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post Oct 20 2013, 19:14
Post #38521
Amaduyu Mitsumi



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I'm seeing more and more people playing 1H, which is great. HV needs more knights in shining armors! (IMG:[invalid] style_emoticons/default/laugh.gif)
----------

My question: In what order are avoidance stats prioritized when a player get attacked by mobs?

For example, when a light 1H character rolled a proc for both evasion and block, would he evade or block the incoming attack? I think this is important to know because for 1H style, block is much more useful than evasion in that block has an additional chance to deal damage. If evasion has a higher priority than block then light users would actually have lowered damage output due to less counterattacks, which is pretty bad. Not to mention, if too many attacks are evaded and not enough countered, full OC will not be maintained <=> No more perma-SS. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Kagoromo: Oct 20 2013, 20:16
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post Oct 20 2013, 19:15
Post #38522
erwtsnert



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Evade will always go first, it doesn't really matter if Parry or Block comes after, resist rolls after those 3 and PMI/MMI will lower any unavoidable damage.
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post Oct 20 2013, 19:15
Post #38523
Oversoul



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QUOTE(e-Stark @ Oct 20 2013, 18:35) *

@Colman...
I thought the regeneration given by pots are based on max amount and not by base values... (never serious looked at that) (IMG:[invalid] style_emoticons/default/tongue.gif)

...in that case, if not useless, definitely it doesn't worth 500 hath... (IMG:[invalid] style_emoticons/default/sad.gif) (and really, is almost "useless" for mages)... (IMG:[invalid] style_emoticons/default/ohmy.gif)

Thanks dude... (IMG:[invalid] style_emoticons/default/smile.gif)
Increase Adept Learner is more worth than buy TC...

...if you are not a donator (and if my calcs is not wrong)... the benefit of buy TC overcomes Adept Learner only when you have trained 206 levels... and even after that, I think is more worth train Adept Learner to Lv. 282 before buy TC... (IMG:[invalid] style_emoticons/default/smile.gif)

Please, any math magician, correct me if I'm wrong... (IMG:[invalid] style_emoticons/default/tongue.gif)


I'm at 110/300 atm. By the time I got my IA II. It will probably be 200+. Also, I'm kind of curious about your calculations :3
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post Oct 20 2013, 19:37
Post #38524
Cats Lover



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QUOTE(Kagoromo @ Oct 20 2013, 17:14) *

I'm seeing more and more people playing 1H, which is great. HV needs more knight in shining armors! (IMG:[invalid] style_emoticons/default/laugh.gif)
----------

My question: In what order are avoidance stats prioritized when a player get attacked by mobs?

For example, when a light 1H character rolled a proc for both evasion and block, would he evade or block the incoming attack? I think this is important to know because for 1H style, block is much more useful than evasion in that block has an additional chance to deal damage. If evasion has a higher priority than block then light users would actually have lowered damage output due to less counterattacks, which is pretty bad. Not to mention, if too many attacks are evaded and not enough countered, full OC will not be maintained <=> No more perma-SS. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Physical attack : Evasion -> Block -> Parry
Magical attack : Evasion -> Block -> Resist 3 times (50/75/90%)

So 1H Heavy can do more counterattacks than 1H Light. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 20 2013, 20:07
Post #38525
Amaduyu Mitsumi



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QUOTE(Cats Lover @ Oct 21 2013, 00:37) *

Physical attack : Evasion -> Block -> Parry
Magical attack : Evasion -> Block -> Resist 3 times (50/75/90%)

So 1H Heavy can do more counterattacks than 1H Light. (IMG:[invalid] style_emoticons/default/smile.gif)

As I kind of expected, lol. Well, that means I'm not going to part with my heavy set anytime soon, even though light's ability to resist spells is indeed very attractive. (IMG:[invalid] style_emoticons/default/smile.gif)

Speaking of resist, can spells that are crit be resisted? IIRC Absorb only works with non crit spells so I wonder if resist is the same deal. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 20 2013, 20:13
Post #38526
e-Stark



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QUOTE(Colman @ Oct 20 2013, 15:09) *
Why not both?

Well, if you have money... no problem... (IMG:[invalid] style_emoticons/default/tongue.gif)



@Oversoul

About my calc... i did it in the most simplest way (and even then, I could be wrong)... I considered only Adept Learner bonus (excluding any other, like post bonus, star bonus etc...).

With Hath valued @ 10k... you need 2,500,000 credits to buy TC...

With 206 levels of AL, you have 306% of normal exp...

25% of 306 = 76,5%

You need 2,505,845 credits to level up AL from 206 to 283 (77 levels = 77%)... before that, invest 2.5 M credits in AL gives more benefit than the 25% of TC...


However, like i said, i can be completely wrong... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(also, not consider any other exp bonus is another big downside... (IMG:[invalid] style_emoticons/default/sad.gif) )
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post Oct 20 2013, 20:35
Post #38527
Oversoul



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QUOTE(e-Stark @ Oct 20 2013, 20:13) *

Well, if you have money... no problem... (IMG:[invalid] style_emoticons/default/tongue.gif)
@Oversoul

About my calc... i did it in the most simplest way (and even then, I could be wrong)... I considered only Adept Learner bonus (excluding any other, like post bonus, star bonus etc...).

With Hath valued @ 10k... you need 2,500,000 credits to buy TC...

With 206 levels of AL, you have 306% of normal exp...

25% of 306 = 76,5%

You need 2,505,845 credits to level up AL from 206 to 283 (77 levels = 77%)... before that, invest 2.5 M credits in AL gives more benefit than the 25% of TC...
However, like i said, i can be completely wrong... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(also, not consider any other exp bonus is another big downside... (IMG:[invalid] style_emoticons/default/sad.gif) )


Where does the 206 come from? The hardest part is actually knowing how much Training Exp equals to 25% TC. Since it's applied after all the other bonuses are applied. If formula is base exp*1.25*(1+bonus*...*bonus)/100. There has to be hidden multipliers for the bonuses or it would defeat the purpose of having the 1.25 outside the bonus calculation. So 25% of 306 = 76,5% is not necessary true under the assumption that wiki is correct. That's why I had my suspicions :3
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post Oct 20 2013, 21:15
Post #38528
e-Stark



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206 is the magic number... (IMG:[invalid] style_emoticons/default/tongue.gif)


When you say that "25% of 306 = 76.5% is not necessary true"... (although, mathematically talking: 306*25/100=76.5) in this context, you are completely right... (IMG:[invalid] style_emoticons/default/tongue.gif)

There are a lot of bonus besides Adept Learner... (post bonus, and even difficulty bonus etc)... like i said, my calcs are simplistic, disregarding all other bonuses... (I'm very dumb when talk about math...)


Btw... for you have an idea... you need 2,492,811 credits to level up AL from 0 to 232... and 2,521,797 from 0 to 233... so, I really don't think that the 25% of TC (applied separated from other bonuses) can give more than 232-233% exp... (IMG:[invalid] style_emoticons/default/rolleyes.gif)


So, personally... I will increase my Adept Learner at least to 232 before think into buy Thinking Cap... (IMG:[invalid] style_emoticons/default/smile.gif)

...anyway, if you have money to spend... like Colman said, you can buy it whenever you want... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 20 2013, 21:19
Post #38529
blue penguin



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QUOTE(Kagoromo @ Oct 20 2013, 18:14) *
I'm seeing more and more people playing 1H, which is great. HV needs more knights in shining armors! (IMG:[invalid] style_emoticons/default/laugh.gif)
Using shade, a rapier and a buckler do I qualify as a knight in shinning armour? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


QUOTE(Oversoul @ Oct 20 2013, 19:35) *
Where does the 206 come from? The hardest part is actually knowing how much Training Exp equals to 25% TC. Since it's applied after all the other bonuses are applied. If formula is base exp*1.25*(1+bonus*...*bonus)/100. There has to be hidden multipliers for the bonuses or it would defeat the purpose of having the 1.25 outside the bonus calculation. So 25% of 306 = 76,5% is not necessary true under the assumption that wiki is correct. That's why I had my suspicions :3
Guys, from what I remember after 0.76 removed the auras all bonuses are added multiplicativelly. So the order does not matter as it's commutative.

e.g. AL 206 + Thinking cap + T&T arena (x2.0) would give you
exp * 3.06 * 1.25 * 2.0

so AL 25/300 gets you to the same bonus of thinking cap

(I may be talking crap, as am not accompanying the recent updates closely)

EDIT: After searching for it here's the quote from 0.76:
QUOTE
- Since a lot of EXP-boosting stuff ended up being removed (auras and EXP tanks), the remaining EXP bonuses are now multiplicative in nature. The base EXP from monsters was also increased.
It is rather implicit whether it all multiplies together or not.

This post has been edited by blue penguin: Oct 20 2013, 21:32
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post Oct 20 2013, 21:27
Post #38530
e-Stark



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QUOTE(blue penguin @ Oct 20 2013, 17:19) *
so AL 25/300 gets you to the same bonus of thinking cap


Yes, but...

AL 25/300 = 18,311 credits
Thinking Cap = 250 hath = 2,500,000 credits


...however, if you consider other exp bonus... Thinking Cap > than AL 25/300... 'cause it applies separately, and AL not...


(IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by e-Stark: Oct 20 2013, 21:32
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post Oct 20 2013, 21:32
Post #38531
Oversoul



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QUOTE(blue penguin @ Oct 20 2013, 21:19) *

Using shade, a rapier and a buckler do I qualify as a knight in shinning armour? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Guys, from what I remember after 0.76 removed the auras all bonuses are added multiplicativelly. So the order does not matter as it's commutative.

e.g. AL 206 + Thinking cap + T&T arena (x2.0) would give you
exp * 3.06 * 1.25 * 2.0

so AL 25/300 gets you to the same bonus of thinking cap

(I may be talking crap, as am not accompanying the recent updates closely)



I should even know less about updates than you as I started a week ago. Will depend on whether our wiki is official or fan made and how often updated. If it is as you said and everything is commutative, there's no need to factor it separately (as shown on wiki). Would be nice if a reliable source can confirm.
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post Oct 20 2013, 21:44
Post #38532
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QUOTE(Klauser57 @ Oct 21 2013, 02:07) *

I'm close to giving up.I'm in the arena right now and my limit on PFUDOR is...Fresh Meat/Dark Skies.
The same as 60 levels ago.Even to clear 12 rounds I'm on Rambo mode.
There isn't any fun left.Monsters have the same growing rate as me.

The 2H + Heavy Armor Combo just doesn't work.I get hit all the time and had to switch to a shitty Mace of slaughter for the stun cuz I have no weapons still.But monsters that aren't stun still have fun with me with their never ending criticals.I get hit 2500 in average to 7500 even with spirit shield.So even on a 1 vs 1 I can't count on my regen at all and have to heal a lot if the stun isn't working.

I can't switch cuz I don't have enough IRL time to work on new proficiencies from 0...And no credits obviously since I can't even buy one weapon.
I tried my hardest to make my style work but it's just impossible.My limit on End of Days is hell mode...And it was hell with 0 pot for the last 30 rounds and a 2 hours fight...

I think you have about 1.5mil cred, that should buy you a whole new set, try out shade with 2h mace.

2H heavy is terrible now if you don't have good damage before getting wrecked by skills on PFUDOR.

QUOTE(Kagoromo @ Oct 21 2013, 03:14) *

I'm seeing more and more people playing 1H, which is great. HV needs more knights in shining armors! (IMG:[invalid] style_emoticons/default/laugh.gif)
----------

My question: In what order are avoidance stats prioritized when a player get attacked by mobs?

For example, when a light 1H character rolled a proc for both evasion and block, would he evade or block the incoming attack? I think this is important to know because for 1H style, block is much more useful than evasion in that block has an additional chance to deal damage. If evasion has a higher priority than block then light users would actually have lowered damage output due to less counterattacks, which is pretty bad. Not to mention, if too many attacks are evaded and not enough countered, full OC will not be maintained <=> No more perma-SS. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

1H is still not very popular, unless it's for IW IWBTH or just clearing an arena on PFUDOR.

Until a good force shield drops my 1H/force/leather is just for gaining 1H proficiency.
I had some ability points i wasn't using so...

This post has been edited by Pillowgirl: Oct 20 2013, 21:49
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post Oct 20 2013, 21:44
Post #38533
Amaduyu Mitsumi



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QUOTE(blue penguin @ Oct 21 2013, 02:19) *

Using shade, a rapier and a buckler do I qualify as a knight in shinning armour? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

You may pass if you attach a few reflective panels on your chest piece or something. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Pillowgirl @ Oct 21 2013, 02:44) *

1H is still not very popular, unless it's for IW IWBTH or just clearing an arena on PFUDOR.

Until a good force shield drops my 1H/force/leather is just for gaining 1H proficiency.
I had some ability points i wasn't using so...
2H heavy is terrible now if you don't have good damage before getting wrecked by skills on PFUDOR.

Interesting. Even long after the patch I haven't been thinking about Force Shield as a possible upgrade to my current Leg Buckler of Barrier at all. I really doubt the extra block chance would be worth the ridiculous interference... (IMG:[invalid] style_emoticons/default/mellow.gif)
And yeah, I just finished clearing PFUDOR arenas up to T&T the other day. Haven't found the time to try at marathon and DwD yet though. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Kagoromo: Oct 20 2013, 21:54
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post Oct 20 2013, 23:37
Post #38534
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Now that I finally get my 2h prof to max, I'm looking at DW. Would axe+axe be a decent choice since it's cheap, and it has the highest WD (dunno why nobody wants them though :/ )
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post Oct 21 2013, 00:09
Post #38535
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QUOTE(holy_demon @ Oct 20 2013, 14:37) *

Now that I finally get my 2h prof to max, I'm looking at DW. Would axe+axe be a decent choice since it's cheap, and it has the highest WD (dunno why nobody wants them though :/ )

no, bleed + Action speed bonus sux. Axe in mainhand is still useful, but an offhand weapon that strikes often will add more damage (100% offhand strike, void+void + infusions = 3x main hand procs and 3 offhand procs every turn = godly). High accuracy weapon (balance suffix) increases crit chance as well, and DW crits = both hands deal crits.

Offhand strike chance is based on offhand weapon's accuracy, so waki (and formerly dagger), with highest accuracy gives best chance of getting 100% offhand strike, then rapier, then shortsword. club, then axe in offhand have super low accuracy.

Offhand weapon only adds 50% to damage, so going from a 45% acc /400 damage dagger to a 7% acc /1200 damage axe in offhand only gains me 400 damage not +800, but offhand chances of 97% vs 79%.Your defense will suck too, since club/axe have no parry to get the 50% DW bonus.
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post Oct 21 2013, 00:47
Post #38536
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QUOTE(holy_demon @ Oct 20 2013, 13:37) *

Now that I finally get my 2h prof to max, I'm looking at DW. Would axe+axe be a decent choice since it's cheap, and it has the highest WD (dunno why nobody wants them though :/ )


Yes, listen to etothex. Don't use a low accuracy/no parry weapon for the off-hand. Best off-hand weapon is rapier of balance at your level. But not just any rapier of balance, you want one you can at least forge to 50% accuracy to get the 100% off-hand strike and has enough turns on the proc to keep PA stacked constantly. With 100% off-hand strike each crit will proc both main-hand and off-hand's proc (and it has 8 separate hits of damage with void strike/elemental strike/infusion on each weapon).

Main hand is all about damage. So basically Axe of Slaughter/Rapier of Balance for heavy armor. For light you can go with either Axe or Club of Slaughter (full shade should go club, imo) with a rapier in the off-hand.

This post has been edited by T_Starrk: Oct 21 2013, 00:48
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post Oct 21 2013, 00:51
Post #38537
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QUOTE(Pillowgirl @ Oct 20 2013, 21:44) *
1H is still not very popular, unless it's for IW IWBTH or just clearing an arena on PFUDOR.

Just tested IW on Nintendo, I was at the mercy of gems drop. With 3 spirit pots, I was on the tip of my feet for the last 20 rounds. I won't survive Battletoads without training another pack-rat.
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post Oct 21 2013, 01:38
Post #38538
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QUOTE(etothex @ Oct 21 2013, 09:09) *

no, bleed + Action speed bonus sux. Axe in mainhand is still useful, but an offhand weapon that strikes often will add more damage (100% offhand strike, void+void + infusions = 3x main hand procs and 3 offhand procs every turn = godly). High accuracy weapon (balance suffix) increases crit chance as well, and DW crits = both hands deal crits.

Offhand strike chance is based on offhand weapon's accuracy, so waki (and formerly dagger), with highest accuracy gives best chance of getting 100% offhand strike, then rapier, then shortsword. club, then axe in offhand have super low accuracy.

Offhand weapon only adds 50% to damage, so going from a 45% acc /400 damage dagger to a 7% acc /1200 damage axe in offhand only gains me 400 damage not +800, but offhand chances of 97% vs 79%.Your defense will suck too, since club/axe have no parry to get the 50% DW bonus.



QUOTE(T_Starrk @ Oct 21 2013, 09:47) *

Yes, listen to etothex. Don't use a low accuracy/no parry weapon for the off-hand. Best off-hand weapon is rapier of balance at your level. But not just any rapier of balance, you want one you can at least forge to 50% accuracy to get the 100% off-hand strike and has enough turns on the proc to keep PA stacked constantly. With 100% off-hand strike each crit will proc both main-hand and off-hand's proc (and it has 8 separate hits of damage with void strike/elemental strike/infusion on each weapon).

Main hand is all about damage. So basically Axe of Slaughter/Rapier of Balance for heavy armor. For light you can go with either Axe or Club of Slaughter (full shade should go club, imo) with a rapier in the off-hand.


Thanks for the insight. I never know rapier of balance is so valuable. And to think i bazzaar them all (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 21 2013, 03:50
Post #38539
Amaduyu Mitsumi



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QUOTE(clarkiest @ Oct 21 2013, 05:51) *

Just tested IW on Nintendo, I was at the mercy of gems drop. With 3 spirit pots, I was on the tip of my feet for the last 20 rounds. I won't survive Battletoads without training another pack-rat.

You may want to just keep playing at lower difficulties and save up money for better weapons really. If you can up your damage output, you kill stuff faster while taking less hit yourself, which in turn will actually net you more gem drops with the same number of turns you make. Gem drop is a big part of what keeps you in the game, or at least that's what a few runs in Hell GF told me. Also, bring more spirit; if you don't have the slot just drop one or two mana potions out, because of it's mana then you can always Focus to gain it back (partially); ideally, you'll want to do it when there's only one last monster in the round, and remember to always leave about 50-100 OC for SS.
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post Oct 21 2013, 06:05
Post #38540
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QUOTE(clarkiest @ Oct 20 2013, 15:51) *

Just tested IW on Nintendo, I was at the mercy of gems drop. With 3 spirit pots, I was on the tip of my feet for the last 20 rounds. I won't survive Battletoads without training another pack-rat.


How many slots have you opened up, you are getting near the point where having them all opened up would be a good idea if you want to play in the highest 3 levels.
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