTH (rarely do pfudor) compared to the hell and normal one

you wrong , i have playing alot IWBTH , PFU , and hell in the past (IMG:[invalid] style_emoticons/default/smile.gif)

PFU have the best chance to drop exq+ equipment compare with normal , you can ask all that high lvl player 400+ (IMG:[invalid] style_emoticons/default/sleep.gif)

even compare with IWBTH , PFU still better coz I have hard time find exq+ in IWBTH (IMG:[invalid] style_emoticons/default/smile.gif)

( but it still lesser mag+ drop compare with previous patch IWBTH ~ TenB said it himself that mag+ drop get nerf 20% in this patch )

This post has been edited by nobody_xxx: Nov 17 2013, 14:59
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post Nov 17 2013, 15:36
Post #39950
surted



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how do i prevent running out of mp?
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post Nov 17 2013, 15:55
Post #39951
Colman



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QUOTE(surted @ Nov 17 2013, 21:36) *

how do i prevent running out of mp?

Your level is too low for sufficient mp. You will heal less when your level is higher thus less mp is used.
For temporary solution, you can increase the size of battle inventory by training thus bring more mp pot.

BTW, my leather of protection have around 75 PMI and 30 evade but it is still hurt at 250+ round hell GF. I think it is either not suitable for leather estoc to play in GF or my weapon is too weak.

I am not willing to spend ~19M to make my PMI reach 78. (IMG:[invalid] style_emoticons/default/dry.gif)
The speed different betwren leather estoc and heavy axe is less than 5%.

CODE
348    2    Merciful Blow crits Flying Spaghetti Monster for 1261271 void damage
(IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Colman: Nov 17 2013, 16:30
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post Nov 17 2013, 15:57
Post #39952
nobody_xxx



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you can use focus to regain some MP per 25% OC cost (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 17 2013, 16:21
Post #39953
revsex



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I think mobs now has a very high parry chance, i barely notice any different when playing on Hell, Nintendo or IWBTH. Getting parry a lot even when using voidseeker shard (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Nov 17 2013, 16:27
Post #39954
buktore



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Try PFUDOR! (IMG:[invalid] style_emoticons/default/ph34r.gif)

QUOTE(buktore @ Sep 17 2013, 05:37) *
14 1 Kuroko Shirai parries your attack.
13 1 Kuroko Shirai parries your attack.
11 1 Kuroko Shirai parries your attack.
10 1 Kuroko Shirai parries your attack.
9 1 Kuroko Shirai parries your attack.
8 1 Kuroko Shirai parries your attack.
7 1 Kuroko Shirai parries your attack.
6 1 Kuroko Shirai parries your attack.
5 1 Kuroko Shirai parries your attack.
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post Nov 17 2013, 16:37
Post #39955
revsex



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No, not with estoc (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Nov 17 2013, 17:01
Post #39956
erwtsnert



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QUOTE(revsex @ Nov 17 2013, 17:21) *

I think mobs now has a very high parry chance, i barely notice any different when playing on Hell, Nintendo or IWBTH. Getting parry a lot even when using voidseeker shard (IMG:[invalid] style_emoticons/default/anime_cry.gif)


You don't get extra counter-parry from accuracy though.
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post Nov 17 2013, 17:23
Post #39957
revsex



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QUOTE(erwtsnert @ Nov 17 2013, 22:01) *

You don't get extra counter-parry from accuracy though.

So basically re-IWed my estoc and get OP potency is the only way to reduce mobs parry chance (IMG:[invalid] style_emoticons/default/cry.gif)
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post Nov 17 2013, 17:29
Post #39958
Colman



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QUOTE(revsex @ Nov 17 2013, 23:23) *

So basically re-IWed my estoc and get OP potency is the only way to reduce mobs parry chance (IMG:[invalid] style_emoticons/default/cry.gif)

I almost give up on 2H completely for that reason.

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post Nov 17 2013, 17:36
Post #39959
revsex



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QUOTE(Colman @ Nov 17 2013, 22:29) *

I almost give up on 2H completely for that reason.

And IW-ing again become another problem because of random potency.

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post Nov 17 2013, 18:41
Post #39960
Ayperos



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Although I could test it out, as it would be faster. I like to ponder a little about it anyway... (just didn't test it yet because the thing cost me 212 mana points that's a whooping lot for me)

If I use the arcane focus does it only affect offensive spells or it also helps supportive too?
(description says increases attack and critical, but in sense a suportive spell is also a type of attack so it makes me wonder)

This post has been edited by Ayperos: Nov 17 2013, 18:45
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