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post Dec 5 2010, 17:43
Post #3701
Conquest101



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QUOTE(GentlemanOfWar @ Dec 5 2010, 07:39) *

Here are my pics.

Attached ImageAttached ImageAttached ImageAttached ImageAttached ImageAttached Image

And the problem I'm having is simple, I'm taking tons of damage now when I was tanking enemies just a few levels ago. Is it just my armor or I am using the wrong abilities too? What's wrong with my build cause I'm struggling in grindfest or normal (I wasn't before) and don't get me started on stuff like Arena and random encounters. Any advice on what to fix?


Heroic difficulty?
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post Dec 5 2010, 17:53
Post #3702
hentai_fusion



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heroic difficulty...

burden might be too high... get into a normal grindfest and see if the monsters are frequently doing double turns on you...

putting AP into exp bonus is just not worth it... reallocate those APs into OC instead...
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post Dec 5 2010, 17:58
Post #3703
Conquest101



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QUOTE(hentai_fusion @ Dec 5 2010, 07:53) *

heroic difficulty...

burden might be too high... get into a normal grindfest and see if the monsters are frequently doing double turns on you...

putting AP into exp bonus is just not worth it... reallocate those APs into OC instead...


Completely disagree with that last. Overcharge isn't worth it if you don't even have your hp/mp tanks maxed. Max those first.
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post Dec 5 2010, 18:26
Post #3704
GentlemanOfWar



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QUOTE(hentai_fusion @ Dec 5 2010, 10:53) *

heroic difficulty...

burden might be too high... get into a normal grindfest and see if the monsters are frequently doing double turns on you...

putting AP into exp bonus is just not worth it... reallocate those APs into OC instead...


The heroic difficulty was only for grinding through some high level crude items cause the monsters in there are alot weaker than grindfest. For grindfest and arena I play on normal with enemies frequently double turning me. In crude items its alot easier to play on higher difficulty for more EXP.

But I'll reallocate the AP now to health/MP.
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post Dec 5 2010, 18:52
Post #3705
sauriu



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QUOTE(GentlemanOfWar @ Dec 6 2010, 01:26) *

The heroic difficulty was only for grinding through some high level crude items cause the monsters in there are alot weaker than grindfest. For grindfest and arena I play on normal with enemies frequently double turning me. In crude items its alot easier to play on higher difficulty for more EXP.

But I'll reallocate the AP now to health/MP.

Even if such isn't done, experience value can gain the one to try IW beyond Superior with Normal in the degree of difficulty.

You had better take lighter equipment so that you may cope with the double attack.
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post Dec 5 2010, 20:15
Post #3706
ki1ler7



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To Lower your "Interference causes your spell to fail." you need proficiency in that spell category or Prof in your armor OR more Wis?
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post Dec 5 2010, 20:37
Post #3707
Ichy



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To Lower your "Interference causes your spell to fail." you need to lower your Interference.
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post Dec 5 2010, 20:48
Post #3708
Shuleria



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...or just simply using focus everytime....
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post Dec 5 2010, 20:49
Post #3709
hentai_fusion



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* Interference over 25 can cause Deprecating and Offensive Magic to fail. (Mana is not used)
* Interference over 25 causes a reduction in magical proficiencies.
* Any interference causes a reduction in damage to Offensive Magic.

Other than using a staff and wearing cloth armor, a player can do certain things to reduce their interference stat. These are:
* Increase Intelligence and Wisdom attributes.
o Every 25 points in each results in a 1% reduction to interference.
* Set their title to Godslayer, for a 10% reduction in total Interference.
* Use equipment with the "Battlecaster" suffix, which have a significantly reduced interference stat.


http://ehwiki.org/wiki/Interference

This post has been edited by hentai_fusion: Dec 5 2010, 20:50
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post Dec 5 2010, 21:21
Post #3710
hyl



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How usefull are those first tier soul spells in general ? Should i get those now or should i wait till i am actually going to fight those really bigger bosses.
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post Dec 5 2010, 21:51
Post #3711
hentai_fusion



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didn't find any use for them at all...
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post Dec 5 2010, 22:27
Post #3712
marcho



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I put one point in the single target so I could train forbidden prof with spare mana in the arenas. Supposedly the higher level forbidden spells are quite powerful. I don't think you need to inviest any more than one point for now though.
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post Dec 8 2010, 13:16
Post #3713
goblinhun7er



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Hello masters.

The problem in short:
I find myself receiving ever greater amounts of damage and do not know how to counter it.

The history:
I thought that I had been blessed with mild success, until I reached level 30-33, where I just failed the test of faith and the road less traveled one immediately after the other. I have never failed two arenas on a single day before, not to mention in direct consecution. I am playing on normal difficulty.

These are my stats:
Attached Image Attached ImageAttached ImageAttached Image
And my shield:
http://hentaiverse.org/pages/showequip.php...;key=49945bcd75

I keep endurance at my level, focusing mainly on strength for high proficiency procs, spend on dexterity whenever it costs half of strength and spend equally on agility (seemingly half as good as dex) and wisdom (spells, barrier rating) whenever it costs half of dex. I am not aware of a reason for which to prioritize int.

I fought with bare hands before coming across a weapon and picking up armor after gaining some understanding of its workings. Melee fighting seemed most intuitive and not dependent on mana.
I focused on cloth armor for its ease of use - evasion being easier to assess than all the stats of heavy armor, which even comes with interference and burden.

Red Piotrus is my idol. After noticing an increase in received damage, I decided to give up cloth and try light armor.

Monsters in the arena or grindfest suddenly seem to normally hit me for 40 damage with either cloth or light armor. I don't know when it started, but I didn't have such trouble before and first noticed these values today at level 33. I'm considering to learn the shield spell, but having 100% uptime on that spell doesn't seem like a solid solution for the problem.
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post Dec 8 2010, 13:24
Post #3714
hyl



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Some tips based on your screenshots

Low agi (action speed) and a high burden= very likely that you are attacked twice per round.
Start investing more in agi and less in str for now.
You could also opt to dual wield, you will do more damage and have some extra parry to compensate on the loss of blocking.

Shield is a very usefull spell (especially in the lower levels) and you should probably get it.

edit: get cure!!! For the obvious reason that you can heal yourself. Instead of taking healing items with you, you could have stocked up mana potions and use cure instead.

Also don't bother getting spirit tank and overcharge boost , untill you have filled your hp tanks and possibly some mana tanks.

This post has been edited by hyl: Dec 8 2010, 13:34
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post Dec 8 2010, 14:02
Post #3715
goblinhun7er



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QUOTE(hyl @ Dec 8 2010, 14:24) *

Some tips based on your screenshots

Low agi (action speed) and a high burden= very likely that you are attacked twice per round.
Start investing more in agi and less in str for now.
You could also opt to dual wield, you will do more damage and have some extra parry to compensate on the loss of blocking.

Shield is a very usefull spell (especially in the lower levels) and you should probably get it.

edit: get cure!!! For the obvious reason that you can heal yourself. Instead of taking healing items with you, you could have stocked up mana potions and use cure instead.

Also don't bother getting spirit tank and overcharge boost , untill you have filled your hp tanks and possibly some mana tanks.

Thank you for your help.

I have a thousand questions. I didn't find a worthy rapier yet and gave up on it after noticing how many times the shield blocks. It seemed overpowered. A good shield has 40% block, but a rapier only 10-14% parry +50% offhand bonus. Is it really advisable to drop the shield for a rapier in light of the high incoming damage?

I'm currently (and have been) mostly spending on ability boost, so overcharge didn't seem like a problem to me. It means 30% extra damage and a better spirit attack after all. But I started filling the health tank before overcharge again after falling to the high hits.

My action speed is 108, which is above 100. How do I tell that my agi and level of action speed are sufficient?

I will pick up shield immediately. Cure has been avoided because I do not know for how much it heals and I wanted to wait for Regen. Judging from its tooltip it even seemed inferior to potions, which don't cost mana. Health potions are cheaper than mana potions and have easily been sufficient before now. Wouldn't I need much more mana for cure, too?

I am thankful for the advice. But I still don't know why I receive so much damage seemingly out of nowhere and how to reduce it to handleable levels.

Thank you again.

This post has been edited by gotei1: Dec 8 2010, 14:07
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post Dec 8 2010, 14:06
Post #3716
hentai_fusion



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try giving dex and str the same priority.
keep agi, end and wis 5 to 10 points behind dex and str.
you can ignore int for now until you start noticing your deprec spells starts missing and is being resisted too frequently.

shield is pretty useful once you have some decent support prof in it. it is especially useful when going against mobs or monsterst that do double turns on you.

get cure as well. it heals much more than most hp pots.

max hp tank and mp tank first then sp tank and oc.

don't bother using weaken on normal monsters. only use it on mini boss or stronger monsters.

remember to train up your support, cure and deprec prof.
don't do battle montage, do magic montage instead.
you do not have to worry about your weapon prof and armor prof as it will naturally go up as you melee your way thru the monsters.

your burden is still rather high. try going all light or one good heavy with the rest light. cloth generally does not work well for low level players.
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post Dec 8 2010, 14:16
Post #3717
goblinhun7er



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QUOTE(hentai_fusion @ Dec 8 2010, 15:06) *

try giving dex and str the same priority.
keep agi, end and wis 5 to 10 points behind dex and str.
you can ignore int for now until you start noticing your deprec spells starts missing and is being resisted too frequently.

shield is pretty useful once you have some decent support prof in it. it is especially useful when going against mobs or monsterst that do double turns on you.

get cure as well. it heals much more than most hp pots.

max hp tank and mp tank first then sp tank and oc.

don't bother using weaken on normal monsters. only use it on mini boss or stronger monsters.

remember to train up your support, cure and deprec prof.
don't do battle montage, do magic montage instead.
you do not have to worry about your weapon prof and armor prof as it will naturally go up as you melee your way thru the monsters.

your burden is still rather high. try going all light or one good heavy with the rest light. cloth generally does not work well for low level players.

Okay. I will now start to use all these spells. I was full cloth before and have been replacing it with light for higher mitigation recently.

Two points of wisdom give
1MR, 1,5MP, 0,05accuracy, 0.08concentration, 1.0barrier, 0.08resistance and manareg, while two points of int only give
3MR, 0.5MP, 0.08accuracy, 0.08concentration. How fast will the point be reached at which wisdom is no longer enough to support the accuracy of magic?

The high burden is mainly because I use high level items (axe, shield). I didn't find low level ones with decent stats.

This post has been edited by gotei1: Dec 8 2010, 14:21
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post Dec 8 2010, 14:29
Post #3718
hyl



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QUOTE(gotei1 @ Dec 8 2010, 13:02) *


I have a thousand questions. I didn't find a worthy rapier yet and gave up on it after noticing how many times the shield blocks. It seemed overpowered. A good shield has 40% block, but a rapier only 10-14% parry +50% offhand bonus. Is it really advisable to drop the shield for a rapier in light of the high incoming damage?

I will pick up shield immediately. Cure has been avoided because I do not know for how much it heals and I wanted to wait for Regen. Judging from its tooltip it even seemed inferior to potions, which don't cost mana. Health potions are cheaper than mana potions and have easily been sufficient before now. Wouldn't I need much more mana for cure, too?


Don't bother using rapiers yet, especially not combined with a shield. Your damage output with a weapon with high bleed is better than a rapier.
Unless you meant to dual wield with it, well dual wield will kill monsters faster. Thus taking less dmaage in the process. Parry is less powerfull than blocking, but atleast you will get some extra protection unlike the 2 handed route.

Cure should only cost you based on your level only 7mp. Which is not alot and it will get slightly stronger, if you use it more often, because you are raising it's proficieny with it,

Edit: a question of my own.

On what level should i take on the gods, real life and spaghetti monster? (i should probably fight flying pink unicorn when i have the dark spells)

This post has been edited by hyl: Dec 8 2010, 15:00
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post Dec 8 2010, 15:13
Post #3719
goblinhun7er



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Thank you both. Maybe I haven't tested it long enough, but shield is pretty impressive and with it cure doesn't seem as useless as first expected. I'm not yet sure if it's practicable due to its dependence on mana, and mana tank over overcharge seems very expensive with such a small mana pool. And I won't change my attribute focus yet, because I'm convinced by my assessment of their compared benefits - the only unknown remaining being the usefulness/necessity of agi for action speed.

But it certainly doesn't feel as depressive as before anymore and I will be evaluating it with great attentiveness.
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post Dec 8 2010, 15:47
Post #3720
Ichy



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Shield is pertty good. i used it for a long time.

But at one point you just want some extra damage.
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