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post Nov 3 2013, 16:32
Post #39421
kuro009



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QUOTE(habbababba31 @ Nov 3 2013, 15:56) *

Let's consider the arenas available to you right now. Assuming I didn't screw up somewhere, there are 4300 regular enemies in the arenas through Trio and the Tree, not including the bosses or regular enemies in the final round of each arena (when the drop rate is significantly higher than normal).

So, at a 10% drop rate, you'd receive an average of 430 items per day if you complete every arena on a daily basis. At a 12.5% drop rate, you'd receive an average of 537.5 items per day, which would be an increase of 107.5 items per day.

(To simplify matters, I'm not accounting for the effect that monster PL has on drop rate - I'm just discussing the base rate... But I believe the effects of monster PL and scavenger multiply, which would only serve to strengthen the difference.)

Obviously, nobody goes straight from zero to 50 in scavenger, so the effect of any single increase in its level may not be noticeable through normal play... But in the end, it adds up.

Hmm. Well, I'm pretty much satisfied with my current 13/50 Scavenger Training. I just wanted to know whether training 7 More of them would change the drop rate significantly or not. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(nobody_xxx @ Nov 3 2013, 16:09) *

scavenger mostly benefit GF run for crystal drop and artifacts (IMG:[invalid] style_emoticons/default/wink.gif)


With just 1/10 Archaeologist Training, I'm getting 4-5 Artifacts per day from arena. May be I'm really lucky in that case. (IMG:[invalid] style_emoticons/default/laugh.gif)
And from all those Artifacts, I'm getting enough Crystals for my Monsters. So I think I'll focus on LOTD for the time being then. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 3 2013, 16:47
Post #39422
Colman



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QUOTE(kuro009 @ Nov 3 2013, 22:32) *

Hmm. Well, I'm pretty much satisfied with my current 13/50 Scavenger Training. I just wanted to know whether training 7 More of them would change the drop rate significantly or not. (IMG:[invalid] style_emoticons/default/tongue.gif)
With just 1/10 Archaeologist Training, I'm getting 4-5 Artifacts per day from arena. May be I'm really lucky in that case. (IMG:[invalid] style_emoticons/default/laugh.gif)
And from all those Artifacts, I'm getting enough Crystals for my Monsters. So I think I'll focus on LOTD for the time being then. (IMG:[invalid] style_emoticons/default/happy.gif)

Scavenger is useless in the current patch. In the old day, it double the drop chance, but it cost much more credit. The sad thing is that most of my scavenger level was trained in that time (IMG:[invalid] style_emoticons/default/anime_cry.gif) .
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post Nov 3 2013, 16:51
Post #39423
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QUOTE(Colman @ Nov 3 2013, 21:47) *

Scavenger is useless in the current patch. In the old day, it double the drop chance, but it cost much more credit. The sad thing is that most of my scavenger level was trained in that time (IMG:[invalid] style_emoticons/default/anime_cry.gif) .

max scav same with old lotd , 9999999 (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 3 2013, 17:13
Post #39424
Colman



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From some simple calculation, I found that a PxP 350 gear need IWBTH IW 12.2 = 13 runs to reach lv 10.
A 320 PxP gear also need 12.4 = 13 runs to max.

edit:
All of the (292-357) PxP gears need 13 runs to max. More runs are needed for 292- and 357+.

Really needs a way to IW efficiently.

edit:
I have made a huge mistake in the calculation (IMG:[invalid] style_emoticons/default/tongue.gif) . fixed.

This post has been edited by Colman: Nov 3 2013, 18:28
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post Nov 3 2013, 17:49
Post #39425
Amaduyu Mitsumi



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Do 17 runs then upgrade the equip a bit?
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post Nov 3 2013, 18:14
Post #39426
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QUOTE(Colman @ Nov 3 2013, 17:13) *

From some simple calculation, I found that a PxP 350 gear need IWBTH IW 16.76 = 17 runs to reach lv 10.
A 320 PxP gear also need 16.7 = 17 runs to max.

edit:
All of the (300-351) PxP gears need 17 runs to max. More runs are needed for 300- and 351+.

Really needs a way to IW efficiently.

If this is true, then why do all the people offering IW services say it takes 13-14 runs? I find it hard to believe they'd all shortchange themselves...
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post Nov 3 2013, 18:22
Post #39427
kuro009



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QUOTE(Colman @ Nov 3 2013, 16:47) *

Scavenger is useless in the current patch. In the old day, it double the drop chance, but it cost much more credit. The sad thing is that most of my scavenger level was trained in that time (IMG:[invalid] style_emoticons/default/anime_cry.gif) .

My God! (IMG:[invalid] style_emoticons/default/ohmy.gif) Then I'm definitely not Training anymore Scavenger now! (IMG:[invalid] style_emoticons/default/mad.gif) Thanks for the info! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 3 2013, 18:27
Post #39428
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QUOTE(habbababba31 @ Nov 4 2013, 00:14) *

If this is true, then why do all the people offering IW services say it takes 13-14 runs? I find it hard to believe they'd all shortchange themselves...

I have made a huge mistake in the calculation (IMG:[invalid] style_emoticons/default/tongue.gif) . fixed.

This post has been edited by Colman: Nov 3 2013, 18:28
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post Nov 3 2013, 18:31
Post #39429
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I'm thinking of shifting my play style from Elemental Mage to DW/Niten. Can anyone tell me which Armor is best suited for those style? Light or Heavy?
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post Nov 3 2013, 18:32
Post #39430
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And also, can anyone tell me which Suffixes are best suited for DW/Niten (For both weapons)?
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post Nov 3 2013, 18:58
Post #39431
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^Slaughter for main hand and Balance for off-hand is what you mainly should be looking out for. I personally don't think it's worth using Heavy with DW if you're not going for Slaughter, they're arguably the most expensive gears in game, so I'd say go Light.
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post Nov 3 2013, 19:09
Post #39432
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Is it still possible for me to switch from Mage to Melee ?
I mean I would have to redistribute stats and get a whole new set of equipment.
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post Nov 3 2013, 19:11
Post #39433
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QUOTE(Oversoul @ Nov 3 2013, 18:58) *

^Slaughter for main hand and Balance for off-hand is what you mainly should be looking out for. I personally don't think it's worth using Heavy with DW if you're not going for Slaughter, they're arguably the most expensive gears in game, so I'd say go Light.

Okay. Will Slaughter for main hand and Swiftness (With around 9-10% Attack Speed) in the offhand do any good if I go for light armor?
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post Nov 3 2013, 19:23
Post #39434
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It's especially not worth going swiftness if you get a light set with agile gear, because attack speed is calculated in a multiplicative way like PMI and Evade. All light drop with AGI however, so you'll hit the 10% extra AS from AGI most of the time. The more attack speed you have, the less you get from new pieces of equipment. On top of that, attack speed doesn't scale with level, so getting a swiftness waki will give you 4% extra attack speed at most. It's not worth giving up 100% off-hand strike or extra ADB.

Most heavy pieces don't have that problem because most pieces used to drop without AGI.

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post Nov 3 2013, 19:25
Post #39435
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QUOTE(kuro009 @ Nov 3 2013, 18:11) *

Okay. Will Slaughter for main hand and Swiftness (With around 9-10% Attack Speed) in the offhand do any good if I go for light armor?


Nimble, Swiftness, Slaughter are ok for off-hand. For Balance, more acc means more off-hand hits thus more damage, more crit also benefits your main hand, meaning also more damage. That's why I chose Balance over the other suffixes. But it's your own choice.


QUOTE(Pok100 @ Nov 3 2013, 18:09) *

Is it still possible for me to switch from Mage to Melee ?
I mean I would have to redistribute stats and get a whole new set of equipment.



It's very easy to switch, so don't worry about the transition too much. Even at my level, I can still switch at will.

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post Nov 3 2013, 19:31
Post #39436
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QUOTE(erwtsnert @ Nov 3 2013, 19:23) *

It's especially not worth going swiftness if you get a light set with agile gear, because attack speed is calculated in a multiplicative way like PMI and Evade. All light drop with AGI however, so you'll hit the 10% extra AS from AGI most of the time. The more attack speed you have, the less you get from new pieces of equipment. On top of that, attack speed doesn't scale with level, so getting a swiftness waki will give you 4% extra attack speed at most. It's not worth giving up 100% off-hand strike or extra ADB.

Most heavy pieces don't have that problem because most pieces used to drop without AGI.



QUOTE(Oversoul @ Nov 3 2013, 19:25) *

Nimble, Swiftness, Slaughter are ok for off-hand. For Balance, more acc means more off-hand hits thus more damage, more crit also benefits your main hand, meaning also more damage. That's why I chose Balance over the other suffixes. But it's your own choice.
It's very easy to switch, so don't worry about the transition too much. Even at my level, I can still switch at will.


Okay. I guess I'll try out both Swiftness AND Balance in the offhand for a while and then decide which to use based on the results. Thank you all for answers. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 3 2013, 19:39
Post #39437
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QUOTE(kuro009 @ Nov 3 2013, 23:31) *

Can anyone tell me which Armor is best suited for those style? Light or Heavy?


For melee at the moment, which armor type you want to use is largely based on the player preference.

The armor+weapon 'synergy' effect is not that big of a deal these days— I would say that anyone using mace with heavy must be crazy 2 years ago for instance, but that's exactly what I use right now... (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 3 2013, 20:20
Post #39438
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By "heavy" you mean "power", no?
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post Nov 3 2013, 20:30
Post #39439
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QUOTE(kserox @ Nov 4 2013, 01:20) *

By "heavy" you mean "power", no?


"Heavy" mean, well, Heavy! (IMG:[invalid] style_emoticons/default/tongue.gif)

... I use all power, btw.
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post Nov 3 2013, 20:38
Post #39440
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i would still not use a mace with a full plate setup.
power on the other hand, expecially slaughter and balance has very low defensive capabilities and an AoE stun helps.
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