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post Aug 31 2013, 07:48
Post #35781
Solarhawk



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QUOTE(zanky @ Aug 29 2013, 23:24) *

Damn i die again in IWTB RE with 8 or more monster in turn 2 or more.
today i die two times already with simmiliar condition. if i can learn both of it,i'll learn it.
Attached Image
well kinda curious which better, weaken or SS and i'm clumsy enough not to cast SV on second turn (IMG:[invalid] style_emoticons/default/sad.gif)
i cast protec first then SS.And SS not really helpfull in this situation.I thing weaken is better choise in this situation (IMG:[invalid] style_emoticons/default/laugh.gif)


Well Heartseeker has a long cast time, so many monsters will get 2 attacks in (each) while you are casting it. If you don't have your other defensive buffs up yet, I would recommend not casting heartseeker yet, even if you get channeling from your first round's spell. That is probably why you died, not "act of God" as we were talking about before. Like SPoison and hentai_fusion said, haste first. Also, you really might want to reconsider adding in a leather of protection piece until your evade and parry are higher.

QUOTE(Trollmasterbation @ Aug 30 2013, 22:18) *

i had heard equipment pieces with very low pxp like 140 or something, can be worth a good bit of money? is this true? I have some equipment pieces with 140-160 pxp and do people pay money for stuff like that? if so, why? also, would me leveling up the equipment to 9 (but not 10) lower the cost of said equipment pieces? Also, if this is the case...how much could one piece of equipment like that go for?


Typically lower than 130 will start to be worth something again. From 20-30k depending on the person you're selling to and how desperate they are. Lower and lower numbers will be worth even more. This is because the damage the monsters do is directly linked to the item's PXP in IW, so you can survive IWBTH in IW for loads of turns while leveling up proficiency.
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post Aug 31 2013, 08:02
Post #35782
dragonandon



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QUOTE(Lement @ Aug 31 2013, 06:58) *

Yes, grindfest is least rewarding battle type without the perks, if you have anything mag+ to IW. 499 and 750 aren't really landmarks as much as whatever level the armies currently are at - that affects gift chance much more. Even without that, 499 is bad level in general - not that much more wins than level 100, but no HG mats which are sooo close.

For the moment set aside the suggestions on hath perks, and value gains that your description still sounds like it can only present substantially for those willing to play 4000 rounds a day.

I'm confused about your monster lab advice. Are you telling me the Monster Lab section of the wiki is incorrect or out of date? Because 499 is what it lists High Grade material drop minimum. I can't tell if you're condoning or condemning indiscriminate Power Level inflation as a function of mon raising to peak at some higher level. Then you use the term "armies", and the wiki's search function indicates neither "army" nor "armies" is a entered on the wiki at all. So I'm not sure what that jargon is specifically referring to. Though it sounds like you're saying the meta level of top playerkilling monsters also negatively affects my monster's gift rates if it's not at par?
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post Aug 31 2013, 08:13
Post #35783
Trollmasterbation



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QUOTE

Typically lower than 130 will start to be worth something again. From 20-30k depending on the person you're selling to and how desperate they are. Lower and lower numbers will be worth even more. This is because the damage the monsters do is directly linked to the item's PXP in IW, so you can survive IWBTH in IW for loads of turns while leveling up proficiency.


i see. sorry, is this worth anything then? http://hentaiverse.org/pages/showequip.php...;key=63f9d9ade9
to retain the value, i shouldn't touch it right?
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post Aug 31 2013, 08:19
Post #35784
Solarhawk



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QUOTE(Trollmasterbation @ Aug 30 2013, 23:13) *

i see. sorry, is this worth anything then? http://hentaiverse.org/pages/showequip.php...;key=63f9d9ade9
to retain the value, i shouldn't touch it right?


You can touch it, but don't finish it. Say if it has 25 rounds, finish 24 then flee. You won't gain any levels on it that way. Also I'd say it's pretty valuable for you (as in useful) and might be low enough that someone would pay some good money for it. I've been using this for my IW proficiency grinding, so it's better than what I've got. By "lower than 130" for being worth something again, I meant something significant. I've seen one item that only had 106 pxp and it was pretty highly coveted.
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post Aug 31 2013, 08:30
Post #35785
Lement



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Solarhawk: IW difficulty is dependent on quality, not PXP which is a function of quality. Otherwise nobody could finish 10th level of leg IW. So for him, the value remains same, but others won't be able to detect it is 135 base PXP item.

dragonandon: Nobody can play 4000 rounds a day consistently, due the drought on Energy Drinks. I was referring to figure such as 1800 rounds, i.e. staying between 40 and 60 stamina with combination of grindfest and arena.

A PL 500 monster has 0.1% chance to drop a high grade material when material drop is rolled. You're not bernkastel, don't try. Conversely, a PL599 monster has 10% chance for HG material - so a PL599 drops 100 times more HG mats than PL500.
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post Aug 31 2013, 08:32
Post #35786
PK678353



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QUOTE(Trollmasterbation @ Aug 31 2013, 01:13) *

i see. sorry, is this worth anything then? http://hentaiverse.org/pages/showequip.php...;key=63f9d9ade9
to retain the value, i shouldn't touch it right?


The IW damage doesn't get any higher if you level the item, but it does become more difficult to sell in some ways because it no longer shows that base PXP of 135 directly (though you can reforge it to get it back to 0). For example, I used this Crude to grind up some initial 2H/Heavy prof when I was using a really terrible Illithid Estoc. It was about the same base PXP as yours, but no one can actually tell that now without using formulas that only a few people actually understand.

QUOTE(SPoison @ Aug 31 2013, 00:41) *

Can plates have 4 PAB without IW? I was just looking at an auction and some some Leg plates and they all had 3 PAB, I am wondering if it has changed to only be 3 instead of 4.


Heavy Armor from before 0.76 could have STR, DEX, AGI and END. After 0.76 Heavy no longer drops with END and Light no longer drops with INT or WIS. IW will never give PABs to armor though, only to weapons that don't already have them.

This post has been edited by PK678353: Aug 31 2013, 08:35
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post Aug 31 2013, 09:03
Post #35787
zanky



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to: nobody_xxx,Solarhawk,Lement,erwtsnert ,pillowgirl,hino1314
Thanks about your info (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 31 2013, 09:35
Post #35788
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QUOTE(Solarhawk @ Aug 30 2013, 23:19) *

You can touch it, but don't finish it. Say if it has 25 rounds, finish 24 then flee. You won't gain any levels on it that way. Also I'd say it's pretty valuable for you (as in useful) and might be low enough that someone would pay some good money for it. I've been using this for my IW proficiency grinding, so it's better than what I've got. By "lower than 130" for being worth something again, I meant something significant. I've seen one item that only had 106 pxp and it was pretty highly coveted.


Damn, you mean that crude dagger that dropped when I was a rank newbie could have been worth something? As far as I was concerned, it was a bazaar fodder and I tossed it when I picked up a crude shortsword (maybe that was worth something too). (IMG:[invalid] style_emoticons/default/laugh.gif)

If you are doing IW proficiency grind, why not just do so with something useful? For example, I am doing IW training with this in Nintendo, along with a few other equipments to get used to playing longer rounds which I think is already paying dividends because doing the higher Arena levels in IWBTH do not seem all that long to me anymore. Eventually, as my profs increase I intend to do IW runs on my own equipments. The Lv10 Shades I've seen but haven't won, all seem to have HP and MP bonus ranging from 2 to 10%, which could make a substantial difference in battle given that there are 5 pieces of armour. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 31 2013, 09:58
Post #35789
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Heres a silly question about display title, is the damage bonus for you or monsters? I haven't really bothered with it until now and its really starting to bug me. Changing it doesn't seem to add any damage in my stats and I can't exactly measure it with monsters.

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post Aug 31 2013, 10:07
Post #35790
n125



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The damage bonus is for you, although it doesn't show up anywhere in your stats. The damage bonuses are small so you probably won't notice them, but they're there.

(But actually, I think the Godslayer damage bonus is still broken for mages...)
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post Aug 31 2013, 10:11
Post #35791
Solarhawk



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QUOTE(Lement @ Aug 30 2013, 23:30) *

Solarhawk: IW difficulty is dependent on quality, not PXP which is a function of quality. Otherwise nobody could finish 10th level of leg IW. So for him, the value remains same, but others won't be able to detect it is 135 base PXP item.


Yeah, that's what I meant (base pxp, not after it's leveled)... I could have said it better, thanks for clarifying better. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Solarhawk: Aug 31 2013, 10:12
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post Aug 31 2013, 10:16
Post #35792
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QUOTE(zen_zen @ Aug 31 2013, 00:35) *

Damn, you mean that crude dagger that dropped when I was a rank newbie could have been worth something? As far as I was concerned, it was a bazaar fodder and I tossed it when I picked up a crude shortsword (maybe that was worth something too). (IMG:[invalid] style_emoticons/default/laugh.gif)

If you are doing IW proficiency grind, why not just do so with something useful? For example, I am doing IW training with this in Nintendo, along with a few other equipments to get used to playing longer rounds which I think is already paying dividends because doing the higher Arena levels in IWBTH do not seem all that long to me anymore. Eventually, as my profs increase I intend to do IW runs on my own equipments. The Lv10 Shades I've seen but haven't won, all seem to have HP and MP bonus ranging from 2 to 10%, which could make a substantial difference in battle given that there are 5 pieces of armour. (IMG:[invalid] style_emoticons/default/smile.gif)


Could it have been worth something? Yep, same with the crude stuff I did the same thing with.

Why do it on IWBTH? Because the monsters have a LOT more health, so you will get more attacks in per round, so you save your stamina. If you do it in a low quality item, you'll be able to survive it better, because they won't hit as hard. That's why.
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post Aug 31 2013, 12:53
Post #35793
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I'm good now ?
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post Aug 31 2013, 12:56
Post #35794
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QUOTE(Solarhawk @ Aug 31 2013, 10:16) *

Could it have been worth something? Yep, same with the crude stuff I did the same thing with.

Why do it on IWBTH? Because the monsters have a LOT more health, so you will get more attacks in per round, so you save your stamina. If you do it in a low quality item, you'll be able to survive it better, because they won't hit as hard. That's why.


I'd suggest equipping the weakest weapon of the proficiency you're grinding too, to maximise the amount of rounds you can do before you have to flee.

Double Dagger is best DW setup (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 31 2013, 16:37
Post #35795
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dear Experts, I'm sorry to interrupt your conversation, but is this 100k worth?
magnificent amber leather leggings of protection
Thank you anyway.
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post Aug 31 2013, 16:40
Post #35796
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legendary leather of protection just bid around 150k lately , even below 100k in some auction (IMG:[invalid] style_emoticons/default/cry.gif)

legendary kevlar of protection cost more than 1-2M in previous patch (IMG:[invalid] style_emoticons/default/cry.gif)

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post Aug 31 2013, 18:25
Post #35797
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Solarhawk et al,

IW with a crude equipment in IWBTH, that's an interesting idea, something I've never done before. So, what are your equipment proficiencies like? If I could be considered as the base value since I have not done any crude training, those that have trained extensively should have a significantly higher equipment profs, accounting for the differences in our levels of course.

I am at Lv262, DW at 262.00 Light Armour at 262.00
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post Aug 31 2013, 18:33
Post #35798
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QUOTE(zen_zen @ Aug 31 2013, 18:25) *

Solarhawk et al,

IW with a crude equipment in IWBTH, that's an interesting idea, something I've never done before. So, what are your equipment proficiencies like? If I could be considered as the base value since I have not done any crude training, those that have trained extensively should have a significantly higher equipment profs, accounting for the differences in our levels of course.

I am at Lv262, DW at 262.00 Light Armour at 262.00


Proficiency caps out at your Hentaiverse level, so 262 is the maximum amount you can have at your level, 262.

That being said, it helps if you're adapting a new style or are severely lagging behind.

This post has been edited by erwtsnert: Aug 31 2013, 18:33
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post Aug 31 2013, 18:54
Post #35799
zen_zen



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QUOTE(erwtsnert @ Aug 31 2013, 09:33) *

Proficiency caps out at your Hentaiverse level, so 262 is the maximum amount you can have at your level, 262.

That being said, it helps if you're adapting a new style or are severely lagging behind.


That makes sense, thanks.
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post Aug 31 2013, 22:06
Post #35800
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I've recently activated my first monster and started looking for crystals and I'm hoping someone can clarify the best way to get them.

I know grindfest is supposed to be the best way but is it better to do a lot of low difficulty rounds or a few higher difficulty ones? I've also noticed that I'm getting considerably more crystals while playing through IW on IWBTH and even nightmare/nintendo rounds in arena than what I get from normal/hard/nightmare/nintendo grindfest runs.

edit: on the subject of monsters, is there any point in making the monster do more damage? Does its kill count mean anything in relation to gifts?

This post has been edited by Pucy: Aug 31 2013, 23:03
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