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post Oct 8 2013, 07:32
Post #37721
Colman



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QUOTE(Cats Lover @ Oct 8 2013, 13:07) *

This is for old days, but it seems to be nearly the same just now.

PL 499 - The minimum chance to get HG
PL 714 (about 1.4M to train) - No more LG
PL 990 (about 5M to train) - HG 25%
PL 1205 (about 11M to train) - HG 50%
PL 1503 (about 34M to train) - HG 100%

Thank (IMG:[invalid] style_emoticons/default/smile.gif)
It seems my target should be PL714 then.
Btw, how you calculated the cost? Assuming 100k per pack?
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post Oct 8 2013, 07:45
Post #37722
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QUOTE(etothex @ Oct 7 2013, 21:58) *

Counter parry is useless for 1h and marginal for DW (axe/rapier only, not needed for club/rapier). It would shine for non-mace 2handers. SS is the best for anything (except bleeders on low difficulty); results are guaranteed. Fatality desired mostly for DW build.


I have an idea of what I want for my Estoc and my DW (I use club so no need for counter parry) but my Niten is the one I am confused. After playing for a while I definitely want counter-parry but I can't tell if fatality or ss is better, but from the sounds of it it might be fatality that I should aim for.

I just like the idea of attacking more, but as long as it's not butcher I guess I'll be happy.
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post Oct 8 2013, 08:13
Post #37723
etothex



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QUOTE(SPoison @ Oct 7 2013, 22:45) *

I have an idea of what I want for my Estoc and my DW (I use club so no need for counter parry) but my Niten is the one I am confused. After playing for a while I definitely want counter-parry but I can't tell if fatality or ss is better, but from the sounds of it it might be fatality that I should aim for.

I just like the idea of attacking more, but as long as it's not butcher I guess I'll be happy.

hmm if we're talking PFUDOR, i'd still put SS above fatality. More action speed bonus = better defense (and also = better gaining OC w/o being hit as much) as well, and maximizing number of hits you can give with PA (from skyward sword) active i'd say is more important.

The thing with bleed not finishing off an enemy before you gain another action is something that occurs even w/ a low attack speed bonus so you get use to it, it'll just happen a bit more perhaps w/ more SS.
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post Oct 8 2013, 08:18
Post #37724
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QUOTE(Colman @ Oct 8 2013, 05:32) *

Thank (IMG:[invalid] style_emoticons/default/smile.gif)
It seems my target should be PL714 then.
Btw, how you calculated the cost? Assuming 100k per pack?

I assumed 95k per pack.
As you know, there's 90k on WTS. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 8 2013, 08:21
Post #37725
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QUOTE(etothex @ Oct 8 2013, 11:58) *

If you want reliability, you need to get at least PL 750, so that you can get rid of LG rolls. Or go all the way to PL 1500 if you can afford it and lose MG rolls too. Past 750, it's more about chaos tokens than PL to get wins. I spent a small fortune getting my top mob past 750, but have to say the investment has paid off. Oddly though it never brings slaughter bindings (only my trash mobs do lol) but has brought quite a few Phazons.

Then how about spending crystal of cunning for mobs with no magical attack? Is it worth if it only boost their PL?
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post Oct 8 2013, 08:23
Post #37726
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QUOTE(Cats Lover @ Oct 8 2013, 08:07) *

PL 714 (about 1.4M to train) - No more LG


You sure you don't mean 750?

@Colman: What is most efficient(highest-income) choice in monster lab depends on the amount of chaos tokens, # of monsters already obtained and crystals you have available too(there are small dependencies on monster classes too). After all, you cannot trade away chaos tokens.

Well, that said, splitting the chaos and crystals between 2 monsters may not be a bad idea at times.
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post Oct 8 2013, 08:28
Post #37727
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QUOTE(zen_zen @ Oct 8 2013, 06:43) *
I think it does, I've been leaving the difficulty setting in PFUDOR since it's been announced and RE seems to hand out few hundreds of credits when credit drops.

On hourlies, at best I've received from IWBTH is 250c. I don't know if it's high or just usual drop because when I started getting used to IWBTH, PFUDOR comes along. At the highest, I got 350c from PFUDOR. This is rare. Most of the time, I got at the range 200 to 250. I even got 150c sometimes.
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post Oct 8 2013, 08:30
Post #37728
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QUOTE(revsex @ Oct 7 2013, 23:21) *

Then how about spending crystal of cunning for mobs with no magical attack? Is it worth if it only boost their PL?

well it made a lot of sense when prim crys cost 50c, but it's a lot cheaper now. You might not be saving as much, but if you're gonna buy packs, might as well use the cunning crystals too. if you limit them though, your mob will be a bit stronger.
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post Oct 8 2013, 08:38
Post #37729
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QUOTE(Lement @ Oct 8 2013, 06:23) *

You sure you don't mean 750?

@Colman: What is most efficient(highest-income) choice in monster lab depends on the amount of chaos tokens, # of monsters already obtained and crystals you have available too(there are small dependencies on monster classes too). After all, you cannot trade away chaos tokens.

Well, that said, splitting the chaos and crystals between 2 monsters may not be a bad idea at times.

I can't sure the exact numbers, for they're just from old data. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 8 2013, 08:46
Post #37730
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QUOTE(etothex @ Oct 8 2013, 13:30) *

well it made a lot of sense when prim crys cost 50c, but it's a lot cheaper now. You might not be saving as much, but if you're gonna buy packs, might as well use the cunning crystals too. if you limit them though, your mob will be a bit stronger.

Thanks for your advice, it's been bug me for a while because my mecha required 24000+ for PAB upgrade and not using cunnings after buying 25 packs seems such a waste.
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post Oct 8 2013, 08:52
Post #37731
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QUOTE(etothex @ Oct 7 2013, 23:13) *

hmm if we're talking PFUDOR, i'd still put SS above fatality. More action speed bonus = better defense (and also = better gaining OC w/o being hit as much) as well, and maximizing number of hits you can give with PA (from skyward sword) active i'd say is more important.

The thing with bleed not finishing off an enemy before you gain another action is something that occurs even w/ a low attack speed bonus so you get use to it, it'll just happen a bit more perhaps w/ more SS.


Alright, thanks, I really do like swift strike and more attack when PA is up seems like the best reason to strive for it over fatality.
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post Oct 8 2013, 08:56
Post #37732
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On the subject of item potency, how much improvement does one level of bucher got?

@SPoison,
Wow, look at your signature! Are you selling them? Those kevlars sure looks good (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 8 2013, 09:20
Post #37733
Colman



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QUOTE(clarkiest @ Oct 8 2013, 14:56) *

On the subject of item potency, how much improvement does one level of bucher got?

@SPoison,
Wow, look at your signature! Are you selling them? Those kevlars sure looks good (IMG:[invalid] style_emoticons/default/smile.gif)

2% per butcher level, if it haven't changed in the latest patch
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post Oct 8 2013, 09:25
Post #37734
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QUOTE(Colman @ Oct 8 2013, 13:11) *

I'm currently training a few monsters as sustainable sources of HG materials.
So far I know PL500 is the minimum for HG gift appear.
Then, how is the chance of HG? Is it same as the old linear scaling (1% per 10PL)?

Any recommended PL?

600-750, if you have at least 10(20 for gold star) monsters.
Most important chaos skill is double gift, upgrade your monsters evenly and if any stand out with wins/kill then feed them more crystals and tokens.
Specializing them don't matter(but it slightly helps reduce morale drain), PL does matter.
Chance of HG is 10% at 600.

QUOTE(etothex @ Oct 8 2013, 14:58) *

Counter parry is useless for 1h and marginal for DW (axe/rapier only, not needed for club/rapier). It would shine for non-mace 2handers. SS is the best for anything (except bleeders on low difficulty); results are guaranteed. Fatality desired mostly for DW build.

As a DW i wouldn't mind a couple of levels of counter parry, some monsters still parry me so i can't proc stun with my club.
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post Oct 8 2013, 10:18
Post #37735
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@Cats Lover: In any case, 750 is old data. New PL for no LG is 1000(Well, 999 actually).
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post Oct 8 2013, 10:32
Post #37736
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QUOTE(Lement @ Oct 8 2013, 15:18) *

@Cats Lover: In any case, 750 is old data. New PL for no LG is 1000(Well, 999 actually).

umm my mob never bring low grade since i upgrade it to PL816 (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 8 2013, 10:44
Post #37737
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QUOTE(revsex @ Oct 8 2013, 10:32) *

umm my mob never bring low grade since i upgrade it to PL816 (IMG:[invalid] style_emoticons/default/huh.gif)


Same or i don't really carefully look but it seems my low-grade amount is almost the same as i had before 0.76.

This post has been edited by danixxx: Oct 8 2013, 10:46
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post Oct 8 2013, 10:55
Post #37738
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QUOTE(clarkiest @ Oct 7 2013, 23:56) *

@SPoison,
Wow, look at your signature! Are you selling them? Those kevlars sure looks good (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks, but no, I am still collecting! I was collecting just to collect before this last patch, but now I need them!
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post Oct 8 2013, 11:12
Post #37739
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QUOTE(SPoison @ Oct 8 2013, 15:55) *

Thanks, but no, I am still collecting! I was collecting just to collect before this last patch, but now I need them!

there too many thing in your signature (IMG:[invalid] style_emoticons/default/huh.gif)

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post Oct 8 2013, 15:37
Post #37740
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obtain peerless is extremely hard (IMG:[invalid] style_emoticons/default/dry.gif)

that my only motivation at the moment (IMG:[invalid] style_emoticons/default/laugh.gif)
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