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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 13 2013, 07:42
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(saddasads @ Sep 12 2013, 21:02)  @zanky, nobody_xxx So I should keep STR, DEX, AGI, END on the same level? What about WIS? And doesn't INT gives you better cure or cure's effect is doesn't affected by INT? What the max level of proficiency by the way?
about STR, DEX, AGI, END it's wise to balance it. i don't say you make everything same. like erwtsnert say, increase it as you wish but keep it balance (IMG:[ invalid] style_emoticons/default/smile.gif) about cure, it's always heal 50% of you HP if you max better cure. at lvl 220 you will get full cure(100%). so INT do nothing to melee (IMG:[ invalid] style_emoticons/default/sad.gif) except adding some spirit (i just have 150 INT) @nobody_xxx i see (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by zanky: Sep 13 2013, 07:50
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Sep 13 2013, 07:48
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(nobody_xxx @ Sep 12 2013, 23:10)  training ability boost take alot of time (IMG:[ invalid] style_emoticons/default/cry.gif) just check on it after every 2nd RE
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Sep 13 2013, 08:07
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Slobber @ Sep 13 2013, 12:48)  just check on it after every 2nd RE
i don't know if holy mages need this much AP more than i imagine it before (IMG:[ invalid] style_emoticons/default/sleep.gif) maybe in a week of AB train i can have enough AP to not reset my melee ability (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Sep 13 2013, 08:09
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Sep 13 2013, 08:17
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(nobody_xxx @ Sep 13 2013, 13:07)  i don't know if holy mages need this much AP more than i imagine it before (IMG:[ invalid] style_emoticons/default/sleep.gif) maybe in a week of AB train i can have enough AP to not reset my melee ability (IMG:[ invalid] style_emoticons/default/cry.gif) and what i want to be is melee with some dark/holy mage ability (i also want to try become full holy/dark mage, i want to compare both of those style) i fully aware it will need a lot AP for that. I only can become melee for now. don't have AP anymore after invest it on weaken. need train my lvl and ability boast (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Sep 13 2013, 08:29
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(zanky @ Sep 13 2013, 13:17)  and what i want to be is melee with some dark/holy mage ability (i also want to try become full holy/dark mage, i want to compare both of those style) i fully aware it will need a lot AP for that. I only can become melee for now. don't have AP anymore after invest it on weaken. need train my lvl and ability boast (IMG:[ invalid] style_emoticons/default/anime_cry.gif) you need more than 2M at your lvl to become mages and melee + more M to unlock mastery slot (IMG:[ invalid] style_emoticons/default/tongue.gif) btw , i wanna ask about drain augment slot ?? if i place my ET ability into that slot , my drain magic have ET effect (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by nobody_xxx: Sep 13 2013, 08:30
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Sep 13 2013, 08:36
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(nobody_xxx @ Sep 13 2013, 13:29)  you need more than 2M at your lvl to become mages and melee + more M to unlock mastery slot (IMG:[ invalid] style_emoticons/default/tongue.gif) btw , i wanna ask about drain augment slot ?? if i place my ET ability into that slot , my drain magic have ET effect (IMG:[ invalid] style_emoticons/default/huh.gif) i need more than 2M. what the hell!!! i already calculate i need more than 300M for my final equipment (IMG:[ invalid] style_emoticons/default/cry.gif) (all legendary) and i think i only can become battle mage after i reach more than 300 (IMG:[ invalid] style_emoticons/default/dry.gif) about drain, nope (IMG:[ invalid] style_emoticons/default/tongue.gif) you still need a lot to learn. very lot (IMG:[ invalid] style_emoticons/default/laugh.gif) i'll tell everything i know (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE the spell "Drain" is mainly for draining the mana and spirit Health Drain is useless, at least in current vision
Holy Mage use mana drain, which will help them get through the Lv300 Arena "Dance with Dragon" without knocking tap for mana (in a word, it makes Divine Mage get through "Dance with Dragon" faster) Dark mage use spirit drain, which is alway used in Deep depth GF or Ring of Blood. by taking less spirit potions(even no taking), they can take more mana potions but to a worrier, Drain is useless
if you use ether thief,you will be draining mana or spirit while draining health at the same time. The draining mana/spirit could not be resisted
mana drain only happened in the Target with SoulFire, which is set by Divine Magic.
those info i got from friend (IMG:[ invalid] style_emoticons/default/laugh.gif) hope U also got what you want to learn (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE if i place my ET ability into that slot , my drain magic have ET effect (IMG:[ invalid] style_emoticons/default/huh.gif) you also still need ET and SoulFire This post has been edited by zanky: Sep 13 2013, 08:39
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Sep 13 2013, 08:37
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(nobody_xxx @ Sep 13 2013, 08:29)  if i place my ET ability into that slot , my drain magic have ET effect (IMG:[ invalid] style_emoticons/default/huh.gif) Ether Tap and Ether Theft are two completely different procs. Tap's proc icon will appear in your status bar by doing the usual business of whacking with your staff. Theft will will appear on the targeted enemy's status bar after casting Drain with Soul Fire (with Ether Theft slotted). Worth mentioning: the greatest danger of being a Holy mage with Ether Theft slotted is dying from lack of methods to recover Spirit. QUOTE but to a worrier, Drain is useless Drain without Spirit Theft, yes. Drain with Spirit Theft, no. Spirit Mode will eat up a lot of spirit in any long battle sequence (to say nothing about Sparking) and having Spirit Theft around to recover it is extremely useful. I'm also pretty sure it's more efficient to carry a mana potion to recover MP for casting Dark spells + Drain than it is to carry a Spirit potion (not to mention the left-over MP recovered can be used for other things). This post has been edited by Cashino: Sep 13 2013, 08:50
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Sep 13 2013, 08:37
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(nobody_xxx @ Sep 12 2013, 23:29)  you need more than 2M at your lvl to become mages and melee + more M to unlock mastery slot (IMG:[ invalid] style_emoticons/default/tongue.gif) btw , i wanna ask about drain augment slot ?? if i place my ET ability into that slot , my drain magic have ET effect (IMG:[ invalid] style_emoticons/default/huh.gif) no you need to get soul fire in divine tree. cast holy spell til it procs, then cast drain on a mob w/ the proc. for spirit theft you use ripened soul in forbidden tree.
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Sep 13 2013, 08:46
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(Cashino @ Sep 13 2013, 13:37)  Worth mentioning: the greatest danger of being a Holy mage with Ether Theft slotted is dying from lack of methods to recover Spirit.
that's why i combine this with my melee. because i need a lot mana to hunt QUOTE(Cashino @ Sep 13 2013, 13:37)  Drain without Spirit Theft, yes. Drain with Spirit Theft, no. Spirit Mode will eat up a lot of spirit in any long battle sequence (to say nothing about Sparking) and having Spirit Theft around to recover it is extremely useful. I'm also pretty sure it's more efficient to carry a mana potion to recover MP for casting Dark spells + Drain than it is to carry a Spirit potion (not to mention the left-over MP recovered can be used for other things).
my melee style right now don't really need much spirit. but need very lot of mana (IMG:[ invalid] style_emoticons/default/cry.gif) so i can slash everything i see with imperil cast on them (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by zanky: Sep 13 2013, 08:57
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Sep 13 2013, 14:22
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Let's say I have Evade of 50%. No Shadow Veil. And fully chaosed mob is hitting me.
What will my final evade score be? 45%, cause of 10% anti-evade? Or should I take into account maxed Accuracy too? 80% base + 100% from chaos tokens.
So my final Evade will be only 9% (45%*(1-0.8))?
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Sep 13 2013, 14:32
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LittleSweetLoli
Group: Members
Posts: 237
Joined: 12-October 10

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QUOTE at lvl 220 you will get full cure(100%). And when you get lv 3 elemental spells and lv2 divine and forbidden ?
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Sep 13 2013, 14:42
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(LittleSweetLoli @ Sep 13 2013, 19:32)  And when you get lv 3 elemental spells and lv2 divine and forbidden ?
http://ehwiki.org/wiki/Spells#Offensive_Spellsi don't get it yet This post has been edited by zanky: Sep 13 2013, 14:44
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Sep 13 2013, 14:44
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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Hunger Rate Hunger rate can be slowed (up to halved?) via Culinarian Training. Players with a Gold Star will half their monsters' hunger rate. These 2 bonuses stack.
I don't really get this, does this mean that when I have Culinarian Training maxed out, that Gold Star Bonus doesn't work anymore?
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Sep 13 2013, 14:48
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(SoraNoAki @ Sep 13 2013, 19:44)  Hunger Rate Hunger rate can be slowed (up to halved?) via Culinarian Training. Players with a Gold Star will half their monsters' hunger rate. These 2 bonuses stack.
I don't really get this, does this mean that when I have Culinarian Training maxed out, that Gold Star Bonus doesn't work anymore?
both is work (IMG:[ invalid] style_emoticons/default/smile.gif) this like adapt learner, stamina above 79, and from hath perk. do you think those stack? no, they not. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 13 2013, 14:54
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(SoraNoAki @ Sep 13 2013, 05:44)  Hunger Rate Hunger rate can be slowed (up to halved?) via Culinarian Training. Players with a Gold Star will half their monsters' hunger rate. These 2 bonuses stack.
I don't really get this, does this mean that when I have Culinarian Training maxed out, that Gold Star Bonus doesn't work anymore?
I don't know. With a Gold Star and max Culnarian, it might be something like hunger_rate * 0.5 * ~0.5. With the projected cost of maxing out Culinarian being 137 million credits, I wouldn't worry about it. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Also likely in a future patch, monsters above a certain PL will be exempt from the effects of hunger, so if you ever get to the point where you can max Culinarian, you'll probably also have monsters above that PL threshold.
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