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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 18 2013, 20:04
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 18 2013, 19:57)  I know you are level 206 but you still should be using full shade if you are using club/rapier. At most use a mix, one or two pieces of leather if you are having defensive problems.
Planning to do that, in fact I'm already saving for max ADB/4pabs SD. Question out of curiosity, do you use DW/full SD for everything on Phudor?
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Oct 18 2013, 20:20
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(cirrux @ Oct 18 2013, 19:58)  Would you mind posting your set, so we all could have a reference of some sort :3
Questiona: For Niten, what is the optimal way to play? Skyward > normal attack / Skyward > Spirit stance > attack / Spirit > whack away
And waki of swiftness/slaughter/balance/nimble?
Also does the DOT % on the waki matter?
Waki of Slaughter or Balance. Usually I Skyward Sword + attack on arena waves. Spirit stance if I'm feeling lazy. For rounds with tons of giants or other strong monsters Spirit Stance+Skyward sword and attack them with Spirit Stance turned on until PA has expired. On schoolgirls rounds I usually can kill them with 250% overcharge by Spirit stancing and Skyward swording + attacking until I have no overcharge left. DOT% on Waki isn't important since Katana DOT is usually higher, and the highest one of the two is used for DW and Niten. This post has been edited by erwtsnert: Oct 18 2013, 20:21
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Oct 18 2013, 20:20
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 18 2013, 10:04)  Planning to do that, in fact I'm already saving for max ADB/4pabs SD.
Question out of curiosity, do you use DW/full SD for everything on Phudor?
You should also weigh the pmi and evade along with the ADB/PABs in potential gear. Ummm... no, well... lately I've been using DW for the majority of PFUDOR arenas, but sometimes I still use my estoc, it's more dangerous but still faster on non-schoolgirl arenas. Also, I don't use full SD, I use a fleet/SD mix. I would prefer full SD but it's hard to find SD pieces with the proper quality and stat rolls, fleet is far more common so it's easier to find. Right now I use 3 fleet (2 legendary, 1 mag) and 2 SD (both mag), all of them have various degrees of forging. The breastplate has about 5 to 6 million credits in mats put in it and I still can't play PFUDOR with an estoc the without curing a bunch (IMG:[ invalid] style_emoticons/default/sad.gif) (more than I like to at least).
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Oct 18 2013, 20:25
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cruelsion
Group: Gold Star Club
Posts: 895
Joined: 13-September 12

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why is my max karma 237 it doesnt increase (IMG:[ invalid] style_emoticons/default/sad.gif) anyone kindly and briefly tell me how to increase max karma that i can imbue someone?
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Oct 18 2013, 20:29
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Annsomni
Group: Members
Posts: 419
Joined: 7-September 13

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QUOTE(cruelsion @ Oct 18 2013, 20:25)  why is my max karma 237 it doesnt increase (IMG:[ invalid] style_emoticons/default/sad.gif) anyone kindly and briefly tell me how to increase max karma that i can imbue someone? Wiki - Karma SystemIf someone give you Karma+, need some time until the system really give you. It looks like random for me, sometimes it was 2-3 day for the max karma update for me
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Oct 18 2013, 20:29
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 18 2013, 20:20)  You should also weigh the pmi and evade along with the ADB/PABs in potential gear. Ummm... no, well... lately I've been using DW for the majority of PFUDOR arenas, but sometimes I still use my estoc, it's more dangerous but still faster on non-schoolgirl arenas. Also, I don't use full SD, I use a fleet/SD mix. I would prefer full SD but it's hard to find SD pieces with the proper quality and stat rolls, fleet is far more common so it's easier to find. Right now I use 3 fleet (2 legendary, 1 mag) and 2 SD (both mag), all of them have various degrees of forging. The breastplate has about 5 to 6 million credits in mats put in it and I still can't play PFUDOR with an estoc the without curing a bunch (IMG:[ invalid] style_emoticons/default/sad.gif) (more than I like to at least). I see, I'm not quite sure atm if I should go pure DW for absolutely everything or have a situational Mace ready for high challenge Arena/IW. On one side it's cheaper and proficiency efficient to just use DW, on the other side it will be a lot quicker with a 2H and it will pay off in a long run.
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Oct 18 2013, 20:35
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 18 2013, 10:29)  I see, I'm not quite sure atm if I should go pure DW for absolutely everything or have a situational Mace ready for high challenge Arena/IW. On one side it's cheaper and proficiency efficient to just use DW, on the other side it will be a lot quicker with a 2H and it will pay off in a long run.
Actually, mace really isn't quicker than dual-wield. If it was then I would be using it, lol. Idk, I've never really had a truly great slaughter mace so maybe my comparison is off a bit but mace has always been slow as fuck to me. Basically even though penetrated armor has been nerfed quite heavily in recent patches I still find any style where you can't combine PA and spirit stance to be too slow on high difficulty. So basically I have to have a weapon that procs PA, whether that be rapier in dual-wield or estoc in two-hand.
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Oct 18 2013, 20:45
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 18 2013, 20:35)  Actually, mace really isn't quicker than dual-wield. If it was then I would be using it, lol. Idk, I've never really had a truly great slaughter mace so maybe my comparison is off a bit but mace has always been slow as fuck to me. Basically even though penetrated armor has been nerfed quite heavily in recent patches I still find any style where you can't combine PA and spirit stance to be too slow on high difficulty. So basically I have to have a weapon that procs PA, whether that be rapier in dual-wield or estoc in two-hand.
Well the main reason why I think Mace is a bit superior is because of tier 2 skill. The max AD is about the same. But Mace should give you more survivability, meaning less pots, and it's almost guaranteed that you can proc tier 2 every round. You can't say the same for Estoc + t3 skill. It might be a bit slower, but not slow as fck if you manage your skills well. lol I might be wrong though, as I never really actually tried it, this is ultimately just theory.
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Oct 18 2013, 21:24
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 18 2013, 10:45)  Well the main reason why I think Mace is a bit superior is because of tier 2 skill. The max AD is about the same. But Mace should give you more survivability, meaning less pots, and it's almost guaranteed that you can proc tier 2 every round. You can't say the same for Estoc + t3 skill. It might be a bit slower, but not slow as fck if you manage your skills well. lol I might be wrong though, as I never really actually tried it, this is ultimately just theory.
Well that's my point. Saving OC for skills means little to no spirit stance use. As for mace being more survivable than dual-wield with a club? It's not by much. Dual-wield has the extra parry bonus to the off-hand and is more survivable than two-hand. And while AOE stun trumps single target stun by a lot you can kill single targets much faster with DW so if you know which monsters are strong and provide problems you can take care of them first and very quickly. It is probably not as bad at your level, but by the time you are in the mid 300s it sucks if you can't combine PA with spirit stance on IWBTH/PFUDOR. The pmi of chaos'ed mobs is just too much. Also, you never should use skills with an estoc, just spirit stance. Well, an occasional great cleave on a legendary mob could be used but that's it. This post has been edited by T_Starrk: Oct 18 2013, 21:36
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Oct 18 2013, 21:34
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(T_Starrk @ Oct 19 2013, 02:35)  Actually, mace really isn't quicker than dual-wield. If it was then I would be using it, lol. Idk, I've never really had a truly great slaughter mace so maybe my comparison is off a bit but mace has always been slow as fuck to me. Basically even though penetrated armor has been nerfed quite heavily in recent patches I still find any style where you can't combine PA and spirit stance to be too slow on high difficulty. So basically I have to have a weapon that procs PA, whether that be rapier in dual-wield or estoc in two-hand.
just buy ozyyyk leg ethereal mace of slaughter for the test , starrk (IMG:[ invalid] style_emoticons/default/duck.gif) 50M (IMG:[ invalid] style_emoticons/default/duck.gif)
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Oct 18 2013, 21:51
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 18 2013, 21:24)  Well that's my point. Saving OC for skills means little to no spirit stance use. As for mace being more survivable than dual-wield with a club? It's not by much. Dual-wield has the extra parry bonus to the off-hand and is more survivable than two-hand. And while AOE stun trumps single target stun by a lot you can kill single targets much faster with DW so if you know which monsters are strong and provide problems you can take care of them first and very quickly.
It is probably not as bad at your level, but by the time you are in the mid 300s it sucks if you can't combine PA with spirit stance on IWBTH/PFUDOR. The pmi of chaos'ed mobs is just too much.
Also, you never should use skills with an estoc, just spirit stance. Well, an occasional great cleave on a legendary mob could be used but that's it.
Was comparing the survivability of Mace to Estoc, but shouldn't the OC delay be minimal? I mean, prepare t2 in previous round, next round, immediately proc t2 on everything, followed up by stanced up attacks. Well, at my level, spirit is more of a defensive mechanism since I'm so squishy. But really, I don't think I should need to worry about a 2H for another 100 levels as I have yet to complete a decent SD set. I'm pretty happy with my weapons though < 3This post has been edited by Oversoul: Oct 18 2013, 21:53
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Oct 18 2013, 21:52
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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Dbl post
This post has been edited by Oversoul: Oct 18 2013, 21:52
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Oct 18 2013, 22:06
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 18 2013, 11:51)  Was comparing the survivability of Mace to Estoc, but shouldn't the OC delay be minimal? I mean, prepare t2 in previous round, next round, immediately proc t2 on everything, followed up by stanced up attacks.
This sounds good in theory, but executing it well (quickly) is a lot more problematic. Preparing skills and such takes extra time, plus each time you have to execute great cleave then rending blow it's 100-120 OC you have to use. Let's say you do set it up at the start (you used great cleave to end the round), that leaves you with 200 OC, then you turn on stance and use rending blow, that leave you with 140 OC. Now you have PA proc'ed at 3x but it's only for five turns, but still you use stance and kill them, this usually leaves you with not enough OC to start rending blow on the next round, so you're are stuck doing a rotation of one-round you can start with rending blow and the next round you can't. It's just so much quicker and simpler to just wait until the OC is 250 turn on spirit stance and hack away, that's all you have to do with estoc and rapier.
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Oct 18 2013, 22:10
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(T_Starrk @ Oct 19 2013, 04:06)  This sounds good in theory, but executing it well (quickly) is a lot more problematic. Preparing skills and such takes extra time, plus each time you have to execute great cleave then rending blow it's 100-120 OC you have to use. Let's say you do set it up at the start (you used great cleave to end the round), that leaves you with 200 OC, then you turn on stance and use rending blow, that leave you with 140 OC. Now you have PA proc'ed at 3x but it's only for five turns, but still you use stance and kill them, this usually leaves you with not enough OC to start rending blow on the next round, so you're are stuck doing a rotation of one-round you can start with rending blow and the next round you can't. It's just so much quicker and simpler to just wait until the OC is 250 turn on spirit stance and hack away, that's all you have to do with estoc and rapier.
the most dangerous time with estoc is when I need to build OC to max in PFUDOR again 7+ mobs (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 18 2013, 22:22
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 18 2013, 22:06)  This sounds good in theory, but executing it well (quickly) is a lot more problematic. Preparing skills and such takes extra time, plus each time you have to execute great cleave then rending blow it's 100-120 OC you have to use. Let's say you do set it up at the start (you used great cleave to end the round), that leaves you with 200 OC, then you turn on stance and use rending blow, that leave you with 140 OC. Now you have PA proc'ed at 3x but it's only for five turns, but still you use stance and kill them, this usually leaves you with not enough OC to start rending blow on the next round, so you're are stuck doing a rotation of one-round you can start with rending blow and the next round you can't. It's just so much quicker and simpler to just wait until the OC is 250 turn on spirit stance and hack away, that's all you have to do with estoc and rapier.
What I am doing right now is this with DW, prepare t3 in previous round, next round, use t3 immediately, this usually takes out couple of enemies leaving the tankier ones left for me to charge my OC back to full. Well, I personally think it's a viable strategy if you can control your wave so you start next round with 200 OC. Of course this won't be possible for every round. This might be not as fast as Estoc, but probably a safer bet. Either way, as you've said, in theory it might look perfect, but I'm still inexperienced with 2H/SS. So you probably will know better. :3
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Oct 18 2013, 22:35
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Pillowgirl
Group: Gold Star Club
Posts: 5,458
Joined: 2-December 12

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Playing IWBTH/PFUDOR as a DW the only time you should use skills is on bosses with 3xPA.
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Oct 18 2013, 22:43
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Pillowgirl @ Oct 18 2013, 12:35)  Playing IWBTH/PFUDOR as a DW the only time you should use skills is on bosses with 3xPA.
This. Only time DW skills should be used is on bosses with 3x PA set up. When going through wave after wave of regular mobs it's much more efficient to just use stance.
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Oct 18 2013, 22:53
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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How do your battle inventories look like? I have 1/9 health and 8/9 mana pots. Surely you can't keep using SS when doing 100+ rounds Arena on Phudor, or can you?
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Oct 18 2013, 23:00
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Oversoul @ Oct 19 2013, 04:53)  How do your battle inventories look like? I have 1/9 health and 8/9 mana pots. Surely you can't keep using SS when doing 100+ rounds Arena on Phudor, or can you?
11 mana , 4 spirit ( arena ) (IMG:[ invalid] style_emoticons/default/laugh.gif)
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