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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 29 2010, 03:05
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(cmal @ Nov 28 2010, 17:56)  There's a thing called a wiki that can answer several of your questions.
Maybe I wsa too busy elsewhere to have time to look at the wiki. I am not a person who likes to research things. I am a person who likes it when someone else explains something for me. That is the best way that I learn new material. I wasn't trying to be rude or anything...I just wanted an answer to my question on the spot...anyways, that didn't seem to work very well... I'm at Level 40....what are the next abilities that will become unlocked that are essential in the long run? Thanks for the help in advance!
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Nov 29 2010, 03:39
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Razorflame @ Nov 28 2010, 20:05)  Maybe I wsa too busy elsewhere to have time to look at the wiki. I am not a person who likes to research things. I am a person who likes it when someone else explains something for me. That is the best way that I learn new material. I wasn't trying to be rude or anything...I just wanted an answer to my question on the spot...anyways, that didn't seem to work very well...
I'm at Level 40....what are the next abilities that will become unlocked that are essential in the long run?
Thanks for the help in advance!
None of them. Maybe I'm just too busy to provide an in-depth answer and explain things that we've explained a million times already and put in a convenient place. This post has been edited by cmal: Nov 29 2010, 03:40
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Nov 29 2010, 04:50
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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I'm having troubles beating the arena challenge Fresh Meat...I've tried twice, and the first time, I fell in round 7. The second time, I fell on the final round. Everything was going great until the very end of the challenge.
I'm not sure why, but I always keep running out of potions and magic before the end of the final round....that makes me think that maybe I won't be able to beat the arena challenge until after I put some more points into MP Tank to get more MP to spend on healing spells or I could get another battle item inventory slot....
What do you think my problems are? Why do you think I can't beat this particular arena challenge?
Thanks for the help in advance!
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Nov 29 2010, 05:03
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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Okay, I redid Dark Skies today with a slightly different strategy, just using weaken on minibosses and shield on myself, and finally haste on the last 2 rounds. Instead of all mana potions, I took 2 greater healing potions, and 4 greater mana potions. I used up the mana potions on the 2nd last round, and used 1 healing potion each on the final 2 rounds. I ended up with about 70 mana left over when I was finishing up (of course, I spent the mana before completing the arena). I think the healing potions are actually quite useful to me at this point, as it allows me to heal without spending turns, and it heals a giant amount of HP over several turns, meaning I can actually attack instead of hit, hit, heal, hit, hit, heal.
I never did have to use Shadow Veil, so I'll get rid of that. I'm gonna wait for my int to catch up to my stats before picking up poison though, so that reset can still wait.
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Nov 29 2010, 05:11
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(dkplee @ Nov 28 2010, 21:03)  Okay, I redid Dark Skies today with a slightly different strategy, just using weaken on minibosses and shield on myself, and finally haste on the last 2 rounds. Instead of all mana potions, I took 2 greater healing potions, and 4 greater mana potions. I used up the mana potions on the 2nd last round, and used 1 healing potion each on the final 2 rounds. I ended up with about 70 mana left over when I was finishing up (of course, I spent the mana before completing the arena). I think the healing potions are actually quite useful to me at this point, as it allows me to heal without spending turns, and it heals a giant amount of HP over several turns, meaning I can actually attack instead of hit, hit, heal, hit, hit, heal. I never did have to use Shadow Veil, so I'll get rid of that. I'm gonna wait for my int to catch up to my stats before picking up poison though, so that reset can still wait.
Unfortunately, it sounds like your character is partly a mage. My character is straight melee, and he does not have Weaken available to him right now. He will have it fairly soon due to the fact that I'll need to use it to beat the Boss monsters in the Ring of Blood, as well as Spark of Life or Scrolls of the Gods....Anywyas, back to the task at hand...I was not referring to the arena challenge entitled Dark Sides, but rather, the one called Fresh Meat. I can make it through the first 7 rounds of the arena challenge very easily (I'd have used up roughly 2-3 of the healing potions that I bring with me). Then, my main troubles begin in the last round, where you have to face two Mini-bosses at the same time. THis is where things start to get out of control for me. I use cure and use the remainder of my potions fairly quickly, and by this point in time, I'm half-way down on health and not mana to cast Cure and no more Superior/Great Healing Potions left. I've thought about possibly bringing in something that could help to even out the playing field, like maybe wielding a shield in the other hand instead of my Fine Prism Axe....hmm....anyone else have any ideas why I keep on dying in this arena challenge? Thanks for the help!
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Nov 29 2010, 05:54
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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Or sorry, I wasn't meaning to post that as a reply to you, just a bit of closure to my problems I encountered yesterday.
But as for Fresh Meat, that one is slightly more difficult than the previous arena due to the extra mini-bosses encountered, which drains your items fairly quickly. I think you should pick up shield (the spell), as it generally saves you a lot more hp than cure does. I'm assuming you don't have it because your supportive prof. is at 0.05. Shield currently gives me 15.2 damage absorption, which means every 10 physical attacks, that's 152 damage I don't need to heal, and 10 attacks happens rather quickly when I'm facing 6+ enemies, such as the final round of Fresh Meat.
I think you should focus on bringing more healing potions than mana, since you depend on mana even less than me. I'm actually not part mage at all, I'm melee with a lot of supportive spells + weaken, and even I am finding the healing potions more useful than mana. A lot of times, my mana just gets wasted from spamming heal anyway. With your curative prof so low, I can only imagine that the healing potions are even more useful to you than me.
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Nov 29 2010, 06:14
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(dkplee @ Nov 28 2010, 21:54)  Or sorry, I wasn't meaning to post that as a reply to you, just a bit of closure to my problems I encountered yesterday.
But as for Fresh Meat, that one is slightly more difficult than the previous arena due to the extra mini-bosses encountered, which drains your items fairly quickly. I think you should pick up shield (the spell), as it generally saves you a lot more hp than cure does. I'm assuming you don't have it because your supportive prof. is at 0.05. Shield currently gives me 15.2 damage absorption, which means every 10 physical attacks, that's 152 damage I don't need to heal, and 10 attacks happens rather quickly when I'm facing 6+ enemies, such as the final round of Fresh Meat.
I think you should focus on bringing more healing potions than mana, since you depend on mana even less than me. I'm actually not part mage at all, I'm melee with a lot of supportive spells + weaken, and even I am finding the healing potions more useful than mana. A lot of times, my mana just gets wasted from spamming heal anyway. With your curative prof so low, I can only imagine that the healing potions are even more useful to you than me.
Yeah, I usually only bring just healing potions in with me on challenges in the arena because I don't use that much mana, but I am still striving to find more ways of +more mana so that I can use cure more and more often. As for Shield, yeah, I had it as an ability two resets ago, but I reset it to refer that point towards something else. Yeah, those extra mini-bosses towards the end are quite difficult, especially when you have to face three of them with four other monsters....it is brutal. I used up 4 Superior Health potions and 1 Great Healing Potion during that run...and I had almost beaten it as well. I'll look into shield to see if it is a worthwhile scroll to get (I'd get the Scroll of Shielding to give me the shield effect), but even then, I'm not sure that that would be enough. I'm thinking about going to try that one arena in a couple of levels, when I have more HP and more mana, as well as other cool things (IMG:[ invalid] style_emoticons/default/smile.gif) Anyways, thanks for the helpful advice!
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Nov 29 2010, 06:56
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Ichy @ Nov 28 2010, 05:09)  QUOTE 21 4 Giant Panda crits you for 117 slashing damage. 21 3 Moo crits you for 163 wind damage. 21 2 Zombie Cow casts Moo 21 1 Giant Panda evades your attack. 20 3 You evade the attack from Giant Panda. 20 2 Zombie Cow gains the effect Weakened. 20 1 You cast Weaken. 19 3 You parry the attack from Zombie Cow. 19 2 Zombie Cow resists your spell. 19 1 You cast Weaken. 18 3 You evade the attack from Giant Panda. 18 2 Zombie Cow resists your spell. 18 1 You cast Weaken. 17 2 Zombie Cow resists your spell. 17 1 You cast Weaken. 16 6 The effect Weakened on Zombie Cow has expired. Yeah, that comic pretty much hits it right on the nail
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Nov 29 2010, 09:06
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purng
Group: Members
Posts: 4,589
Joined: 17-August 10

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QUOTE(dkplee @ Nov 29 2010, 06:56)  21 4 Giant Panda crits you for 117 slashing damage. 21 3 Moo crits you for 163 wind damage. 21 2 Zombie Cow casts Moo 21 1 Giant Panda evades your attack. 20 3 You evade the attack from Giant Panda. 20 2 Zombie Cow gains the effect Weakened. 20 1 You cast Weaken. 19 3 You parry the attack from Zombie Cow. 19 2 Zombie Cow resists your spell. 19 1 You cast Weaken. 18 3 You evade the attack from Giant Panda. 18 2 Zombie Cow resists your spell. 18 1 You cast Weaken. 17 2 Zombie Cow resists your spell. 17 1 You cast Weaken. 16 6 The effect Weakened on Zombie Cow has expired.
You should be used FOCUS to increase magic accuracy before cast weaken. This post has been edited by purng: Nov 29 2010, 09:59
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Nov 29 2010, 10:20
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PsychoticSoul
Group: Members
Posts: 2,184
Joined: 19-June 10

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Since Sayo Closed the training thread, I'm curious as to what people around and somewhat above my level have done with their training.
Here's mine:
Adept Learner: 60/300 Scavenger 14/50 Luck of the Draw 6/25 (Currently Training level 7) Quartermaster 5/20 Archaeologist 4/10 Ability Boost 36/200 Pack Rat 4/5 Refined Aura 3/4
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Nov 29 2010, 10:37
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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man i've explained the melee strategy to survive in arenas at level 40 if you have the right interference and proficiency you better spend the turn to focus in doing a old melee strike in the moster ass don't insist too much in spells
bring two greater healing to use only in last three rounds... before cure and shield are enough 3 or 4 greater mana potions to use when you need it (be smart when you use it, don't waste turns)
and stop thinking that melee don't need wis and int... they are necessary, just leave them some points behind
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Nov 29 2010, 11:11
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Adept Learner: 45/300 Karma Amplifier 10/100 Scavenger 21/50 Luck of the Draw 10/25 Quartermaster 7/20 Archaeologist 4/10 Ability Boost 38/200 Pack Rat 1/5 Refined Aura 1/4
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Nov 29 2010, 14:19
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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Do i need to get some spirit ward gear (against time quake) when fighting mikuru or should i go for an heaven sent set for more damage instead.
my divine proficiency is quite low: 17,76
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Nov 29 2010, 19:13
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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To respond to Psychotic Soul
Adept Learner: 90/300 Power Tank: 1/20 Scavenger: 17/50 Luck of the Draw: 6/25 Quartermaster: 4/20 Archaeologist: 2/10 Ability Boost: 53/200 Pack Rat: 5/5 Refined Aura: 4/4
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Nov 29 2010, 21:35
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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how usefull is innate arcana 1? I almost have 50 hath and i was wondering if it's usefull on it's own or is it pointless without the higher levels ?
This post has been edited by hyl: Nov 29 2010, 21:35
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Nov 29 2010, 21:41
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hyl @ Nov 29 2010, 19:35)  how usefull is innate arcana 1? I almost have 50 hath and i was wondering if it's usefull on it's own or is it pointless without the higher levels ?
For me it's very useful, because I avoid the annoying SV's recasts.
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Nov 29 2010, 21:55
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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So the arcana racast the spell that you have set automatically, if it wears off?
This post has been edited by hyl: Nov 29 2010, 21:55
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Nov 29 2010, 22:09
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hyl @ Nov 29 2010, 22:55)  So the arcana racast the spell that you have set automatically, if it wears off?
QUOTE If your MP decreases below 10%, the Innate Arcana spells will dissipate. They will be recast when it goes back above 25%.
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Nov 29 2010, 22:45
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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it will be my first investment of hath
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Nov 29 2010, 23:12
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(tribalspirit @ Nov 29 2010, 23:45)  it will be my first investment of hath
Your first investments should be auras.
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