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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 8 2013, 08:13
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(zen_zen @ Nov 8 2013, 07:18)  What's Overcharge Auto hit? I only play DW but I find Frenzied blow virtually useless when dealing with the PL mobs. The OC cost is very high because of the chaining of the skills and for the equivalent OC cost, I find that I can do substantially more damage to just flail away with SS engaged than to execute the skill. The only time I use FB skills is when I am fighting the schoolgirls or FSM in RoB.
Nothing more glorious than concluding arena with frenzied blow.
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Nov 8 2013, 15:06
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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^Regen is based on base health, Better Regen augments Regen. So base health and not max health.
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Nov 8 2013, 16:43
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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I also kind of wonder,
what heal rate would allow you to go into a normal Mag item world with regen turned on and never dying?
( I mean, how many HP healed per turn)
This post has been edited by LOL50015: Nov 8 2013, 16:43
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Nov 8 2013, 16:47
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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QUOTE(LOL50015 @ Nov 8 2013, 15:43)  I also kind of wonder,
what heal rate would allow you to go into a normal Mag item world with regen turned on and never dying?
( I mean, how many HP healed per turn)
On normal diff? I can go forever on normal diff with regen on. Regen heals like 1300 (for me) per turn, and normal monsters don't even get close to that number in term of damage. This post has been edited by SoraNoAki: Nov 8 2013, 16:48
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Nov 8 2013, 17:11
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LOL50015 @ Nov 8 2013, 22:43)  I also kind of wonder,
what heal rate would allow you to go into a normal Mag item world with regen turned on and never dying?
( I mean, how many HP healed per turn)
It depends on your defense but not the regen rate.
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Nov 8 2013, 17:15
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(LOL50015 @ Nov 8 2013, 04:27)  In the better regen part, does HOT means the percentage of total HP or base HP heal per turn?
http://ehwiki.org/wiki/Spells#Curative
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Nov 8 2013, 17:44
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Colman @ Nov 8 2013, 23:11)  It depends on your defense but not the regen rate.
I think my defence is weak since I'm using full shade gear and focus more on AGI/evade I'm at 41.3 PMI and 36.4 MMI 41.9 Parry and 39.1 resist One thing I'm surprised is that despite having 268(157+111) AGI which is 90% my level and 3 fleet gear, my evade is only 27.1 I had thought of going max evade since if they can't hit you, if doesn't matter if you're squishy, but this doesn't seem to be working.
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Nov 8 2013, 17:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LOL50015 @ Nov 8 2013, 23:44)  I think my defence is weak since I'm using full shade gear and focus more on AGI/evade
I'm at 41.3 PMI and 36.4 MMI 41.9 Parry and 39.1 resist
One thing I'm surprised is that despite having 268(157+111) AGI which is 90% my level and 3 fleet gear, my evade is only 27.1
I had thought of going max evade since if they can't hit you, if doesn't matter if you're squishy, but this doesn't seem to be working.
Are you having 0 burden? 0 burden is very important for shade user.
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Nov 8 2013, 17:54
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Colman @ Nov 8 2013, 23:49)  Are you having 0 burden? 0 burden is very important for shade user.
I have 10 burden. Will drop it to 7 soon once I go shopping. Which is below the 40 threshold for penalty. Edit: Wait!!! I just checked the wiki every burden -evade by 3/4%!! Shit! I never noticed this! This post has been edited by LOL50015: Nov 8 2013, 17:57
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Nov 8 2013, 17:56
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LOL50015 @ Nov 8 2013, 23:54)  I have 10 burden. Will drop it to 7 soon once I go shopping. Which is below the 40 threshold for penalty.
Evade start droping for burden >0. You can try feather shard and see the different. Btw, hv is slow for me atm (IMG:[ invalid] style_emoticons/default/sad.gif). This post has been edited by Colman: Nov 8 2013, 18:08
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Nov 8 2013, 18:18
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Luckily I have a temporary solution.
But it will be mighty hard finding an ethereal replacement for my weapon.
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Nov 8 2013, 18:21
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LOL50015 @ Nov 9 2013, 00:18)  Luckily I have a temporary solution.
But it will be mighty hard finding an ethereal replacement for my weapon.
What weapon are you using?
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Nov 8 2013, 18:25
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Colman @ Nov 9 2013, 00:21)  What weapon are you using?
I'm using a rapier of slaughter This post has been edited by LOL50015: Nov 8 2013, 18:26
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Nov 8 2013, 18:26
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LOL50015 @ Nov 9 2013, 00:25)  I'm using a rapier of slaughter
Exq+ class?
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Nov 8 2013, 18:30
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hihohahi
Group: Members
Posts: 661
Joined: 19-February 09

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QUOTE(Colman @ Nov 8 2013, 10:56)  Evade start droping for burden >0.
so 7.7 burden will reduce evade for 7.7*3 = 23.1%? 23.1% of current evade or .. overall evade? edit: ah nvm it doesn't reduce that much. This post has been edited by hihohahi: Nov 8 2013, 18:32
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Nov 8 2013, 18:35
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(hihohahi @ Nov 9 2013, 00:30)  so 7.7 burden will reduce evade for 7.7*3 = 23.1%? 23.1% of current evade or .. overall evade?
edit: ah nvm it doesn't reduce that much.
Not that much. According to my memory. Penalty of burden on evade is (Burden *4/3%)^1.5 to the current evade before burden. edit: http://ehwiki.org/wiki/stats#EvadeEvade = 1 - (1 - shadow_veil) * (1- (1 - Min((Burden * 4/3%)^1.5 , 1)) * (1 - (1 - equip_bonus) * (1 - title_bonus) * (1 - AGI * 0.04%))) This post has been edited by Colman: Nov 8 2013, 18:44
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Nov 8 2013, 18:36
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wastedman
Group: Gold Star Club
Posts: 2,845
Joined: 29-November 11

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hi guys, I have a question for melee players. Can you tell me the best (or rare) prefix and suffix and type for 1h weapons and dw weapons, also for light armor? Thanks.
edit: so ethereal weapons for 0 burden, slaughter for damage, club/axe + rapier Oh, shadowdancer shade. Thanks.
This post has been edited by wastedman: Nov 8 2013, 19:47
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Nov 8 2013, 18:47
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(wastedman @ Nov 8 2013, 17:36)  hi guys, I have a question for melee players. Can you tell me the best (or rare) prefix and suffix and type for 1h weapons and dw weapons, also for light armor? Thanks.
In my opinion Main hand: Ethereal Club/Axe of Slaughter Off hand: Ethereal Rapier of Balance/Slaughter Light: Agile Shade of Shadowdancer This post has been edited by Oversoul: Nov 8 2013, 18:52
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Nov 8 2013, 19:17
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(wastedman @ Nov 8 2013, 11:36)  hi guys, I have a question for melee players. Can you tell me the best (or rare) prefix and suffix and type for 1h weapons and dw weapons, also for light armor? Thanks.
edit: so ethereal weapons for 0 burden, slaughter for damage, club/axe + rapier Oh, shadowdancer snade. Thanks.
QUOTE(Oversoul @ Nov 8 2013, 11:47)  In my opinion Main hand: Ethereal Club/Axe of Slaughter Off hand: Ethereal Rapier of Balance/Slaughter Light: Agile Shade of Shadowdancer
those opinions look great to me. I'll add that -using rapier in 1H should be most effective -in DW, important to try MH axe with heavy armor and use a MH club with light -I wouldn't be unhappy with Savage Shade
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