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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 22 2010, 00:50
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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lol i didn't even look at your stats, your int is way too low.
Before starting to mage, raise your int atleast somewhat close to your level.
This post has been edited by hyl: Dec 22 2010, 00:51
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Dec 22 2010, 00:58
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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@voyagervsborg: I can wear them, but I don't get full bonus from them (that' the trick here ^^'). Only that amount which is in brackets, but still at times these stats are nice :
Attack Damage Multiplier + 14.86 % (+ 8.04) % Attack Accuracy Bonus + 35.56 % (+ 33.54) % !!! Attack Critical Bonus + 3.76 % (+ 3.54) % Parry Chance + 8.43 % (+ 6.61) % Burden + 3.66 Interference + 4.93
@hyl: I know that I need to keep stats ratter balanced, but so far int wasn't particularly helpful for warrior using 2-hand sword xD. Besides I still have a long way till I change my char into caster. As I showed = no good equipment + a little too low number of points invested in Mana Tank.
This post has been edited by HNTI: Dec 22 2010, 01:10
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Dec 22 2010, 03:22
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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how are the damage and accuracy increase calculated with arcana mediation?
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Dec 22 2010, 03:51
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(hyl @ Dec 21 2010, 22:22)  how are the damage and accuracy increase calculated with arcana mediation?
To the best of my knowledge, we haven't been told (IMG:[ invalid] style_emoticons/default/dry.gif)
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Dec 22 2010, 04:26
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(DemonEyesBob @ Dec 22 2010, 01:51)  QUOTE(hyl @ Dec 22 2010, 01:22)  how are the damage and accuracy increase calculated with arcana mediation?
To the best of my knowledge, we haven't been told (IMG:[ invalid] style_emoticons/default/dry.gif) Yes, it was. AF/HS add damage,acc,crit points with the following formula: 10*(1+ (supportive prof)/250)
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Dec 22 2010, 04:41
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(HNTI @ Dec 22 2010, 06:18)  Heh, yeah I know that's not a big deal to worry about monsters when you kill them swiftly, but after all you lose mana, so I though that a staff with a nice proc chance for ET may put out a bit a moment when I'll be either out of mana or mana potions.
at low levels, your mana pool is small so if you want to save on some mana pots you can use ET. furthermore since you will not be able to bring the monsters' hp down to a very low amount on the first turn with your aoe spell, you do not have to worry about staff melee them to death just from trying to proc ET so ET is potentially useful at low levels. at mid-high levels, you have a decent mana pool and is able to 1 hit KO most monsters. those that are not died will have really low hp and will not survive a staff melee from you. learnt that the hard way which is why i have stopped putting any exp into str and dex ever since they reached 100. at high levels, you have a large mana pool and is able to 1 hit KO all monsters. by the time your mana is low, you would have clear 200+ levels and the monsters right now deal more damage than your regen can keep up so ET is practically useless.
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Dec 22 2010, 04:43
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Shuleria
Group: Members
Posts: 789
Joined: 23-January 10

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etou...slow and blind,which one is better ?
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Dec 22 2010, 04:56
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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You can use blind a lot more often with great effect, especially on bosses. Slow is rarely useful outside of fighting legendaries. If you have to choose, get blind now and put off slow for as long as you like.
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Dec 22 2010, 05:09
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thomasishere
Group: Members
Posts: 394
Joined: 12-October 10

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here's quick question about health and mana regen during battles. exactly when/how often does it occur?
This post has been edited by thomasishere: Dec 22 2010, 05:09
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Dec 22 2010, 05:32
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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Dec 22 2010, 05:32
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goblinhun7er
Newcomer
  Group: Gold Star Club
Posts: 77
Joined: 20-November 10

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QUOTE(thomasishere @ Dec 22 2010, 04:09)  here's quick question about health and mana regen during battles. exactly when/how often does it occur?
from wikiQUOTE Battle Regen During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). e.g. Magic Regen / 30 = Magic Points gained per turn. It should be noted that battle regen does not occur during the turn the Defend or Focus commands are used.
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Dec 22 2010, 05:51
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miwabe
Group: Members
Posts: 1,331
Joined: 18-January 10

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What stats on a rapier would make it worth selling to other players instead of just dumping it to the Bazaar? I've held onto a large number of rapiers not knowing how valuable they are, but I'd like to remove some of the clutter in my inventory, one way or the other.
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Dec 22 2010, 05:57
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(miwabe @ Dec 21 2010, 19:51)  What stats on a rapier would make it worth selling to other players instead of just dumping it to the Bazaar? I've held onto a large number of rapiers not knowing how valuable they are, but I'd like to remove some of the clutter in my inventory, one way or the other.
Worth selling in a shop, or worth the time to auction? People value (overvalue really), proc chance and duration a great deal. So probably something like 20%+ with 4-5 turns+ (at our level at least) and a useful suffix. Slaughter, Nimble, Balance in that order. And Battlecaster of course. Some combination of 2 high stats would make it worth auctioning (maybe, there's been a lot of rapiers on the market recently). ADM and parry being the most popular. This post has been edited by Conquest101: Dec 22 2010, 06:01
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Dec 22 2010, 08:54
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Vakuen
Group: Members
Posts: 551
Joined: 11-July 10

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I just wanted to know whether this was a decent staff: http://hentaiverse.org/pages/showequip.php...;key=01f9ef4301Are the stats mediocre, reasonable, or excellent? Just give me whatever opinion you can. Fine Ebony Staff of Surtr Level: 49 -> 0 Attack Damage Multiplier: 3.08 Magic Damage Multiplier: 5.13 Magic Accuracy Bonus: 23.92 Magic Critical Bonus: 4.1 Burden: 7.56 Elemental Proficiency Bonus: 5.2 Deprecating Proficiency Bonus: 2.14 Fire Damage Bonus: 2.99 Cold Damage Bonus: 0.9 Elec Damage Bonus: 1.2 Wind Damage Bonus: 1.2 INT: 0.27 WIS: 0.09 -Vakuen
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Dec 22 2010, 08:59
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Vakuen @ Dec 21 2010, 22:54)  I just wanted to know whether this was a decent staff: http://hentaiverse.org/pages/showequip.php...;key=01f9ef4301Are the stats mediocre, reasonable, or excellent? Just give me whatever opinion you can. Fine Ebony Staff of Surtr Level: 49 -> 0 Attack Damage Multiplier: 3.08 Magic Damage Multiplier: 5.13 Magic Accuracy Bonus: 23.92 Magic Critical Bonus: 4.1 Burden: 7.56 Elemental Proficiency Bonus: 5.2 Deprecating Proficiency Bonus: 2.14 Fire Damage Bonus: 2.99 Cold Damage Bonus: 0.9 Elec Damage Bonus: 1.2 Wind Damage Bonus: 1.2 INT: 0.27 WIS: 0.09 -Vakuen Mediocre at best.
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Dec 22 2010, 09:22
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Vakuen
Group: Members
Posts: 551
Joined: 11-July 10

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What stats in particular is it lacking in? Can you post your own best ebony staff?
-Vakuen
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Dec 22 2010, 09:44
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Vakuen @ Dec 21 2010, 23:22)  What stats in particular is it lacking in? Can you post your own best ebony staff?
-Vakuen
To begin with. It's surtr. Apparently there are fire mages floating around now, though I'm not sure what their logic is exactly. Outside of arenas anyway. Second, even for a surtr suffix, the Fire EDB is low. Less than 18 @ 250, when 20+ is common and 25+ is obtainable. Third, MDM is low even for a non-destruction staff. Basically any half-assed 35+ destruction staff will out-damage it. This post has been edited by Conquest101: Dec 22 2010, 10:04
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Dec 22 2010, 10:41
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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A simple question related with trade : How to transfer credits as payment to another user ? I guess I can't do that via attaching credits to mooglemail mail as I don't see such option.
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Dec 22 2010, 11:16
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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e-hentai.org -> user cp -> credits -> transfer credits
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Dec 22 2010, 13:18
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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Thanks.
It looks like the cost of spells isn't constant, so my question is : where's the trick if their cost increase along with my mana pool increase (increase of proficiencies and their effectiveness) ?
This post has been edited by HNTI: Dec 22 2010, 14:20
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