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post Sep 29 2013, 18:43
Post #37181
zanky



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QUOTE(Falbala456 @ Sep 29 2013, 23:35) *

Well yeah, so that you can know what Heavy users have ^^.

thanks (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 29 2013, 18:44
Post #37182
Falbala456



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As a heavy user I've always used Shadow Veil, the difference between on and off is pretty clear.
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post Sep 29 2013, 18:48
Post #37183
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@ezlifee I don't care about heavy or your comment now.
What i care now is your avatar.
FUCK. there is cute cat over there (IMG:[invalid] style_emoticons/default/biggrin.gif)

btw this also cute.
(IMG:[m.mhcdn.net] http://m.mhcdn.net/store/manga/12112/015.1/compressed/jnukoduke_ch015.001_000_kaito_zero.jpg?v=11370655001)
damn (IMG:[invalid] style_emoticons/default/dry.gif) i want nuko too (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Sep 29 2013, 18:49
Post #37184
erwtsnert



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QUOTE(ezlifee @ Sep 29 2013, 18:40) *

The important point for me as a 1H Heavy user.
How do you think of using Shadow Veil to gain some evasion, then?
Usually I just maintain SoL, Haste, Protection, Regen, and Heartseeker on most situation. (3 for autocast)
But the monsters' damage gives me some pain in the latter half of 250+ arena or 400+ round of GF,
so I used to cast Shadow Veil, including Spirit Shield.


If it's the only way to survive, then cast it. Keep it off otherwise for counter-strike. Depending on your block and proc chance, SV might not be a bad idea to always keep on in the 10-monster rounds.
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post Sep 29 2013, 18:54
Post #37185
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QUOTE(zanky @ Sep 29 2013, 15:06) *

i also planing using ether theft long time ago(when i brag a lot about battle mage).

i dont know if it's really work for ether theft.

but . . . . . . (IMG:[invalid] style_emoticons/default/mellow.gif)

man your word become prove for my calculation. i also calculate spirit theft will help 1H or estoc user. (IMG:[invalid] style_emoticons/default/smile.gif)


I think Ether Theft would also work like this.
But I selected Spirit Theft instead of Ether Theft for some reason.

1. I had enjoyed playing without potion, so I need a method to recover SP; for MP can be recovered by Focus.
2. I thought that the efficiency of MP potion is better than that of SP potion. Because a SP potion's recover quantity overdo total SP so the remainder is wasteful, while the remainder of MP potion can be availably used. (For example, cast another buff or debuff, even forbidden spell to gain SP)

Just My Opinion. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 29 2013, 18:58
Post #37186
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QUOTE(zanky @ Sep 29 2013, 16:48) *

@ezlifee I don't care about heavy or your comment now.
What i care now is your avatar.
FUCK. there is cute cat over there (IMG:[invalid] style_emoticons/default/biggrin.gif)

btw this also cute.
(IMG:[m.mhcdn.net] http://m.mhcdn.net/store/manga/12112/015.1/compressed/jnukoduke_ch015.001_000_kaito_zero.jpg?v=11370655001)
damn (IMG:[invalid] style_emoticons/default/dry.gif) i want nuko too (IMG:[invalid] style_emoticons/default/anime_cry.gif)


Yeah, I'm the cat armed with a sword and a shield! (IMG:[invalid] style_emoticons/default/smile.gif)

Attached Image
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post Sep 29 2013, 19:01
Post #37187
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QUOTE(erwtsnert @ Sep 30 2013, 01:20) *

1H heavy can clear very well because of Shielding Plate/Shield armor and Power Gear, and will always be faster; Partly because you don't evade a ton of attacks, which give you more chances to counter-attack.

1H Light however, does not clear as fast. It can't maintain infinite spirit stance as well as Heavy. One thing it can do is survive everything. Because of the multiplicative nature of pretty much all defensive stats, stacking a ton of one type is not a great idea. They'll become harder to get the more you get of them. Light does not deal with that as much as they split defensive stats between 4 of them instead of 2 with heavy.

Every light piece has PMI, MMI, Resist and Evade, some also get attack speed. Heavy only has PMI and MMI.
1H/Light survives better, 1H/Heavy is faster.
That's just my 2 cents anyway.

Light would have burden 40-50 and interference at 90-100, they would get extra attack speed and evade because burden isn't huge like heavy and resist is pretty high too.
Block would be high enough from the shield alone to counter 3 times(if enough monsters) and you still have a high parry with leather's high pab rolls and low burden assuming you use a rapier(slaughter for 1H) with max base parry.
The times you evade instead of counter are fine too since your higher attack speed would enable you to focus on the hard hitters anyway.
Agile prefix leather is gonna boost attack speed even further and the shield can get it too on top of nimble, low burden lets you keep most of the bonuses.
I'm not sure if force shield comes with battlecaster, i would pick that over nimble as 40 interference from the shield is 20% more mana cost and battlecaster could completely nullify that.

The thing with heavy is also the interference which would be 140 or something if they use a force shield and is just not sustainable, light on the other hand can use a single feather on the shield to drop 20 more interference.

The 1H+Force shield combo whether light or heavy is meant for surviving arena and IW on PFUDOR not GF as it doesn't matter so much when you die there.
Damage difference would be 2k or something.


If anyone can poke holes in my theory go ahead, i wasn't really thinking hard about it.

This post has been edited by Pillowgirl: Sep 29 2013, 19:06
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post Sep 29 2013, 19:16
Post #37188
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QUOTE(erwtsnert @ Sep 29 2013, 16:49) *

If it's the only way to survive, then cast it. Keep it off otherwise for counter-strike. Depending on your block and proc chance, SV might not be a bad idea to always keep on in the 10-monster rounds.


Thanks for the answer! (IMG:[invalid] style_emoticons/default/smile.gif)
In fact, I'm just trying to grapple with which one is better,

- upgrade shield on the forge to increase block chance (now I'm 55.1%)
- always keep SV on with a new autocast slot (now I have 3 slots to maintain SoL, Haste, Protection) or replacing Protection with SV.
- upgrade a EX armor to MAG (I'm using EX power slaughters on all the part besides body, and the damage is 5600)

But I'm short of credits (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 29 2013, 19:22
Post #37189
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QUOTE(Pillowgirl @ Sep 29 2013, 17:01) *


I'm not sure if force shield comes with battlecaster, i would pick that over nimble as 40 interference from the shield is 20% more mana cost and battlecaster could completely nullify that.


According to the wiki, it seems that force shield doesn't have battlecaster as suffix. So sad...
http://ehwiki.org/wiki/Suffixes#Shield
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post Sep 29 2013, 19:29
Post #37190
Pillowgirl



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QUOTE(ezlifee @ Sep 30 2013, 03:16) *

Thanks for the answer! (IMG:[invalid] style_emoticons/default/smile.gif)
In fact, I'm just trying to grapple with which one is better,

- upgrade shield on the forge to increase block chance (now I'm 55.1%)
- always keep SV on with a new autocast slot (now I have 3 slots to maintain SoL, Haste, Protection) or replacing Protection with SV.
- upgrade a EX armor to MAG (I'm using EX power slaughters on all the part besides body, and the damage is 5600)

But I'm short of credits (IMG:[invalid] style_emoticons/default/cry.gif)

The fact that as a 1h heavy power user you need to use SoL tells me something is wrong with your build, don't you have HP/PMI to tank?
And you don't use shadow veil or spirit shield until you notice your hp starts dropping and regen can't keep up.

QUOTE(ezlifee @ Sep 30 2013, 03:22) *

According to the wiki, it seems that force shield doesn't have battlecaster as suffix. So sad...
http://ehwiki.org/wiki/Suffixes#Shield

Oh no nimble...really?
So i'm stuck with a barrier or protection one...hmm.

This post has been edited by Pillowgirl: Sep 29 2013, 19:34
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post Sep 29 2013, 19:47
Post #37191
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QUOTE(Pillowgirl @ Sep 29 2013, 17:29) *

The fact that as a 1h heavy power user you need to use SoL tells me something is wrong with your build, don't you have HP/PMI to tank?
And you don't use shadow veil or spirit shield until you notice your hp starts dropping and regen can't keep up.


As you said, my PMI is somewhat low 'cause of Power Slaughter armors. (now 67.2%)
But well... SV and SS is unnecessary for me in most cases, so I thought that keeping them always on is wasteful.
My HP starts dropping only on 110+ round of Eternal Darkness, 138+ round of DwD, and 400+ round of GF.
SoL is just a kind of insurance I think. Especially for PFUDOR, where even normal monsters get crazy. (IMG:[invalid] style_emoticons/default/smile.gif)

Hmm... high lvl users generally do not use SoL?
Without it, I'm so nervous that I can't concentrate on dealing damage to the enemies. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 29 2013, 19:57
Post #37192
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QUOTE(ezlifee @ Sep 30 2013, 01:47) *

As you said, my PMI is somewhat low 'cause of Power Slaughter armors. (now 67.2%)
But well... SV and SS is unnecessary for me in most cases, so I thought that keeping them always on is wasteful.
My HP starts dropping only on 110+ round of Eternal Darkness, 138+ round of DwD, and 400+ round of GF.
SoL is just a kind of insurance I think. Especially for PFUDOR, where even normal monsters get crazy. (IMG:[invalid] style_emoticons/default/smile.gif)

Hmm... high lvl users generally do not use SoL?
Without it, I'm so nervous that I can't concentrate on dealing damage to the enemies. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The current SoL cannot ensure a safe environment. What I normally do is to keep my HP full.
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post Sep 29 2013, 20:07
Post #37193
erwtsnert



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QUOTE(ezlifee @ Sep 29 2013, 16:47) *

Yes, my forbidden proficiency is over 200, so I can cast Ragnarok. I had a hard time to get the proficiency (IMG:[invalid] style_emoticons/default/smile.gif)
The probability to get Sprit Theft is 40% with Ripened Soul 2 lvl.
In other words, I'm converting 164 MP (119 for Ragnarok, 45 for Drain) MP into 200+ SP.


Is the formula for the amount of spirit points drained known? Spirit Theft sounds pretty good, but what affects the amount drained?
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post Sep 29 2013, 20:21
Post #37194
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QUOTE(erwtsnert @ Sep 29 2013, 18:07) *

Is the formula for the amount of spirit points drained known? Spirit Theft sounds pretty good, but what affects the amount drained?


The amount of SP drained depends on the remaining SP of the target monster, maxed out for 5% of Base Spirit.
If the target monster's SP is over 60~70%, it drains 5% SP of Base Spirit per turn in most situation (by my experience)
My Base Spirit is over 600 and the amount of SP drain per turn is 30~31 per turn.
Spirit Theft lasts 7 turns, so 200+ SP is recovered in my case.

Of course, the target should not be killed until Spirit Theft expires (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ezlifee: Sep 29 2013, 20:25
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post Sep 29 2013, 20:21
Post #37195
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I only used spark on full-house hourlies as a mage.

Is IA useful for anything? Even before the focus restores mana patch, spells last long enough that channeling almost always guaranteed. Using a cheap spell to proc channeling is cheaper than the 25% stance reduction, too.

QUOTE(erwtsnert @ Sep 29 2013, 14:07) *

Is the formula for the amount of spirit points drained known? Spirit Theft sounds pretty good, but what affects the amount drained?


The more spirit in the enemy's bar, the more you get back.
I have 455 base, and draining a lower and higher level monster with 755 and 900 max sp both gave me 23 per tick.

This post has been edited by qw3rty67: Sep 29 2013, 20:28
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post Sep 29 2013, 20:26
Post #37196
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QUOTE(ezlifee @ Sep 29 2013, 19:47) *

Hmm... high lvl users generally do not use SoL?


cant speak for others but most of the time no, dont need to buff it, only in GF.

dont matters if melee what ever style or mage also what ever style.
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post Sep 29 2013, 20:32
Post #37197
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Thank you both for the answers, time to grind out my forbidden proficiency it seems (IMG:[invalid] style_emoticons/default/tongue.gif)


IA is still useful to maximize the amount of time you spend actually hitting monsters instead of casting spells. You might forget to cast a buff at times too, getting IA helps that somewhat. One clear advantage is when you put SoL on IA however, if it procs, it is refreshed the next turn instead of having to spend 100+ mana to cast a buff that might disappear immediately again.

The IA upkeep stacks with Spirit Stance aswell, I'd say putting stuff on IA is still cheaper than manually casting.
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post Sep 29 2013, 20:48
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QUOTE(Colman @ Sep 29 2013, 17:57) *

The current SoL cannot ensure a safe environment. What I normally do is to keep my HP full.


Thanks for the advice. (IMG:[invalid] style_emoticons/default/smile.gif)
Always keeping HP full is the best way, but I think just a mistake or an inattention can lead the user to death...
For example, sprites' SP void attack in 10 monsters group.
How can do you always endure such a situation without SoL? It makes me so nervous. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 29 2013, 20:51
Post #37199
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Full hp tank + full bonus on armor + hath perk should answer you I guess.
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post Sep 29 2013, 21:10
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The fact that high lvl users don't use SoL is a bit of a shock to me,
because I thought that it's natural to keep SoL after i can use it until now.

Thank you, everyone. It seems to think about SoL again (IMG:[invalid] style_emoticons/default/smile.gif)
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