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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 11 2010, 15:44
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(mangalda @ Dec 11 2010, 08:46)  IN one day I going to face Ryouko Asakura So tell me how I can Defeat to him
I have 9 slot of Items 2 slot of Scroll 1 Slot of Infusion
and i have magic Poison, Weaken ,Slow,Bewilder,Cure,Shield,Barrier & Regen
and i use only two Elemental Attack that is Meteor,Column Lighting
So suggest me Please
first of all, she is her and not him (IMG:[ invalid] style_emoticons/default/tongue.gif) You don't need bewilder, because she has no magic. Her sp attack and skill are melee. So the best way to survive her is to have high flee, shadow veil, probably some ice mitigation if you get hit by her soul attack. weaken , slow and poison are a must against her. As for your scrolls,for the cheaper alternative you could use scroll of life and scroll of shielding or shadows .If you have them, then it's obviously the scroll of the avatar and gods. your infusion should be the divinity or darkness one, because she is weak for holy and dark. If you are going to melee her, then you should use dual wielding with a high bleed axe and decent parry rapier If you are trying to kill her with spells, then i killed her with a high proc and duration rapier and high block kite shield (preferably battlecaster) and use the scroll to boost yur holy spell damage when she is has PA.
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Dec 11 2010, 18:57
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Razorflame @ Dec 11 2010, 02:16)  What about the trainer things that increase item drops such as Loot, Equipment, and Artifacts
Those are item trainings, numbnuts. QUOTE(buktore @ Dec 11 2010, 04:30)  Here's a question, if you're going to answer, let's pretend you're melee for a moment... (IE: you're constantly under attack, next to nothing Elemental rating) How would you weight the importance of Magic defense VS Physical defense in general situations? The simplified question would be ... "How much Resist do you need to trade for 1 Parry?" If both were of equal amounts, I would choose Parry without much hesitation, and I think most people would probably do the same, but I have a hard time deciding otherwise... (IMG:[ invalid] style_emoticons/default/wacko.gif) I never cared about Resist (since all my melee gear was pre-nerf Kevlar and Plate) and cared more about Parry only when I was DW. Evade is ultimately more useful. This post has been edited by cmal: Dec 11 2010, 18:57
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Dec 11 2010, 19:00
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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Maybe instead of insulting me by calling me a numbnuts, you could politely say that they are included in the item trainings...I don't take kindly to insults.
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Dec 11 2010, 19:16
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Razorflame @ Dec 11 2010, 20:00)  Maybe instead of insulting me by calling me a numbnuts, you could politely say that they are included in the item trainings...I don't take kindly to insults.
Welcome to the Internet. If you can't stand that: [ ] log out [ ] browse /b/ to gain some resistance
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Dec 11 2010, 19:18
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(Ichy @ Dec 11 2010, 11:16)  Welcome to the Internet. If you can't stand that: [ ] log out [ ] browse /b/ to gain some resistance
I can handle that kind of insult. I just wanted to make it known that I didn't not like it. Anyways, yeah, thanks for the help.
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Dec 11 2010, 19:22
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(cmal @ Dec 11 2010, 23:57)  I never cared about Resist (since all my melee gear was pre-nerf Kevlar and Plate) and cared more about Parry only when I was DW. Evade is ultimately more useful.
No no no.. Let's not talk about Evade here. (IMG:[ invalid] style_emoticons/default/ph34r.gif) I just use Parry & Resist as an analogy for Physical and Magical defense and had nothing to do with the kind of fighting style, you could change my question to Physic & Magic Mitigation and it would still be exactly the same question. BTW, Pre-nerfed Kevlar? I believe I never seen it before... Link? (IMG:[ invalid] style_emoticons/default/blush.gif)
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Dec 11 2010, 19:46
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(buktore @ Dec 11 2010, 17:22)  No no no.. Let's not talk about Evade here. (IMG:[ invalid] style_emoticons/default/ph34r.gif) I just use Parry & Resist as an analogy for Physical and Magical defense and had nothing to do with the kind of fighting style, you could change my question to Physic & Magic Mitigation and it would still be exactly the same question. Ok, since I'm little bored, I'll answer. Let's see given this: -You have the same speed as the legendary. -Legendary's MP=SP regen, when affected by poison 2.5% is recovered each turn. -Both special/spirit attacks are magical. -To simplify calcs special attack damage = 1/2 spirit attack damage. This means on average you get the equivalent of 2 spirit attacks every 40 turns or 1 per 20. If the spirit attack damage is above 20x a normal attack, Magical mitigation is better than Physical mitigation. The problem? Not all special/spirit attacks are magical, and well the spirit attack of a legendary isn't 20x, but inferior, plus a special attacks is inferior to 1/2 spirit attack.
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Dec 11 2010, 19:51
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(buktore @ Dec 11 2010, 12:22)  No no no.. Let's not talk about Evade here. (IMG:[ invalid] style_emoticons/default/ph34r.gif) I just use Parry & Resist as an analogy for Physical and Magical defense and had nothing to do with the kind of fighting style, you could change my question to Physic & Magic Mitigation and it would still be exactly the same question. BTW, Pre-nerfed Kevlar? I believe I never seen it before... Link? (IMG:[ invalid] style_emoticons/default/blush.gif) All of my plate was either Protection or Warding, if that's what you mean. I really didn't pay attention to one or the other, I picked pieces which gave me the greatest overall gain. I took a holistic approach and compared the stats as they related to each other and their suffix. A lot of good that did me, since Tanking sucks when you're not in early game. The one I still wear regularly. I probably had some Leather or have some DH that has a better stat or two, but can't be assed to look.
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Dec 11 2010, 21:54
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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The reason I ask is because I could use Silk + Heavy or 2 Kevlar; the former have somewhat more overall Phy protection and the latter have huge resist + tons of attributes bonus. It's kinda hard to decided so I want to see other people opinion on this. However, it seem that most people (me included) didn't really think about it too much (at least that what cmal said), and leave it to evade and regen2, which make sense to me and seem to be adequate enough I think. Anyway, 2 Kev seem to work better with my Niten.. probably because of more attacking power. PS. cmal, do you really LVling that boot to such a high LV? (IMG:[ invalid] style_emoticons/default/blink.gif) ... anyway, I bought this boot from bazaar yesterday, not bad actually.
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Dec 11 2010, 23:05
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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Probably a stupid question of mine, but is there something that can prevent monsters from resisting my spells? I can pretty much kill any normal monster, most sub bosses with chain lighting on normal, but most of the time they survive my spells by resisting.
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Dec 11 2010, 23:06
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Correct me if I'm wrong, but I thought magic accuracy effected enemy resist chance.
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Dec 11 2010, 23:11
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Well, part of it is the huge nerf to equipment stats. It wasn't just base values as referred to by "pre-nerf", but already generated equipment had their stats adjusted "live" by the patch. And Heavy suffered a lot. There's also how absorb and mit don't scale at nearly as fast a rate as enemy damage, while Evade becomes more powerful at higher levels. Add that to how much Interference can really affect the cure spells (especially Regen), and it all adds up to "LOL no tanking after a certain point". You can't absorb/mitigate enough damage for your nerfed Regen to keep up with.
If the major equipment changes Tenboro has planned for an upcoming patch affects already generated equipment (and we know he can do that because he's done it before like with equip procs), the use of abs/mit might go up. Even if it only affects new drops, it might still see a slight increase, but I doubt that for either case. Unless it creates a significant incentive (or causes a second era of nerfage for what most people use now), I doubt people would go back to using an old suit or going out and spending credits on building a new one.
I've already mentioned that I only do IWs now, leveling equipment since the probability of finding and/or being able to acquire something better is pretty abysmal.
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Dec 11 2010, 23:12
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Derp, DP because I can. QUOTE(hyl @ Dec 11 2010, 16:05)  Probably a stupid question of mine, but is there something that can prevent monsters from resisting my spells? I can pretty much kill any normal monster, most sub bosses with chain lighting on normal, but most of the time they survive my spells by resisting.
QUOTE(marcho @ Dec 11 2010, 16:06)  Correct me if I'm wrong, but I thought magic accuracy effected enemy resist chance.
Yes. I'm pretty sure I even answered this question very recently. Resist = Magic Miss.
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Dec 11 2010, 23:47
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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A question about gods, does impervious mean that they don't take any damage from that kind of damage? Does proc even work if they don't take any damage from it? Because i want to PA them with my rapier and then hit them with the right spells.
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Dec 11 2010, 23:52
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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They'll take damage, its just very reduced damage. Procs will work just fine. I stabbed FSM to death with a rapier and a few infusions.
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Dec 11 2010, 23:53
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Follow up question to that:
Does PA + poison work on the gods? I.e., not do shitty damage to them.
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Dec 11 2010, 23:58
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(marcho @ Dec 11 2010, 21:52)  They'll take damage, its just very reduced damage. Procs will work just fine. I stabbed FSM to death with a rapier and a few infusions.
If it was last year you couldn't do that so easily, even with the current rule of infusions slots.
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Dec 12 2010, 00:08
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Impervious means >= 95% mitigation against that type of damage. "Very reduced damage" is a bit on an understatement. As far as PA + Poison, it all depends on how strong your Poison is. It does significantly more damage than a regular whack, but don't expect massive damage. Bleed goes a long way to help Poison, too, since you can essentially Poison and Bleed them to death much faster than Normal attacks every could.
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Dec 12 2010, 00:11
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmal @ Dec 12 2010, 00:08)  Impervious means >= 95% mitigation against that type of damage. "Very reduced damage" is a bit on an understatement. As far as PA + Poison, it all depends on how strong your Poison is. It does significantly more damage than a regular whack, but don't expect massive damage. Bleed goes a long way to help Poison, too, since you can essentially Poison and Bleed them to death much faster than Normal attacks every could.
I can't have both PA + poison and bleed on my setup, it's either PA + poison or bleed + regular poison, which I'm assuming won't do jack without PA.
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Dec 12 2010, 00:16
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Dec 11 2010, 22:11)  I can't have both PA + poison and bleed on my setup, it's either PA + poison or bleed + regular poison, which I'm assuming won't do jack without PA.
So you're using 1HS, but you can try 2W, if you can take the damage, it actually be better (less turns= less time and less MP spent)
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