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Sep 29 2013, 21:27
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Pillowgirl
Group: Gold Star Club
Posts: 5,458
Joined: 2-December 12

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The problem people have is that they don't know what good equipment is so they buy and use crap gear and wonder why they suck.
This post has been edited by Pillowgirl: Sep 29 2013, 21:27
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Sep 29 2013, 22:59
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Solarhawk
Group: Gold Star Club
Posts: 1,041
Joined: 11-June 11

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QUOTE(CapableScoutMan @ Sep 29 2013, 03:12)  I have a question regarding my autocast slot.
I have Haste on it, which was cancelling out my MP regeneration, causing me to lose roughly one MP every four rounds, but as the casting cost dropped I had a brief period when I was actually regenerating MP (upkeep cost was 1.14 MP). I then gained a level, and it went up to 1.15. Now it's back to 1.14, but I'm still losing MP every round. Why? Is there some mechanic I'm missing?
Are you using spirit stance? I regen mp when I'm in spirit stance, but slightly drain mp when not in it. Same situation, IA 1 and haste. My upkeep is 1.31 per round, though. QUOTE(zen_zen @ Sep 29 2013, 00:34)  @Solarhawk, Your new avatar is simply too dazzling. (IMG:[ invalid] style_emoticons/default/smile.gif) What are you playing these days with your newly minted club? Don't tell me you are still limiting yourself to RE and low level IWBTH/PFUDOR? Please tell/show us your progress in the Arena. I've only been increasing difficulty one step at a time to get full hp/mp restore each arena, and since I'm working on 3 projects trying to finish them before my trip to Vegas, yeah, not doing a ton of arenas. So, I'm only up to nintendo for The Trio and the Tree and nightmare for End of Days. Nintendo for a bunch more, and PFUDOR on the first 5. I just haven't had time to mess with it much. Oh, and I only use one SP potion and one MP potion to do that, so I'm pretty sure I won't be having problems with the next 2 increases to difficulty. Also, it's not just the club, I'm still on the search for a proper rapier.
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Sep 29 2013, 23:30
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(ezlifee @ Sep 29 2013, 10:16)  Thanks for the answer! (IMG:[ invalid] style_emoticons/default/smile.gif) In fact, I'm just trying to grapple with which one is better, - upgrade shield on the forge to increase block chance (now I'm 55.1%) - always keep SV on with a new autocast slot (now I have 3 slots to maintain SoL, Haste, Protection) or replacing Protection with SV. - upgrade a EX armor to MAG (I'm using EX power slaughters on all the part besides body, and the damage is 5600) But I'm short of credits (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(ezlifee @ Sep 29 2013, 10:47)  As you said, my PMI is somewhat low 'cause of Power Slaughter armors. (now 67.2%) But well... SV and SS is unnecessary for me in most cases, so I thought that keeping them always on is wasteful. My HP starts dropping only on 110+ round of Eternal Darkness, 138+ round of DwD, and 400+ round of GF. SoL is just a kind of insurance I think. Especially for PFUDOR, where even normal monsters get crazy. (IMG:[ invalid] style_emoticons/default/smile.gif) Hmm... high lvl users generally do not use SoL? Without it, I'm so nervous that I can't concentrate on dealing damage to the enemies. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(ezlifee @ Sep 29 2013, 12:10)  The fact that high lvl users don't use SoL is a bit of a shock to me, because I thought that it's natural to keep SoL after i can use it until now. Thank you, everyone. It seems to think about SoL again (IMG:[ invalid] style_emoticons/default/smile.gif) a bit late, but autocast should be Protection, Haste, Spirit Shield. You don't need SV til later rounds (too many mobs or too far into Grindfest). For Heavy, protect > SV, SS > SoL. SoL takes too much SP when activated and you soak up so much damage already that it's unlikely you'll get knocked out from multiple skills in quick succession. Huge hp pool, and endurance = high regen helps as well. SS/SoL as insurance (not needed 90% of the time) is just something everyone needs to get used to. No more 1 in a 100,000 chance deaths on normal due to crit specials.
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Sep 30 2013, 00:13
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zen_zen
Group: Gold Star Club
Posts: 2,177
Joined: 20-June 11

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QUOTE(Solarhawk @ Sep 29 2013, 13:59) 
I've only been increasing difficulty one step at a time to get full hp/mp restore each arena, and since I'm working on 3 projects trying to finish them before my trip to Vegas, yeah, not doing a ton of arenas. So, I'm only up to nintendo for The Trio and the Tree and nightmare for End of Days. Nintendo for a bunch more, and PFUDOR on the first 5. I just haven't had time to mess with it much.
Oh, and I only use one SP potion and one MP potion to do that, so I'm pretty sure I won't be having problems with the next 2 increases to difficulty. Also, it's not just the club, I'm still on the search for a proper rapier.
Yes, RL has a nasty habit of interfering with the virtual life - it's good to hear that you are progressing along steadily. Regarding the club - I've read your posts in the highest damage thread - what level of monsters can you mow down in one shot? Myself, none out of SS, below 30k in SS but most require at least two hits. Have a good time in Vegas.
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Sep 30 2013, 00:51
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Pillowgirl @ Sep 29 2013, 19:29)  The fact that as a 1h heavy power user you need to use SoL tells me something is wrong with your build, don't you have HP/PMI to tank? And you don't use shadow veil or spirit shield until you notice your hp starts dropping and regen can't keep up. Oh no nimble...really? So i'm stuck with a barrier or protection one...hmm.
They say tenb will make force shield drop with battlecaster suffix once the peerless one drop. I forgot where I read that, but upon reading, I let myself get excited a bit.
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Sep 30 2013, 03:31
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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So I bought some infusions and conduct an experiment with level 2 imperil.This is my attack looks like before imperil was casted. QUOTE 1 7 Void Strike hits Chosenuno for 419 void damage. 1 6 Wind Strike hits Chosenuno for 313 wind damage. 1 5 Elec Strike hits Chosenuno for 251 elec damage. 1 4 Your offhand hits Chosenuno for 807 void damage. 1 3 Fire Strike hits Chosenuno for 333 fire damage. 1 2 Holy Strike hits Chosenuno for 449 holy damage. 1 1 You hit Chosenuno for 1118 crushing damage. And this is my attack looks like after imperil's casted. QUOTE 5 7 Void Strike hits Chosenuno for 519 void damage. 5 6 Wind Strike hits Chosenuno for 504 wind damage. 5 5 Elec Strike hits Chosenuno for 601 elec damage. 5 4 Your offhand hits Chosenuno for 916 void damage. 5 3 Fire Strike hits Chosenuno for 682 fire damage. 5 2 Holy Strike hits Chosenuno for 655 holy damage. 5 1 You hit Chosenuno for 1313 crushing damage.
4 7 Void Strike hits Chosenuno for 591 void damage. 4 6 Wind Strike hits Chosenuno for 591 wind damage. 4 5 Elec Strike hits Chosenuno for 509 elec damage. 4 4 Your offhand hits Chosenuno for 835 void damage. 4 3 Fire Strike hits Chosenuno for 703 fire damage. 4 2 Holy Strike hits Chosenuno for 553 holy damage. 4 1 You hit Chosenuno for 1450 crushing damage. My hallowed club ignore cold (second) infusion. (IMG:[ invalid] style_emoticons/default/sad.gif) I play at Hell difficulty. Monster doesn't last long enough, I guess. No penetrated armor procs during the test. -- I think that was pretty neat 20% to 30% damage increase. But if it's worth 25 MP points for one enemy (and for five turn = six-seven hits with haste), I don't know. Any thought if it's worth casting against non-boss?
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Sep 30 2013, 03:34
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(clarkiest @ Sep 30 2013, 08:31)  So I bought some infusions and conduct an experiment with level 2 imperil.This is my attack looks like before imperil was casted. And this is my attack looks like after imperil's casted. My hallowed club ignore cold (second) infusion. (IMG:[ invalid] style_emoticons/default/sad.gif) I play at Hell difficulty. Monster doesn't last long enough, I guess. No penetrated armor procs during the test. -- I think that was pretty neat 20% to 30% damage increase. But if it's worth 25 MP points for one enemy (and for five turn = six-seven hits with haste), I don't know. Any thought if it's worth casting against non-boss? main reason i cast imperil because i want to cast it on boss. if you want to cast on small fry, why not? cast it (IMG:[ invalid] style_emoticons/default/smile.gif) as long as you got leftover SP until last round (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 30 2013, 04:10
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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I want to choose one Hath perk among these to upgrade myself: - Vigorous Vitality: 250 hath - Effluent Ether: 500 Hath - Suffusive Spirit: 1000 Hath - Resplendent Regeneration: 500 Hath - innate Arcana IV: 500 Hath VV looks good. The more HP, the safer. It also enhances Spirit Shield's efficiency. EE deserves consideration, for MP is always an integral thing. And using a MP potion would not overdo max MP with this (IMG:[ invalid] style_emoticons/default/smile.gif) SS will be another alternative, because I'm keeping spirit stance on most of the time. But it's too expensive... RR seems also nice to maintain mana upkeep of IA's and get some spirit regen. In case of the new IA, I can set Shadow Veil to the additional slot to gain some evasion, or at least just to keep it unset gives me additional upkeep reduction bonus. Which one do you think is the first perk I should get? And whch one is the next? (Wiki's recommendation is RR -> EE -> VV -> SS) Thanks in advance (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 30 2013, 04:26
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(ezlifee @ Sep 30 2013, 02:48)  Thanks for the advice. (IMG:[ invalid] style_emoticons/default/smile.gif) Always keeping HP full is the best way, but I think just a mistake or an inattention can lead the user to death... For example, sprites' SP void attack in 10 monsters group. How can do you always endure such a situation without SoL? It makes me so nervous. (IMG:[ invalid] style_emoticons/default/unsure.gif) In arena, it is not gonna happen. In GF, I will be killed before that happen (IMG:[ invalid] style_emoticons/default/smile.gif) . Although SoL can revive a player, it can only prolong the life for 1 turn. After you use heal, you have a fairly high chance to be killed again (IMG:[ invalid] style_emoticons/default/smile.gif) . Because you cannot recover both SP and HP in the same turn. For reducing accident death, you should get the HP hath perk. This post has been edited by Colman: Sep 30 2013, 04:29
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Sep 30 2013, 05:24
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lesher
Newcomer
  Group: Gold Star Club
Posts: 53
Joined: 20-November 08

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Is it normal for a double handed people to rely on heal, regen and haste? And on top off that, an illithid estoc?
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Sep 30 2013, 05:46
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(lesher @ Sep 30 2013, 10:24)  Is it normal for a double handed people to rely on heal, regen and haste? And on top off that, an illithid estoc?
everyone always relly on suportive and curactive spell (IMG:[ invalid] style_emoticons/default/laugh.gif) for low lvl player like us, I prefer using ethereal mace of slaughter. (IMG:[ invalid] style_emoticons/default/smile.gif) try to look that mace on wts (IMG:[ invalid] style_emoticons/default/wink.gif) if you want to use estoc, try to look ethereal and slaughter. and always look that prefix and suffix until you know what you want to do. but i recomended you using mace for now. it can helping increase survival rate for 2H This post has been edited by zanky: Sep 30 2013, 05:49
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Sep 30 2013, 05:46
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(lesher @ Sep 30 2013, 05:24)  Is it normal for a double handed people to rely on heal, regen and haste? And on top off that, an illithid estoc?
Can't survive without veil in addition to haste, Regen, and protection (IMG:[ invalid] style_emoticons/default/smile.gif) Cure is occasional and only absolutely needed toward the end of arena. If you're forced to use cure often early, maybe your difficulty is too high. Maybe you're not ready for an estoc. And maybe your armor is crappy. Illithid is fine if you don't need extra damage from slaughter. But it's generally avoided if not ethereal.
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Sep 30 2013, 05:56
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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@clark you got monster, aren't you? what the highest PL of your monster?
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Sep 30 2013, 06:03
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lesher
Newcomer
  Group: Gold Star Club
Posts: 53
Joined: 20-November 08

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QUOTE(zanky @ Sep 30 2013, 10:46)  everyone always relly on suportive and curactive spell (IMG:[ invalid] style_emoticons/default/laugh.gif) for low lvl player like us, I prefer using ethereal mace of slaughter. (IMG:[ invalid] style_emoticons/default/smile.gif) try to look that mace on wts (IMG:[ invalid] style_emoticons/default/wink.gif) if you want to use estoc, try to look ethereal and slaughter. and always look that prefix and suffix until you know what you want to do. but i recomended you using mace for now. it can helping increase survival rate for 2H I'll look into it. Huh, I thought estoc is good... Maybe it's not time for that yet QUOTE(clarkiest @ Sep 30 2013, 10:46)  Can't survive without veil in addition to haste, Regen, and protection (IMG:[ invalid] style_emoticons/default/smile.gif) Cure is occasional and only absolutely needed toward the end of arena. If you're forced to use cure often early, maybe your difficulty is too high. Maybe you're not ready for an estoc. And maybe your armor is crappy. Illithid is fine if you don't need extra damage from slaughter. But it's generally avoided if not ethereal. Fair enough, speaking of equipments, here's my loadout. All heavy armor, kinda focused on physical mitigation. (IMG:[ puu.sh] http://puu.sh/4DQpE.png)
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Sep 30 2013, 06:10
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(lesher @ Sep 30 2013, 11:03)  Huh, I thought estoc is good... Maybe it's not time for that yet Fair enough, speaking of equipments, here's my loadout. All heavy armor, kinda focused on physical mitigation.
estoc is really good. but our lvl just become hindrance for estoc(you'll know if you try challange PFUDOR). wait until 300+ or 350+, then change to estoc or if you want to use estoc earlier, then try looking good armor. for heavy try to look power with savage and slaughter for prefix and suffix or you might want to consider using warding which can increase magic mitigation and you better increase your hit change until 100%-150% This post has been edited by zanky: Sep 30 2013, 06:29
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Sep 30 2013, 06:43
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(Pillowgirl @ Sep 29 2013, 21:27)  The problem people have is that they don't know what good equipment is so they buy and use crap gear and wonder why they suck.
Because its so goddamn hard to figure out what is good in this game if you don't spam this thread.
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Sep 30 2013, 06:49
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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edit: sorry i'm not aware when i post this. maybe i press something when post my result.
This post has been edited by zanky: Sep 30 2013, 07:15
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Sep 30 2013, 06:52
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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@e-stark (IMG:[ invalid] style_emoticons/default/mellow.gif) just like what i calculate QUOTE(zanky @ Sep 28 2013, 19:30)  when i try before, i died in turn 382 and i can lower FSM HP to 2717450 from 5928983 i calculate, i need 600 turn to beat it (IMG:[ invalid] style_emoticons/default/dry.gif) i'll try to clear it later (IMG:[ invalid] style_emoticons/default/sad.gif) (i could not right now) i clear This RoB PFUDOR FSM with my lovely mace in 6 minutes  593 4 You are Victorious! 593 3 Flying Spaghetti Monster drops a Mana Gem powerup! 593 2 Flying Spaghetti Monster has been defeated. 593 1 You hit Flying Spaghetti Monster for 4636 void damage. 592 2 Void Strike crits Flying Spaghetti Monster for 1967 void damage. 592 1 You crit Flying Spaghetti Monster for 7683 void damage. 591 2 Void Strike crits Flying Spaghetti Monster for 2215 void damage. 591 1 You crit Flying Spaghetti Monster for 6292 void damage. 590 3 Void Strike hits Flying Spaghetti Monster for 2380 void damage. 590 2 You hit Flying Spaghetti Monster for 4678 void damage. 590 1 You drain 5.3 MP from Flying Spaghetti Monster 589 4 Flying Spaghetti Monster gains the effect Penetrated Armor. 589 3 Rending Blow crits Flying Spaghetti Monster for 20939 void damage 589 2 You gain the effect Chain 2. 589 1 You use Rending Blow. 588 2 Void Strike hits Flying Spaghetti Monster for 1205 void damage. 588 1 You hit Flying Spaghetti Monster for 3361 void damage. 587 3 Flying Spaghetti Monster gains the effect Stunned. 587 2 Void Strike crits Flying Spaghetti Monster for 1220 void damage. 587 1 You crit Flying Spaghetti Monster for 4759 void damage.
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Sep 30 2013, 08:29
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(lesher @ Sep 30 2013, 06:03)  Fair enough, speaking of equipments, here's my loadout. All heavy armor, kinda focused on physical mitigation.
Good enough stat, I think. By defense, you're good at Nightmare for the 55 rounds one. You can, of course, try your luck at Hell, but you need packrat training maxed (5/5). Please do notice that your accuracy is below 100%. Missing your hit is such a waste, so, try to find a good of-balance weapon or other with more than 10% accuracy. As comparison, here are my stat,   The twohand can go at Nightmare for T&tT arena (100 rounds), and the dualwield is for pfudor hourlies. I think the dualwield can go at Nintendo for T&tT but I won't attempt it, it's too tedious. My pack-rat is at 5/10. -- QUOTE(zanky @ Sep 30 2013, 05:56)  @clark you got monster, aren't you? what the highest PL of your monster?
Nothing to speak of. If you want ot donate some crystal by bringing this topic, I will gladly accept. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Sep 30 2013, 08:42
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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At my lvl now, i go PFUDOR RE not with DW anymore but with 2H. i also use 2H for all arena excluding marathons DW only good for marathons, RoB.(boss) @clark nah i just curious about your monster. i'll just send pet food to you so your pet not hungry (IMG:[ invalid] style_emoticons/default/tongue.gif) and your offhand strike near my offhand. i got 84% for offhand and 85% for domino This post has been edited by zanky: Sep 30 2013, 08:50
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